2015-09-24 23:47:13 -06:00
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.. comment
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This is the changelog file for DFHack. If you add or change anything, note
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it here under the heading "DFHack Future", in the appropriate section.
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2015-09-26 00:50:02 -06:00
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Items within each section are listed in alphabetical order to minimise merge
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conflicts. Try to match the style and level of detail of the other entries.
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2015-09-24 23:47:13 -06:00
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2015-01-05 18:34:09 -07:00
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DFHack Future
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2015-09-22 23:44:00 -06:00
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=============
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::
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2015-03-30 10:38:56 -06:00
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Internals
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2015-03-31 14:45:44 -06:00
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A method for caching screen output is now available to Lua (and C++)
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2015-04-18 15:29:57 -06:00
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Developer plugins can be ignored on startup by setting the DFHACK_NO_DEV_PLUGINS environment variable
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2015-04-19 09:58:35 -06:00
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The console on Linux and OS X now recognizes keyboard input between prompts
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2015-07-04 21:39:06 -06:00
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JSON libraries available (C++ and Lua)
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2015-09-15 01:09:32 -06:00
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More DFHack build information used in plugin version checks and available to plugins and lua scripts
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Fixed a rare overflow issue that could cause crashes on Linux and OS X
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Stopped DF window from receiving input when unfocused on OS X
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Fixed issues with keybindings involving Ctrl-A and Ctrl-Z, as well as Alt-E/U/N on OS X
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Multiple contexts can now be specified when adding keybindings
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Keybindings can now use F10-F12 and 0-9
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Plugin system is no longer restricted to plugins that exist on startup
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2015-09-15 05:27:42 -06:00
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dfhack.init file locations significantly generalized
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2015-03-30 10:38:56 -06:00
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Lua
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2015-05-09 07:21:00 -06:00
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Scripts can be enabled with the built-in enable/disable commands
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A new function, reqscript(), is available as a safer alternative to script_environment()
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2015-07-04 21:39:06 -06:00
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Lua viewscreens can choose not to intercept the OPTIONS keybinding
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2015-03-30 10:38:56 -06:00
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New internal commands
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2015-05-24 17:06:01 -06:00
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kill-lua: Interrupt running Lua scripts
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2015-09-15 01:09:32 -06:00
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type: Show where a command is implemented
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2015-03-30 10:38:56 -06:00
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New plugins
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2015-09-15 01:09:32 -06:00
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confirm: Adds confirmation dialogs for several potentially dangerous actions
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fix-unit-occupancy: Fixes issues with unit occupancy, such as faulty "unit blocking tile" messages (bug 3499)
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title-version (formerly vshook): Display DFHack version on title screen
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2015-03-30 10:38:56 -06:00
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New scripts
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2015-05-09 01:29:03 -06:00
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burial: sets all unowned coffins to allow burial ("-pets" to allow pets too)
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2015-05-09 07:37:32 -06:00
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fix-ster: changes fertility/sterility of animals or dwarves
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2015-09-15 01:09:32 -06:00
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view-item-info: adds information and customisable descriptions to item viewscreens
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2015-05-13 07:01:18 -06:00
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warn-starving: check for starving, thirsty, or very drowsy units and pause with warning if any are found
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2015-09-15 00:33:11 -06:00
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modtools/create-unit: create new units from nothing
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modtools/equip-item: a script to equip items on units
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2015-09-15 01:09:32 -06:00
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points: set number of points available at embark screen
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2015-09-27 20:40:57 -06:00
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Vjek's script collection:
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- armoks-blessing: Adjust all attributes, personality, age and skills of all dwarves in play
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- brainwash: brainwash a dwarf (modifying their personality)
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- elevate-mental: elevate all the mental attributes of a unit
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- elevate-physical: elevate all the physical attributes of a unit
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- make-legendary: modify skill(s) of a single unit
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- pref-adjust: Adjust all preferences of all dwarves in play
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- rejuvenate: make any "old" dwarf 20 years old
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2015-03-30 10:38:56 -06:00
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New tweaks
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2015-09-15 01:09:32 -06:00
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embark-profile-name: Allows the use of lowercase letters when saving embark profiles
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2015-06-27 09:02:26 -06:00
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kitchen-keys: Fixes DF kitchen meal keybindings
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2015-06-26 21:18:08 -06:00
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kitchen-prefs-color: Changes color of enabled items to green in kitchen preferences
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2015-06-26 19:16:27 -06:00
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kitchen-prefs-empty: Fixes a layout issue with empty kitchen tabs
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2015-03-30 10:38:56 -06:00
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Fixes
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2015-04-18 15:29:57 -06:00
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Plugins with vmethod hooks can now be reloaded on OS X
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Lua's os.system() now works on OS X
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Fixed default arguments in Lua gametype detection functions
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2015-07-04 21:39:06 -06:00
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Circular lua dependencies (reqscript/script_environment) fixed
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Prevented crash in Items::createItem()
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2015-09-15 01:09:32 -06:00
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buildingplan: Now supports hatch covers
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gui/create-item:
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- fixed assigning quality to items
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- made "esc" work properly
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2015-05-24 09:48:05 -06:00
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gui/gm-editor handles lua tables properly
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2015-09-15 01:09:32 -06:00
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help: now recognizes built-in commands, like "help"
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manipulator: fixed crash when selecting custom professions when none are found
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remotefortressreader: fixed crash when attempting to send map info when no map was loaded
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2015-09-21 17:25:20 -06:00
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search:
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- fixed crash in unit list after cancelling a job
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- fixed crash when disabling stockpile category after searching in a subcategory
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2015-09-15 01:09:32 -06:00
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stockpiles: now checks/sanitizes filenames when saving
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stocks: fixed a crash when right-clicking
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2015-07-04 21:39:06 -06:00
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steam-engine:
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- fixed a crash on arena load
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- number keys (e.g. 2/8) take priority over cursor keys when applicable
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2015-05-08 15:35:46 -06:00
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tweak fps-min fixed
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2015-09-15 01:09:32 -06:00
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tweak farm-plot-select: Stopped controls from appearing when plots weren't fully built
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2015-05-24 09:48:05 -06:00
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workflow: Fixed some issues with stuck jobs
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2015-07-04 21:39:06 -06:00
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- Note: Existing stuck jobs must be cancelled and re-added
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2015-09-15 01:09:32 -06:00
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zone: Fixed a crash when using "zone set" (and a few other potential crashes)
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2015-03-30 10:38:56 -06:00
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Misc Improvements
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2015-09-24 23:47:13 -06:00
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DFHack documentation:
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- massively reorganised, into files of more readable size
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- added many missing entries
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- indexes, internal links, offline search all documents
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- includes documentation of linked projects (df-structures, 3rdparty scripts)
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- better HTML generation with Sphinx
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2015-07-04 21:39:06 -06:00
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autolabor:
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- Stopped modification of labors that shouldn't be modified for brokers/diplomats
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- Prioritize skilled dwarves more efficiently
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- Prevent dwarves from running away with tools from previous jobs
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dwarfmonitor:
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- widgets' positions, formats, etc. are now customizable (see Readme)
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- weather display now separated from the date display
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- New mouse cursor widget
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2015-09-15 01:09:32 -06:00
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dfstatus: Can enable/disable individual categories and customize metal bar list
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2015-07-04 21:39:06 -06:00
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full-heal: "-r" option removes corpses
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2015-09-15 01:09:32 -06:00
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gui/gm-editor
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- Pointers can now be displaced
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- Added some useful aliases: "item" for the selected item, "screen" for the current screen, etc.
