Eric Wald
71098b6108
Moving the stocks stockpile hotkey to the bottom of the menu.
...
The hard-coded location is no longer appropriate for the new behavior of the linked stockpiles list.
2014-08-17 15:45:30 -06:00
Eric Wald
034e34f8b6
Moving the autotrade hotkey to the bottom of the menu.
...
The hard-coded location is no longer appropriate for the new behavior of the linked stockpiles list.
2014-08-17 15:44:54 -06:00
Eric Wald
9f17966f87
Moving stockflow hotkeys to the bottom of the menu.
...
The hard-coded location is no longer appropriate for the new behavior of the linked stockpiles list.
2014-08-17 15:44:02 -06:00
Eric Wald
2b59f0edca
Switching Mark/Unmark all hotkeys to red
...
Following the policy described in the Readme.
2014-08-17 12:38:13 -06:00
Eric Wald
6060da5903
Moving Mark/Unmark all in the trade screen
...
These are in a different plugin, but affect the same interface.
2014-08-17 12:27:57 -06:00
Eric Wald
6ee29bfa11
Moving trade screen search lines
...
Now that this screen uses the window's full height, the hard-coded line is no longer appropriate.
2014-08-17 10:59:33 -06:00
expwnent
59e6607d8c
Merge remote-tracking branch 'warmist/dev_building_hacks' into develop
2014-08-16 10:26:24 -04:00
Warmist
f04b93210a
Bug fixing.
...
Fixes for "tab" in hacked buildings.
2014-08-16 16:58:09 +03:00
Warmist
6868cab1fe
Exposed dfhack.jobs.linkIntoWorld. Simplified eventful and gui.dwarfmode for sidebar use/creation.
2014-08-16 16:58:01 +03:00
Eric Wald
f5d50adf0d
Removing the leaves check for stockpile acceptability.
...
That item type no longer exists in DF 0.40; such items will now always be considered properly stored by any stockpile they're on.
2014-08-15 21:41:23 -06:00
Quietust
287301b682
Update autolabor to work with 0.40
2014-08-15 14:12:57 -05:00
Quietust
13bffed647
Update isoworld to a commit that actually exists
2014-08-15 09:44:52 -05:00
JapaMala
493dd47383
Updated df-structures and isoworld
2014-08-15 19:28:03 +05:30
JapaMala
5add8c433d
Merge branch 'develop' of github.com:DFHack/dfhack into remote_reader
...
Conflicts:
plugins/remotefortressreader.cpp
2014-08-15 19:15:00 +05:30
Quietust
ebda2d8472
Fix ageItem to work correctly, and update XML
2014-08-15 08:13:15 -05:00
expwnent
ce4d1db5a0
More removing unneeded fixes.
2014-08-15 04:23:54 -04:00
expwnent
820839fa8d
Remove stuff that doesn't exist anymore from dfhack.init-example and documentation.
2014-08-15 03:03:25 -04:00
expwnent
b2dc4bd104
autolabor doesn't load properly in windows.
2014-08-15 02:19:24 -04:00
Quietust
c1ed62ad64
Merge branch 'develop' of git://github.com/DFHack/dfhack into develop
...
Conflicts:
plugins/stockflow.cpp
2014-08-14 22:49:37 -05:00
Quietust
28d89db1fd
Merge pull request #275 from eswald/stockflow-40
...
Stockflow Improvements
2014-08-14 16:33:46 -05:00
Quietust
cfefc23e6a
Add new labors to Manipulator
2014-08-11 15:21:24 -05:00
Quietust
8a9e3d1a72
Plugin cleanup - always do "using df::global::[foo]". Also, get rid of old 0.34.11 binpatches
2014-08-11 15:07:52 -05:00
Alexander Gavrilov
2471c4a68e
Add a new API for converting between interface_key and string characters.
...
It's necessary now that the simple linear arrangement is broken.
2014-08-11 14:23:19 +04:00
Alexander Gavrilov
002bd5240b
Bump version to v0.40.07 and update find-offsets to new pressure plate UI.
2014-08-11 14:14:42 +04:00
jj
0f99ea0ccb
ruby: fix spawn_liquid for 40.06
2014-08-11 01:11:46 +02:00
Warmist
9d460d506e
Probably a fix to rendermax for 0.40.xx
2014-08-09 22:14:55 +03:00
JapaMala
36435ca8cf
Merge branch 'develop' of https://github.com/quietust/dfhack into remote_reader
...
Conflicts:
library/modules/Items.cpp
library/modules/MapCache.cpp
library/modules/Maps.cpp
library/modules/Materials.cpp
library/modules/Translation.cpp
plugins/CMakeLists.txt
2014-08-08 20:54:44 +05:30
JapaMala
756485c4db
Added support for getting a list of plant growths with fake material names.
2014-08-08 20:35:57 +05:30
Quietust
55ebca4a7a
Plant immolate/extirpate no longer work, but create/grow are still good
2014-08-06 10:03:34 -05:00
Quietust
9956b4a5ef
Update getplants, plants, and prospector, and isolate autochop
2014-08-06 09:31:42 -05:00
Quietust
0463021823
Merge branch '0.40-plugin-updates' of github.com:lethosor/dfhack into develop
2014-08-06 08:27:29 -05:00
Quietust
f34d68e567
Actual correct fix here
2014-08-05 20:28:09 -05:00
Quietust
86c036b7d3
Add an extra check that was missing
2014-08-05 20:19:31 -05:00
Quietust
1bcfcd36f6
Avoid buffer overrun on mouse clicks
2014-08-05 19:59:53 -05:00
lethosor
fa26aa79ea
Make some plugins compile for 0.40
...
dwarfmonitor: remove StoreItemInChest, StoreItemInCabinet, ProcessPlantsBag, and BrewDrink
dig/diggingInvaders/siege-engine: update special cases for trees to handle roots/branches/trunks
2014-08-04 12:28:22 -04:00
Eric Wald
19133ff327
Documenting the new Stockflow option.
2014-08-03 16:40:03 -06:00
Eric Wald
1aba6a6739
Faster stockflow mode, ignoring the bookkeeper.
2014-08-03 15:14:20 -06:00
Eric Wald
2ebebaf62f
Deleting old stockflow records.
...
Once a stockpile has been removed or abandoned, its persistent configuration is obsolete.
2014-08-03 15:07:04 -06:00
Eric Wald
1b1475fb94
Warning about mismatched stockflow entries.
...
For the most part, mismatches should only happen if the reaction list has changed between world loads, which means either the raw files or the plugin files have been changed. For now, such entries are ignored, though in some cases it might be possible to recover a new order number by searching through the reaction list.
2014-08-03 15:04:28 -06:00
Eric Wald
2db1c9d722
Moving the global job_types cache into the two functions that use it.
...
It's mostly an artifact of a misunderstanding, anyway.
2014-08-03 14:57:20 -06:00
Eric Wald
1aafa206bc
Localizing a few Lua variables.
...
It seems like the globals could be localized, too, but I'm not quite sure what that would accomplish.
2014-08-02 18:08:13 -06:00
Eric Wald
ad4d545036
Ignoring the removed job types for DF 0.40+
...
The version check allows the plugin to work with DF 0.34, just in case.
2014-08-02 17:58:36 -06:00
Quietust
2928f15629
Update fastdwarf to work properly in 0.40
2014-08-01 08:45:23 -05:00
Quietust
1450298484
assumed_identity -> identity
2014-07-29 16:30:22 -05:00
Quietust
88dfb1faef
criminal_case -> crime
2014-07-29 16:27:16 -05:00
Quietust
d6162cd189
death_info -> incident
2014-07-29 16:26:14 -05:00
JapaMala
bc5e0f6ad6
Made DFHack buildable. Also added plant proto definitions
2014-07-23 19:57:47 +05:30
Quietust
e711605413
Some minor corrections
2014-07-21 13:26:34 -05:00
Quietust
97de21357c
First pass for 0.40 compatibility; still lots left to do, but this will at least build
2014-07-21 13:18:29 -05:00
JapaMala
b598cbb0dd
Merge branch 'develop' of github.com:DFHack/dfhack into develop
2014-07-20 16:43:00 +05:30
JapaMala
216019e5af
Disconnected the RemoteReader values from the DF enums.
