Plugin cleanup - always do "using df::global::[foo]". Also, get rid of old 0.34.11 binpatches

develop
Quietust 2014-08-11 15:07:52 -05:00
parent b0e1b51d2a
commit 8a9e3d1a72
42 changed files with 153 additions and 1340 deletions

@ -1 +1 @@
Subproject commit 76078fe30e6333a693bcdc392af150383967e7d1
Subproject commit 8bad0805fdb3d2429a2c2f120d23b53ae0bad5ec

@ -1,142 +0,0 @@
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1445
0x2ac6b
CC CC CC CC CC
66 39 E8 EB 53
.text:0042B86B loc_42B86B:
.text:0042B86B cmp ax, bp
.text:0042B86E jmp short loc_42B8C3
0x2ac7b
CC CC CC CC CC
E9 96 A2 00 00
.text:0042B87B loc_42B87B:
.text:0042B87B jmp loc_435B16
0x2acc3
CC CC CC CC CC CC CC CC CC CC CC CC CC
75 0A 66 FF 4C 24 16 79 03 58 EB AC C3
.text:0042B8C3 loc_42B8C3:
.text:0042B8C3 jnz short locret_42B8CF
.text:0042B8C5 dec word ptr [esp+16h] ; 4+8+8+2
.text:0042B8CA jns short locret_42B8CF
.text:0042B8CC pop eax
.text:0042B8CD jmp short loc_42B87B
.text:0042B8CF locret_42B8CF:
.text:0042B8CF retn
0x2b2a1
CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC
66 C7 44 24 0E 01 00 8B 90 44 01 00 00 C3 CC
.text:0042BEA1 loc_42BEA1:
.text:0042BEA1 mov word ptr [esp+0Eh], 1 ; 4+8+2
.text:0042BEA8 mov edx, [eax+144h]
.text:0042BEAE retn
0x34d91
8B 90 44 01 00 00
E8 0B 65 FF FF 90
<<<<
.text:00435991 mov edx, [eax+144h]
====
.text:00435991 call loc_42BEA1
.text:00435996 nop
>>>>
0x34e53
0F 84 BD 00 00 00
E8 6B 5E FF FF 90
<<<<
.text:00435A53 jz loc_435B16
====
.text:00435A53 call loc_42B8C3
.text:00435A58 nop
>>>>
0x34ef3
66 3B C5 74 1E
E8 73 5D FF FF
<<<<
.text:00435AF3 cmp ax, bp
.text:00435AF6 jz short loc_435B16
====
.text:00435AF3 call loc_42B86B
>>>>
basically:
+ int allowed_count = 1; // to mean 2
...
- if (type(item) == new_type)
+ if (type(item) == new_type && --allowed_count < 0)
return false;
to allow up to two items of the same type at the same time
---8<---
This difference file is created by The Interactive Disassembler
Dwarf Fortress.exe
0002AC6B: CC 66
0002AC6C: CC 39
0002AC6D: CC E8
0002AC6E: CC EB
0002AC6F: CC 53
0002AC7B: CC E9
0002AC7C: CC 96
0002AC7D: CC A2
0002AC7E: CC 00
0002AC7F: CC 00
0002ACC3: CC 75
0002ACC4: CC 0A
0002ACC5: CC 66
0002ACC6: CC FF
0002ACC7: CC 4C
0002ACC8: CC 24
0002ACC9: CC 16
0002ACCA: CC 79
0002ACCB: CC 03
0002ACCC: CC 58
0002ACCD: CC EB
0002ACCE: CC AC
0002ACCF: CC C3
0002B2A1: CC 66
0002B2A2: CC C7
0002B2A3: CC 44
0002B2A4: CC 24
0002B2A5: CC 0E
0002B2A6: CC 01
0002B2A7: CC 00
0002B2A8: CC 8B
0002B2A9: CC 90
0002B2AA: CC 44
0002B2AB: CC 01
0002B2AC: CC 00
0002B2AD: CC 00
0002B2AE: CC C3
00034D91: 8B E8
00034D92: 90 0B
00034D93: 44 65
00034D94: 01 FF
00034D95: 00 FF
00034D96: 00 90
00034E53: 0F E8
00034E54: 84 6B
00034E55: BD 5E
00034E56: 00 FF
00034E57: 00 FF
00034E58: 00 90
00034EF3: 66 E8
00034EF4: 3B 73
00034EF5: C5 5D
00034EF6: 74 FF
00034EF7: 1E FF

@ -1,91 +0,0 @@
http://www.bay12games.com/dwarves/mantisbt/view.php?id=808
Original code:
.text:00916BCE mov edi, ebp
.text:00916BD0 call eax
.text:00916BD2 test eax, eax
.text:00916BD4 jnz short loc_916C1C
.text:00916C0A mov edi, ebp
.text:00916C14 mov edi, ebp
Patch:
0x2ac34:
CC CC CC CC CC CC CC CC CC CC CC CC
8B 7C 24 78 8B 3C B7 FF D0 EB 25 CC
.text:0042B834 loc_42B834:
.text:0042B834 mov edi, [esp+78h]
.text:0042B838 mov edi, [edi+esi*4]
.text:0042B83B call eax
.text:0042B83D jmp short unk_42B864
0x2ac64
CC CC CC CC CC CC CC CC CC CC CC CC
85 C0 E9 69 B3 4E 00 CC CC CC CC CC
.text:0042B864 loc_42B864:
.text:0042B864 test eax, eax
.text:0042B866 jmp loc_916BD4
0x515fce
8B FD FF D0 85 C0
E9 61 4C B1 FF 90
.text:00916BCE jmp loc_42B834
.text:00916BD3 nop
.text:00916BD4 loc_916BD4:
0x51600a
8B FD
90 90
.text:00916C0A nop
.text:00916C0B nop
0x516014
8B FD
90 90
.text:00916C14 nop
.text:00916C15 nop
You can use this script to apply the generated patch below:
http://stalkr.net/files/ida/idadif.py
----8<----
This difference file is created by The Interactive Disassembler
Dwarf Fortress.exe
0002AC34: CC 8B
0002AC35: CC 7C
0002AC36: CC 24
0002AC37: CC 78
0002AC38: CC 8B
0002AC39: CC 3C
0002AC3A: CC B7
0002AC3B: CC FF
0002AC3C: CC D0
0002AC3D: CC EB
0002AC3E: CC 25
0002AC64: CC 85
0002AC65: CC C0
0002AC66: CC E9
0002AC67: CC 69
0002AC68: CC B3
0002AC69: CC 4E
0002AC6A: CC 00
00515FCE: 8B E9
00515FCF: FD 61
00515FD0: FF 4C
00515FD1: D0 B1
00515FD2: 85 FF
00515FD3: C0 90
0051600A: 8B 90
0051600B: FD 90
00516014: 8B 90
00516015: FD 90

@ -1,61 +0,0 @@
http://www.bay12games.com/dwarves/mantisbt/view.php?id=5994
Original code:
.text:008629BD mov edi, [eax+38h]
.text:008629C0 mov eax, [eax+3Ch]
.text:008629C3 mov [esp+1Ch], eax
.text:008629C7 cmp edi, eax
.text:008629C9 jnb short loc_862A22
.text:008629CB jmp short loc_8629D0
.text:008629CD lea ecx, [ecx+0]
...
.text:00862A19 add edi, 4
.text:00862A1C cmp edi, [esp+1Ch]
.text:00862A20 jb short loc_8629D0
Patch:
0x461dbd
8B 78 38 8B 40 3C 89 44 24 1C 3B F8
8B 78 3C 8B 40 38 89 44 24 1C 39 F8
.text:008629BD mov edi, [eax+3Ch]
.text:008629C0 mov eax, [eax+38h]
.text:008629C3 mov [esp+1Ch], eax
.text:008629C7 cmp eax, edi
0x461dcb
EB 03 8D 49 00
83 EF 04 90 90
.text:008629CB sub edi, 4
.text:008629CE nop
.text:008629CF nop
0x461e19
83 C7 04 3B 7C 24 1C 72 AE
83 EF 04 3B 7C 24 1C 73 AE
.text:00862A19 sub edi, 4
.text:00862A1C cmp edi, [esp+1Ch]
.text:00862A20 jnb short loc_8629D0
You can use this script to apply the generated patch below:
http://stalkr.net/files/ida/idadif.py
----8<----
This difference file is created by The Interactive Disassembler
Dwarf_Fortress
00461DBF: 38 3C
00461DC2: 3C 38
00461DC7: 3B 39
00461DCB: EB 83
00461DCC: 03 EF
00461DCD: 8D 04
00461DCE: 49 90
00461DCF: 00 90
00461E1A: C7 EF
00461E20: 72 73