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- Now avoids errors with unrecognized types
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2015-06-13 03:43:17 -06:00
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gui/hack-wish: renamed to gui/create-item
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2015-04-18 15:29:57 -06:00
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"keybinding list" accepts a context
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2015-09-15 01:09:32 -06:00
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lever:
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- Lists lever names
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- "lever pull" can be used to pull the currently-selected lever
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2015-07-04 21:39:06 -06:00
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memview: Fixed display issue
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2015-09-27 23:20:14 -06:00
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modtools/create-item: arguments are named more clearly, and you can specify the creator to be
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the unit with id df.global.unit_next_id-1 (useful in conjunction with modtools/create-unit)
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2015-04-18 15:29:57 -06:00
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nyan: Can now be stopped with dfhack-run
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2015-09-15 01:09:32 -06:00
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plug:
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- lists all plugins
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- shows state and number of commands in plugins
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2015-10-02 19:50:55 -06:00
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prospect: works from within command-prompt
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2015-05-06 16:47:40 -06:00
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quicksave: Restricted to fortress mode
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2015-07-04 21:39:06 -06:00
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remotefortressreader: Exposes more information
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search:
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- Supports noble suggestion screen (e.g. suggesting a baron)
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- Supports fortress mode loo[k] menu
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- Recognizes ? and ; keys
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2015-09-15 01:09:32 -06:00
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stocks: can now match beginning and end of item names
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2015-07-04 21:39:06 -06:00
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teleport: Fixed cursor recognition
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2015-09-15 01:09:32 -06:00
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tweak:
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- debug output now logged to stderr.log instead of console - makes DFHack start faster
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- farm-plot-select: Fixed issues with selecting undiscovered crops
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2015-07-04 21:39:06 -06:00
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workflow: Improved handling of plant reactions
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2015-03-31 14:45:44 -06:00
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Removed
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2015-09-15 01:09:32 -06:00
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embark-tools nano: 1x1 embarks are now possible in vanilla 0.40.24
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2015-03-30 10:38:56 -06:00
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DFHack 0.40.24-r3
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2015-09-22 23:44:00 -06:00
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=================
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::
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2015-01-31 21:22:42 -07:00
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Internals
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2015-02-21 19:54:37 -07:00
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Ruby library now included on OS X - ruby scripts should work on OS X 10.10
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2015-03-22 14:39:15 -06:00
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libstdc++ should work with older versions of OS X
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2015-02-11 17:10:50 -07:00
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Added support for onLoadMap/onUnloadMap.init scripts
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2015-03-22 14:39:15 -06:00
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game type detection functions are now available in the World module
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The DFHACK_LOG_MEM_RANGES environment variable can be used to log information to stderr.log on OS X
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Fixed adventure mode menu names
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Fixed command usage information for some commands
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2015-03-10 14:35:24 -06:00
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Lua
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Lua scripts will only be reloaded if necessary
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Added a df2console() wrapper, useful for printing DF (CP437-encoded) text to the console in a portable way
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Added a strerror() wrapper
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2015-03-22 14:39:15 -06:00
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New internal commands
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2015-02-11 17:10:50 -07:00
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hide/show: hide and show the console on Windows
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sc-script: Allows additional scripts to be run when certain events occur (similar to onLoad*.init scripts)
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2015-03-22 14:39:15 -06:00
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New plugins
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autohauler: A hauling-only version of autolabor
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New scripts
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modtools/reaction-product-trigger: triggers callbacks when products are produced (contrast with when reactions complete)
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New tweaks
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2015-03-24 13:53:36 -06:00
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fps-min: Fixes the in-game minimum FPS setting
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shift-8-scroll: Gives Shift+8 (or *) priority when scrolling menus, instead of scrolling the map
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2015-03-22 14:39:15 -06:00
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tradereq-pet-gender: Displays pet genders on the trade request screen
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New features
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autolabor: A negative pool size can be specified to use the most unskilled dwarves
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catsplosion: Works on any specified races
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exportlegends: Now exports more information
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2015-01-31 21:22:42 -07:00
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Fixes
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2015-03-22 14:39:15 -06:00
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Fixed game type detection in:
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3dveins
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createitem
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reveal
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seedwatch
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2015-02-11 17:10:50 -07:00
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Made PRELOAD_LIB more extensible on Linux
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2015-03-22 14:43:44 -06:00
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add-spatter, eventful: Fixed crash on world load
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2015-02-24 06:37:38 -07:00
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building-hacks: made buildings produce/consume correct amount of power
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2015-02-11 17:10:50 -07:00
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Gave add-thought a proper subthought arg.
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fix-armory compiles and is available again (albeit with issues)
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gui/gm-editor: Added search option (accessible with "s")
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hack-wish: Made items stack properly.
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modtools/skill-change: made level granularity work properly.
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show-unit-syndromes should work
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2015-03-15 14:08:47 -06:00
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stockflow: Fixed error message in Arena mode
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2014-10-16 16:01:57 -06:00
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stockflow: No longer checks the DF version
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2015-03-15 16:26:38 -06:00
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stockflow: Fixed ballistic arrow head orders
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2015-03-20 19:23:04 -06:00
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stockflow: Now convinces the bookkeeper to update records more often
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2015-02-11 17:10:50 -07:00
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zone: Stopped crash when scrolling cage owner list
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2015-01-31 21:22:42 -07:00
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Misc Improvements
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2015-09-22 23:44:00 -06:00
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building-hacks: Added a way to allow building to work even if it consumes more power
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than is available. Added setPower/getPower functions.
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2015-02-17 12:35:30 -07:00
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catsplosion: Can now trigger pregnancies in (most) other creatures
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2015-02-13 16:35:20 -07:00
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exportlegends: 'info' and 'all' exports legends_plus xml with more data for legends utilities
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2015-03-06 13:41:00 -07:00
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manipulator:
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Added ability to edit nicknames/profession names
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Added "Job" as a View Type, in addition to "Profession" and "Squad"
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Custom profession templates, with masking
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2015-02-13 16:35:20 -07:00
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remotefortressreader: Exposes more information
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2015-01-31 21:22:42 -07:00
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2015-01-31 21:36:34 -07:00
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DFHack 0.40.24-r2
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2015-09-22 23:44:00 -06:00
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=================
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::
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2015-01-26 15:18:30 -07:00
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Internals
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2015-01-26 19:55:28 -07:00
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Lua scripts can set environment variables of each other with dfhack.run_script_with_env.
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2015-01-31 20:43:54 -07:00
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Lua scripts can now call each others internal nonlocal functions with dfhack.script_environment(scriptName).functionName(arg1,arg2).
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2015-09-22 23:44:00 -06:00
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eventful Lua reactions no longer require LUA_HOOK as a prefix: you can register a
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callback for the completion of any reaction with a name
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2015-01-30 15:38:38 -07:00
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Filesystem module now provides file access/modification times and can list directories (normally and recursively)
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2015-01-29 12:59:15 -07:00
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Units Module: New functions:
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isWar
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isHunter
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isAvailableForAdoption
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isOwnCiv
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isOwnRace
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getRaceName
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getRaceNamePlural
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getRaceBabyName
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getRaceChildName
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isBaby
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isChild
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isAdult
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isEggLayer
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isGrazer
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isMilkable
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isTrainableWar
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isTrainableHunting
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isTamable
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isMale
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isFemale
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isMerchant
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isForest
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isMarkedForSlaughter
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Buildings Module: New Functions:
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isActivityZone
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isPenPasture
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isPitPond
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isActive
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2015-01-29 13:02:54 -07:00
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findPenPitAt
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2015-01-26 15:18:30 -07:00
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Fixes
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2015-01-26 19:55:28 -07:00
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dfhack.run_script should correctly find save-specific scripts now.
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2015-01-26 20:13:24 -07:00
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Updated add-thought to properly affect stress.
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2015-01-27 15:33:26 -07:00
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hfs-pit should work now
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2015-01-28 19:27:00 -07:00
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Autobutcher takes gelding into account
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2015-01-30 15:38:38 -07:00
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init.lua existence checks should be more reliable (notably when using non-English locales)
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2015-01-26 15:18:30 -07:00
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Misc Improvements
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Multiline commands are now possible inside dfhack.init scripts. See dfhack.init-example for example usage.
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2015-01-23 20:58:23 -07:00
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2015-01-25 12:21:00 -07:00
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DFHack 0.40.24-r1
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2015-09-22 23:44:00 -06:00
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=================
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::
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2015-01-25 12:21:00 -07:00
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Internals
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2015-09-22 23:44:00 -06:00
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CMake shouldn't cache DFHACK_RELEASE anymore. People may need to manually update/delete
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their CMake cache files to get rid of it.
