deathcause: allow selection from unitlist screen

develop
jj 2012-12-06 13:00:33 +01:00
parent e1b70d171c
commit 9a6eff0370
2 changed files with 20 additions and 12 deletions

@ -12,6 +12,7 @@ DFHack future
- removebadthoughts: add --dry-run option
- superdwarf: work in adventure mode too
- tweak stable-cursor: carries cursor location from/to Build menu.
- deathcause: allow selection from the unitlist screen
New tweaks:
- tweak military-training: speed up melee squad training up to 10x (normally 3-5x).
New scripts:

@ -11,33 +11,40 @@ def display_death_event(e)
end
item = df.item_find(:selected)
unit = df.unit_find(:selected)
if !item or !item.kind_of?(DFHack::ItemBodyComponent)
item = df.world.items.other[:ANY_CORPSE].find { |i| df.at_cursor?(i) }
end
if !item or !item.kind_of?(DFHack::ItemBodyComponent)
puts "Please select a corpse in the loo'k' menu"
else
if item and item.kind_of?(DFHack::ItemBodyComponent)
hf = item.hist_figure_id
if hf == -1
# TODO try to retrieve info from the unit (u = item.unit_tg)
puts "Not a historical figure, cannot death find info"
elsif unit
hf = unit.hist_figure_id
end
if not hf
puts "Please select a corpse in the loo'k' menu, or an unit in the 'u'nitlist screen"
elsif hf == -1
# TODO try to retrieve info from the unit (u = item.unit_tg)
puts "Not a historical figure, cannot death find info"
else
histfig = df.world.history.figures.binsearch(hf)
unit = histfig ? df.unit_find(histfig.unit_id) : nil
if unit and not unit.flags1.dead
puts "#{unit.name} is not dead yet !"
else
events = df.world.history.events
found = false
(0...events.length).reverse_each { |i|
e = events[i]
if e.kind_of?(DFHack::HistoryEventHistFigureDiedst) and e.victim_hf == hf
display_death_event(e)
found = true
break
end
}
if not found
u = item.unit_tg
puts "#{u.name} is not dead yet !" if u and not u.flags1.dead
end
end
end