@ -1,104 +0,0 @@
http://www.bay12games.com/dwarves/mantisbt/view.php?id=5994
0x461de2
F6 46 0C 01 74 31
E9 0A 8E BC FF 90
.text:008629E2 jmp near ptr loc_42B7F1 ; << CAVE
.text:008629E7 nop
.text:008629E8 loc_8629E8:
0x2abf1
CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC
8B 4C 24 2C F6 46 0C 01 75 08 E9 19 72 43 00
.text:0042B7F1 loc_42B7F1:
.text:0042B7F1 mov ecx, [esp+2Ch] ; job
.text:0042B7F5 test byte ptr [esi+0Ch], 1
.text:0042B7F9 jnz short near ptr loc_42B803
.text:0042B7FB coord_test_jfail:
.text:0042B7FB jmp loc_862A19
0x2ac03
CC CC CC CC CC CC CC CC CC CC CC CC CC
8B 41 10 3B 46 04 75 F0 EB 06 CC CC CC
.text:0042B803 loc_42B803:
.text:0042B803 mov eax, [ecx+10h] ; job->pos.(x,y)
.text:0042B806 cmp eax, [esi+4] ; item->pos.(x,y)
.text:0042B809 jnz short coord_test_jfail
.text:0042B80B jmp short near ptr loc_42B813
0x2ac13
CC CC CC CC CC CC CC CC CC CC CC CC CC
66 8B 41 14 66 3B 46 08 75 DE EB 06 CC
text:0042B813 loc_42B813:
.text:0042B813 mov ax, [ecx+14h] ; job->pos.z
.text:0042B817 cmp ax, [esi+8] ; item->pos.z
.text:0042B81B jnz short coord_test_jfail
.text:0042B81D jmp short near ptr loc_42B825
0x2ac25
CC CC CC CC CC CC CC CC CC CC CC
E9 BE 71 43 00 CC CC CC CC CC CC
.text:0042B825 loc_42B825:
.text:0042B825 jmp loc_8629E8
You can use this script to apply the generated patch below:
http://stalkr.net/files/ida/idadif.py
----8<----
This difference file is created by The Interactive Disassembler
Dwarf Fortress.exe
0002ABF1: CC 8B
0002ABF2: CC 4C
0002ABF3: CC 24
0002ABF4: CC 2C
0002ABF5: CC F6
0002ABF6: CC 46
0002ABF7: CC 0C
0002ABF8: CC 01
0002ABF9: CC 75
0002ABFA: CC 08
0002ABFB: CC E9
0002ABFC: CC 19
0002ABFD: CC 72
0002ABFE: CC 43
0002ABFF: CC 00
0002AC03: CC 8B
0002AC04: CC 41
0002AC05: CC 10
0002AC06: CC 3B
0002AC07: CC 46
0002AC08: CC 04
0002AC09: CC 75
0002AC0A: CC F0
0002AC0B: CC EB
0002AC0C: CC 06
0002AC13: CC 66
0002AC14: CC 8B
0002AC15: CC 41
0002AC16: CC 14
0002AC17: CC 66
0002AC18: CC 3B
0002AC19: CC 46
0002AC1A: CC 08
0002AC1B: CC 75
0002AC1C: CC DE
0002AC1D: CC EB
0002AC1E: CC 06
0002AC25: CC E9
0002AC26: CC BE
0002AC27: CC 71
0002AC28: CC 43
0002AC29: CC 00
00461DE2: F6 E9
00461DE3: 46 0A
00461DE4: 0C 8E
00461DE5: 01 BC
00461DE6: 74 FF
00461DE7: 31 90

@ -1,62 +0,0 @@
http://www.bay12games.com/dwarves/mantisbt/view.php?id=4406
1. Include store in hospital jobs when recomputing counters
0x68a63
0F 85 58 01 00 00
90 90 90 90 90 90
<<<<
.text:00469663 jnz loc_4697C1
====
.text:00469663 nop
.text:00469664 nop
.text:00469665 nop
.text:00469666 nop
.text:00469667 nop
.text:00469668 nop
>>>>
- if (job->getBuildingRef(BUILDING_DESTINATION) != this) continue;
+ // NOP
This reference points to the containers, not the hospital civzone.
Since fixing this properly is too hard for a patch, just remove the
check. Most people have only one hospital anyway, and it is better
to err on the side of caution here.
2. Make the stockpiling code increment the right stock counters
0x3dcbf9
8B 0C 90 8B 81 80 00 00 00
8B 3C 90 8B 87 80 00 00 00
<<<<
.text:007DD7F9 mov ecx, [eax+edx*4]
.text:007DD7FC mov eax, [ecx+80h]
====
.text:007DD7F9 mov edi, [eax+edx*4]
.text:007DD7FC mov eax, [edi+80h]
>>>>
- id = civzones[i]->children[child_idx[i]]->id
+ cur_civzone = civzones[i] // existing var from previous loop
+ id = cur_civzone->children[child_idx[i]]->id
The reason being, later code uses that var (at this point containing
useless data) to increment counters and amounts in the hospital.
---8<---
This difference file is created by The Interactive Disassembler
Dwarf Fortress.exe
00068A63: 0F 90
00068A64: 85 90
00068A65: 58 90
00068A66: 01 90
00068A67: 00 90
00068A68: 00 90
003DCBFA: 0C 3C
003DCBFD: 81 87

@ -1,83 +0,0 @@
http://www.bay12games.com/dwarves/mantisbt/view.php?id=4530
0x2ac85
CC CC CC CC CC CC CC CC CC CC CC
29 44 24 24 8B 9D 28 01 00 00 C3
.text:0042B885 loc_42B885:
.text:0042B885 sub [esp+24h], eax
.text:0042B889 mov ebx, [ebp+128h]
.text:0042B88F retn
0x2ac94
CC CC CC CC CC CC CC CC CC CC CC CC
89 C1 8B 00 FF 90 34 02 00 00 EB E5
.text:0042B894 loc_42B894:
.text:0042B894 mov ecx, eax
.text:0042B896 mov eax, [eax]
.text:0042B898 call dword ptr [eax+234h]
.text:0042B89E jmp short loc_42B885
0x6e28ff
29 44 24 20
90 90 90 90
<<<<
.text:00AE34FF sub [esp+20h], eax
====
.text:00AE34FF nop
.text:00AE3500 nop
.text:00AE3501 nop
.text:00AE3502 nop
>>>>
0x6e2999
8B 9D 28 01 00 00
E8 F6 82 94 FF 90
<<<<
.text:00AE3599 mov ebx, [ebp+128h]
====
.text:00AE3599 call loc_42B894
.text:00AE359E nop
>>>>
---8<---
This difference file is created by The Interactive Disassembler
Dwarf Fortress.exe
0002AC85: CC 29
0002AC86: CC 44
0002AC87: CC 24
0002AC88: CC 24
0002AC89: CC 8B
0002AC8A: CC 9D
0002AC8B: CC 28
0002AC8C: CC 01
0002AC8D: CC 00
0002AC8E: CC 00
0002AC8F: CC C3
0002AC94: CC 89
0002AC95: CC C1
0002AC96: CC 8B
0002AC97: CC 00
0002AC98: CC FF
0002AC99: CC 90
0002AC9A: CC 34
0002AC9B: CC 02
0002AC9C: CC 00
0002AC9D: CC 00
0002AC9E: CC EB
0002AC9F: CC E5
006E28FF: 29 90
006E2900: 44 90
006E2901: 24 90
006E2902: 20 90
006E2999: 8B E8
006E299A: 9D F6
006E299B: 28 82
006E299C: 01 94
006E299D: 00 FF
006E299E: 00 90

@ -1,61 +0,0 @@
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1445
0x4c05c4
8B 8C 24 80 00 00 00
89 C1 90 90 90 90 90
<<<<
.text:008C11C4 mov ecx, [esp+98h+var_18]
====
.text:008C11C4 mov ecx, eax
.text:008C11C6 nop
.text:008C11C7 nop
.text:008C11C8 nop
.text:008C11C9 nop
.text:008C11CA nop
>>>>
0x4c06a1
8B 8C 24 80 00 00 00
89 C1 90 90 90 90 90
<<<<
.text:008C12A1 mov ecx, [esp+98h+var_18]
====
.text:008C12A1 mov ecx, eax
.text:008C12A3 nop
.text:008C12A4 nop
.text:008C12A5 nop
.text:008C12A6 nop
.text:008C12A7 nop
>>>>
basically:
b_squad_id = building->getSpecificSquad();
- if (b_squad_id != squad->id || !building->canUse(some_squad_id, 4))
+ if (b_squad_id != squad->id || !building->canUse(b_squad_id, 4))
unassign(building);
the reason being, some_other_squad_id contains irrelevant garbage at this point
---8<---
This difference file is created by The Interactive Disassembler
Dwarf Fortress.exe
004C05C4: 8B 89
004C05C5: 8C C1
004C05C6: 24 90
004C05C7: 80 90
004C05C8: 00 90
004C05C9: 00 90
004C05CA: 00 90
004C06A1: 8B 89
004C06A2: 8C C1
004C06A3: 24 90
004C06A4: 80 90
004C06A5: 00 90
004C06A6: 00 90
004C06A7: 00 90