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2015-01-25 12:21:00 -07:00
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2015-01-23 20:58:23 -07:00
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DFHack 0.40.24-r0
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2015-09-22 23:44:00 -06:00
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=================
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::
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2015-01-15 20:16:13 -07:00
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Internals
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EventManager: fixed crash error with EQUIPMENT_CHANGE event.
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2015-01-15 20:30:28 -07:00
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key modifier state exposed to Lua
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Fixes
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|
dfhack script can now be run from other directories on OSX
|
|
|
|
New Plugins
|
2015-01-14 17:29:06 -07:00
|
|
|
blueprint: export part of your fortress to quickfort .csv files
|
2015-01-15 20:30:28 -07:00
|
|
|
New Scripts
|
2015-01-15 20:53:41 -07:00
|
|
|
hotkey-notes: print key, name, and jump position of hotkeys
|
2015-01-15 20:30:28 -07:00
|
|
|
Removed
|
|
|
|
embark.lua
|
2015-01-15 20:53:41 -07:00
|
|
|
needs_porting/*
|
2015-01-15 20:30:28 -07:00
|
|
|
Misc Improvements
|
|
|
|
added support for searching more lists
|
2015-01-05 18:34:09 -07:00
|
|
|
|
2015-01-05 15:07:13 -07:00
|
|
|
DFHack 0.40.23-r1
|
2015-09-22 23:44:00 -06:00
|
|
|
=================
|
|
|
|
::
|
|
|
|
|
2014-12-04 21:58:19 -07:00
|
|
|
Internals
|
2015-01-05 14:29:03 -07:00
|
|
|
plugins will not be loaded if globals they specify as required are not located (should prevent some crashes)
|
2014-12-04 21:58:19 -07:00
|
|
|
Fixes
|
2015-01-05 14:38:46 -07:00
|
|
|
Fixed numerous (mostly Lua-related) crashes on OS X by including a more up-to-date libstdc++
|
2015-01-05 14:50:16 -07:00
|
|
|
Alt should no longer get stuck on Windows (and perhaps other platforms as well)
|
2015-01-05 14:29:03 -07:00
|
|
|
advfort works again
|
2015-01-05 14:58:11 -07:00
|
|
|
autobutcher takes sexualities into account
|
2015-01-05 14:35:56 -07:00
|
|
|
devel/export-dt-ini: Updated for 0.40.20+
|
2015-01-05 14:32:14 -07:00
|
|
|
digfort: now checks file type and existence
|
2015-01-05 14:29:03 -07:00
|
|
|
exportlegends: Fixed map export
|
|
|
|
full-heal: Fixed a problem with selecting units in the GUI
|
|
|
|
gui/hack-wish: Fixed restrictive material filters
|
2015-01-05 14:35:56 -07:00
|
|
|
mousequery: Changed box-select key to Alt+M
|
2014-12-15 05:11:23 -07:00
|
|
|
plugins/dwarfmonitor: correct date display (month index, separator)
|
|
|
|
scripts/putontable: added to the readme
|
2015-01-05 14:58:11 -07:00
|
|
|
siren should work again
|
2015-01-05 14:29:03 -07:00
|
|
|
stderr.log: removed excessive debug output on OS X
|
2014-12-16 21:10:18 -07:00
|
|
|
trackstop: No longer prevents cancelling the removal of a track stop or roller.
|
2015-01-05 14:29:56 -07:00
|
|
|
Fixed a display issue with PRINT_MODE:TEXT
|
2015-01-05 14:29:03 -07:00
|
|
|
Fixed a symbol error (MapExtras::BiomeInfo::MAX_LAYERS) when compiling DFHack in Debug mode
|
2014-12-04 21:58:19 -07:00
|
|
|
New Plugins
|
2015-01-07 19:02:07 -07:00
|
|
|
fortplan: designate construction of (limited) buildings from .csv file, quickfort-style
|
2014-12-04 21:58:19 -07:00
|
|
|
New Scripts
|
2014-12-05 05:32:01 -07:00
|
|
|
gui/stockpiles: an in-game interface for saving and loading stockpile
|
|
|
|
settings files.
|
2014-12-15 05:11:23 -07:00
|
|
|
position: Reports the current date, time, month, and season, plus
|
|
|
|
some location info. Port/update of position.py
|
2014-12-24 00:24:52 -07:00
|
|
|
hfs-pit: Digs a hole to hell under the cursor. Replaces needs_porting/hellhole.cpp
|
2015-01-05 14:29:56 -07:00
|
|
|
Removed
|
|
|
|
embark.lua: Obsolete, use `embark-tools`
|
2015-01-01 12:38:14 -07:00
|
|
|
New tweaks:
|
|
|
|
eggs-fertile: Displays an egg fertility indicator on nestboxes
|
|
|
|
max-wheelbarrow: Allows assigning more than 3 wheelbarrows to a stockpile
|
2014-12-04 21:58:19 -07:00
|
|
|
Misc Improvements
|
2015-01-05 14:52:15 -07:00
|
|
|
embark-tools: Added basic mouse support on the local map
|
2015-01-05 14:33:24 -07:00
|
|
|
Made some adventure mode keybindings in dfhack.init-example only work in adventure mode
|
|
|
|
Added a default keybinding for "gui/companion-order"
|
2014-12-15 05:11:23 -07:00
|
|
|
further work on needs_porting
|
2014-12-04 21:58:19 -07:00
|
|
|
|
|
|
|
DFHack 0.40.19-r1
|
2015-09-22 23:44:00 -06:00
|
|
|
=================
|
|
|
|
::
|
|
|
|
|
2014-11-19 22:05:33 -07:00
|
|
|
Fixes:
|
2014-11-28 21:03:39 -07:00
|
|
|
typo fix in modtools/reaction-trigger
|
|
|
|
modtools/item-trigger should now work with item types
|
2014-11-19 22:05:33 -07:00
|
|
|
New plugins:
|
2014-11-30 07:26:04 -07:00
|
|
|
savestock and loadstock: two commands for saving and loading
|
2014-11-27 06:49:16 -07:00
|
|
|
stockpile settings to a file. They can be used to migrate stockpile
|
|
|
|
settings between worlds and saves.
|
2014-11-19 22:05:33 -07:00
|
|
|
New scripts:
|
2014-11-30 07:26:04 -07:00
|
|
|
remove-stress [all]: set selected or all units unit to -1,000,000 stress
|
|
|
|
this script replaces removebadthoughts.rb
|
2014-11-19 22:05:33 -07:00
|
|
|
Misc improvements:
|
2014-11-30 07:26:04 -07:00
|
|
|
cmd-prompt can now access selected items, units, and buildings
|
2014-12-04 21:49:13 -07:00
|
|
|
autolabor plugin: add an optional talent pool parameter
|
2014-11-19 22:05:33 -07:00
|
|
|
|
|
|
|
DFHack 0.40.16-r1
|
2015-09-22 23:44:00 -06:00
|
|
|
=================
|
|
|
|
::
|
|
|
|
|
2014-11-09 16:36:21 -07:00
|
|
|
Internals:
|
2015-09-22 23:44:00 -06:00
|
|
|
EventManager should handle INTERACTION triggers a little better. It still can get confused
|
|
|
|
about who did what but only rarely.
|
2014-11-14 20:07:48 -07:00
|
|
|
EventManager should no longer trigger REPORT events for old reports after loading a save.
|
2014-11-14 16:57:09 -07:00
|
|
|
lua/persist-table.lua: a convenient way of using persistent tables of arbitrary structure and dimension in Lua
|
2014-11-14 16:56:21 -07:00
|
|
|
Fixes:
|
2014-11-15 14:48:06 -07:00
|
|
|
mousequery: Disabled when linking levers
|
|
|
|
stocks: Melting should work now
|
2014-11-15 13:23:00 -07:00
|
|
|
scripts/full-heal: Updated with proper argument handling.
|
2014-11-14 22:06:10 -07:00
|
|
|
scripts/modtools/reaction-trigger-transition.lua
|
|
|
|
should produce the correct syntax now
|
2014-11-15 13:23:00 -07:00
|
|
|
scripts/superdwarf.rb should work better now
|
2014-11-15 13:33:48 -07:00
|
|
|
scripts/forum-dwarves.lua
|
|
|
|
update for new df-structures changes
|
2014-11-10 02:46:23 -07:00
|
|
|
New scripts:
|
|
|
|
scripts/
|
2014-11-14 17:06:04 -07:00
|
|
|
adaptation.rb
|
|
|
|
view or set the cavern adaptation level of your citizens
|
2014-11-10 02:46:23 -07:00
|
|
|
add-thought.lua
|
|
|
|
allows the user to add thoughts to creatures.