2014-07-17 17:46:00 +05:30
JapaMala
48e714b65b
Merge branch 'develop' of github.com:DFHack/dfhack into remote_reader
2014-07-15 17:50:11 +05:30
JapaMala
2d5ec9e45d
remotefortressreader can send over more info over the sockets.
2014-07-15 17:48:12 +05:30
expwnent
0a16bc2e12
Merge remote-tracking branch 'origin/perSaveScripts' into scriptOrganization
...
Conflicts:
plugins/CMakeLists.txt
2014-07-07 09:01:07 -04:00
expwnent
6652074644
Delete the syndromeTrigger plugin.
2014-07-03 09:03:26 -04:00
expwnent
81c87d0921
EventManager: INTERACTION event for unit interactions.
2014-07-03 04:55:12 -04:00
JapaMala
829ad945ea
Added a function to do a hash check on the entire fortress. It's not overly useful yet, other than benching.
2014-07-03 08:35:45 +05:30
JapaMala
e04ab11659
Merge branch 'develop' of github.com:DFHack/dfhack into develop
...
Conflicts:
library/xml
plugins/stonesense
2014-07-02 23:18:55 +05:30
expwnent
d765de4546
Merge remote-tracking branch 'lethosor/lua-runcommand2' into scriptOrganization
2014-07-01 02:05:14 -04:00
expwnent
fe875f7c02
Cleaned up eventful.lua.eventType.
2014-06-30 03:16:45 -04:00
expwnent
c7636ae442
Deleted devel/printArgs because there's a script for that.
2014-06-30 02:56:07 -04:00
expwnent
2894b406ac
Sorted devel CMakeList.
2014-06-30 02:54:15 -04:00
expwnent
deb755fd57
Sorted the plugins CMakeList.
2014-06-30 02:51:23 -04:00
expwnent
0aa2dc149f
Converted outsideOnly plugin to Lua script.
2014-06-30 02:21:58 -04:00
expwnent
961d033ade
EventManager: unload event for convenience.
2014-06-29 10:03:55 -04:00
expwnent
f88c176dd3
Removed autoSyndrome.
2014-06-29 06:16:52 -04:00
warmist
5e2653998c
Added rendermax to supported
...
It's stable enough and quite nice. Also one person missed it in release.
2014-06-28 16:18:04 +04:00
expwnent
8e7e87ac73
Added UNIT_ATTACK event to EventManager and exposed it to Lua.
2014-06-28 02:31:34 -04:00
Quietust
fc7ac9b47f
Update XML and sync plugin
2014-06-27 13:01:46 -05:00
Alexander Gavrilov
92c4514286
Merge branch 'embarktools-finder' of git://github.com/lethosor/dfhack into develop
2014-06-26 17:22:56 +04:00
JapaMala
4f9479cce5
Fixed a bug where remotefortressreader was using min_x for min_z.
2014-06-25 18:49:00 +05:30
lethosor
3c8ba091f2
Disable "stable position" when site finder is active
2014-06-24 10:08:50 -04:00
Quietust
9625d56384
Update Manipulator to respect entity permitted_labor settings
...
This has the effect of locking out the Alchemy labor, which is how it's
supposed to work in-game (but doesn't due to bug #6511 )
2014-06-24 08:36:36 -05:00
expwnent
7313c18a2a
EventManager/eventful: added ON_REPORT event and exposed it to Lua.
2014-06-23 09:15:46 -04:00
expwnent
9afc861a2a
syndromeTrigger: use DFHACK_PLUGIN_IS_ENABLED properly.
2014-06-23 09:14:56 -04:00
expwnent
247bd212f3
Update stonesense.
2014-06-21 13:28:59 -04:00
JapaMala
3f717af0b7
Merge branch 'develop' of https://github.com/DFHack/dfhack into develop
...
Conflicts:
library/xml
2014-06-21 16:43:44 +05:30
expwnent
f94fc5846d
outsideOnly: allow checking periodically in case a building was made outside and then became inside.
2014-06-20 19:48:56 -04:00
expwnent
c0e6e62cea
outsideOnly: registration of buildings is now required, and you can also register buildings as inside-only.
2014-06-20 18:49:11 -04:00
expwnent
12d18ca64d
Fix compile issues on windows.
2014-06-19 22:32:02 -04:00
expwnent
3357718d03
Merge remote-tracking branch 'origin/develop' into 0.34.11-r5
...
Conflicts:
Readme.rst
plugins/CMakeLists.txt
2014-06-19 19:59:20 -04:00
lethosor
cca605d8b4
Prevent blank lines from being stored in history
2014-06-17 17:21:30 -04:00
lethosor
0c144b821d
Reimplement command-prompt history
...
Also add shift-left/right for back/forward one word
2014-06-17 17:11:45 -04:00
lethosor
1684eced8a
Remove (broken) command history
...
This reverts commit cc07a373f3
.
2014-06-17 12:45:57 -04:00
lethosor
6f74d60521
Merge branch 'develop' into cmdprompt-lineedit
2014-06-17 12:33:04 -04:00
lethosor
b8e7c8a946
Merge branch 'develop' into cmdprompt-lineedit
2014-06-17 12:28:46 -04:00
JapaMala
ce849312c7
remotefortressreader now can send over sets of MapBlocks
2014-06-17 21:47:16 +05:30
Alexander Gavrilov
2db73a407d
Merge branch 'manipulator_show_squad' from git://github.com/pierredavidbelanger/dfhack.git into develop
2014-06-17 10:39:26 +04:00
Alexander Gavrilov
86131781da
Merge branch 'dev-embarktools-pr' of git://github.com/lethosor/dfhack into develop
2014-06-16 14:03:28 +04:00
Alexander Gavrilov
f9f865cb90
Fix a compile error and signed/unsigned mismatch warnings.
2014-06-16 14:02:48 +04:00
JapaMala
db2d59ac77
Started work on a generic visualizer socket client plugin. Currently only sends over inorganic and creature materials, nothing else.
2014-06-15 10:10:12 +05:30
Anuradha Dissanayake
befab343a1
Add ability to auto allocate rooms to noble positions.
2014-06-15 16:19:15 +12:00
Pierre-David Bélanger
a751df4219
Allow to toggle between Profession and Squad view instead of wasting screen space with a new column
2014-06-10 22:59:28 -04:00
lethosor
5999dc63da
Use setupdwarfgame field names
2014-06-10 17:30:02 -04:00
lethosor
f534c91fb8
Fix screen handling
2014-06-10 12:48:46 -04:00
lethosor
69c9353196
Merge branch 'develop' into tweak-confirm-embark
2014-06-10 12:43:03 -04:00
lethosor
b11673e9b0
Use this instead of getCurViewscreen
2014-06-10 12:38:40 -04:00
lethosor
088eff05e5
Merge branch 'develop' into dev-embarktools-pr
2014-06-10 12:08:43 -04:00
Pierre-David Bélanger
044f958551
Squad column and squad info in Dwarf Manipulator (manipulator plugin)
2014-06-09 21:58:16 -04:00
lethosor
cc07a373f3
Command-prompt history
...
Creates duplicate entries occasionally
Also disabled movies
2014-06-09 19:38:21 -04:00
lethosor
aafcd6c43a
Fix 4/6 behavior
2014-06-09 17:00:26 -04:00
lethosor
055afafedc
command-prompt: Basic line editing
...
Left/right arrows, Ctrl-A, Ctrl-E
2014-06-09 16:50:06 -04:00
Anuradha Dissanayake
b1f73b791c
DwarfMonitor: Show current date and weather in border.
2014-06-07 15:12:19 +12:00
Quietust
a1f9b1d1c4
Sync with structures change
2014-06-06 14:24:57 -05:00
Lethosor
c29d61dca2
Use INTERPOSE_NEXT in key_conflict
...
See comment on 0a1d87c09f
2014-06-06 14:59:23 -04:00
lethosor
0a1d87c09f
confirm-embark: Make esc work again
2014-06-04 23:18:19 -04:00
lethosor
f29d1886ff
tweak confirm-embark fixes
...