@ -1,147 +0,0 @@
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1445
0x9461
90 90 90 90 90 90 90 90 90 90 90 90 90 90
C7 44 24 18 01 00 00 00 FF A0 44 01 00 00
.text:08051461 sub_8051461 proc near
.text:08051461 mov dword ptr [esp+18h], 1
.text:08051469 jmp dword ptr [eax+144h]
.text:08051469 sub_8051461 endp
0x9548
90 90 90 90 90 90 90 90
FF 4C 24 14 78 08 EB 0B
.text:08051548 loc_8051548:
.text:08051548 dec dword ptr [esp+14h]
.text:0805154C js short loc_8051556
.text:0805154E jmp short loc_805155B
0x9556
90 90 90 90 90 90 90 90 90 90
E9 F6 8C 05 00 E9 D0 8D 05 00
.text:08051556 loc_8051556:
.text:08051556 jmp loc_80AA251
.text:0805155B loc_805155B:
.text:0805155B jmp loc_80AA330
0x9568
90 90 90 90 90 90 90 90
FF 4C 24 14 78 E8 EB 06
.text:08051568 loc_8051568:
.text:08051568 dec [esp+14h]
.text:0805156C js short loc_8051556
.text:0805156E jmp short loc_8051576
0x9576
90 90 90 90 90
E9 4D 8E 05 00
.text:08051576 loc_8051576:
.text:08051576 jmp loc_80AA3C8
0x62243
FF 90 44 01 00 00
E8 19 72 FA FF 90
<<<<
.text:080AA243 call dword ptr [eax+144h]
====
.text:080AA243 call sub_8051461
.text:080AA248 nop
>>>>
0x62369
E9 E3 FE FF FF
E9 DA 71 FA FF
<<<<
.text:080AA369 jmp loc_80AA251
====
.text:080AA369 jmp loc_8051548
>>>>
0x623f6
E9 56 FE FF FF
E9 6D 71 FA FF
<<<<
.text:080AA3F6 jmp loc_80AA251
====
.text:080AA3F6 jmp loc_8051568
>>>>
basically:
+ int allowed_count = 1; // to mean 2
...
- if (type(item) == new_type)
+ if (type(item) == new_type && --allowed_count < 0)
return false;
to allow up to two items of the same type at the same time
---8<---
This difference file is created by The Interactive Disassembler
Dwarf_Fortress
00009461: 90 C7
00009462: 90 44
00009463: 90 24
00009464: 90 18
00009465: 90 01
00009466: 90 00
00009467: 90 00
00009468: 90 00
00009469: 90 FF
0000946A: 90 A0
0000946B: 90 44
0000946C: 90 01
0000946D: 90 00
0000946E: 90 00
00009548: 90 FF
00009549: 90 4C
0000954A: 90 24
0000954B: 90 14
0000954C: 90 78
0000954D: 90 08
0000954E: 90 EB
0000954F: 90 0B
00009556: 90 E9
00009557: 90 F6
00009558: 90 8C
00009559: 90 05
0000955A: 90 00
0000955B: 90 E9
0000955C: 90 D0
0000955D: 90 8D
0000955E: 90 05
0000955F: 90 00
00009568: 90 FF
00009569: 90 4C
0000956A: 90 24
0000956B: 90 14
0000956C: 90 78
0000956D: 90 E8
0000956E: 90 EB
0000956F: 90 06
00009576: 90 E9
00009577: 90 4D
00009578: 90 8E
00009579: 90 05
0000957A: 90 00
00062243: FF E8
00062244: 90 19
00062245: 44 72
00062246: 01 FA
00062247: 00 FF
00062248: 00 90
0006236A: E3 DA
0006236B: FE 71
0006236C: FF FA
000623F7: 56 6D
000623F8: FE 71
000623F9: FF FA

@ -1,40 +0,0 @@
http://www.bay12games.com/dwarves/mantisbt/view.php?id=808
for (i = 0; i < num_items; i++)
{
ridx = reagent_idx[i];
sz = reagent_quantity[ridx]; // used quantity
if (sz <= 0) continue;
reag = reagent[ridx];
if (reag->flags.PRESERVE_REAGENT) continue;
rsz = items[i]->getTotalDimension();
<<<<<<<<
if (reag->flags3.ANY_RAW_MATERIAL)
rsz *= BASE_SIZE(items[i]->getType());
if (items[i]->subtractDimension(rsz))
========
/* Not in patch, but necessary for full correctness:
if (reag->flags3.ANY_RAW_MATERIAL)
rsz /= BASE_SIZE(items[i]->getType());
*/
if (reag->flags3.ANY_RAW_MATERIAL)
sz *= BASE_SIZE(items[i]->getType());
if (items[i]->subtractDimension(sz))
>>>>>>>>
destroy_item(items[i]);
reagent_quantity[ridx] -= rsz
if (reagent_quantity[ridx] < 0)
reagent_quantity[ridx] = 0;
}
You can use this script to apply the generated patch below:
http://stalkr.net/files/ida/idadif.py
----8<----
This difference file is created by The Interactive Disassembler
Dwarf_Fortress
0087F7EF: F8 D8
0087F86F: F8 D8
0087F9AD: C7 C3
0087F9ED: C7 C3

@ -1,83 +0,0 @@
http://www.bay12games.com/dwarves/mantisbt/view.php?id=5994
Original code:
.text:087AC378 cmp edx, eax
.text:087AC37A mov [esp+4Ch], eax
.text:087AC37E jnb loc_87A7034
.text:087AC384 mov [esp+48h], edx
.text:087AC388 mov [esp+54h], ebx
...
.text:087AC440 add dword ptr [esp+48h], 4
.text:087AC445 mov ebp, [esp+48h]
.text:087AC449 cmp [esp+4Ch], ebp
.text:087AC44D ja loc_87AC38C
Patch:
0x76437a
89 44 24 4C
89 54 24 4C
.text:087AC37A mov [esp+4Ch], edx
0x764384
89 54 24 48 89 5C 24 54
E8 8A 51 8A FF 90 90 90
.text:087AC384 call sub_8051513
.text:087AC389 nop
.text:087AC38A nop
.text:087AC38B nop
0x764440
83 44 24 48 04 8B 6C 24 48 39 6C 24 4C 0F 87 39 FF FF FF
83 6C 24 48 04 8B 6C 24 48 39 6C 24 4C 0F 86 39 FF FF FF
.text:087AC440 sub dword ptr [esp+48h], 4
.text:087AC445 mov ebp, [esp+48h]
.text:087AC449 cmp [esp+4Ch], ebp
.text:087AC44D jbe loc_87AC38C
0x9513
90 90 90 90 90 90 90 90 90 90 90 90 90
83 E8 04 89 44 24 4C 89 5C 24 58 C3 90
.text:08051513 sub_8051513 proc near
.text:08051513 sub eax, 4
.text:08051516 mov [esp+4Ch], eax ; 48h
.text:0805151A mov [esp+58h], ebx ; 54h
.text:0805151E retn
.text:0805151E sub_8051513 endp
You can use this script to apply the generated patch below:
http://stalkr.net/files/ida/idadif.py
----8<----
This difference file is created by The Interactive Disassembler
Dwarf_Fortress
00009513: 90 83
00009514: 90 E8
00009515: 90 04
00009516: 90 89
00009517: 90 44
00009518: 90 24
00009519: 90 4C
0000951A: 90 89
0000951B: 90 5C
0000951C: 90 24
0000951D: 90 58
0000951E: 90 C3
0076437B: 44 54
00764384: 89 E8
00764385: 54 8A
00764386: 24 51
00764387: 48 8A
00764388: 89 FF
00764389: 5C 90
0076438A: 24 90
0076438B: 54 90
00764441: 44 6C
0076444E: 87 86