|
2014-11-14 22:24:02 -07:00
|
|
|
gaydar.lua
|
|
|
|
detect the sexual orientation of units on the map
|
2014-11-15 13:33:48 -07:00
|
|
|
markdown.lua
|
|
|
|
Save a copy of a text screen in markdown (for reddit among others).
|
2014-11-14 16:58:21 -07:00
|
|
|
devel/
|
|
|
|
all-bob.lua: renames everyone Bob to help test interaction-trigger
|
2014-11-14 21:33:49 -07:00
|
|
|
Misc improvements:
|
2014-11-15 14:48:06 -07:00
|
|
|
autodump:
|
|
|
|
Can now mark a stockpile for auto-dumping (similar to
|
|
|
|
automelt and autotrade)
|
|
|
|
buildingplan:
|
|
|
|
Can now auto-allocate rooms to dwarves with specific positions
|
|
|
|
(e.g. expedition leader, mayor)
|
|
|
|
dwarfmonitor
|
|
|
|
Now displays a weather indicator and date
|
2014-11-14 21:33:49 -07:00
|
|
|
lua/syndrome-util.lua
|
|
|
|
now you can remove syndromes by SYN_CLASS
|
|
|
|
scripts/modtools/add-syndrome.lua
|
|
|
|
now you can remove syndromes by SYN_CLASS
|
2014-11-15 13:07:20 -07:00
|
|
|
No longer writes empty .history files
|
2014-11-08 23:46:31 -07:00
|
|
|
|
|
|
|
DFHack 0.40.15-r1
|
2015-09-22 23:44:00 -06:00
|
|
|
=================
|
|
|
|
::
|
|
|
|
|
2014-11-07 13:39:24 -07:00
|
|
|
Fixes:
|
|
|
|
- mousequery: Fixed behavior when selecting a tile on the lowest z-level
|
2014-11-06 21:46:56 -07:00
|
|
|
Internals:
|
|
|
|
- EventManager: deals with frame_counter getting reset properly now.
|
|
|
|
- modtools/item-trigger: fixed equip/unequip bug and corrected minor documentation error
|
2014-11-06 23:15:21 -07:00
|
|
|
- teleport: Updated with proper argument handling and proper unit-at-destination handling.
|
2014-11-06 21:47:14 -07:00
|
|
|
- autotrade: Removed the newly obsolete "Mark all" functionality.
|
2014-11-06 22:28:13 -07:00
|
|
|
- search: Adapts to the new trade screen column width
|
|
|
|
- tweak fast-trade: Switching the fast-trade keybinding to Shift-Up/Shift-Down, due to Select All conflict
|
2014-11-05 19:30:31 -07:00
|
|
|
|
|
|
|
DFHack 0.40.14-r1
|
2015-09-22 23:44:00 -06:00
|
|
|
=================
|
|
|
|
::
|
|
|
|
|
2014-11-02 10:39:01 -07:00
|
|
|
Internals:
|
|
|
|
- The DFHack console can now be disabled by setting the DFHACK_DISABLE_CONSOLE
|
|
|
|
environment variable: "DFHACK_DISABLE_CONSOLE=1 ./dfhack"
|
2014-10-12 21:54:55 -06:00
|
|
|
Fixes:
|
2014-11-02 10:39:01 -07:00
|
|
|
- Stopped duplicate load/unload events when unloading a world
|
|
|
|
- Stopped "-e" from being echoed when DFHack quits on Linux
|
|
|
|
- automelt now uses a faster method to locate items
|
2014-09-29 21:37:05 -06:00
|
|
|
- autotrade: "Mark all" no longer double-marks bin contents
|
2014-11-02 10:39:01 -07:00
|
|
|
- drainaquifer.rb: replaced with a faster less buggy drain-aquifer.lua
|
|
|
|
- embark-tools no longer conflicts with keys on the notes screen
|
|
|
|
- fastdwarf: Fixed problems with combat/attacks
|
|
|
|
- forum-dwarves should work now
|
|
|
|
- manipulator now uses a stable sort, allowing sorting by multiple categories
|
|
|
|
- rendermax updated to work with 0.40
|
2014-09-28 18:43:19 -06:00
|
|
|
New plugins:
|
|
|
|
- trackstop: Shows track stop friction and dump direction in its 'q' menu
|
2014-09-27 18:04:05 -06:00
|
|
|
New tweaks:
|
|
|
|
- farm-plot-select: Adds "Select all" and "Deselect all" options to farm plot menus
|
|
|
|
- import-priority-category: Allows changing the priority of all goods in a
|
|
|
|
category when discussing an import agreement with the liaison
|
|
|
|
- manager-quantity: Removes the limit of 30 jobs per manager order
|
2014-09-28 11:13:01 -06:00
|
|
|
- civ-view-agreement: Fixes overlapping text on the "view agreement" screen
|
2014-11-02 10:39:01 -07:00
|
|
|
- nestbox-color: Fixes the color of built nestboxes
|
2014-09-24 05:34:09 -06:00
|
|
|
Misc Improvements:
|
|
|
|
- exportlegends.lua can now handle site maps
|
|
|
|
|
2014-09-19 14:42:06 -06:00
|
|
|
DFHack 0.40.13-r1
|
2015-09-22 23:44:00 -06:00
|
|
|
=================
|
|
|
|
::
|
|
|
|
|
2014-09-19 14:42:06 -06:00
|
|
|
Internals:
|
|
|
|
- unified spatter structs
|
2014-09-25 07:53:03 -06:00
|
|
|
- added ruby df.print_color(color, string) method for dfhack console
|
2014-09-19 14:26:23 -06:00
|
|
|
Fixes:
|
|
|
|
- no more -e after terminating
|
2014-09-25 14:02:31 -06:00
|
|
|
- fixed superdwarf
|
2014-09-19 14:26:23 -06:00
|
|
|
|
2014-09-16 15:51:29 -06:00
|
|
|
DFHack 0.40.12-r1
|
2015-09-22 23:44:00 -06:00
|
|
|
=================
|
|
|
|
::
|
|
|
|
|
2014-09-16 15:03:05 -06:00
|
|
|
Fixes:
|
|
|
|
- possible crash fixed for hack-wish
|
2014-09-16 15:24:33 -06:00
|
|
|
- updated search to not conflict with BUILDJOB_SUSPEND
|
2014-09-16 15:26:01 -06:00
|
|
|
- workflow: job_material_category -> dfhack_material_category
|
2014-09-16 15:12:49 -06:00
|
|
|
|
2014-09-08 23:04:56 -06:00
|
|
|
New plugins:
|
|
|
|
- hotkeys (by Falconne): Shows ingame viewscreen with all dfhack keybindings active in current mode.
|
2015-09-22 23:44:00 -06:00
|
|
|
- automelt: allows marking stockpiles for automelt
|
|
|
|
(i.e. any items placed in stocpile will be designated for melting)
|
2014-09-08 23:04:56 -06:00
|
|
|
|
2014-09-16 15:19:06 -06:00
|
|
|
Misc Improvements:
|
|
|
|
- now you can use @ to print things in interactive Lua with subtley different semantics
|
|
|
|
- optimizations for stockpiles for autotrade and stockflow
|
|
|
|
- updated exportlegends.lua to work with new maps, dfhack 40.11 r1+
|
2014-09-09 01:47:26 -06:00
|
|
|
|
2014-09-16 15:22:48 -06:00
|
|
|
Internals:
|
|
|
|
- support for global onLoadWorld.init and onUnloadWorld.init files,
|
|
|
|
called when loading and unloading a world
|
|
|
|
- Close file after loading a binary patch.
