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@ -1,14 +1,17 @@
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# slay all creatures of a given race
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# race = name of the race to eradicate, use 'him' to target only the selected creature
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# use 'undead' to target all undeads
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race = $script_args[0]
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# if the 2nd parameter is 'magma', magma rain for the targets instead of instant death
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magma = ($script_args[1] == 'magma')
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checkunit = lambda { |u|
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u.body.blood_count != 0 and
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(u.body.blood_count != 0 or u.body.blood_max == 0) and
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not u.flags1.dead and
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not u.flags1.caged and
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not u.flags1.caged and not u.flags1.chained and
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#not u.flags1.hidden_in_ambush and
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not df.map_designation_at(u).hidden
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}
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@ -26,7 +29,8 @@ slayit = lambda { |u|
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df.onupdate_unregister(ouh)
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else
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x, y, z = u.pos.x, u.pos.y, u.pos.z
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z += 1 while tile = df.map_tile_at(x, y, z+1) and tile.shape_passableflow
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z += 1 while tile = df.map_tile_at(x, y, z+1) and
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tile.shape_passableflow and tile.shape_passablelow
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df.map_tile_at(x, y, z).spawn_magma(7)
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end
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}
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@ -36,17 +40,41 @@ slayit = lambda { |u|
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all_races = Hash.new(0)
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df.world.units.active.map { |u|
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all_races[u.race_tg.creature_id] += 1 if checkunit[u]
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if checkunit[u]
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if (u.enemy.undead or
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(u.curse.add_tags1.OPPOSED_TO_LIFE and not
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u.curse.del_tags1.OPPOSED_TO_LIFE))
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all_races['Undead'] += 1
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else
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all_races[u.race_tg.creature_id] += 1
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end
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end
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}
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if !race
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case race
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when nil
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all_races.sort_by { |race, cnt| [cnt, race] }.each{ |race, cnt| puts " #{race} #{cnt}" }
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elsif race == 'him'
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when 'him'
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if him = df.unit_find
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slayit[him]
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else
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puts "Choose target"
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puts "Select a target ingame"
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end
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when /^undead/i
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count = 0
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df.world.units.active.each { |u|
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if (u.enemy.undead or
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(u.curse.add_tags1.OPPOSED_TO_LIFE and not
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u.curse.del_tags1.OPPOSED_TO_LIFE)) and
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checkunit[u]
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slayit[u]
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count += 1
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end
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}
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puts "slain #{count} undeads"
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else
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raw_race = df.match_rawname(race, all_races.keys)
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raise 'invalid race' if not raw_race
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@ -60,6 +88,6 @@ else
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count += 1
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end
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}
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puts "slain #{count} #{raw_race}"
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end
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