* Added a display of the total embark points remaining, for convenience
* Made 'esc' work by interposing key_conflict as well
* Rearranged to look more like DF's confirmations
2014-06-04 14:41:35 -04:00
Anuradha Dissanayake
5f611ec48b
Add automelt plugin
2014-06-04 22:18:40 +12:00
Anuradha Dissanayake
9ddbd49e28
Add stockpile autodump functionality
2014-06-04 22:01:17 +12:00
lethosor
6ec0fd6589
New tweak: confirm-embark
...
Adds a confirmation when selecting [e]mbark on the "prepare carefully" screen.
Suggested in multiple threads on forums.
2014-06-03 18:29:13 -04:00
lethosor
a7fd6c4783
Add embark-tools settings interface
2014-06-03 15:03:03 -04:00
Quietust
23acf276b4
Silence warning C4800 on Windows
2014-06-03 08:58:31 -05:00
Quietust
7de0b2dd39
Merge pull request #255 from quietust/develop
...
Fix problems with NONE for item types and subtypes
2014-06-03 08:44:19 -05:00
Anuradha Dissanayake
df244aa7a4
Disable mouse query when linking levers.
...
Update mousequery plugin version.
2014-06-03 12:59:55 +04:00
Anuradha Dissanayake
4034df3560
Fix incorrect plugin name in version check
2014-06-03 12:59:55 +04:00
Alexander Gavrilov
63254df6dd
Fix obvious issues in stockflow.
...
- Duplicate definition of a function now in uicommon.h
- Assertion failure due to missing core suspend claim.
- Incorrect way of accessing the civ entity.
- Accessing nil objects in the lua module if filter matches nothing.
- Lua module breaking on reload('plugins.stockflow').
2014-06-03 12:57:45 +04:00
Alexander Gavrilov
e7292379f7
Merge branch 'stockflow' of git://github.com/eswald/dfhack into develop
2014-06-03 12:13:56 +04:00
Alexander Gavrilov
4831fb8a8c
Merge branch 'patch-1' of git://github.com/BenLubar/dfhack into develop
2014-06-03 12:11:31 +04:00
Alexander Gavrilov
89269f76fd
Merge remote-tracking branch 'warmist/cmd-prompt' into develop
2014-06-03 12:10:06 +04:00
Anuradha Dissanayake
f07f2e1079
Fix autotrade plugin name in version string
2014-06-02 16:05:05 +12:00
Warmist
99659e7e00
cmd-prompt needs to work on ANY screen. This fixes it.
2014-05-26 18:42:42 +03:00
Quietust
e483e7439f
Fix problems with NONE for item types and subtypes
2014-05-22 08:18:01 -05:00
lethosor
2d778be956
Fix embark sidebar updating
2014-05-20 15:51:26 -04:00
lethosor
fcb62ac7dd
sticky: Fix handling of rapid input
2014-05-19 17:43:30 -04:00
lethosor
da31bab419
Display embark label on all 5 map pages
2014-05-19 16:33:17 -04:00
lethosor
bb5f7b475d
Add sticky (equivalent of tweak stable-cursor)
2014-05-19 16:11:42 -04:00
lethosor
02811c773c
Fix crash with child screens (e.g. saving a macro)
2014-05-19 15:53:29 -04:00
lethosor
96b70a93bc
Update readme
2014-05-18 21:21:17 -04:00
lethosor
6519ac1bf8
Add sand indicator and allow enabling/disabling all tools
2014-05-18 20:03:59 -04:00
lethosor
0f5802af9f
Add embark-tools
...
A collection of embark-related tools (currently implementations of
embark anywhere and nano embark)
2014-05-18 18:44:25 -04:00
Ben Lubar
d1aee89491
remove space before hyphen
2014-05-18 13:01:07 -05:00
Ben Lubar
76ec3ba58c
Fix English names containing the word "the"
...
See DFHack/dfhack#245
2014-05-17 18:40:15 -05:00
expwnent
8cc4bea0d4
Added petcapRemover plugin.
2014-05-17 17:59:41 -04:00
lethosor
f852802270
Merge branches 'search-mouse-crash', 'cmdprompt' and '3dveins-check-mode' into dev-plugins
2014-05-16 21:23:34 -04:00
lethosor
293a535aa4
Fix crash with mouse input in search plugin
2014-05-16 20:53:36 -04:00
lethosor
9b1d393c1c
Append newline to each section of output
2014-05-15 17:30:42 -04:00
lethosor
2074f7e78b
Fix handling of newline characters in command-prompt output
2014-05-15 15:51:03 -04:00
lethosor
d52a07ef76
Dismiss previous command prompt before creating a new one
2014-05-14 18:56:30 -04:00
lethosor
a516811bb1
Only allow 3dveins to be run in fortress mode
...
Prevents crash from running in arena mode
2014-05-13 16:42:00 -04:00
Anuradha Dissanayake
dbe903b5b7
Re-enable melting in stocks plugin.
2014-05-13 22:15:37 +12:00
Alexander Gavrilov
56903b9374
Merge branch 'tiletypes-blank-args' of git://github.com/lethosor/dfhack into develop
2014-05-12 21:44:31 +04:00
lethosor
b166f51568
Handle missing arguments to filter/paint in tiletypes
2014-05-11 14:17:56 -04:00
Alexander Gavrilov
e829b2eea4
Fix missing newline and update Readme.html
2014-05-11 16:05:00 +04:00
Alexander Gavrilov
ae8d630cfa
Merge remote-tracking branch 'warmist/dev-rendermax' into develop
2014-05-11 15:44:29 +04:00
Warmist
a088219b3e
Fixed ALL the bugs: zooming does not crash and fullscreening also does not crash now.
2014-05-11 14:19:02 +03:00
Alexander Gavrilov
a3d7b54b9c
Merge remote-tracking branch 'falconne/develop' into develop
2014-05-11 13:22:13 +04:00
Alexander Gavrilov
8989c06900
Merge branch 'tweak_changes' into develop
2014-05-11 13:19:44 +04:00
Japa
43064f41e3
Merge branch 'develop' of https://github.com/DFHack/dfhack
...
Conflicts:
library/xml
2014-05-11 09:34:05 +05:30
Quietust
4b8f68dfa9
Add a few tweaks - fix wear on cloth/leather items, disable wear on adamantine clothes
2014-05-08 14:22:45 -05:00
Warmist
b6b839c802
Fix for osx to build.
2014-05-06 21:59:11 +03:00
Warmist
fef296110f
Fixed friend class bug.
2014-05-06 07:17:02 +03:00
Anuradha Dissanayake
f824e7f294
stocks plugin: added more filtering and display options.
2014-05-05 16:56:40 +12:00
Eric Wald
144eff4cf2
Clearing the center column.
...
The official order selection screen has an extra space to the left of the orders on the right-hand side.
2014-05-04 15:36:42 -06:00
Eric Wald
4fc850445d
Magic Number Reduction: Display placement constants
2014-05-04 15:28:53 -06:00
Eric Wald
767badbfb9
Magic number reduction: Clothing flags
...
Bone and shell are used to construct BARRED and SCALED armor/clothing items, for some reason.
2014-05-04 15:13:25 -06:00
Eric Wald
bdb22235af
Magic number reduction: Job types
2014-05-04 15:02:12 -06:00
Eric Wald
2d5f7e4022
Magic number reduction: Persistent storage
...
Replaces explicit indices into the ints field of Stockflow persistent storage objects with enumerated values.
2014-05-04 12:55:00 -06:00
Eric Wald
723cfcf28e
Attempting to repair an order object leak.
...
Now frees manager_order objects in the reaction_list when the plugin is disabled or the world unloaded. However, there may still be orders leaked elsewhere.
2014-05-04 12:35:10 -06:00
Warmist
e29e29d537
Updated readme, NEWS and changed where rendermax looks for it's config.
2014-05-04 21:00:16 +03:00
Alexander Gavrilov
13584f08c5
Merge remote-tracking branch 'warmist/dev-buildings' into develop
2014-05-04 19:52:01 +04:00
Anuradha Dissanayake
1f93b8e144
getplants: add autochop function to automate woodcutting.