|
|
|
|
|
2014-09-08 14:12:51 -06:00
|
|
|
DFHack 0.40.11-r1
|
2015-09-22 23:44:00 -06:00
|
|
|
=================
|
|
|
|
::
|
2012-09-30 17:22:52 -06:00
|
|
|
|
2014-09-08 11:14:28 -06:00
|
|
|
Internals:
|
|
|
|
- Plugins on OS X now use ".plug.dylib" as an extension instead of ".plug.so"
|
|
|
|
Fixes:
|
2014-09-09 20:51:44 -06:00
|
|
|
- 3dveins should no longer hang/crash on specific maps
|
|
|
|
- Fixed some autotrade and search layout issues
|
|
|
|
- Updated deathcause
|
2014-09-08 11:14:28 -06:00
|
|
|
- hack-wish should work now
|
2014-09-09 20:51:44 -06:00
|
|
|
- reveal no longer allocates data for nonexistent map blocks
|
|
|
|
- Various documentation fixes and updates
|
2014-09-08 10:53:30 -06:00
|
|
|
|
2014-08-29 03:26:48 -06:00
|
|
|
DFHack v0.40.10-r1
|
2015-09-22 23:44:00 -06:00
|
|
|
==================
|
2014-08-29 03:26:48 -06:00
|
|
|
|
|
|
|
A few bugfixes.
|
|
|
|
|
2014-08-15 07:25:45 -06:00
|
|
|
DFHack v0.40.08-r2
|
2015-09-22 23:44:00 -06:00
|
|
|
==================
|
|
|
|
::
|
2014-08-15 00:48:34 -06:00
|
|
|
|
2014-07-03 14:12:09 -06:00
|
|
|
Internals:
|
2014-07-07 07:02:49 -06:00
|
|
|
supported per save script folders
|
2014-07-03 14:12:09 -06:00
|
|
|
Items module: added createItem function
|
|
|
|
Sorted CMakeList for plugins and plugins/devel
|
|
|
|
diggingInvaders no longer builds if plugin building is disabled
|
|
|
|
EventManager:
|
|
|
|
EQUIPMENT_CHANGE now triggers for new units
|
|
|
|
new events:
|
|
|
|
ON_REPORT
|
|
|
|
UNIT_ATTACK
|
|
|
|
UNLOAD
|
|
|
|
INTERACTION
|
|
|
|
|
|
|
|
New scripts:
|
2014-08-15 00:48:34 -06:00
|
|
|
lua/
|
2014-07-03 18:32:15 -06:00
|
|
|
repeat-util.lua
|
2014-07-03 14:12:09 -06:00
|
|
|
makes it easier to make things repeat indefinitely
|
|
|
|
syndrome-util.lua
|
|
|
|
makes it easier to deal with unit syndromes
|
|
|
|
scripts/
|
2014-07-09 04:21:52 -06:00
|
|
|
forum-dwarves.lua
|
2014-08-15 03:54:33 -06:00
|
|
|
helps copy df viewscreens to a file
|
2014-07-09 04:21:52 -06:00
|
|
|
full-heal.lua
|
2014-08-15 03:54:33 -06:00
|
|
|
fully heal a unit
|
2014-07-09 04:21:52 -06:00
|
|
|
remove-wear.lua
|
2014-07-03 14:12:09 -06:00
|
|
|
removes wear from all items in the fort
|
|
|
|
repeat.lua
|
|
|
|
repeatedly calls a script or a plugin
|
|
|
|
ShowUnitSyndromes.rb
|
|
|
|
shows syndromes affecting units and other relevant info
|
2014-07-03 16:44:33 -06:00
|
|
|
teleport.lua
|
2014-07-03 14:12:09 -06:00
|
|
|
teleports units
|
|
|
|
scripts/devel/
|
2014-07-09 04:21:52 -06:00
|
|
|
print-args.lua
|
2014-07-03 14:12:09 -06:00
|
|
|
scripts/fix/
|
2014-07-09 04:21:52 -06:00
|
|
|
blood-del.lua
|
2014-07-03 14:12:09 -06:00
|
|
|
makes it so civs don't bring barrels full of blood ichor or goo
|
|
|
|
feeding-timers.lua
|
|
|
|
reset the feeding timers of all units
|
|
|
|
scripts/gui/
|
2014-07-09 04:21:52 -06:00
|
|
|
hack-wish.lua
|
2014-07-03 14:12:09 -06:00
|
|
|
creates items out of any material
|
|
|
|
unit-info-viewer.lua
|
|
|
|
displays information about units
|
|
|
|
scripts/modtools/
|
|
|
|
add-syndrome.lua
|
|
|
|
add a syndrome to a unit or remove one
|
2014-08-15 03:54:33 -06:00
|
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anonymous-script.lua
|
2015-09-22 23:44:00 -06:00
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|
execute an lua script defined by a string. For example,
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'scripts/modtools/anonymous-script "print(args[2] .. args[1])" one two'
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will print 'twoone'. Useful for the *-trigger scripts.
|
2014-07-03 14:12:09 -06:00
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force.lua
|
2015-09-22 23:44:00 -06:00
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forces events: caravan, migrants, diplomat, megabeast, curiousbeast,
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mischievousbeast, flier, siege, nightcreature
|
2014-07-03 14:12:09 -06:00
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item-trigger.lua
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triggers commands based on equipping, unequipping, and wounding units with items
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interaction-trigger.lua
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triggers commands when interactions happen
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invader-item-destroyer.lua
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destroys invaders' items when they die
|
2014-07-03 15:33:38 -06:00
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moddable-gods.lua
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|
standardized version of Putnam's moddable gods script
|
2014-07-09 04:21:52 -06:00
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outside-only.lua
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|
register buildings as outside only or inside only
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replaces outsideOnly plugin
|
2014-07-03 16:28:05 -06:00
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projectile-trigger.lua
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|
standardized version of projectileExpansion
|
2014-07-03 14:12:09 -06:00
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reaction-trigger.lua
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trigger commands when custom reactions complete
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replaces autoSyndrome
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reaction-trigger-transition.lua
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|
a tool for converting mods from autoSyndrome to reaction-trigger
|
2014-07-06 03:32:18 -06:00
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random-trigger.lua
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triggers random scripts that you register
|
2014-07-03 18:03:22 -06:00
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skill-change.lua
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for incrementing and setting skills
|
2014-07-03 17:22:01 -06:00
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spawn-flow.lua
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creates flows, like mist or dragonfire
|
2014-07-03 14:12:09 -06:00
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syndrome-trigger.lua
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trigger commands when syndromes happen
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transform-unit.lua
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shapeshifts a unit, possibly permanently
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Misc improvements:
|
2014-07-09 04:21:52 -06:00
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|
|
new function in utils.lua for standardized argument processing
|
2014-07-03 14:12:09 -06:00
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|
Removed
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|
digmat.rb: digFlood does the same functionality with less FPS impact
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|
scripts/invasionNow: scripts/modtools/force.lua does it better
|
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|
autoSyndrome replaced with scripts/modtools/reaction-trigger.lua
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syndromeTrigger replaced with scripts/modtools/syndrome-trigger.lua
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2014-08-15 04:07:31 -06:00
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devel/printArgs plugin converted to scripts/devel/print-args.lua
|
2014-06-20 01:09:43 -06:00
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2014-08-15 07:25:45 -06:00
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|
DFHack v0.40.08-r1
|
2015-09-22 23:44:00 -06:00
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==================
|
2014-08-15 07:25:45 -06:00
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|
2015-09-22 23:44:00 -06:00
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Was a mistake. Don't use it.
|
2014-08-15 07:25:45 -06:00
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|
2014-06-20 01:09:43 -06:00
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|
DFHack v0.34.11-r5
|
2015-09-22 23:44:00 -06:00
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|
==================
|
|
|
|
::
|
2014-06-20 01:09:43 -06:00
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|
|
|
2014-02-10 09:09:06 -07:00
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|
Internals:
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|
- support for calling a lua function via a protobuf request (demonstrated by dfhack-run --lua).
|
2014-06-18 13:47:17 -06:00
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|
- support for basic filesystem operations (e.g. chdir, mkdir, rmdir, stat) in C++ and Lua
|
2014-02-14 05:29:27 -07:00
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- Lua API for listing files in directory. Needed for mod-manager.
|
2014-04-14 11:57:39 -06:00
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|
- Lua API for creating unit combat reports and writing to gamelog.