@ -1,139 +0,0 @@
http://www.bay12games.com/dwarves/mantisbt/view.php?id=5994
0x7643f8
F6 46 0C 01 74 42
E9 B6 50 8A FF 90
.text:087AC3F8 jmp loc_80514B3 ; << CAVE
.text:087AC3FD nop
.text:087AC3FE loc_87AC3FE:
0x94b3
90 90 90 90 90 90 90 90 90 90 90 90 90
F6 46 0C 01 75 0A E9 82 AF 75 00 90 90
.text:080514B3 loc_80514B3:
.text:080514B3 test byte ptr [esi+0Ch], 1
.text:080514B7 jnz short loc_80514C3
.text:080514B9 coord_test_jfail:
.text:080514B9 jmp loc_87AC440
0x94c3
90 90 90 90 90 90 90 90 90 90 90 90 90
8D 9C 24 60 03 00 00 0F BF 03 EB 07 90
.text:080514C3 loc_80514C3:
.text:080514C3 lea ebx, [esp+360h]
.text:080514CA movsx eax, word ptr [ebx] ; job_z
.text:080514CD jmp short loc_80514D6
0x94d6
90 90 90 90 90 90 90 90 90 90
66 3B 46 08 75 DD EB 05 90 90
.text:080514D6 loc_80514D6:
.text:080514D6 cmp ax, [esi+8] ; item->pos.z
.text:080514DA jnz short coord_test_jfail
.text:080514DC jmp short loc_80514E3
0x94e3
90 90 90 90 90 90 90 90 90 90 90 90 90
0F BF 43 10 66 3B 46 04 75 CC EB 04 90
.text:080514E3 loc_80514E3:
.text:080514E3 movsx eax, word ptr [ebx+10h] ; job_x
.text:080514E7 cmp ax, [esi+4] ; item->pos.x
.text:080514EB jnz short coord_test_jfail
.text:080514ED jmp short loc_80514F3
0x94f3
90 90 90 90 90 90 90 90 90 90 90 90 90
0F BF 43 20 66 3B 46 06 75 BC EB 04 90
.text:080514F3 loc_80514F3:
.text:080514F3 movsx eax, word ptr [ebx+20h] ; job_y
.text:080514F7 cmp ax, [esi+6] ; item->pos.y
.text:080514FB jnz short coord_test_jfail
.text:080514FD jmp short loc_8051503
0x9503
90 90 90 90 90 90 90 90 90 90 90 90 90
E9 F6 AE 75 00 90 90 90 90 90 90 90 90
.text:08051503 loc_8051503:
.text:08051503 jmp loc_87AC3FE
You can use this script to apply the generated patch below:
http://stalkr.net/files/ida/idadif.py
----8<----
This difference file is created by The Interactive Disassembler
Dwarf_Fortress
000094B3: 90 F6
000094B4: 90 46
000094B5: 90 0C
000094B6: 90 01
000094B7: 90 75
000094B8: 90 0A
000094B9: 90 E9
000094BA: 90 82
000094BB: 90 AF
000094BC: 90 75
000094BD: 90 00
000094C3: 90 8D
000094C4: 90 9C
000094C5: 90 24
000094C6: 90 60
000094C7: 90 03
000094C8: 90 00
000094C9: 90 00
000094CA: 90 0F
000094CB: 90 BF
000094CC: 90 03
000094CD: 90 EB
000094CE: 90 07
000094D6: 90 66
000094D7: 90 3B
000094D8: 90 46
000094D9: 90 08
000094DA: 90 75
000094DB: 90 DD
000094DC: 90 EB
000094DD: 90 05
000094E3: 90 0F
000094E4: 90 BF
000094E5: 90 43
000094E6: 90 10
000094E7: 90 66
000094E8: 90 3B
000094E9: 90 46
000094EA: 90 04
000094EB: 90 75
000094EC: 90 CC
000094ED: 90 EB
000094EE: 90 04
000094F3: 90 0F
000094F4: 90 BF
000094F5: 90 43
000094F6: 90 20
000094F7: 90 66
000094F8: 90 3B
000094F9: 90 46
000094FA: 90 06
000094FB: 90 75
000094FC: 90 BC
000094FD: 90 EB
000094FE: 90 04
00009503: 90 E9
00009504: 90 F6
00009505: 90 AE
00009506: 90 75
00009507: 90 00
007643F8: F6 E9
007643F9: 46 B6
007643FA: 0C 50
007643FB: 01 8A
007643FC: 74 FF
007643FD: 42 90

@ -1,60 +0,0 @@
http://www.bay12games.com/dwarves/mantisbt/view.php?id=4406
1. Include store in hospital jobs when recomputing counters
0x746d7
75 D7
90 90
<<<<
.text:080BC6D7 jnz short loc_80BC6B0
====
.text:080BC6D7 nop
.text:080BC6D8 nop
>>>>
- if (job->getBuildingRef(BUILDING_DESTINATION) != this) continue;
+ // NOP
This reference points to the containers, not the hospital civzone.
Since fixing this properly is too hard for a patch, just remove the
check. Most people have only one hospital anyway, and it is better
to err on the side of caution here.
2. Make the stockpiling code increment the right stock counters
0x67cb0e
0B 04 90
8B 1C 90
0x67cb18
8B 40 74
8B 43 74
<<<<
.text:086C4B0E mov eax, [eax+edx*4]
.text:086C4B11 mov edx, [esp+ecx*4+39Ch+var_2B4]
.text:086C4B18 mov eax, [eax+74h]
====
.text:086C4B0E mov ebx, [eax+edx*4]
.text:086C4B11 mov edx, [esp+ecx*4+39Ch+var_2B4]
.text:086C4B18 mov eax, [ebx+74h]
>>>>
- id = civzones[i]->children[child_idx[i]]->id
+ cur_civzone = civzones[i] // existing var from previous loop
+ id = cur_civzone->children[child_idx[i]]->id
The reason being, later code uses that var (at this point containing
useless data) to increment counters and amounts in the hospital.
---8<---
This difference file is created by The Interactive Disassembler
Dwarf_Fortress
000746D7: 75 90
000746D8: D7 90
0067CB0F: 04 1C
0067CB19: 40 43

@ -1,85 +0,0 @@
http://www.bay12games.com/dwarves/mantisbt/view.php?id=4530
0x9508
90 90 90 90 90 90 90 90
E9 13 76 9C 00 90 90 90
.text:08051508 loc_8051508:
.text:08051508 jmp sub_8A18B20
0x9523
90 90 90 90 90 90 90 90 90 90 90 90 90
50 8B 03 53 FF 90 34 02 00 00 EB 09 90
.text:08051523 sub_8051523:
.text:08051523 push eax
.text:08051524 mov eax, [ebx]
.text:08051526 push ebx
.text:08051527 call dword ptr [eax+234h]
.text:0805152D jmp short loc_8051538
0x9538
90 90 90 90 90 90 90 90
29 44 24 64 5B 58 EB C8
.text:08051538 loc_8051538:
.text:08051538 sub [esp+64h], eax
.text:0805153C pop ebx
.text:0805153D pop eax
.text:0805153E jmp short loc_8051508
0xa5cdd0
29 44 24 58
90 90 90 90
.text:08AA4DD0 nop
.text:08AA4DD1 nop
.text:08AA4DD2 nop
.text:08AA4DD3 nop
0xa5e2c3
E8 58 28 F7 FF
E8 5B B2 5A FF
.text:08AA62C3 call sub_8051523
---8<---
This difference file is created by The Interactive Disassembler
Dwarf_Fortress
00009508: 90 E9
00009509: 90 13
0000950A: 90 76
0000950B: 90 9C
0000950C: 90 00
00009523: 90 50
00009524: 90 8B
00009525: 90 03
00009526: 90 53
00009527: 90 FF
00009529: 90 34
0000952A: 90 02
0000952B: 90 00
0000952C: 90 00
0000952D: 90 EB
0000952E: 90 09
00009538: 90 29
00009539: 90 44
0000953A: 90 24
0000953B: 90 64
0000953C: 90 5B
0000953D: 90 58
0000953E: 90 EB
0000953F: 90 C8
00A5CDD0: 29 90
00A5CDD1: 44 90
00A5CDD2: 24 90
00A5CDD3: 58 90
00A5E2C4: 58 5B
00A5E2C5: 28 B2
00A5E2C6: F7 5A

@ -1,45 +0,0 @@
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1445
Fix use of uninitialized variables to stop auto-unassigning racks:
0x7ee948
8B 7C 24 3C
89 C7 90 90
.text:08836948 mov edi, eax
.text:0883694A nop
.text:0883694B nop
0x7eea2f
8B 7C 24 3C
89 C7 90 90
.text:08836A2F mov edi, eax
.text:08836A31 nop
.text:08836A32 nop
basically:
b_squad_id = building->getSpecificSquad();
- if (b_squad_id != squad->id || !building->canUse(some_squad_id, 4))
+ if (b_squad_id != squad->id || !building->canUse(b_squad_id, 4))
unassign(building);
the reason being, some_other_squad_id contains irrelevant garbage at this point
---8<---
This difference file is created by The Interactive Disassembler
Dwarf_Fortress
007EE948: 8B 89
007EE949: 7C C7
007EE94A: 24 90
007EE94B: 3C 90
007EEA2F: 8B 89
007EEA30: 7C C7
007EEA31: 24 90
007EEA32: 3C 90