2014-05-04 23:43:52 +12:00
Anuradha Dissanayake
e9c7d502e2
dwarfmonitor: add screen to summarise preferences of fortress dwarfs.
2014-05-04 22:45:48 +12:00
Anuradha Dissanayake
5a3065fa80
Use shifted keys for buildingplan so as not to interfere with QuickFort.
2014-05-04 22:23:10 +12:00
Anuradha Dissanayake
cba143c447
Add workshop profile search.
2014-05-04 22:04:03 +12:00
Anuradha Dissanayake
7fd7d3d48c
mousequery: several usability improvements.
...
mousequery: show live overlay (in menu area) of what's on the tile under the mouse cursor.
2014-05-04 21:55:58 +12:00
Anuradha Dissanayake
de9140336f
autotrade: adds "(Un)mark All" options to both panes of trade screen.
2014-05-03 22:56:34 +12:00
Anuradha Dissanayake
5e52bb60f0
Update uicommon.h with new common display functions
2014-05-03 21:19:46 +12:00
Anuradha Dissanayake
a14f31fbfe
Show box select dimensions in Automaterial
2014-05-03 11:44:35 +12:00
Alexander Gavrilov
415cdad489
Make using new for allocating DF objects with vtables a compile-time error.
...
When done from plugins, it doesn't correctly initialize the vtable
because of some weird things MSVC does, so the only safe way is to
use df::allocate<df::foo>(). For consistency, it is also enforced
for code in the main library. It reveals the issue in the digging
invaders plugin, first found by warmist.
This change is linked to a modification in df-structures codegen.
2014-04-30 21:28:02 +04:00
Japa
b74d0da872
Merge branch 'develop' of https://github.com/DFHack/dfhack
...
Conflicts:
library/xml
2014-04-26 09:23:21 +05:30
Timothy Collett
e4641c506f
Replace a std::string method not implemented until C++11 with a C++0x-valid substitute
2014-04-21 09:34:42 +04:00
Eric Wald
5fb87c2ea9
Now accepts the new enable/disable commands.
2014-04-18 21:58:45 -06:00
Alexander Gavrilov
63d256c1e9
Adjust siege engine targeting weights.
...
Stop shooting at leaving caravan guards for one.
2014-04-17 22:10:43 +04:00
Alexander Gavrilov
c27c38e4c0
Remove tired or hungry siege operators from duty when at peace.
...
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov
fc9826389b
Account for meandering movement when predicting unit path in siege engine.
...
The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
55cea36c76
Use the new API to produce combat reports for aimed siege engine attacks.
...
This requires exposing the actual operator unit to lua code.
2014-04-15 19:50:23 +04:00
Eric Wald
0a99bb0cae
Now works when enabled is true by default.
2014-04-13 15:23:37 -06:00
Eric Wald
b9ed7a5cc2
Stockflow plugin v1.0
2014-04-13 15:19:03 -06:00
Alexander Gavrilov
7aecffe0cd
Update structures and fix broken things.
2014-04-04 22:34:39 +04:00
jj
eac126c884
ruby: use placement-new instead of hack
2014-04-01 15:12:52 +02:00
Quietust
837da8ae98
Fix siege-engine to compile on Windows - don't have C++11, and pow() is picky about arg types
2014-03-25 13:30:45 -05:00
Alexander Gavrilov
36b069e981
Merge remote-tracking branch 'warmist/dev-cmdprompt' into develop
2014-03-24 20:10:58 +04:00
Alexander Gavrilov
a01939fce6
Sync structures.
2014-03-24 19:45:27 +04:00
Alexander Gavrilov
827dd121d8
Make createitem default to the controlled unit in adventure mode.
2014-03-24 19:35:34 +04:00
Alexander Gavrilov
8963a49414
Forbid the items shot by siege engines if the forbid ammo order is set.
...
This only applies when targeting the engine, so you could still make
cheaty infinite ammo training units by using stock aiming mode.
2014-03-24 16:05:12 +04:00
Warmist
4cbab2b014
Small fix that got lost in rebase
2014-03-07 20:28:07 +02:00
Warmist
50963c73fa
rendermax: added adv mode lights also more proc-expensive diffuse mode.
2014-03-07 20:08:48 +02:00
Warmist
b5b01ea02b
rendermax: mainly organizing
...
added comments, non-enabled code for adaptive eyes,
2014-03-07 20:08:11 +02:00
Warmist
372f861010
rendermax: fixed crashes (hopefully for real this time)
2014-03-07 20:08:10 +02:00
Warmist
72259c8eba
Added creature lights and item lights.
2014-03-07 20:08:08 +02:00
Warmist
830d9900fb
Fixed a bug that enabled rendermax even when it was supposed to be off.
2014-03-07 20:08:08 +02:00
Warmist
a3d3c34671
Bug fixes, perf improvement, don't load until there is a world. (breaks arena mode)
2014-03-07 20:08:07 +02:00
Warmist
c2db761a1b
Rendermax: made it use unordered_map instead of map.
2014-03-07 20:07:21 +02:00
Warmist
5ad3a7570f
Fixed a lot of disable lights bugs
2014-03-07 20:07:21 +02:00
Warmist
f34a4ce34e
Renamed lightCell to rgbf
2014-03-07 20:07:20 +02:00
Warmist
ee1bad84fc
Threading rewrite.
2014-03-07 20:07:20 +02:00
Japa
b248eb3e52
Fixed broken buildings, also added floodgate functionality.
...
Merge branch 'master' of git://github.com/JapaMala/dfhack
2014-03-07 20:07:19 +02:00
Warmist
0cf5eedc2a
Fixed potential error with building getting transparent on un-powering.
2014-03-07 20:07:17 +02:00
Warmist
48f855c499
Added occlusionON|occlusionOFF commands
2014-03-07 20:06:50 +02:00
Warmist
360b5d2e18
Fix for gems not getting right color.
2014-03-07 20:06:50 +02:00
Warmist
28985167c9
Fixed bug with buildings and added gems to material definition.
2014-03-07 20:06:49 +02:00
Japa
b12fd5a4c5
Changed sun calculation direction.
2014-03-07 20:06:46 +02:00
Warmist
d8b0b82122
Added antialiased lights. They kind of suck. So I disabled them.
2014-03-07 20:06:46 +02:00
Warmist
b4091b5056
Added day colors and day speed parameters.
2014-03-07 20:06:45 +02:00
Warmist
70880897f6
Added sun time manipulation, updated helpstring.
2014-03-07 20:06:45 +02:00
Warmist
7c0a734c97
Added building size. Removed material flags (on by default)
2014-03-07 20:06:18 +02:00
Japa
70e1320e6f
removed something I had for testing.
2014-03-07 20:06:18 +02:00
Warmist
740e3ebc51
Implemented building support.
2014-03-07 20:06:16 +02:00
Warmist
3433eb15fb
fixed (?) ice and made dragon blood glow a little.
2014-03-07 20:06:16 +02:00
Japa
5b0cb86278
Made the lighting engine multithreaded.
2014-03-07 20:06:15 +02:00
Warmist
354ec37046
MAXIMUM SPEED UPDATE!!!!!
2014-03-07 20:06:12 +02:00
Warmist
048395a2cd
Added citizen lights(only lights, no oclusion might change later). Added custom dim level (for darker nights and tunnels).
2014-03-07 20:06:12 +02:00
Japa
13228855eb
added square light volume, and automatic light radius.
2014-03-07 20:05:52 +02:00
Japa
b015149ac1
Added cmake info for the config lua.
2014-03-07 20:05:51 +02:00
Japa
0551661db2
Added more advanced sun light calculation
2014-03-07 20:05:51 +02:00
Warmist
dceec6c6c7
Plantfix, viewport height fix, and fov viewport fix.
2014-03-07 20:05:47 +02:00
Warmist
4ccc95bc97
Major rewrite of opacity calculation.
