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@ -2,12 +2,14 @@
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#include <functional>
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#include <string>
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#include <math.h>
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#include "Types.h"
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#include "modules/Gui.h"
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#include "modules/Screen.h"
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#include "modules/Maps.h"
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#include "modules/Units.h"
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#include "df/graphic.h"
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#include "df/viewscreen_dwarfmodest.h"
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@ -266,13 +268,16 @@ void lightingEngineViewscreen::initRawSpecific()
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static size_t max_list_size = 100000; // Avoid iterating over huge lists
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void lightingEngineViewscreen::doOcupancyAndLights()
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{
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lightSource sun(lightCell(1,1,1),15);
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// TODO better curve (+red dawn ?)
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float daycol = abs((*df::global::cur_year_tick % 1200) - 600.0) / 600.0;
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lightCell sky_col(daycol, daycol, daycol);
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lightSource sky(sky_col, 15);
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lightSource lava(lightCell(0.8f,0.2f,0.2f),5);
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lightSource candle(lightCell(0.96f,0.84f,0.03f),5);
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lightSource torch(lightCell(0.9f,0.75f,0.3f),8);
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rect2d vp=getMapViewport();
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int window_x=*df::global::window_x;
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int window_y=*df::global::window_y;
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int window_z=*df::global::window_z;
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@ -290,7 +295,7 @@ void lightingEngineViewscreen::doOcupancyAndLights()
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for(int block_x = 0; block_x < 16; block_x++)
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for(int block_y = 0; block_y < 16; block_y++)
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{
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cellArray[block_x][block_y] = lightCell(1,1,1);
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cellArray[block_x][block_y] = sky_col;
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}
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int totalBlank = 0;
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int topLevel = df::global::world->map.z_count-1;
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@ -360,7 +365,7 @@ void lightingEngineViewscreen::doOcupancyAndLights()
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if(!type)
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{
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//unallocated, do sky
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addLight(tile,sun);
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addLight(tile,sky);
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continue;
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}
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df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,*type);
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@ -451,7 +456,7 @@ void lightingEngineViewscreen::doOcupancyAndLights()
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}
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if(d->bits.outside && d->bits.flow_size==0)
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{
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addLight(tile,sun);
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addLight(tile,sky);
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}
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}
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@ -518,4 +523,15 @@ void lightingEngineViewscreen::doOcupancyAndLights()
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int tile=getIndex(wx,wy);
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addLight(tile,cursor);
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}
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}
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lightSource citizen(lightCell(0.80f,0.80f,0.90f),6);
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for (int i=0;i<df::global::world->units.active.size();++i)
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{
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df::unit *u = df::global::world->units.active[i];
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if (u->pos.z != window_z ||
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(u->pos.x < window_x || u->pos.x >= window_x+vpW) ||
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(u->pos.y < window_y || u->pos.y >= window_y+vpH))
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continue;
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if (DFHack::Units::isCitizen(u))
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addLight(getIndex(u->pos.x-window_x+1, u->pos.y-window_y+1),citizen);
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}
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}
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