@ -1,20 +0,0 @@
see linux patch for info
- .text:00111776 jnz loc_111750
+ .text:00111776 nop
+ .text:00111777 nop
sub_660360
osx stores pointer in edi instead of ebx
- .text:006612C3 mov eax, [eax+edx*4]
+ .text:006612C3 mov edi, [eax+edx*4]
- .text:006612CD mov eax, [eax+74h]
+ .text:006612CD mov eax, [edi+74h]
---8<---
Dwarf_Fortress
00110776: 75 90
00110777: D8 90
006602C4: 04 3C
006602CE: 40 47

@ -180,7 +180,6 @@ struct work_hook : df::building_workshopst{
{
if(def->skip_updates!=0 && is_fully_built())
{
df::world* world = df::global::world;
if(world->frame_counter % def->skip_updates == 0)
{
CoreSuspendClaimer suspend;
@ -203,7 +202,6 @@ struct work_hook : df::building_workshopst{
if(!def->machine_timing)
{
int frame_mod=def->frames.size()* def->frame_skip;
df::world* world = df::global::world;
frame=(world->frame_counter % frame_mod)/def->frame_skip;
}
else

@ -39,6 +39,7 @@ using namespace dfproto;
using df::global::ui;
using df::global::world;
using df::global::gamemode;
/*
* Initialization.
@ -101,8 +102,8 @@ DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_chan
switch (event) {
case SC_MAP_LOADED:
deinit_map(out);
if (df::global::gamemode &&
*df::global::gamemode == game_mode::DWARF)
if (gamemode &&
*gamemode == game_mode::DWARF)
init_map(out);
break;
case SC_MAP_UNLOADED:

@ -25,6 +25,7 @@ using namespace std;
#include <df/unit_genes.h>
using namespace DFHack;
using df::global::world;
command_result catsplosion (color_ostream &out, std::vector <std::string> & parameters);
@ -79,7 +80,7 @@ command_result catsplosion (color_ostream &out, std::vector <std::string> & para
for(uint32_t i =0;i < numCreatures;i++)
{
df::unit * creature = Units::GetCreature(i);
df::creature_raw *raw = df::global::world->raws.creatures.all[creature->race];
df::creature_raw *raw = world->raws.creatures.all[creature->race];
if(creature->sex == 0) // female
{
female_counts[raw->creature_id].push_back(creature);

@ -53,8 +53,8 @@ public:
std::string getFocusString() { return "commandprompt"; }
viewscreen_commandpromptst(std::string entry):is_response(false)
{
show_fps=df::global::gps->display_frames;
df::global::gps->display_frames=0;
show_fps=gps->display_frames;
gps->display_frames=0;
cursor_pos = 0;
frame = 0;
history_idx = command_history.size();
@ -70,7 +70,7 @@ public:
}
~viewscreen_commandpromptst()
{
df::global::gps->display_frames=show_fps;
gps->display_frames=show_fps;
}
void add_response(color_value v, std::string s)
@ -138,7 +138,7 @@ void prompt_ostream::flush_proxy()
void viewscreen_commandpromptst::render()
{
++frame;
if (frame >= df::global::enabler->gfps)
if (frame >= enabler->gfps)
frame = 0;
if (Screen::isDismissed(this))
return;
@ -162,7 +162,7 @@ void viewscreen_commandpromptst::render()
std::string entry = get_entry();
Screen::fillRect(Screen::Pen(' ', 7, 0),0,0,dim.x,0);
Screen::paintString(Screen::Pen(' ', 7, 0), 0, 0,"[DFHack]#");
std::string cursor = (frame < df::global::enabler->gfps / 2) ? "_" : " ";
std::string cursor = (frame < enabler->gfps / 2) ? "_" : " ";
if(cursor_pos < (dim.x - 10))
{
Screen::paintString(Screen::Pen(' ', 7, 0), 10,0 , entry);
@ -328,4 +328,4 @@ DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <Plug
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}
}

@ -21,6 +21,10 @@
using namespace DFHack;
using namespace std;
using df::global::world;
// using df::global::process_jobs;
// using df::global::process_dig;
command_result digFlood (color_ostream &out, std::vector <std::string> & parameters);
DFHACK_PLUGIN("digFlood");
@ -88,7 +92,7 @@ void onDig(color_ostream& out, void* ptr) {
return;
set<df::coord> jobLocations;
for ( df::job_list_link* link = &df::global::world->job_list; link != NULL; link = link->next ) {
for ( df::job_list_link* link = &world->job_list; link != NULL; link = link->next ) {
if ( link->item == NULL )
continue;
@ -146,7 +150,7 @@ void maybeExplore(color_ostream& out, MapExtras::MapCache& cache, df::coord pt,
if ( mat == -1 )
return;
if ( !digAll ) {
df::inorganic_raw* inorganic = df::global::world->raws.inorganics[mat];
df::inorganic_raw* inorganic = world->raws.inorganics[mat];
if ( autodigMaterials.find(inorganic->id) == autodigMaterials.end() ) {
return;
}
@ -154,8 +158,8 @@ void maybeExplore(color_ostream& out, MapExtras::MapCache& cache, df::coord pt,
block->designation[pt.x&0xF][pt.y&0xF].bits.dig = df::enums::tile_dig_designation::Default;
block->flags.bits.designated = true;
// *df::global::process_dig = true;
// *df::global::process_jobs = true;
// *process_dig = true;
// *process_jobs = true;
}
command_result digFlood (color_ostream &out, std::vector <std::string> & parameters)
@ -186,8 +190,8 @@ command_result digFlood (color_ostream &out, std::vector <std::string> & paramet
continue;
}
for ( size_t b = 0; b < df::global::world->raws.inorganics.size(); b++ ) {
df::inorganic_raw* inorganic = df::global::world->raws.inorganics[b];
for ( size_t b = 0; b < world->raws.inorganics.size(); b++ ) {
df::inorganic_raw* inorganic = world->raws.inorganics[b];
if ( parameters[a] == inorganic->id ) {
if ( adding )
toAdd.insert(parameters[a]);

@ -1040,7 +1040,7 @@ struct preference_map
string getItemLabel()
{
df::world_raws::T_itemdefs &defs = df::global::world->raws.itemdefs;
df::world_raws::T_itemdefs &defs = world->raws.itemdefs;
label = ENUM_ATTR_STR(item_type, caption, pref.item_type);
switch (pref.item_type)
{

@ -201,7 +201,7 @@ static bool can_store_ammo_rec(df::item *item, df::building *holder, int squad_i
// Ugh, archery targets don't actually have a squad use vector
else if (holder->getType() == building_type::ArcheryTarget)
{
auto &squads = df::global::world->squads.all;
auto &squads = world->squads.all;
for (size_t si = 0; si < squads.size(); si++)
{
@ -710,7 +710,7 @@ DFhackCExport command_result plugin_onupdate(color_ostream &out, state_change_ev
return CR_OK;
// Loop over squads
auto &squads = df::global::world->squads.all;
auto &squads = world->squads.all;
for (size_t si = 0; si < squads.size(); si++)
{

@ -16,6 +16,7 @@
using namespace DFHack;
using namespace df::enums;
using df::global::world;
command_result follow (color_ostream &out, std::vector <std::string> & parameters);
@ -151,7 +152,7 @@ command_result follow (color_ostream &out, std::vector <std::string> & parameter
{
is_enabled = true;
std::ostringstream ss;
ss << "Unpause to begin following " << df::global::world->raws.creatures.all[followedUnit->race]->name[0];
ss << "Unpause to begin following " << world->raws.creatures.all[followedUnit->race]->name[0];
if (followedUnit->name.has_name) ss << " " << followedUnit->name.first_name;
ss << ". Simply manually move the view to break the following.\n";
out.print(ss.str().c_str());

