|  |  |  | @ -1298,6 +1298,21 @@ void Core::onUpdate(color_ostream &out) | 
		
	
		
			
				|  |  |  |  |     Lua::Core::onUpdate(out); | 
		
	
		
			
				|  |  |  |  | } | 
		
	
		
			
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				|  |  |  |  | static void handleLoadAndUnloadScripts(Core* core, color_ostream& out, state_change_event event) { | 
		
	
		
			
				|  |  |  |  |     //TODO: use different separators for windows
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				|  |  |  |  |     std::string rawFolder = "data/save/" + (df::global::world->cur_savegame.save_dir) + "/raw/"; | 
		
	
		
			
				|  |  |  |  |     switch(event) { | 
		
	
		
			
				|  |  |  |  |     case SC_WORLD_LOADED: | 
		
	
		
			
				|  |  |  |  |         core->loadScriptFile(out, rawFolder + "onLoad.init", true); | 
		
	
		
			
				|  |  |  |  |         break; | 
		
	
		
			
				|  |  |  |  |     case SC_WORLD_UNLOADED: | 
		
	
		
			
				|  |  |  |  |         core->loadScriptFile(out, rawFolder + "onUnload.init", true); | 
		
	
		
			
				|  |  |  |  |         break; | 
		
	
		
			
				|  |  |  |  |     default: | 
		
	
		
			
				|  |  |  |  |         break; | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
		
			
				|  |  |  |  | } | 
		
	
		
			
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				|  |  |  |  | void Core::onStateChange(color_ostream &out, state_change_event event) | 
		
	
		
			
				|  |  |  |  | { | 
		
	
		
			
				|  |  |  |  |     EventManager::onStateChange(out, event); | 
		
	
	
		
			
				
					|  |  |  | @ -1307,6 +1322,8 @@ void Core::onStateChange(color_ostream &out, state_change_event event) | 
		
	
		
			
				|  |  |  |  |     plug_mgr->OnStateChange(out, event); | 
		
	
		
			
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				|  |  |  |  |     Lua::Core::onStateChange(out, event); | 
		
	
		
			
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				|  |  |  |  |     handleLoadAndUnloadScripts(this, out, event); | 
		
	
		
			
				|  |  |  |  | } | 
		
	
		
			
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				|  |  |  |  | // FIXME: needs to terminate the IO threads and properly dismantle all the machinery involved.
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