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@ -1,15 +1,36 @@
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DFHack Future
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Internals
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Ruby library now included on OS X - ruby scripts should work on OS X 10.10
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libstdc++ should work with older versions of OS X
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Added support for onLoadMap/onUnloadMap.init scripts
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game type detection functions are now available in the World module
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The DFHACK_LOG_MEM_RANGES environment variable can be used to log information to stderr.log on OS X
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Fixed adventure mode menu names
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Fixed command usage information for some commands
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Lua
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Lua scripts will only be reloaded if necessary
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Lua scripts can be used as modules
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Added a df2console() wrapper, useful for printing DF (CP437-encoded) text to the console in a portable way
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Added a strerror() wrapper
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New internal commands:
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New internal commands
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hide/show: hide and show the console on Windows
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sc-script: Allows additional scripts to be run when certain events occur (similar to onLoad*.init scripts)
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New plugins
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autohauler: A hauling-only version of autolabor
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New scripts
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modtools/reaction-product-trigger: triggers callbacks when products are produced (contrast with when reactions complete)
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New tweaks
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tradereq-pet-gender: Displays pet genders on the trade request screen
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New features
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autolabor: A negative pool size can be specified to use the most unskilled dwarves
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catsplosion: Works on any specified races
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exportlegends: Now exports more information
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Fixes
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Fixed game type detection in:
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3dveins
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createitem
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reveal
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seedwatch
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Made PRELOAD_LIB more extensible on Linux
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add-spatter/eventful: Fixed crash on world load
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building-hacks: made buildings produce/consume correct amount of power
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@ -20,11 +41,6 @@ DFHack Future
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modtools/skill-change: made level granularity work properly.
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show-unit-syndromes should work
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zone: Stopped crash when scrolling cage owner list
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New Plugins
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New Scripts
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modtools/reaction-product-trigger: triggers callbacks when products are produced (contrast with when reactions complete)
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New Tweaks
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tradereq-pet-gender: Displays pet genders on the trade request screen
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Removed
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Misc Improvements
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building-hacks: Added a way to allow building to work even if it consumes more power than is available. Added setPower/getPower functions.
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