Always shatter glass items within bins thrown by a catapult.

The glass materials have impact strength copied from compression
strength, so the items had 1/5 chance to survive without damage.
Since glass is infinite, it makes sense to make it single-use.
develop
Alexander Gavrilov 2014-03-07 17:42:49 +04:00
parent df22f25a69
commit 97ae857c38
1 changed files with 1 additions and 1 deletions

@ -275,7 +275,7 @@ static bool apply_impact_damage(df::item *item, int minv, int maxv)
// Instant fracture?
int fracture = strength.fracture[type];
if (fracture <= power)
if (fracture <= power || info.material->flags.is_set(material_flags::IS_GLASS))
{
item->setWear(3);
return false;