|
|
|
@ -529,6 +529,7 @@ access DF memory and allow for easier development of new tools.</p>
|
|
|
|
|
<li><a class="reference internal" href="#search" id="id158">Search</a></li>
|
|
|
|
|
<li><a class="reference internal" href="#automaterial" id="id159">AutoMaterial</a></li>
|
|
|
|
|
<li><a class="reference internal" href="#stockpile-automation" id="idautomelt">Stockpile Automation</a></li>
|
|
|
|
|
<li><a class="reference internal" href="#track-stop-menu" id="idtrackstop">Track Stop Menu</a></li>
|
|
|
|
|
<li><a class="reference internal" href="#gui-advfort" id="id160">gui/advfort</a></li>
|
|
|
|
|
<li><a class="reference internal" href="#gui-assign-rack" id="id161">gui/assign-rack</a></li>
|
|
|
|
|
<li><a class="reference internal" href="#gui-choose-weapons" id="id162">gui/choose-weapons</a></li>
|
|
|
|
@ -3275,6 +3276,20 @@ enable automelt
|
|
|
|
|
<p>When querying a stockpile an option will appear to toggle automelt for this stockpile.
|
|
|
|
|
Any items placed in this stockpile will be designated to be melted.</p>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="section" id="track-stop-menu">
|
|
|
|
|
<h2><a class="toc-backref" href="#idtrackstop">Track Stop Menu</a></h2>
|
|
|
|
|
<p>The <cite>q</cite> menu of track stops is completely blank by default. To enable one:</p>
|
|
|
|
|
<pre class="literal-block">
|
|
|
|
|
enable trackstop
|
|
|
|
|
</pre>
|
|
|
|
|
<p>This allows you to view and/or change the track stop's friction and dump direction settings.
|
|
|
|
|
It re-uses the keybindings from the track stop building interface:</p>
|
|
|
|
|
<ul class="simple">
|
|
|
|
|
<li>BUILDING_TRACK_STOP_FRICTION_UP</li>
|
|
|
|
|
<li>BUILDING_TRACK_STOP_FRICTION_DOWN</li>
|
|
|
|
|
<li>BUILDING_TRACK_STOP_DUMP</li>
|
|
|
|
|
</ul>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="section" id="gui-advfort">
|
|
|
|
|
<h2><a class="toc-backref" href="#id160">gui/advfort</a></h2>
|
|
|
|
|
<p>This script allows to perform jobs in adventure mode. For more complete help
|
|
|
|
|