2014-03-07 20:05:47 +02:00
Warmist
74bed5529b
Made light plugin read configuration file (rendermax.lua)
2014-03-07 20:04:02 +02:00
jj
20d4707b00
rendermax: lights off when sleeping
2014-03-07 20:03:59 +02:00
jj
de8a76e37f
rendermax: sunlight travels down stairs
2014-03-07 20:03:59 +02:00
Warmist
4d7a7425d0
Prelimenary work on advmode
2014-03-07 20:03:56 +02:00
Japa
4abff416d9
Some performance fixes and tweaks. Opaque blocks can now emit light.
2014-03-07 20:03:56 +02:00
jj
9a8ee755f8
rendermax: basic daylight
2014-03-07 20:03:52 +02:00
jj
2058a822a3
rendermax: make citizen glow
2014-03-07 20:03:17 +02:00
Japa
0a413e179e
Made the low water check actually use floats.
2014-03-07 20:03:17 +02:00
Japa
31de296f31
Added some fast checking for obstacles around lights, resulting in a huge speedup outside.
2014-03-07 20:03:16 +02:00
Warmist
f173810e2a
Fixed skylight
2014-03-07 20:03:14 +02:00
Warmist
2195c4fe28
Small fixes
2014-03-07 20:03:12 +02:00
Warmist
f745de3aff
Added transparency to ice walls
2014-03-07 20:03:10 +02:00
Warmist
83265efaa8
fix for map_block lights, fix for gem window color, dimmed the plant lights.
2014-03-07 20:03:06 +02:00
Warmist
ee7902c529
Fixed unload/disable crash. Added glowing plants.
2014-03-07 20:02:08 +02:00
Warmist
471eb9c02d
Torches for statues, candles on the tables.
2014-03-07 20:01:19 +02:00
Warmist
1c4b5c2d38
Update water a bit.
2014-03-07 20:01:18 +02:00
Warmist
b3ba3b9107
Fixed non-circular light. Do not show hidden tiles.
2014-03-07 20:01:10 +02:00
Warmist
f92e4c91b8
Performance improvements, added flickering cursor light.
2014-03-07 20:00:39 +02:00
Japa
14c494dbfe
Made sky light be more realistic, decreasing through water, and ignoring tile designations otherwise.
2014-03-07 19:58:32 +02:00
Japa
2fef60708d
Added some more operators to the cell color class.
2014-03-07 19:58:32 +02:00
Japa
04f2d4ea58
Made windows transmit colored light.
2014-03-07 19:58:31 +02:00
Warmist
a19200fbfe
C++ version of light engine.
2014-03-07 19:58:30 +02:00
Warmist
446b4b9d50
New line algo for lights
2014-03-07 19:58:28 +02:00
Warmist
eb999cd0ad
Another file forgotten
2014-03-07 19:58:27 +02:00
Warmist
843237d1c9
Fixed bug.
2014-03-07 19:58:27 +02:00
Warmist
39da5babee
Implemented lua interface.
2014-03-07 19:58:25 +02:00
Warmist
584640f12c
Added help for truecolor light testing thing. Also added colors.
2014-03-07 19:58:24 +02:00
Warmist
f68852b721
Forgot to add the plugin itself. Also some improvements
2014-03-07 19:58:24 +02:00
Warmist
55d845992c
rendermax: removed all the opengl and sdl stuff. Now it work with magic alone.
2014-03-07 19:58:23 +02:00
Warmist
dec0b202ee
Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton.
2014-03-07 19:58:22 +02:00
Warmist
a52451a97a
eventful: added support for custom workshops and a convenience function to interpose side panel generation
2014-03-07 19:41:50 +02:00
Warmist
834350012f
building-hacks: added lua convenience function, made impassible tile fix optional.
2014-03-07 19:41:50 +02:00
Warmist
b1e7356e63
Added animation and on update callback.
2014-03-07 19:41:49 +02:00
Warmist
94b5961372
New plugin: building-hacks. Allows workshops to block liquids and consume mechanical power, connect to machines.
2014-03-07 19:41:49 +02:00
Warmist
cec4c8cd30
Added an output stream, now response is visible in same window. Also added a way to start prompt pre-filled.
...
It's nice to bind it to e.g. ctrl-shift-o "command-prompt :lua"
2014-03-07 18:52:06 +02:00
Alexander Gavrilov
97ae857c38
Always shatter glass items within bins thrown by a catapult.
...
The glass materials have impact strength copied from compression
strength, so the items had 1/5 chance to survive without damage.
Since glass is infinite, it makes sense to make it single-use.
2014-03-07 17:42:49 +04:00
Alexander Gavrilov
df22f25a69
Rewrite aiming error code to account for distance and engine quality.
...
Now the error is simulated by using an approximate normal distribution.
2014-03-07 17:35:04 +04:00
Alexander Gavrilov
ef93f2ea4c
Compute quality of siege engines and use it to extend firing range.
...
Since parts aren't there until it is built, it requires checking that.
2014-03-07 17:34:21 +04:00
Alexander Gavrilov
9827184ef7
Switch to the new random number generator class.
2014-03-07 17:34:21 +04:00
Alexander Gavrilov
983685de8d
Squash uninitialized variable warnings.
2014-03-07 17:34:21 +04:00
Alexander Gavrilov
41bcd52c36
Make siege engine debug markings toggleable via lua.
...
Also check that the tile actually exists to avoid crashes.
2014-03-07 17:34:04 +04:00
Warmist
9576c47e18
Cmake fix
2014-03-04 19:00:12 +02:00
Warmist
904808b168
Command prompt plugin with docs and readme patch.
2014-03-04 18:51:23 +02:00
Quietust
dd268d43d9
Merge branch 'master' of https://github.com/jjyg/dfhack
2014-02-27 15:49:18 -06:00
Quietust
5a158b21cf
Update plugins to match fixed field names in cage/civzone
2014-02-27 14:51:45 -06:00
jj
6d0e6cf7d5
remove old unused code from when dfhack was out of process
2014-02-26 12:44:10 +01:00
Quietust
5ced804312
Merge branch 'master' of https://github.com/angavrilov/dfhack
2014-02-20 12:42:57 -06:00
Quietust
73a112e06c
Update tubefill to skip hollow tubes by default, and update docs
2014-02-14 11:06:33 -06:00
Quietust
67b7681ba6
Fix reaction errors, make quantities more consistent
2014-02-13 11:37:04 -06:00
jj
387cc983f9
Merge branch 'osx_shenanigans' of git://github.com/tareqak/dfhack
2014-02-02 23:50:21 +01:00
jj
c0d3e9189d
showmood: fix item count for real
2014-01-27 12:40:21 +01:00
jj
7f411e1cbf
Merge branch 'plant'
2014-01-27 10:45:30 +01:00
Quietust
56f935aea6
Add bugfix for #6420
2014-01-26 18:55:52 -06:00
Quietust
5c28d7eaf6
Not enough mood tickets given out
2014-01-25 09:15:43 -06:00
Tareq A Khandaker
f0eeba93ce
DFHack compiles under OS X now.
2014-01-25 03:21:56 -05:00
Quietust
7f14e109fa
Use DF-compatible RNG for better randomness
2014-01-19 20:31:15 -06:00
Quietust
89b3c7bb67
Change syntax for specifying mood type, also allow overriding mood skill
2014-01-19 20:21:41 -06:00
Quietust
baf377afba
Meant to move this, not copy it
2014-01-18 22:56:56 -06:00
Quietust
24fbf570e6
Add "strangemood" plugin, lets you trigger a strange mood
2014-01-18 22:45:42 -06:00
jj
04f88ef8fb
showmood: fix count of gotten items
2014-01-05 02:29:01 +01:00
jj
7adb6b2ee9
ruby: codegen unit.caste_tg helper
2014-01-04 15:04:56 +01:00
Quietust
91a7280ac3
Need to include tool_uses.h
2014-01-03 16:42:24 -06:00
Quietust
69fc2bec6d
A bit of cleanup
2013-12-27 13:01:34 -06:00
Quietust
540bcc1f46
Enhance createitem, can now place items into containers or buildings
2013-12-27 12:53:33 -06:00
Japa
8917892473
Merge branch 'master' of https://github.com/peterix/dfhack
...
