New tweak: confirm-embark

Adds a confirmation when selecting [e]mbark on the "prepare carefully" screen.
Suggested in multiple threads on forums.
develop
lethosor 2014-06-03 18:29:13 -04:00
parent 23acf276b4
commit 6ec0fd6589
1 changed files with 90 additions and 5 deletions

@ -52,6 +52,7 @@
#include "df/reaction.h"
#include "df/reaction_reagent_itemst.h"
#include "df/reaction_reagent_flags.h"
#include "df/viewscreen_setupdwarfgamest.h"
#include "df/viewscreen_layer_assigntradest.h"
#include "df/viewscreen_tradegoodsst.h"
#include "df/viewscreen_layer_militaryst.h"
@ -120,6 +121,8 @@ DFhackCExport command_result plugin_init (color_ostream &out, std::vector <Plugi
" when soldiers go off-duty (i.e. civilian).\n"
" tweak readable-build-plate [disable]\n"
" Fixes rendering of creature weight limits in pressure plate build menu.\n"
" tweak confirm-embark [disable]\n"
" Asks for confirmation on the embark setup screen before embarking\n"
" tweak stable-temp [disable]\n"
" Fixes performance bug 6012 by squashing jitter in temperature updates.\n"
" tweak fast-heat <max-ticks>\n"
@ -331,6 +334,83 @@ struct readable_build_plate_hook : df::viewscreen_dwarfmodest
IMPLEMENT_VMETHOD_INTERPOSE(readable_build_plate_hook, render);
enum confirm_embark_states
{
ECS_INACTIVE = 0,
ECS_CONFIRM,
ECS_ACCEPTED
};
static confirm_embark_states confirm_embark_state = ECS_INACTIVE;
struct confirm_embark_hook : df::viewscreen_setupdwarfgamest
{
typedef df::viewscreen_setupdwarfgamest interpose_base;
DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
{
bool intercept = false;
df::viewscreen * top = Gui::getCurViewscreen();
VIRTUAL_CAST_VAR(screen, df::viewscreen_setupdwarfgamest, top);
if (screen)
{
if (screen->anon_14 == 0) // Advanced embark screen
{
if (confirm_embark_state == ECS_INACTIVE)
{
if (input->count(df::interface_key::SETUP_EMBARK))
{
confirm_embark_state = ECS_CONFIRM;
intercept = true;
}
}
else if (confirm_embark_state == ECS_CONFIRM)
{
intercept = true;
if (input->count(df::interface_key::MENU_CONFIRM))
confirm_embark_state = ECS_ACCEPTED;
else if (input->size())
confirm_embark_state = ECS_INACTIVE;
}
}
}
if (!intercept)
INTERPOSE_NEXT(feed)(input);
}
DEFINE_VMETHOD_INTERPOSE(void, render, ())
{
INTERPOSE_NEXT(render)();
df::viewscreen * top = Gui::getCurViewscreen();
VIRTUAL_CAST_VAR(screen, df::viewscreen_setupdwarfgamest, top);
auto dim = Screen::getWindowSize();
Screen::Pen pen(' ', COLOR_WHITE, COLOR_BLACK);
if (confirm_embark_state != ECS_INACTIVE)
{
Screen::fillRect(Screen::Pen(' ', COLOR_BLACK, COLOR_BLACK), 0, 0, dim.x - 1, dim.y - 1);
}
if (confirm_embark_state == ECS_CONFIRM)
{
Screen::paintString(pen, 2, 2, "Really embark?");
Screen::paintString(Screen::Pen(' ', COLOR_LIGHTGREEN),
2, 4, Screen::getKeyDisplay(df::interface_key::MENU_CONFIRM));
Screen::paintString(pen, 3, 4, ": Confirm, Other: Cancel");
Screen::paintString(pen, dim.x - 10, dim.y - 1, "DFHack");
}
else if (confirm_embark_state == ECS_ACCEPTED)
{
Screen::paintString(pen, 2, 2, "Embarking...");
std::set<df::interface_key> input;
input.insert(df::interface_key::SETUP_EMBARK);
screen->feed(&input);
confirm_embark_state = ECS_INACTIVE;
}
}
};
IMPLEMENT_VMETHOD_INTERPOSE(confirm_embark_hook, feed);
IMPLEMENT_VMETHOD_INTERPOSE(confirm_embark_hook, render);
struct stable_temp_hook : df::item_actual {
typedef df::item_actual interpose_base;
@ -1150,7 +1230,7 @@ static command_result tweak(color_ostream &out, vector <string> &parameters)
df::unit *unit = getSelectedUnit(out, true);
if (!unit)
return CR_FAILURE;
if(unit->race != df::global::ui->race_id)
{
out << "Selected unit does not belong to your race!" << endl;
@ -1161,15 +1241,15 @@ static command_result tweak(color_ostream &out, vector <string> &parameters)
// see http://dffd.wimbli.com/file.php?id=6139 for a save
if (unit->flags2.bits.resident)
unit->flags2.bits.resident = 0;
// case #2: migrants who have the merchant flag
// happens on almost all maps after a few migrant waves
if(unit->flags1.bits.merchant)
unit->flags1.bits.merchant = 0;
// this one is a cheat, but bugged migrants usually have the same civ_id
// this one is a cheat, but bugged migrants usually have the same civ_id
// so it should not be triggered in most cases
// if it happens that the player has 'foreign' units of the same race
// if it happens that the player has 'foreign' units of the same race
// (vanilla df: dwarves not from mountainhome) on his map, just grab them
if(unit->civ_id != df::global::ui->civ_id)
unit->civ_id = df::global::ui->civ_id;
@ -1216,6 +1296,11 @@ static command_result tweak(color_ostream &out, vector <string> &parameters)
enable_hook(out, INTERPOSE_HOOK(readable_build_plate_hook, render), parameters);
}
else if (cmd == "confirm-embark")
{
enable_hook(out, INTERPOSE_HOOK(confirm_embark_hook, feed), parameters);
enable_hook(out, INTERPOSE_HOOK(confirm_embark_hook, render), parameters);
}
else if (cmd == "stable-temp")
{
enable_hook(out, INTERPOSE_HOOK(stable_temp_hook, adjustTemperature), parameters);
@ -1280,7 +1365,7 @@ static command_result tweak(color_ostream &out, vector <string> &parameters)
enable_hook(out, INTERPOSE_HOOK(adamantine_cloth_wear_shoes_hook, incWearTimer), parameters);
enable_hook(out, INTERPOSE_HOOK(adamantine_cloth_wear_pants_hook, incWearTimer), parameters);
}
else
else
return CR_WRONG_USAGE;
return CR_OK;