2012-09-14 04:48:46 -06:00
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DFHack v0.34.11-r2 (UNRELEASED)
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Internals:
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- full support for Mac OS X.
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- a plugin that adds scripting in ruby.
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- support for interposing virtual methods in DF from C++ plugins.
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- support for creating new interface screens from C++ and lua.
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- added various other API functions.
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Notable bugfixes:
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- better terminal reset after exit on linux.
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- seedwatch now works on reclaim.
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- the sort plugin won't crash on cages anymore.
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Misc improvements:
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- autodump: can move items to any walkable tile, not just floors.
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- stripcaged: by default keep armor, new dumparmor option.
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- zone: allow non-domesticated birds in nestboxes.
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- workflow: quality range in constraints.
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- cleanplants: new command to remove rain water from plants.
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- liquids: can paint permaflow, i.e. what makes rivers power water wheels.
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- prospect: pre-embark prospector accounts for caves & magma sea in its estimate.
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- rename: supports renaming stockpiles, workshops, traps, siege engines.
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New tweaks:
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- tweak stable-cursor: keeps exact cursor position between d/k/t/q/v etc menus.
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- tweak patrol-duty: makes Train orders reduce patrol timer, like the binary patch does.
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- tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui.
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- tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort.
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- tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster.
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New scripts:
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- fixnaked: removes thoughts about nakedness.
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- setfps: set FPS cap at runtime, in case you want slow motion or speed-up.
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- fix/population-cap: run after every migrant wave to prevent exceeding the cap.
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- fix/stable-temp: counts items with temperature updates; does instant one-shot stable-temp.
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New GUI scripts:
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- gui/mechanisms: browse mechanism links of the current building.
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- gui/room-list: browse other rooms owned by the unit when assigning one.
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- gui/liquids: a GUI front-end for the liquids plugin.
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- gui/rename: renaming stockpiles, workshops and units via an in-game dialog.
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- gui/power-meter: front-end for the Power Meter plugin.
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- gui/siege-engine: front-end for the Siege Engine plugin.
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Autolabor plugin:
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- can set nonidle hauler percentage.
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- broker excluded from all labors when needed at depot.
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- likewise, anybody with a scheduled diplomat meeting.
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New Dwarf Manipulator plugin:
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Open the unit list, and press 'l' to access a Dwarf Therapist like UI in the game.
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New Steam Engine plugin:
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Dwarven Water Reactors don't make any sense whatsoever, so this is a potential
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replacement for those concerned by it. The plugin detects if a workshop with a
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certain name is in the raws used by the current world, and provides the necessary
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behavior. See hack/raw/*_steam_engine.txt for the necessary raw definitions.
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Note: Stuff like animal treadmills might be more period, but can't be done with dfhack.
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New Power Meter plugin:
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When activated, implements a pressure plate modification that detects power in gear
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boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements
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the build configuration UI.
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2012-09-17 04:59:59 -06:00
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New Siege Engine plugin:
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2012-09-14 04:48:46 -06:00
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When enabled and configured via gui/siege-engine, allows aiming siege engines
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2012-09-17 04:59:59 -06:00
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at a designated rectangular area with 360 degree fire range and across Z levels.
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Also supports loading catapults with non-boulder projectiles, taking from a stockpile,
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and restricting operator skill range like with ordinary workshops.
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Disclaimer: not in any way to undermine the future siege update from Toady, but the aiming
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logic of existing engines hasn't been updated since 2D, and is almost useless as/is.
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2012-09-17 11:15:51 -06:00
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New Add Spatter plugin:
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Detects reactions with certain names in the raws, and changes them from adding
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improvements to adding item contaminants. This allows directly covering items
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with poisons. The added spatters are immune both to water and 'clean items'.
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