Conflicts:
library/xml
plugins/CMakeLists.txt
2013-11-19 04:15:04 +05:30
Quietust
5c51f7dd2a
Merge branch 'master' of git://github.com/angavrilov/dfhack
2013-11-10 14:04:48 -06:00
Alexander Gavrilov
7ce5831257
Get rid of the std exception.
2013-11-07 11:58:11 +04:00
Quietust
4d2e5b80bf
Use df::allocate here for proper compatibility with 40d and earlier
2013-11-04 14:55:31 -06:00
jj
883d89bb68
plants: move all commands as "plant" subcommands, update NEWS/Readme
2013-11-02 18:54:29 +01:00
Quietust
463bb8d498
Update plugins to use CR_WRONG_USAGE where appropriate
2013-10-30 15:58:14 -05:00
Quietust
ff939e36bb
Missed parameter in plugin command init
2013-10-30 14:25:35 -05:00
Quietust
b97a13fa63
Update "plants" plugin
...
* Add "createplant" command, creates a shrub or sapling at the cursor.
* Put help text in command definitions so CR_WRONG_USAGE works properly
2013-10-30 14:19:52 -05:00
expwnent
8ccb04236f
Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
2013-10-25 11:47:03 -04:00
Alexander Gavrilov
54b45349c5
Improve pre-embark prospect using new knowledge about soil depth.
2013-10-25 14:37:37 +04:00
Alexander Gavrilov
e4978a1da7
Relax 3dveins preconditions to account for soil quirks and volcanoes.
2013-10-25 12:51:06 +04:00
expwnent
329741f235
EventManager: added EQUIPMENT_CHANGE event and exposed it to lua.
2013-10-24 19:32:52 -04:00
expwnent
c409289ee4
EventManager: TICK events should unregister correctly when requested and after they fire, other tweaks.
...
- fixed unregister to allow unregistering individual TICK events
- make registerTick return the resulting freq you have to put back in to the handler in order for it to be unregisterable
- when TICK events fire, they now automatically remove themselves from handlers[TICK], as they should
- make sure manageTickEvent fires once per tick
2013-10-20 22:54:25 -04:00
expwnent
a0ee74b3a5
eventful: no longer possible to disable an event type, event frequency is the minimum request frequency (most frequent), added array of event handler function pointers to simplify code
2013-10-20 19:56:48 -04:00
expwnent
e81c060627
Added EVENT_MAX just in case someone wants it.
2013-10-20 15:24:31 -04:00
expwnent
d4542b32fa
eventful: removed extra EventManager::unregisterAll.
2013-10-20 15:24:04 -04:00
expwnent
6ef360f4d6
Merge remote-tracking branch 'warmist/dev-EventManager-lua' into 0.34.11-r4
2013-10-20 14:52:40 -04:00
Warmist
d179812c22
Small bug fix for autolabor crashing on script created creatures.
2013-10-20 21:50:22 +03:00
Warmist
0dff26aa23
Added lua interface (in eventful) for EventManager module.
2013-10-20 21:44:07 +03:00
expwnent
39553cfb6d
EventManager: fixed a problem with constructionHandler.
2013-10-20 14:14:02 -04:00
expwnent
ee056f4422
Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
...
Conflicts:
NEWS
2013-10-20 11:09:40 -04:00
Alexander Gavrilov
b2d2a074c8
Validate vein types in the scan phase and leave unexpected ones alone.
2013-10-20 12:33:17 +04:00
expwnent
6805656dd0
Added enable/disable functionality to diggingInvaders.
2013-10-19 21:42:24 -04:00
expwnent
9d3ee11349
Merge branch 'diggingInvaders' into 0.34.11-r4
...
Conflicts:
scripts/devel/invasion-now.lua
2013-10-19 21:26:50 -04:00
expwnent
0bf427c689
Added enable/disable functionality to new plugins.
2013-10-19 21:19:39 -04:00
expwnent
ef9d3b1521
Merge remote-tracking branch 'jjyg/master' into 0.34.11-r4
2013-10-19 20:28:30 -04:00
expwnent
57fc0f3e89
Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
...
Conflicts:
NEWS
library/xml
plugins/CMakeLists.txt
plugins/autoSyndrome.cpp
2013-10-19 20:19:29 -04:00
jj
1bd6d5f96d
ruby: add FEATURE/ice map tile materials
2013-10-14 01:58:55 +02:00
jj
3d7661e7e9
ruby: fix map tile material reading
2013-10-14 00:01:26 +02:00
Alexander Gavrilov
78de739d75
Update aquifers when generating 3D vein layout.
2013-10-11 19:23:32 +04:00
Alexander Gavrilov
5bcae49249
Implement generation of 3D veins that match the existing mineral counts.
...
Vein distributions may need some improvement.
2013-10-10 12:50:52 +04:00
Alexander Gavrilov
86d0022c58
Implement reading and writing the map for 3D veins plugin.
...
This should completely erase all veins from the map when run.
2013-10-10 12:15:50 +04:00
Alexander Gavrilov
a273327c6a
Remove "using namespace std" from MiscUtils.h.
2013-10-10 12:15:50 +04:00
Alexander Gavrilov
6852adbd91
Expose new MapCache features in probe and tiletypes.
2013-10-10 12:15:50 +04:00
jj
4ba4f90147
ruby: add support for enable/disable plugin
2013-10-07 13:58:28 +02:00
jj
a18347608a
ruby: vectors default to int32_t
2013-10-07 13:33:21 +02:00
Alexander Gavrilov
32a6073dad
Remove lambdas from dwarfmonitor and resume.
2013-10-03 16:30:06 +04:00
Alexander Gavrilov
f3be0ee187
Remove the use of lambdas in buildingplan.
2013-10-02 19:55:48 +04:00
Alexander Gavrilov
599af0a4d9
Fix linux and windows build issues.
...
- Linux makefile overrides and removes the optimization flags.
- Old linux gcc doesn't understand lambdas.
- MSVC doesn't like extern and explicit instantiation in same file.
2013-09-30 22:51:29 +04:00
Alexander Gavrilov
d7e35c2d23
Add built-in enable and disable commands.
2013-09-30 13:19:51 +04:00
jj
a487ede2b9
autodump: typo in errmsg
2013-09-23 21:28:27 +02:00
Alexander Gavrilov
b885123d4e
Fix a crash in beehive code if bees die with yet uncollected products.
...
http://www.bay12games.com/dwarves/mantisbt/view.php?id=6368
2013-08-26 16:55:30 +04:00
Alexander Gavrilov
896cd11fe9
Track readable names of vmethod hooks for diagnostic messages.
...
Note that this changes the ABI of all plugins that use hooks.
2013-08-22 12:14:45 +04:00
Alexander Gavrilov
70a2ab9141
Fix crash due to incorrect loop bounds in add-spatter.
...
This caused a buffer overrun bug if an ADD_SPATTER
reaction had any non-improvement outputs.
2013-08-22 11:22:18 +04:00
jj
308e7b6820
fix renamed pregnancy_ptr/mystery to pregnancy_genes/caste
2013-08-10 01:57:11 +02:00
Japa
279c4a48dc
Started work on ramp generation, still needs work.
2013-07-22 19:05:09 +05:30
Japa
0bd627a6f6
Got basic mesh generation working for a unity Visualizer, as well as a block editor for the same.
2013-07-21 10:28:46 +05:30
jj
297fa86c34
follow df-structures change to drawBuilding
2013-07-07 17:40:28 +02:00
Warmist
34e5716cc0
Merge branch 'master' of git://github.com/JapaMala/dfhack
2013-06-28 23:52:51 +03:00
Warmist
647b14b471
Fixed potential error with building getting transparent on un-powering.
2013-06-28 23:51:52 +03:00
Warmist
269a2680c8
Added occlusionON|occlusionOFF commands
2013-06-28 23:34:47 +03:00
Japa
102b2ed450
Fixed broken buildings, also added floodgate functionality.
2013-06-28 23:47:54 +05:30
Warmist
368a326b40
Fix for gems not getting right color.
2013-06-28 17:22:24 +03:00
Warmist
26d557fc68
Fixed bug with buildings and added gems to material definition.