@ -23,6 +23,8 @@ using namespace std;
using namespace DFHack;
using namespace df::enums;
using df::global::world;
command_result infiniteSky (color_ostream &out, std::vector <std::string> & parameters);
DFHACK_PLUGIN("infiniteSky");
@ -88,24 +90,23 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
return CR_OK;
}
if ( df::global::world->constructions.size() == constructionSize )
if ( world->constructions.size() == constructionSize )
return CR_OK;
int32_t zNow = df::global::world->map.z_count_block;
for ( size_t a = constructionSize; a < df::global::world->constructions.size(); a++ ) {
df::construction* construct = df::global::world->constructions[a];
int32_t zNow = world->map.z_count_block;
for ( size_t a = constructionSize; a < world->constructions.size(); a++ ) {
df::construction* construct = world->constructions[a];
if ( construct->pos.z+2 < zNow )
continue;
doInfiniteSky(out, 1);
zNow = df::global::world->map.z_count_block;
zNow = world->map.z_count_block;
///break;
}
constructionSize = df::global::world->constructions.size();
constructionSize = world->constructions.size();
return CR_OK;
}
void doInfiniteSky(color_ostream& out, int32_t howMany) {
df::world* world = df::global::world;
CoreSuspender suspend;
int32_t x_count_block = world->map.x_count_block;
int32_t y_count_block = world->map.y_count_block;

@ -31,6 +31,10 @@ using namespace DFHack;
using namespace df::enums;
using namespace isoworldremote;
using df::global::gamemode;
using df::global::world;
using df::global::cur_year;
using df::global::cur_season;
// Here go all the command declarations...
// mostly to allow having the mandatory stuff on top of the file and commands on the bottom
@ -185,11 +189,11 @@ static command_result GetEmbarkInfo(color_ostream &stream, const MapRequest *in,
out->set_available(false);
return CR_OK;
}
if(!df::global::gamemode) {
if(!gamemode) {
out->set_available(false);
return CR_OK;
}
if((*df::global::gamemode != game_mode::ADVENTURE) && (*df::global::gamemode != game_mode::DWARF)) {
if((*gamemode != game_mode::ADVENTURE) && (*gamemode != game_mode::DWARF)) {
out->set_available(false);
return CR_OK;
}
@ -198,18 +202,18 @@ static command_result GetEmbarkInfo(color_ostream &stream, const MapRequest *in,
return CR_OK;
}
if (in->has_save_folder()) { //If no save folder is given, it means we don't care.
if (!(in->save_folder() == df::global::world->cur_savegame.save_dir || in->save_folder() == "ANY")) { //isoworld has a different map loaded, don't bother trying to load tiles for it, we don't have them.
if (!(in->save_folder() == world->cur_savegame.save_dir || in->save_folder() == "ANY")) { //isoworld has a different map loaded, don't bother trying to load tiles for it, we don't have them.
out->set_available(false);
return CR_OK;
}
}
out->set_available(true);
out->set_current_year(*df::global::cur_year);
out->set_current_season(*df::global::cur_season);
out->set_region_x(df::global::world->map.region_x);
out->set_region_y(df::global::world->map.region_y);
out->set_region_size_x(df::global::world->map.x_count_block / 3);
out->set_region_size_y(df::global::world->map.y_count_block / 3);
out->set_current_year(*cur_year);
out->set_current_season(*cur_season);
out->set_region_x(world->map.region_x);
out->set_region_y(world->map.region_y);
out->set_region_size_x(world->map.x_count_block / 3);
out->set_region_size_y(world->map.y_count_block / 3);
return CR_OK;
}
@ -219,11 +223,11 @@ int coord_to_index_48(int x, int y) {
bool gather_embark_tile(int EmbX, int EmbY, EmbarkTile * tile, MapExtras::MapCache * MP) {
tile->set_is_valid(false);
tile->set_world_x(df::global::world->map.region_x + (EmbX/3));
tile->set_world_y(df::global::world->map.region_y + (EmbY/3));
tile->set_world_z(df::global::world->map.region_z + 1); //adding one because floors get shifted one downwards.
tile->set_current_year(*df::global::cur_year);
tile->set_current_season(*df::global::cur_season);
tile->set_world_x(world->map.region_x + (EmbX/3));
tile->set_world_y(world->map.region_y + (EmbY/3));
tile->set_world_z(world->map.region_z + 1); //adding one because floors get shifted one downwards.
tile->set_current_year(*cur_year);
tile->set_current_season(*cur_season);
int num_valid_layers = 0;
for(int z = 0; z < MP->maxZ(); z++)
{
@ -332,11 +336,11 @@ static command_result GetRawNames(color_ostream &stream, const MapRequest *in, R
out->set_available(false);
return CR_OK;
}
if(!df::global::gamemode) {
if(!gamemode) {
out->set_available(false);
return CR_OK;
}
if((*df::global::gamemode != game_mode::ADVENTURE) && (*df::global::gamemode != game_mode::DWARF)) {
if((*gamemode != game_mode::ADVENTURE) && (*gamemode != game_mode::DWARF)) {
out->set_available(false);
return CR_OK;
}
@ -345,18 +349,18 @@ static command_result GetRawNames(color_ostream &stream, const MapRequest *in, R
return CR_OK;
}
if (in->has_save_folder()) { //If no save folder is given, it means we don't care.
if (!(in->save_folder() == df::global::world->cur_savegame.save_dir || in->save_folder() == "ANY")) { //isoworld has a different map loaded, don't bother trying to load tiles for it, we don't have them.
if (!(in->save_folder() == world->cur_savegame.save_dir || in->save_folder() == "ANY")) { //isoworld has a different map loaded, don't bother trying to load tiles for it, we don't have them.
out->set_available(false);
return CR_OK;
}
}
out->set_available(true);
for(int i = 0; i < df::global::world->raws.inorganics.size(); i++){
out->add_inorganic(df::global::world->raws.inorganics[i]->id);
for(int i = 0; i < world->raws.inorganics.size(); i++){
out->add_inorganic(world->raws.inorganics[i]->id);
}
for(int i = 0; i < df::global::world->raws.plants.all.size(); i++){
out->add_organic(df::global::world->raws.plants.all[i]->id);
for(int i = 0; i < world->raws.plants.all.size(); i++){
out->add_organic(world->raws.plants.all[i]->id);
}
return CR_OK;
}

@ -46,6 +46,7 @@ using std::set;
using namespace MapExtras;
using namespace DFHack;
using namespace df::enums;
using df::global::world;
CommandHistory liquids_hist;
@ -440,7 +441,7 @@ command_result df_liquids_execute(color_ostream &out, OperationMode &cur_mode, d
coord_vec all_tiles = brush->points(mcache,cursor);
// Force the game to recompute its walkability cache
df::global::world->reindex_pathfinding = true;
world->reindex_pathfinding = true;
switch (cur_mode.paint)
{

@ -11,10 +11,13 @@
#include <string>
#include <vector>
#include <map>
using namespace std;
using namespace std;
using namespace DFHack;
using df::global::world;
using df::global::ui;
DFHACK_PLUGIN_IS_ENABLED(is_enabled);
static int factor = 1;
@ -36,7 +39,7 @@ DFhackCExport command_result plugin_shutdown(color_ostream& out) {
DFhackCExport command_result plugin_onupdate(color_ostream& out) {
static bool wasLoaded = false;
if ( factor == 1 || !df::global::world || !df::global::world->map.block_index ) {
if ( factor == 1 || !world || !world->map.block_index ) {
if ( wasLoaded ) {
//we just unloaded the game: clear all data
factor = 1;
@ -58,10 +61,10 @@ DFhackCExport command_result plugin_onupdate(color_ostream& out) {
}
count = 0;
int32_t race_id = df::global::ui->race_id;
int32_t civ_id = df::global::ui->civ_id;
for ( size_t a = 0; a < df::global::world->units.all.size(); a++ ) {
df::unit* unit = df::global::world->units.all[a]; //TODO: consider units.active
int32_t race_id = ui->race_id;
int32_t civ_id = ui->civ_id;
for ( size_t a = 0; a < world->units.all.size(); a++ ) {
df::unit* unit = world->units.all[a]; //TODO: consider units.active
//living, native units only
if ( unit->race != race_id || unit->civ_id != civ_id )
continue;
@ -153,7 +156,7 @@ DFhackCExport command_result plugin_enable(color_ostream &out, bool enable)
}
command_result misery(color_ostream &out, vector<string>& parameters) {
if ( !df::global::world || !df::global::world->map.block_index ) {
if ( !world || !world->map.block_index ) {
out.printerr("misery can only be enabled in fortress mode with a fully-loaded game.\n");
return CR_FAILURE;
}
@ -184,7 +187,7 @@ command_result misery(color_ostream &out, vector<string>& parameters) {
for ( size_t a = 0; a < fakeThoughts.size(); a++ ) {
int dorfIndex = fakeThoughts[a].first;
int thoughtIndex = fakeThoughts[a].second;
df::global::world->units.all[dorfIndex]->status.recent_events[thoughtIndex]->age = 1000000;
world->units.all[dorfIndex]->status.recent_events[thoughtIndex]->age = 1000000;
}
fakeThoughts.clear();
} else {

