Made the low water check actually use floats.

develop
Japa 2013-06-24 05:35:16 +05:30
parent 2da136116d
commit b8d2ceb23b
1 changed files with 2 additions and 2 deletions

@ -321,7 +321,7 @@ void lightingEngineViewscreen::doOcupancyAndLights()
}
if(d.bits.liquid_type == df::enums::tile_liquid::Water && d.bits.flow_size)
{
cellArray[block_x][block_y] *= (lightCell(1,1,1) - (lightCell(1,1,1) - lightCell(0.63f,0.63f,0.75f))*(d.bits.flow_size/7));
cellArray[block_x][block_y] *= (lightCell(1,1,1) - (lightCell(1,1,1) - lightCell(0.63f,0.63f,0.75f))*((float)d.bits.flow_size/7.0f));
}
else if(d.bits.liquid_type == df::enums::tile_liquid::Magma && d.bits.flow_size > 3)
{
@ -494,7 +494,7 @@ void lightingEngineViewscreen::doOcupancyAndLights()
for(int i=0;i<block->plants.size();i++)
{
df::plant* cPlant=block->plants[i];
df::coord2d pos=cPlant->pos;
int wx=pos.x-window_x+vp.first.x;
int wy=pos.y-window_y+vp.first.y;