2013-06-27 18:11:50 +03:00
Warmist
e2db468d3d
Merge branch 'master' of git://github.com/JapaMala/dfhack
2013-06-27 16:18:46 +03:00
Warmist
7c190cd3f0
Added antialiased lights. They kind of suck. So I disabled them.
2013-06-27 16:11:29 +03:00
Japa
67859ada0a
Changed sun calculation direction.
2013-06-27 02:49:18 +05:30
Warmist
7c9f0fd781
Added day colors and day speed parameters.
2013-06-27 00:14:03 +03:00
Warmist
e1daa16d9e
Added sun time manipulation, updated helpstring.
2013-06-26 22:05:22 +03:00
Warmist
b7f28877a2
Added building size. Removed material flags (on by default)
2013-06-26 20:19:30 +03:00
Japa
d90a7bfb88
removed something I had for testing.
2013-06-26 19:26:11 +05:30
Japa
dc42fa2fa3
Merge branch 'master' of https://github.com/warmist/dfhack
2013-06-26 19:14:55 +05:30
Japa
689caa5039
Made the lighting engine multithreaded.
2013-06-26 19:12:14 +05:30
expwnent
c1fef35b52
Renamed digSmart to digFlood.
2013-06-25 19:57:17 -04:00
Warmist
fbbae3e900
Implemented building support.
2013-06-26 01:18:26 +03:00
Warmist
1d2accbe94
fixed (?) ice and made dragon blood glow a little.
2013-06-25 22:49:52 +03:00
Japa
539abff49a
Merge branch 'master' of https://github.com/warmist/dfhack
...
Conflicts:
plugins/rendermax/renderer_light.cpp
2013-06-25 23:23:52 +05:30
Japa
f4923d6974
added square light volume, and automatic light radius.
2013-06-25 23:13:55 +05:30
Warmist
588ca8b8dd
MAXIMUM SPEED UPDATE!!!!!
2013-06-25 20:36:53 +03:00
Warmist
3957fac531
Added citizen lights(only lights, no oclusion might change later). Added custom dim level (for darker nights and tunnels).
2013-06-25 19:34:38 +03:00
Japa
57e68aaee9
Added cmake info for the config lua.
2013-06-25 16:44:44 +05:30
Japa
5265f107b0
Added more advanced sun light calculation
2013-06-25 16:33:01 +05:30
Warmist
ef7abaee14
Merge branch 'master' of git://github.com/JapaMala/dfhack
2013-06-25 01:25:56 +03:00
Warmist
87f151f441
Plantfix, viewport height fix, and fov viewport fix.
2013-06-25 01:25:38 +03:00
Warmist
4d9b7bd23d
Major rewrite of opacity calculation.
2013-06-25 00:59:32 +03:00
Warmist
cb767531cf
Made light plugin read configuration file (rendermax.lua)
2013-06-24 18:18:57 +03:00
Japa
8271725320
Some performance fixes and tweaks. Opaque blocks can now emit light.
2013-06-24 14:20:22 +05:30
Warmist
8dcff9bc5d
Merge branch 'rendermax' of git://github.com/jjyg/dfhack
2013-06-24 10:34:03 +03:00
Warmist
5a82270aa6
Merge branch 'master' of git://github.com/JapaMala/dfhack
2013-06-24 10:19:10 +03:00
Warmist
abc9dc300e
Prelimenary work on advmode
2013-06-24 03:47:42 +03:00
jj
19952b9139
rendermax: lights off when sleeping
2013-06-24 02:27:43 +02:00
jj
b95683adb2
rendermax: sunlight travels down stairs
2013-06-24 02:22:30 +02:00
Japa
ec913c2c5e
Merge branch 'rendermax' of https://github.com/jjyg/dfhack
2013-06-24 05:37:59 +05:30
Japa
b8d2ceb23b
Made the low water check actually use floats.
2013-06-24 05:35:16 +05:30
jj
1a5169c70c
Merge branch 'master' of git://github.com/JapaMala/dfhack into rendermax
2013-06-24 01:56:32 +02:00
jj
fb5d248720
rendermax: basic daylight
2013-06-24 01:54:09 +02:00
Japa
2da136116d
Added some fast checking for obstacles around lights, resulting in a huge speedup outside.
2013-06-24 05:10:01 +05:30
jj
50073ae406
rendermax: make citizen glow
2013-06-24 00:45:45 +02:00
Japa
30697ee115
Merge branch 'master' of https://github.com/warmist/dfhack
2013-06-24 03:58:23 +05:30
Japa
a2cef2d86a
Merge branch 'master' of https://github.com/warmist/dfhack
...
Conflicts:
plugins/rendermax/renderer_light.cpp
2013-06-24 03:58:07 +05:30
Warmist
736f9e85fc
Fixed skylight
2013-06-24 01:26:25 +03:00
Warmist
8c9de79812
Small fixes
2013-06-24 00:53:39 +03:00
Warmist
f5f1328678
Merge branch 'master' of git://github.com/JapaMala/dfhack
...
Conflicts:
plugins/rendermax/renderer_light.cpp
2013-06-24 00:53:03 +03:00
Japa
fe41504952
Merge branch 'master' of https://github.com/warmist/dfhack
...
Conflicts:
plugins/rendermax/renderer_light.cpp
Still broken. Needs boundary checking.
2013-06-24 03:11:46 +05:30
Warmist
3d6f4d3478
Added transparency to ice walls
2013-06-24 00:36:43 +03:00
Warmist
6cd926b67e
fix for map_block lights, fix for gem window color, dimmed the plant lights.
2013-06-24 00:10:52 +03:00
Japa
c675ca467a
Made sky light be more realistic, decreasing through water, and ignoring tile designations otherwise.
2013-06-24 02:35:03 +05:30
Warmist
06915aeded
Fixed unload/disable crash. Added glowing plants.
2013-06-23 23:56:01 +03:00
Warmist
82deeafe89
Torches for statues, candles on the tables.
2013-06-23 22:28:26 +03:00
Warmist
0473f89fa2
Update water a bit.
2013-06-23 21:49:17 +03:00
Warmist
84ed3797d4
Merge branch 'master' of git://github.com/JapaMala/dfhack
2013-06-23 21:46:58 +03:00
Japa
fd0c053a80
Added some more operators to the cell color class.
2013-06-24 00:14:06 +05:30
Warmist
1361b38f27
Merge branch 'master' of git://github.com/JapaMala/dfhack
...
Conflicts:
plugins/rendermax/renderer_light.cpp
2013-06-23 21:35:13 +03:00
Warmist
4f7df238ea
Fixed non-circular light. Do not show hidden tiles.
2013-06-23 21:29:03 +03:00
Japa
f415ea2100
Made windows transmit colored light.
2013-06-23 23:51:25 +05:30
Warmist
cb6130066d
Performance improvements, added flickering cursor light.
2013-06-23 20:45:05 +03:00
Japa
140371a0c7
Merge branch 'master' of https://github.com/warmist/dfhack
2013-06-23 22:05:02 +05:30
Warmist
2c49c9e83c
C++ version of light engine.
2013-06-23 19:25:42 +03:00
Japa
25ab75137b
Merge branch 'master' of https://github.com/warmist/dfhack
2013-06-23 15:27:04 +05:30
Warmist
e3ee876a11
New line algo for lights
2013-06-23 12:20:35 +03:00
Japa
be953ba4ab
Merge branch 'master' of https://github.com/warmist/dfhack
2013-06-23 12:07:14 +05:30
Warmist
76f4c51a29
Another file forgotten
2013-06-23 09:36:04 +03:00
Japa
bea2cd74d6
Merge branch 'master' of https://github.com/warmist/dfhack
2013-06-23 11:50:09 +05:30
Warmist
b35ea4d10c
Fixed bug.
2013-06-23 09:19:29 +03:00
Japa
77a301db27
Merge branch 'master' of https://github.com/warmist/dfhack
2013-06-23 02:45:14 +05:30
Warmist
4cc14641ac
Implemented lua interface.
2013-06-22 17:40:52 +03:00
Warmist
906864feaa
Added help for truecolor light testing thing. Also added colors.