@ -23,6 +23,7 @@
using df::global::world;
using df::global::ui;
using df::global::ui_build_selector;
using namespace df::enums::ui_sidebar_mode;
@ -330,9 +331,9 @@ struct mousequery_hook : public df::viewscreen_dwarfmodest
break;
case Build:
if (df::global::ui_build_selector)
if (ui_build_selector)
{
if (df::global::ui_build_selector->stage < 2)
if (ui_build_selector->stage < 2)
{
designationMode = true;
key = df::interface_key::SELECT;
@ -502,9 +503,9 @@ struct mousequery_hook : public df::viewscreen_dwarfmodest
bool inBuildPlacement()
{
return df::global::ui_build_selector &&
df::global::ui_build_selector->building_type != -1 &&
df::global::ui_build_selector->stage == 1;
return ui_build_selector &&
ui_build_selector->building_type != -1 &&
ui_build_selector->stage == 1;
}
bool shouldTrack()

@ -20,6 +20,8 @@
using namespace DFHack;
using namespace std;
using df::global::world;
static int32_t howOften = 10000;
static int32_t popcap = 100;
static int32_t pregtime = 200000;
@ -58,7 +60,7 @@ void impregnateMany() {
map<int32_t, vector<int32_t> > males;
map<int32_t, vector<int32_t> > females;
map<int32_t, int32_t> popcount;
auto units = df::global::world->units.all;
auto units = world->units.all;
for ( size_t a = 0; a < units.size(); a++ ) {
df::unit* unit = units[a];
if ( unit->flags1.bits.dead || unit->flags1.bits.active_invader || unit->flags2.bits.underworld || unit->flags2.bits.visitor_uninvited || unit->flags2.bits.visitor )
@ -74,7 +76,7 @@ void impregnateMany() {
continue;
int32_t race = unit->race;
int16_t caste = unit->caste;
df::creature_raw* creatureRaw = df::global::world->raws.creatures.all[race];
df::creature_raw* creatureRaw = world->raws.creatures.all[race];
df::caste_raw* casteRaw = creatureRaw->caste[caste];
//must have PET or PET_EXOTIC
if ( !(casteRaw->flags.is_set(df::enums::caste_raw_flags::PET) || casteRaw->flags.is_set(df::enums::caste_raw_flags::PET_EXOTIC) ) )

@ -49,6 +49,8 @@ using namespace df::enums;
using namespace RemoteFortressReader;
using namespace std;
using df::global::world;
// Here go all the command declarations...
// mostly to allow having the mandatory stuff on top of the file and commands on the bottom
@ -120,9 +122,9 @@ uint16_t fletcher16(uint8_t const *data, size_t bytes)
static command_result CheckHashes(color_ostream &stream, const EmptyMessage *in)
{
clock_t start = clock();
for (int i = 0; i < df::global::world->map.map_blocks.size(); i++)
for (int i = 0; i < world->map.map_blocks.size(); i++)
{
df::map_block * block = df::global::world->map.map_blocks[i];
df::map_block * block = world->map.map_blocks[i];
fletcher16((uint8_t*)(block->tiletype), 16 * 16 * sizeof(df::enums::tiletype::tiletype));
}
clock_t end = clock();
@ -150,7 +152,7 @@ static command_result GetMaterialList(color_ostream &stream, const EmptyMessage
df::world_raws *raws = &df::global::world->raws;
df::world_raws *raws = &world->raws;
MaterialInfo mat;
for (int i = 0; i < raws->inorganics.size(); i++)
{
@ -248,4 +250,4 @@ static command_result GetBlockList(color_ostream &stream, const BlockRequest *in
}
}
return CR_OK;
}
}

@ -39,6 +39,7 @@ using namespace df::enums;
using df::global::gps;
using df::global::gview;
using df::global::ui;
/*
Search Plugin
@ -1575,7 +1576,6 @@ IMPLEMENT_HOOKS(df::viewscreen_joblistst, joblist_search);
//
// START: Burrow assignment search
//
using df::global::ui;
typedef search_twocolumn_modifiable<df::viewscreen_dwarfmodest, df::unit*, bool> burrow_search_base;
class burrow_search : public burrow_search_base

@ -70,6 +70,7 @@ using df::global::gps;
using df::global::world;
using df::global::ui;
using df::global::ui_build_selector;
using df::global::process_jobs;
using Screen::Pen;
@ -1505,8 +1506,8 @@ static void releaseTiredWorker(EngineInfo *engine, df::job *job, df::unit *worke
color_ostream_proxy out(Core::getInstance().getConsole());
out.print("Released tired operator %d from siege engine.\n", worker->id);
if (df::global::process_jobs)
*df::global::process_jobs = true;
if (process_jobs)
*process_jobs = true;
}
return;

@ -121,6 +121,7 @@ using df::global::gps;
using df::global::world;
using df::global::ui;
using df::global::ui_build_selector;
using df::global::cursor;
DFHACK_PLUGIN("steam-engine");
@ -833,8 +834,6 @@ struct dwarfmode_hook : df::viewscreen_dwarfmodest
void check_hanging_tiles(steam_engine_workshop *engine)
{
using df::global::cursor;
if (!engine) return;
bool error = false;

@ -59,7 +59,7 @@ class LuaHelper {
public:
void cycle(color_ostream &out) {
bool found = false;
for (df::job_list_link* link = &df::global::world->job_list; link != NULL; link = link->next) {
for (df::job_list_link* link = &world->job_list; link != NULL; link = link->next) {
if (link->item == NULL) continue;
if (link->item->job_type == job_type::UpdateStockpileRecords) {
found = true;

@ -40,6 +40,7 @@ using df::global::created_item_type;
using df::global::created_item_subtype;
using df::global::created_item_mattype;
using df::global::created_item_matindex;
using df::global::debug_nomoods;
Random::MersenneRNG rng;
@ -473,7 +474,7 @@ command_result df_strangemood (color_ostream &out, vector <string> & parameters)
out.printerr("ARTIFACTS are not enabled!\n");
return CR_FAILURE;
}
if (*df::global::debug_nomoods)
if (*debug_nomoods)
{
out.printerr("Strange moods disabled via debug flag!\n");
return CR_FAILURE;

@ -44,6 +44,8 @@ using namespace MapExtras;
using namespace DFHack;
using namespace df::enums;
using df::global::world;
CommandHistory tiletypes_hist;
command_result df_tiletypes (color_ostream &out, vector <string> & parameters);
@ -738,7 +740,7 @@ command_result executePaintJob(color_ostream &out)
out.print("working...\n");
// Force the game to recompute its walkability cache
df::global::world->reindex_pathfinding = true;
world->reindex_pathfinding = true;
int failures = 0;

@ -21,6 +21,9 @@
using namespace DFHack;
using df::global::world;
using df::global::ui;
void checkFarms(color_ostream& out, void* ptr);
command_result treefarm (color_ostream &out, std::vector <std::string> & parameters);
@ -66,8 +69,6 @@ void checkFarms(color_ostream& out, void* ptr) {
EventManager::registerTick(handler, frequency, plugin_self);
CoreSuspender suspend;
df::world* world = df::global::world;
df::ui* ui = df::global::ui;
int32_t xOffset = world->map.region_x*3;
int32_t yOffset = world->map.region_y*3;
int32_t zOffset = world->map.region_z;

@ -1247,7 +1247,7 @@ static command_result tweak(color_ostream &out, vector <string> &parameters)
if (!unit)
return CR_FAILURE;
if(unit->race != df::global::ui->race_id)
if(unit->race != ui->race_id)
{
out << "Selected unit does not belong to your race!" << endl;
return CR_FAILURE;
@ -1267,8 +1267,8 @@ static command_result tweak(color_ostream &out, vector <string> &parameters)
// so it should not be triggered in most cases
// if it happens that the player has 'foreign' units of the same race
// (vanilla df: dwarves not from mountainhome) on his map, just grab them
if(unit->civ_id != df::global::ui->civ_id)
unit->civ_id = df::global::ui->civ_id;
if(unit->civ_id != ui->civ_id)
unit->civ_id = ui->civ_id;
return fix_clothing_ownership(out, unit);
}
@ -1286,8 +1286,8 @@ static command_result tweak(color_ostream &out, vector <string> &parameters)
unit->flags1.bits.merchant = 0;
if(unit->flags1.bits.forest)
unit->flags1.bits.forest = 0;
if(unit->civ_id != df::global::ui->civ_id)
unit->civ_id = df::global::ui->civ_id;
if(unit->civ_id != ui->civ_id)
unit->civ_id = ui->civ_id;
if(unit->profession == df::profession::MERCHANT)
unit->profession = df::profession::TRADER;
if(unit->profession2 == df::profession::MERCHANT)

