|
|
|
@ -3,6 +3,8 @@ DFHack future
|
|
|
|
|
Internals:
|
|
|
|
|
- support for displaying active keybindings properly.
|
|
|
|
|
- support for reusable widgets in lua screen library.
|
|
|
|
|
- Maps::canStepBetween: returns whether you can walk between two tiles in one step.
|
|
|
|
|
- EventManager: monitors various in game events centrally so that individual plugins don't have to monitor the same things redundantly.
|
|
|
|
|
Notable bugfixes:
|
|
|
|
|
- autobutcher can be re-enabled again after being stopped.
|
|
|
|
|
- stopped Dwarf Manipulator from unmasking vampires.
|
|
|
|
@ -59,6 +61,11 @@ DFHack future
|
|
|
|
|
saving you from having to trawl through long lists of materials each time you place one.
|
|
|
|
|
Dfusion plugin:
|
|
|
|
|
Reworked to make use of lua modules, now all the scripts can be used from other scripts.
|
|
|
|
|
Auto syndrome plugin: a way of automatically applying boiling rock syndromes and calling dfhack commands controlled by raws.
|
|
|
|
|
Infinite sky plugin: create new z-levels automatically or on request.
|
|
|
|
|
True transformation plugin: a better way of doing permanent transformations that allows later transformations.
|
|
|
|
|
Work now plugin: makes the game assign jobs every time you pause.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DFHack v0.34.11-r2
|
|
|
|
|
|
|
|
|
|