2013-06-22 14:14:35 +03:00
Warmist
c273377284
Forgot to add the plugin itself. Also some improvements
2013-06-22 13:29:58 +03:00
Warmist
ea6a264fe2
rendermax: removed all the opengl and sdl stuff. Now it work with magic alone.
2013-06-22 03:45:42 +03:00
Warmist
ebc51f1bd3
Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton.
2013-06-21 22:47:23 +03:00
Japa
dc78f16e2b
Added a simple unity project that connects to DF and pulls a list of plugins.
2013-06-17 23:53:36 +05:30
expwnent
f459bfc4f1
diggingInvaders: added per-creature dig times and differentiated between smooth and rough constructions.
2013-06-15 23:04:15 -04:00
Quietust
8c6881beb6
Cleanup
2013-06-14 14:46:10 -05:00
Quietust
4193d9b5b3
Add new plugin for cleaning up construction building materials
2013-06-14 14:40:02 -05:00
expwnent
776d088eb9
diggingInvaders: tweaks.
2013-06-11 07:25:07 -04:00
expwnent
f557376c3a
diggingInvaders: make invaders dig slowly, in a configurable way.
2013-06-11 05:14:56 -04:00
expwnent
0378bbb896
diggingInvaders: proper user interface.
2013-06-10 01:58:27 -04:00
expwnent
07a4839d8b
diggingInvaders: made it easy to flip between int64 and int32 for distance cost. It did not make a significant difference in performance when I timed it.
2013-06-09 23:26:07 -04:00
expwnent
4e715ca44b
diggingInvaders: made it only do a little work each frame instead of all at once with the pathfinding.
2013-06-09 23:07:51 -04:00
expwnent
c4533dcb0c
diggingInvaders: only path from one guy, and other minor tweaks.
2013-06-09 17:52:13 -04:00
expwnent
d26b11eb40
diggingInvaders: cleaned up pick creation.
2013-06-09 17:20:23 -04:00
expwnent
638affee06
diggingInvaders: tweaked pick creation. Don't recreate if they already have one.
2013-06-09 16:23:41 -04:00
expwnent
08114cf574
diggingInvaders: more fixes. Still a few issues with ramps probably.
2013-05-31 20:39:43 -04:00
expwnent
2b7dfca21e
diggingInvaders: cleanup, tweaks. Works for simple situations.
2013-05-31 19:27:22 -04:00
expwnent
f8261348ff
Merge branch 'master' into diggingInvaders
...
Also make edgeCost.cpp compile because I stopped midsentence for some reason.
Conflicts:
library/modules/Maps.cpp
2013-05-31 16:28:05 -04:00
expwnent
909d686ae4
digSmart: remove print statement.
2013-05-31 13:41:31 -04:00
expwnent
b82b3f2283
digSmart: added user interface and documentation.
2013-05-31 13:32:56 -04:00
expwnent
b945b36016
digSmart: framework in place for finding the bug. When a tile is actively being dug, the dig designation is cleared. If you designate the tile again for digging, multiple dwarves might try to dig it at the same time, leading to job cancellation spam when one finishes.
2013-05-31 12:23:28 -04:00
expwnent
20fa38da7e
digSmart: still doesn't working, but learning more. Something weird happens with dig designations.
2013-05-31 00:49:35 -04:00
expwnent
4ba73bc171
Merge branch 'master' into digSmart
2013-05-30 22:22:16 -04:00
expwnent
8982abc163
treefarm: automatically chop trees and dig obsidian
2013-05-30 22:18:08 -04:00
expwnent
594247b57e
skeletonShort: slightly easier to copy+paste it to start new plugins, but is more illegible to new DFHackers.
2013-05-30 19:07:22 -04:00
expwnent
ee9bddf831
autoSyndrome comment tweaks
2013-05-25 20:23:59 -04:00
expwnent
3403146461
Merge remote-tracking branch 'peterix/master'
...
Conflicts:
plugins/CMakeLists.txt
plugins/autoSyndrome.cpp
2013-05-25 20:08:56 -04:00
expwnent
83a9e5c837
autoSyndrome: added reset policies, allowing modders to specify what to do if a unit already has the syndrome in question.
2013-05-25 14:26:42 -04:00
expwnent
22f31ca3ad
workNow tweaks
2013-05-25 12:23:38 -04:00
expwnent
5cca0b84a3
fastdwarf: made it work better when both fastdwarf and teledwarf are enabled.
2013-05-25 11:07:59 -04:00
expwnent
141043363d
autoSyndrome: need to check JOB_COMPLETED very often to catch cancelled jobs properly.
2013-05-25 10:20:22 -04:00
expwnent
b44cd86dc9
EventManager: completely overhauled JOB_COMPLETED event detection, and tweaked Job::cloneJobStruct.
2013-05-25 09:44:17 -04:00
expwnent
01c311cf13
Weird compilation error.
2013-05-24 15:55:40 -04:00
expwnent
170fe6a0ef
autoSyndrome/syndromeTrigger: made things off by default.
2013-05-24 15:55:19 -04:00
expwnent
63e1f61f4f
autoSyndrome/syndromeTrigger: deal with overlap better for commands.
2013-05-12 12:43:45 -04:00
expwnent
c127ad052e
autoSyndrome and syndromeTrigger documentation.
2013-05-11 19:20:02 -04:00
expwnent
29b5e20575
autoSyndrome should now work with syndromeTrigger.
2013-05-11 16:46:37 -04:00
jj
dd739313b1
ruby: tweak item_isfree
2013-04-30 18:38:52 +02:00
Alexander Gavrilov
f3e357d161
Fix detection of GET_MATERIAL_FROM_REAGENT results in workflow.
...
Dereference pointer to strings. Also just return undefined
material instead of skipping the product if it still fails.
2013-04-30 19:42:51 +04:00
Petr Mrázek
18a91ef221
Merge https://github.com/ab9rf/dfhack
...
Conflicts:
library/xml
plugins/stonesense
2013-04-24 18:00:40 +02:00
Petr Mrázek
c39f4bc182
Fix build bug in automaterial.
2013-04-24 17:49:18 +02:00
Petr Mrázek
222c61ab25
Merge branch 'IsoRemote' of https://github.com/JapaMala/dfhack
2013-04-24 17:36:22 +02:00
Petr Mrázek
2e379c4d3f
Merge https://github.com/Falconne/dfhack
...
Conflicts:
plugins/CMakeLists.txt
plugins/stonesense
2013-04-24 17:24:03 +02:00
Petr Mrázek
df6355a092
Merge https://github.com/jjyg/dfhack
2013-04-24 16:24:14 +02:00
Petr Mrázek
0efbc74ac2
Merge https://github.com/quietust/dfhack
...
Conflicts:
NEWS
2013-04-24 16:21:59 +02:00
Petr Mrázek
aad5296f91
Merge branch 'master' of https://github.com/rampaging-poet/dfhack
2013-04-24 16:14:30 +02:00
Petr Mrázek
3e59794733
Merge branch 'master' of https://github.com/cherrydev/dfhack
...
Conflicts:
Readme.html
2013-04-24 16:13:27 +02:00
Robert Heinrich
ce47033190
fix in zone UI filters: lower case 'f' conflicted as hotkey with toggling between pit and pond in the pit screen. So now the filter keys use upper case letters instead.
2013-04-24 23:37:05 +12:00
Robert Heinrich
024a3d766b
Added some more commands to autobutcher UI script.
...
Changed autobutcher behavior a bit:
now protected units count towards the target quota,
units available for adoption are considered as protected.
Added filters for caged, male and female to assignement UI
for cages, pastures and pits.
2013-04-24 23:37:05 +12:00
Robert Heinrich
fd265b37d6
Added lua GUI front-end for autobutcher.
2013-04-24 23:37:05 +12:00
Anuradha Dissanayake
80de3c05fa
Stocks plugin: Add keywords to search for flags.
2013-04-24 23:31:37 +12:00
Anuradha Dissanayake
eb8b2faf66
Stocks plugin: fix inventory check, add trade assignments, better hotkets.
2013-04-23 22:15:25 +12:00