|
2014-06-15 20:51:43 -06:00
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|
|
- Lua API for running arbitrary DFHack commands
|
2014-03-31 06:00:55 -06:00
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|
|
- support for multiple raw/init.d/*.lua init scripts in one save.
|
2014-05-04 09:27:18 -06:00
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|
|
- eventful now has a more friendly way of making custom sidebars
|
2014-06-10 03:32:15 -06:00
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|
- on Linux and OSX the console now supports moving the cursor back and forward by a whole word.
|
2014-03-31 06:00:55 -06:00
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|
2014-02-14 05:27:03 -07:00
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|
|
New scripts:
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|
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|
- gui/mod-manager: allows installing/uninstalling mods into df from df/mods directory.
|
2014-03-31 06:00:55 -06:00
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|
- gui/clone-uniform: duplicates the currently selected uniform in the military screen.
|
2014-04-20 23:24:05 -06:00
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|
|
- fix/build-location: partial work-around for bug 5991 (trying to build wall while standing on it)
|
2014-05-04 08:32:29 -06:00
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|
|
- undump-buildings: removes dump designation from materials used in buildings.
|
2014-05-12 11:50:32 -06:00
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|
- exportlegends: exports data from legends mode, allowing a set-and-forget export of large worlds.
|
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|
- log-region: each time a fort is loaded identifying information will be written to the gamelog.
|
2014-05-12 11:55:49 -06:00
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|
|
- dfstatus: show an overview of critical stock quantities, including food, drinks, wood, and bars.
|
2014-02-10 09:09:06 -07:00
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|
2013-11-02 11:54:29 -06:00
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|
|
New commands:
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|
|
|
- 'plant create' - spawn a new shrub under the cursor
|
2014-02-13 14:55:13 -07:00
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|
|
- command-prompt: a dfhack command prompt in df.
|
2013-10-19 18:42:54 -06:00
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|
|
|
2014-05-11 03:19:14 -06:00
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|
|
New tweaks:
|
|
|
|
- craft-age-wear: make crafted items wear out with time like in old versions (bug 6003)
|
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|
- adamantine-cloth-wear: stop adamantine clothing from wearing out (bug 6481)
|
2014-06-15 20:55:02 -06:00
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|
|
- confirm-embark: adds a prompt before embarking (on the "prepare carefully" screen)
|
2014-05-11 03:19:14 -06:00
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|
2014-05-11 05:44:29 -06:00
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|
|
New plugins:
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|
- rendermax: replace the renderer with something else. Most interesting is "rendermax light"- a lighting engine for df.
|
2014-06-04 04:12:30 -06:00
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|
|
- automelt: allows marking stockpiles for automelt (i.e. any items placed in stocpile will be designated for melting)
|
2014-06-15 20:50:41 -06:00
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|
|
- embark-tools: implementations of Embark Anywhere, Nano Embark, and a few other embark-related utilities
|
2014-11-27 13:13:20 -07:00
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|
|
- building-hacks: Allows to add custom functionality and/or animations to buildings.
|
2015-09-22 23:44:00 -06:00
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|
|
- petcapRemover: triggers pregnancies in creatures so that you can effectively raise the default
|
|
|
|
pet population cap from the default 50
|
2013-10-19 18:42:54 -06:00
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|
|
|
2013-10-30 08:25:16 -06:00
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|
|
Misc improvements:
|
2014-06-19 21:22:51 -06:00
|
|
|
- plant: move the 'grow', 'extirpate' and 'immolate' commands as 'plant' subcommands
|
2013-10-30 08:25:16 -06:00
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|
|
- digfort: improved csv parsing, add start() comment handling
|
2014-02-26 15:56:53 -07:00
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|
|
- exterminate: allow specifying a caste (exterminate gob:male)
|
2014-03-24 09:35:34 -06:00
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|
|
- createitem: in adventure mode it now defaults to the controlled unit as maker.
|
2014-05-03 04:56:34 -06:00
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|
|
- autotrade: adds "(Un)mark All" options to both panes of trade screen.
|
2014-05-04 03:55:58 -06:00
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|
|
- mousequery: several usability improvements.
|
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|
- mousequery: show live overlay (in menu area) of what's on the tile under the mouse cursor.
|
2014-05-04 04:04:03 -06:00
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|
|
- search: workshop profile search added.
|
2014-05-04 04:45:48 -06:00
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|
|
- dwarfmonitor: add screen to summarise preferences of fortress dwarfs.
|
2014-05-04 05:43:52 -06:00
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|
|
- getplants: add autochop function to automate woodcutting.
|
2014-05-04 22:56:40 -06:00
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|
- stocks: added more filtering and display options.
|
2013-10-30 08:25:16 -06:00
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|
|
|
2014-04-15 11:52:39 -06:00
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|
|
Siege engine plugin:
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|
|
|
- engine quality and distance to target now affect accuracy
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|
- firing the siege engine at a target produces a combat report
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|
- improved movement speed computation for meandering units
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|
|
|
- operators in Prepare To Fire mode are released from duty once
|
|
|
|
hungry/thirsty if there is a free replacement
|
|
|
|
|
2013-10-24 17:37:08 -06:00
|
|
|
DFHack v0.34.11-r4
|
2015-09-22 23:44:00 -06:00
|
|
|
==================
|
|
|
|
::
|
2013-10-19 18:42:54 -06:00
|
|
|
|
2013-04-24 08:20:10 -06:00
|
|
|
New commands:
|
2013-10-20 09:20:48 -06:00
|
|
|
- diggingInvaders - allows invaders to dig and/or deconstruct walls and buildings in order to get at your dwarves.
|
2013-06-25 17:57:17 -06:00
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|
|
- digFlood - automatically dig out specified veins as they are revealed
|
2013-10-20 09:20:48 -06:00
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|
- enable, disable - Built-in commands that can be used to enable/disable many plugins.
|
2013-04-24 08:20:10 -06:00
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|
|
- restrictice - Restrict traffic on squares above visible ice.
|
2013-10-20 09:20:48 -06:00
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|
|
- restrictliquid - Restrict traffic on every visible square with liquid.
|
2013-05-30 20:18:08 -06:00
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|
|
- treefarm - automatically chop trees and dig obsidian
|
2013-03-15 18:37:06 -06:00
|
|
|
New scripts:
|
2013-04-24 09:26:43 -06:00
|
|
|
- autobutcher: A GUI front-end for the autobutcher plugin.
|
2013-05-31 13:53:37 -06:00
|
|
|
- invasionNow: trigger an invasion, or many
|
2013-10-20 09:20:48 -06:00
|
|
|
- locate_ore: scan the map for unmined ore veins
|
|
|
|
- masspit: designate caged creatures in a zone for pitting
|
|
|
|
- multicmd: run a sequence of dfhack commands, separated by ';'
|
2013-04-30 10:31:28 -06:00
|
|
|
- startdwarf: change the number of dwarves for a new embark
|
2013-10-11 11:15:56 -06:00
|
|
|
- digmat: dig veins/layers tile by tile, as discovered
|
2013-03-15 17:51:04 -06:00
|
|
|
Misc improvements:
|
2013-05-25 18:44:07 -06:00
|
|
|
- autoSyndrome:
|
|
|
|
disable by default
|
|
|
|
reorganized special tags
|
|
|
|
minimized error spam
|
2015-09-22 23:44:00 -06:00
|
|
|
reset policies: if the target already has an instance of the syndrome you can skip,
|
|
|
|
add another instance, reset the timer, or add the full duration to the time remaining
|
2013-10-20 09:20:48 -06:00
|
|
|
- core: fix SC_WORLD_(UN)LOADED event for arena mode
|
|
|
|
- exterminate: renamed from slayrace, add help message, add butcher mode
|
2013-05-25 18:44:07 -06:00
|
|
|
- fastdwarf: fixed bug involving fastdwarf and teledwarf being on at the same time
|
2013-10-20 09:20:48 -06:00
|
|
|
- magmasource: rename to 'source', allow water/magma sources/drains
|
|
|
|
- ruby: add df.dfhack_run "somecommand"
|
|
|
|
- syndromeTrigger: replaces and extends trueTransformation. Can trigger things when syndromes are added for any reason.