@ -13,6 +13,8 @@ using std::string;
using namespace DFHack;
using namespace df::enums;
using df::global::current_weather;
bool locked = false;
unsigned char locked_data[25];
@ -84,7 +86,7 @@ command_result weather (color_ostream &con, vector <string> & parameters)
CoreSuspender suspend;
if(!df::global::current_weather)
if(!current_weather)
{
con << "Weather support seems broken :(" << std::endl;
return CR_FAILURE;
@ -97,7 +99,7 @@ command_result weather (color_ostream &con, vector <string> & parameters)
{
for(int x = 0; x<5;x++)
{
switch((*df::global::current_weather)[x][y])
switch((*current_weather)[x][y])
{
case weather_type::None:
con << "C ";
@ -109,7 +111,7 @@ command_result weather (color_ostream &con, vector <string> & parameters)
con << "S ";
break;
default:
con << (int) (*df::global::current_weather)[x][y] << " ";
con << (int) (*current_weather)[x][y] << " ";
break;
}
}

@ -14,6 +14,9 @@
using namespace std;
using namespace DFHack;
using df::global::process_jobs;
using df::global::process_dig;
DFHACK_PLUGIN("workNow");
static int mode = 0;
@ -24,6 +27,9 @@ void jobCompletedHandler(color_ostream& out, void* ptr);
EventManager::EventHandler handler(jobCompletedHandler,1);
DFhackCExport command_result plugin_init(color_ostream& out, std::vector<PluginCommand> &commands) {
if (!process_jobs || !process_dig)
return CR_FAILURE;
commands.push_back(PluginCommand("workNow", "makes dwarves look for jobs whever they finish one, or every time you pause", workNow, false, "When workNow is active, every time the game pauses, DF will make dwarves perform any appropriate available jobs. This includes when you one step through the game using the pause menu. When workNow is in mode 2, it will make dwarves look for jobs every time a job completes.\n"
"workNow\n"
" print workNow status\n"
@ -53,8 +59,8 @@ DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_chan
if ( e != DFHack::SC_PAUSED )
return CR_OK;
*df::global::process_jobs = true;
*df::global::process_dig = true;
*process_jobs = true;
*process_dig = true;
return CR_OK;
}
@ -88,6 +94,6 @@ void jobCompletedHandler(color_ostream& out, void* ptr) {
if ( mode < 2 )
return;
*df::global::process_jobs = true;
*df::global::process_dig = true;
*process_jobs = true;
*process_dig = true;
}

@ -79,6 +79,18 @@ using df::global::cursor;
using df::global::ui;
using df::global::ui_build_selector;
using df::global::gps;
using df::global::cur_year;
using df::global::cur_year_tick;
using df::global::ui_building_item_cursor;
using df::global::ui_building_assign_type;
using df::global::ui_building_assign_is_marked;
using df::global::ui_building_assign_units;
using df::global::ui_building_assign_items;
using df::global::ui_building_in_assign;
using df::global::ui_menu_width;
using df::global::ui_area_map_width;
using namespace DFHack::Gui;
@ -360,8 +372,8 @@ int32_t getUnitAge(df::unit* unit)
{
// If the birthday this year has not yet passed, subtract one year.
// ASSUMPTION: birth_time is on the same scale as cur_year_tick
int32_t yearDifference = *df::global::cur_year - unit->relations.birth_year;
if (unit->relations.birth_time >= *df::global::cur_year_tick)
int32_t yearDifference = *cur_year - unit->relations.birth_year;
if (unit->relations.birth_time >= *cur_year_tick)
yearDifference--;
return yearDifference;
}
@ -529,12 +541,12 @@ bool isOwnRace(df::unit* unit)
// todo: rename these two functions to "getRaceToken" since the output is more of a token
string getRaceName(int32_t id)
{
df::creature_raw *raw = df::global::world->raws.creatures.all[id];
df::creature_raw *raw = world->raws.creatures.all[id];
return raw->creature_id;
}
string getRaceName(df::unit* unit)
{
df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
df::creature_raw *raw = world->raws.creatures.all[unit->race];
return raw->creature_id;
}
@ -542,18 +554,18 @@ string getRaceName(df::unit* unit)
string getRaceNamePlural(int32_t id)
{
//WatchedRace * w = watched_races[idx];
df::creature_raw *raw = df::global::world->raws.creatures.all[id];
df::creature_raw *raw = world->raws.creatures.all[id];
return raw->name[1]; // second field is plural of race name
}
string getRaceBabyName(df::unit* unit)
{
df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
df::creature_raw *raw = world->raws.creatures.all[unit->race];
return raw->general_baby_name[0];
}
string getRaceChildName(df::unit* unit)
{
df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
df::creature_raw *raw = world->raws.creatures.all[unit->race];
return raw->general_child_name[0];
}
@ -574,7 +586,7 @@ bool isAdult(df::unit* unit)
bool isEggLayer(df::unit* unit)
{
df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
df::creature_raw *raw = world->raws.creatures.all[unit->race];
size_t sizecas = raw->caste.size();
for (size_t j = 0; j < sizecas;j++)
{
@ -588,7 +600,7 @@ bool isEggLayer(df::unit* unit)
bool isGrazer(df::unit* unit)
{
df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
df::creature_raw *raw = world->raws.creatures.all[unit->race];
size_t sizecas = raw->caste.size();
for (size_t j = 0; j < sizecas;j++)
{
@ -601,7 +613,7 @@ bool isGrazer(df::unit* unit)
bool isMilkable(df::unit* unit)
{
df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
df::creature_raw *raw = world->raws.creatures.all[unit->race];
size_t sizecas = raw->caste.size();
for (size_t j = 0; j < sizecas;j++)
{
@ -614,7 +626,7 @@ bool isMilkable(df::unit* unit)
bool isTrainableWar(df::unit* unit)
{
df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
df::creature_raw *raw = world->raws.creatures.all[unit->race];
size_t sizecas = raw->caste.size();
for (size_t j = 0; j < sizecas;j++)
{
@ -627,7 +639,7 @@ bool isTrainableWar(df::unit* unit)
bool isTrainableHunting(df::unit* unit)
{
df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
df::creature_raw *raw = world->raws.creatures.all[unit->race];
size_t sizecas = raw->caste.size();
for (size_t j = 0; j < sizecas;j++)
{
@ -640,7 +652,7 @@ bool isTrainableHunting(df::unit* unit)
bool isTamable(df::unit* unit)
{
df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
df::creature_raw *raw = world->raws.creatures.all[unit->race];
size_t sizecas = raw->caste.size();
for (size_t j = 0; j < sizecas;j++)
{
@ -3162,7 +3174,7 @@ command_result df_autobutcher(color_ostream &out, vector <string> & parameters)
for(size_t i=0; i<watched_races.size(); i++)
{
WatchedRace * w = watched_races[i];
df::creature_raw * raw = df::global::world->raws.creatures.all[w->raceId];
df::creature_raw * raw = world->raws.creatures.all[w->raceId];
string name = raw->creature_id;
if(w->isWatched)
out << "watched: ";
@ -3204,7 +3216,7 @@ command_result df_autobutcher(color_ostream &out, vector <string> & parameters)
for(size_t i=0; i<watched_races.size(); i++)
{
WatchedRace * w = watched_races[i];
df::creature_raw * raw = df::global::world->raws.creatures.all[w->raceId];
df::creature_raw * raw = world->raws.creatures.all[w->raceId];
string name = raw->creature_id;
out << run << "target"
@ -3300,7 +3312,7 @@ command_result df_autobutcher(color_ostream &out, vector <string> & parameters)
else
{
// map race names from parameter list to ids
size_t num_races = df::global::world->raws.creatures.all.size();
size_t num_races = world->raws.creatures.all.size();
while(target_racenames.size())
{
bool found_race = false;
@ -4079,13 +4091,6 @@ DFHACK_PLUGIN_LUA_COMMANDS {
//START zone filters
using df::global::ui_building_item_cursor;
using df::global::ui_building_assign_type;
using df::global::ui_building_assign_is_marked;
using df::global::ui_building_assign_units;
using df::global::ui_building_assign_items;
using df::global::ui_building_in_assign;
void OutputString(int8_t color, int &x, int y, const std::string &text)
{
@ -4318,8 +4323,8 @@ public:
return;
int left_margin = gps->dimx - 30;
int8_t a = *df::global::ui_menu_width;
int8_t b = *df::global::ui_area_map_width;
int8_t a = *ui_menu_width;
int8_t b = *ui_area_map_width;
if ((a == 1 && b > 1) || (a == 2 && b == 2))
left_margin -= 24;