|
2013-10-05 10:53:43 -06:00
|
|
|
- tiletypes: support changing tile material to arbitrary stone.
|
2013-10-20 09:20:48 -06:00
|
|
|
- workNow: can optionally look for jobs when jobs are completed
|
2013-08-26 06:55:30 -06:00
|
|
|
New tweaks:
|
|
|
|
- hive-crash: Prevent crash if bees die in a hive with ungathered products (bug 6368).
|
2013-04-24 09:24:03 -06:00
|
|
|
New plugins:
|
2013-10-20 10:43:54 -06:00
|
|
|
- 3dveins: Reshapes all veins on the map in a way that flows between Z levels. May be unstable. Backup before using.
|
2013-10-20 09:20:48 -06:00
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|
|
- autotrade: Automatically send items in marked stockpiles to trade depot, when trading is possible.
|
2013-04-24 09:24:03 -06:00
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|
|
- buildingplan: Place furniture before it's built
|
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|
|
- dwarfmonitor: Records dwarf activity to measure fort efficiency
|
|
|
|
- mousequery: Look and poke at the map elements with the mouse.
|
2013-10-20 09:20:48 -06:00
|
|
|
- outsideOnly: make raw-specified buildings impossible to build inside
|
|
|
|
- resume: A plugin to help display and resume suspended constructions conveniently
|
2013-04-24 09:24:03 -06:00
|
|
|
- stocks: An improved stocks display screen.
|
2013-05-25 18:44:07 -06:00
|
|
|
Internals:
|
2013-06-09 22:45:46 -06:00
|
|
|
- Core: there is now a per-save dfhack.init file for when the save is loaded, and another for when it is unloaded
|
2013-10-24 17:32:52 -06:00
|
|
|
- EventManager: fixed job completion detection, fixed removal of TICK events, added EQUIPMENT_CHANGE event
|
2013-10-20 09:09:40 -06:00
|
|
|
- Lua API for a better random number generator and perlin noise functions.
|
2013-10-20 09:20:48 -06:00
|
|
|
- Once: easy way to make sure something happens once per run of DF, such as an error message
|
2013-10-10 02:50:52 -06:00
|
|
|
|
2013-03-13 23:48:31 -06:00
|
|
|
DFHack v0.34.11-r3
|
2015-09-22 23:44:00 -06:00
|
|
|
==================
|
|
|
|
::
|
2013-03-13 23:48:31 -06:00
|
|
|
|
2012-10-06 02:40:46 -06:00
|
|
|
Internals:
|
|
|
|
- support for displaying active keybindings properly.
|
2012-10-17 09:16:18 -06:00
|
|
|
- support for reusable widgets in lua screen library.
|
2013-01-07 10:36:11 -07:00
|
|
|
- Maps::canStepBetween: returns whether you can walk between two tiles in one step.
|
2013-02-26 01:27:37 -07:00
|
|
|
- EventManager: monitors various in game events centrally so that individual plugins
|
|
|
|
don't have to monitor the same things redundantly.
|
2013-03-16 11:37:16 -06:00
|
|
|
- Now works with OSX 10.6.8
|
2012-10-06 02:51:34 -06:00
|
|
|
Notable bugfixes:
|
|
|
|
- autobutcher can be re-enabled again after being stopped.
|
2012-10-08 02:10:02 -06:00
|
|
|
- stopped Dwarf Manipulator from unmasking vampires.
|
2013-03-16 11:37:16 -06:00
|
|
|
- Stonesense is now fixed on OSX
|
2012-10-06 02:40:46 -06:00
|
|
|
Misc improvements:
|
|
|
|
- fastdwarf: new mode using debug flags, and some internal consistency fixes.
|
2012-10-08 02:10:02 -06:00
|
|
|
- added a small stand-alone utility for applying and removing binary patches.
|
2012-10-10 11:42:36 -06:00
|
|
|
- removebadthoughts: add --dry-run option
|
2012-11-16 09:46:41 -07:00
|
|
|
- superdwarf: work in adventure mode too
|
2012-11-22 09:08:47 -07:00
|
|
|
- tweak stable-cursor: carries cursor location from/to Build menu.
|
2012-12-06 05:00:33 -07:00
|
|
|
- deathcause: allow selection from the unitlist screen
|
2012-12-12 16:13:16 -07:00
|
|
|
- slayrace: allow targetting undeads
|
2012-11-21 03:56:41 -07:00
|
|
|
New tweaks:
|
|
|
|
- tweak military-training: speed up melee squad training up to 10x (normally 3-5x).
|
2012-11-07 02:31:36 -07:00
|
|
|
New scripts:
|
2012-11-11 06:24:13 -07:00
|
|
|
- binpatch: the same as the stand-alone binpatch.exe, but works at runtime.
|
2012-11-07 02:31:36 -07:00
|
|
|
- region-pops: displays animal populations of the region and allows tweaking them.
|
2012-11-21 03:56:41 -07:00
|
|
|
- lua: lua interpreter front-end converted to a script from a native command.
|
2012-11-11 08:19:37 -07:00
|
|
|
- dfusion: misc scripts with a text based menu.
|
|
|
|
- embark: lets you embark anywhere.
|
2012-11-21 18:57:55 -07:00
|
|
|
- lever: list and pull fort levers from the dfhack console.
|
2012-11-22 08:56:22 -07:00
|
|
|
- stripcaged: mark items inside cages for dumping, eg caged goblin weapons.
|
2012-12-06 08:00:48 -07:00
|
|
|
- soundsense-season: writes the correct season to gamelog.txt on world load.
|
2012-12-12 16:29:56 -07:00
|
|
|
- create-items: spawn items
|
2013-02-26 01:27:37 -07:00
|
|
|
- fix/cloth-stockpile: fixes bug 5739; needs to be run after savegame load every time.
|
2012-10-17 09:16:18 -06:00
|
|
|
New GUI scripts:
|
|
|
|
- gui/guide-path: displays the cached path for minecart Guide orders.
|
2012-10-20 11:57:36 -06:00
|
|
|
- gui/workshop-job: displays inputs of a workshop job and allows tweaking them.
|
2012-12-01 06:21:06 -07:00
|
|
|
- gui/workflow: a front-end for the workflow plugin (part inspired by falconne).
|
2012-10-27 10:16:27 -06:00
|
|
|
- gui/assign-rack: works together with a binary patch to fix weapon racks.
|
2012-11-11 08:19:37 -07:00
|
|
|
- gui/gm-editor: an universal editor for lots of dfhack things.
|
|
|
|
- gui/companion-order: a adventure mode command interface for your companions.
|
2012-12-08 16:24:36 -07:00
|
|
|
- gui/advfort: a way to do jobs with your adventurer (e.g. build fort).
|
2012-12-01 06:21:06 -07:00
|
|
|
New binary patches (for use with binpatch):
|
|
|
|
- armorstand-capacity: doubles the capacity of armor stands.
|
|
|
|
- custom-reagent-size: lets custom reactions use small amounts of inputs.
|
|
|
|
- deconstruct-heapfall: stops some items still falling on head when deconstructing.
|
|
|
|
- deconstruct-teleport: stops items from 16x16 block teleporting when deconstructing.
|
|
|
|
- hospital-overstocking: stops hospital overstocking with supplies.
|
|
|
|
- training-ammo: lets dwarves with quiver full of combat-only ammo train.
|
|
|
|
- weaponrack-unassign: fixes bug that negates work done by gui/assign-rack.
|
2012-10-26 01:52:41 -06:00
|
|
|
Workflow plugin:
|
|
|
|
- properly considers minecarts assigned to routes busy.
|
|
|
|
- code for deducing job outputs rewritten in lua for flexibility.
|
2012-10-26 13:53:18 -06:00
|
|
|
- logic fix: collecting webs produces silk, and ungathered webs are not thread.
|
2012-11-08 10:27:56 -07:00
|
|
|
- items assigned to squads are considered busy, even if not in inventory.
|
2012-11-10 06:06:54 -07:00
|
|
|
- shearing and milking jobs are supported, but only with generic MILK or YARN outputs.
|
2012-12-02 04:31:43 -07:00
|
|
|
- workflow announces when the stock level gets very low once a season.
|
2012-10-31 01:31:31 -06:00
|
|
|
New Fix Armory plugin:
|
|
|
|
Together with a couple of binary patches and the gui/assign-rack script,
|
|
|
|
this plugin makes weapon racks, armor stands, chests and cabinets in
|
|
|
|
properly designated barracks be used again for storage of squad equipment.
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2012-11-03 04:31:07 -06:00
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New Search plugin by falconne:
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2012-12-01 06:21:06 -07:00
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Adds an incremental search function to the Stocks, Trading, Stockpile and Unit List screens.
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2012-11-22 08:38:45 -07:00
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New AutoMaterial plugin by falconne:
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Makes building constructions (walls, floors, fortifications, etc) a little bit easier by
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saving you from having to trawl through long lists of materials each time you place one.
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2012-11-11 08:19:37 -07:00
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Dfusion plugin:
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Reworked to make use of lua modules, now all the scripts can be used from other scripts.
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2012-12-09 05:15:39 -07:00
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New Eventful plugin:
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A collection of lua events, that will allow new ways to interact with df world.
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2013-01-16 09:42:55 -07:00
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Auto syndrome plugin:
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A way of automatically applying boiling rock syndromes and calling dfhack commands controlled by raws.
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Infinite sky plugin:
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Create new z-levels automatically or on request.
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True transformation plugin:
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A better way of doing permanent transformations that allows later transformations.
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Work now plugin:
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Makes the game assign jobs every time you pause.
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2012-09-30 17:22:52 -06:00
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DFHack v0.34.11-r2
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2015-09-22 23:44:00 -06:00
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==================
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::
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2012-09-14 04:48:46 -06:00
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Internals:
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- full support for Mac OS X.
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- a plugin that adds scripting in ruby.
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- support for interposing virtual methods in DF from C++ plugins.
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- support for creating new interface screens from C++ and lua.
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- added various other API functions.
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Notable bugfixes:
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- better terminal reset after exit on linux.
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- seedwatch now works on reclaim.
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- the sort plugin won't crash on cages anymore.
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Misc improvements:
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- autodump: can move items to any walkable tile, not just floors.
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- stripcaged: by default keep armor, new dumparmor option.
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- zone: allow non-domesticated birds in nestboxes.
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- workflow: quality range in constraints.
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- cleanplants: new command to remove rain water from plants.
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- liquids: can paint permaflow, i.e. what makes rivers power water wheels.
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- prospect: pre-embark prospector accounts for caves & magma sea in its estimate.
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- rename: supports renaming stockpiles, workshops, traps, siege engines.
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2012-09-28 18:58:30 -06:00
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- fastdwarf: now has an additional option to make dwarves teleport to their destination.
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2012-09-29 03:17:28 -06:00
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New commands:
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2012-09-28 18:58:30 -06:00
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- misery: multiplies every negative thought gained (2x by default).
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- digtype: designates every tile of the same type of vein on the map for 'digging' (any dig designation).
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2012-09-14 04:48:46 -06:00
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New tweaks:
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- tweak stable-cursor: keeps exact cursor position between d/k/t/q/v etc menus.
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- tweak patrol-duty: makes Train orders reduce patrol timer, like the binary patch does.
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- tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui.
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- tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort.
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- tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster.
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2012-09-18 07:39:37 -06:00
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- tweak fix-dimensions: fixes subtracting small amounts from stacked liquids etc.
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- tweak advmode-contained: fixes UI bug in custom reactions with container inputs in advmode.
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2012-09-28 06:08:42 -06:00
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- tweak fast-trade: Shift-Enter for selecting items quckly in Trade and Move to Depot screens.
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2012-09-28 08:01:17 -06:00
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- tweak military-stable-assign: Stop rightmost list of military->Positions from jumping to top.
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- tweak military-color-assigned: In same list, color already assigned units in brown & green.
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2012-09-14 04:48:46 -06:00
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New scripts:
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- fixnaked: removes thoughts about nakedness.
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- setfps: set FPS cap at runtime, in case you want slow motion or speed-up.
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2012-09-22 11:00:13 -06:00
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- siren: wakes up units, stops breaks and parties - but causes bad thoughts.
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2012-09-14 04:48:46 -06:00
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- fix/population-cap: run after every migrant wave to prevent exceeding the cap.
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- fix/stable-temp: counts items with temperature updates; does instant one-shot stable-temp.
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2012-09-14 06:49:40 -06:00
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- fix/loyaltycascade: fix units allegiance, eg after ordering a dwarf merchant kill.
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2012-09-21 07:47:46 -06:00
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- deathcause: shows the circumstances of death for a given body.
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2012-09-14 06:49:40 -06:00
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- digfort: designate areas to dig from a csv file.
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2012-09-18 02:29:58 -06:00
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- drainaquifer: remove aquifers from the map.
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2012-09-14 06:49:40 -06:00
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- growcrops: cheat to make farm crops instantly grow.
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- magmasource: continuously spawn magma from any map tile.
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- removebadthoughts: delete all negative thoughts from your dwarves.
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- slayrace: instakill all units of a given race, optionally with magma.
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2012-09-18 02:29:58 -06:00
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- superdwarf: per-creature fastdwarf.
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2012-09-14 04:48:46 -06:00
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New GUI scripts:
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- gui/mechanisms: browse mechanism links of the current building.
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- gui/room-list: browse other rooms owned by the unit when assigning one.
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- gui/liquids: a GUI front-end for the liquids plugin.
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- gui/rename: renaming stockpiles, workshops and units via an in-game dialog.
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- gui/power-meter: front-end for the Power Meter plugin.
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- gui/siege-engine: front-end for the Siege Engine plugin.
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2012-09-29 07:21:49 -06:00
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- gui/choose-weapons: auto-choose matching weapons in the military equip screen.
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2012-09-14 04:48:46 -06:00
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Autolabor plugin:
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- can set nonidle hauler percentage.
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- broker excluded from all labors when needed at depot.
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- likewise, anybody with a scheduled diplomat meeting.
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New Dwarf Manipulator plugin:
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Open the unit list, and press 'l' to access a Dwarf Therapist like UI in the game.
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New Steam Engine plugin:
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2012-09-17 14:24:59 -06:00
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Dwarven Water Reactors don't make any sense whatsoever and cause lag, so this may be
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a replacement for those concerned by it. The plugin detects if a workshop with a
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2012-09-14 04:48:46 -06:00
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certain name is in the raws used by the current world, and provides the necessary
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behavior. See hack/raw/*_steam_engine.txt for the necessary raw definitions.
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2012-09-17 14:24:59 -06:00
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Note: Stuff like animal treadmills might be more period, but absolutely can't be
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done with tools dfhack has access to.
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2012-09-14 04:48:46 -06:00
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New Power Meter plugin:
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When activated, implements a pressure plate modification that detects power in gear
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boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements
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2012-09-17 14:24:59 -06:00
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the necessary build configuration UI.
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2012-09-17 04:59:59 -06:00
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New Siege Engine plugin:
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2012-09-14 04:48:46 -06:00
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When enabled and configured via gui/siege-engine, allows aiming siege engines
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2012-09-17 14:24:59 -06:00
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at a designated rectangular area with 360 degree fire range and across Z levels;
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this works by rewriting the projectile trajectory immediately after it appears.
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2012-09-17 04:59:59 -06:00
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Also supports loading catapults with non-boulder projectiles, taking from a stockpile,
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and restricting operator skill range like with ordinary workshops.
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2012-09-17 14:24:59 -06:00
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Disclaimer: not in any way to undermine the future siege update from Toady, but
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the aiming logic of existing engines hasn't been updated since 2D, and is almost
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useless above ground :(. Again, things like making siegers bring their own engines
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is totally out of the scope of dfhack and can only be done by Toady.
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2012-09-17 11:15:51 -06:00
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New Add Spatter plugin:
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Detects reactions with certain names in the raws, and changes them from adding
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improvements to adding item contaminants. This allows directly covering items
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with poisons. The added spatters are immune both to water and 'clean items'.
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2012-09-17 14:24:59 -06:00
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Intended to give some use to all those giant cave spider poison barrels brought
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by the caravans.
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2012-09-14 04:48:46 -06:00
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