Added antialiased lights. They kind of suck. So I disabled them.

develop
Warmist 2013-06-27 16:11:29 +03:00
parent b4091b5056
commit d8b0b82122
3 changed files with 105 additions and 39 deletions

@ -221,7 +221,7 @@ void plotSquare(int xm, int ym, int r,std::function<void(int,int)> setPixel)
setPixel(xm-x, ym+r); /* IV.2 Quadrant */
}
}
void plotLine(int x0, int y0, int x1, int y1,std::function<bool(int,int,int,int)> setPixel)
void plotLine(int x0, int y0, int x1, int y1,lightCell power,std::function<lightCell(lightCell,int,int,int,int)> setPixel)
{
int dx = abs(x1-x0), sx = x0<x1 ? 1 : -1;
int dy = -abs(y1-y0), sy = y0<y1 ? 1 : -1;
@ -230,8 +230,11 @@ void plotLine(int x0, int y0, int x1, int y1,std::function<bool(int,int,int,int)
int rdy=0;
for(;;){ /* loop */
if(rdx!=0 || rdy!=0) //dirty hack to skip occlusion on the first tile.
if(!setPixel(rdx,rdy,x0,y0))
{
power=setPixel(power,rdx,rdy,x0,y0);
if(power.dot(power)<0.00001f)
return;
}
if (x0==x1 && y0==y1) break;
e2 = 2*err;
rdx=rdy=0;
@ -239,6 +242,56 @@ void plotLine(int x0, int y0, int x1, int y1,std::function<bool(int,int,int,int)
if (e2 <= dx) { err += dx; y0 += sy; rdy=sy;} /* e_xy+e_y < 0 */
}
}
void plotLineAA(int x0, int y0, int x1, int y1,lightCell power,std::function<lightCell(lightCell,int,int,int,int)> setPixelAA)
{
int dx = abs(x1-x0), sx = x0<x1 ? 1 : -1;
int dy = abs(y1-y0), sy = y0<y1 ? 1 : -1;
int err = dx-dy, e2, x2; /* error value e_xy */
int ed = dx+dy == 0 ? 1 : sqrt((float)dx*dx+(float)dy*dy);
int rdx=0;
int rdy=0;
int lrdx,lrdy;
lightCell sumPower;
for ( ; ; ){ /* pixel loop */
float strsum=0;
float str=1-abs(err-dx+dy)/(float)ed;
strsum=str;
sumPower=setPixelAA(power*str,rdx,rdy,x0,y0);
e2 = err; x2 = x0;
lrdx=rdx;
lrdy=rdy;
rdx=rdy=0;
if (2*e2 >= -dx) { /* x step */
if (x0 == x1) break;
if (e2+dy < ed)
{
str=1-(e2+dy)/(float)ed;
sumPower+=setPixelAA(power*str,lrdx,lrdy,x0,y0+sy);
strsum+=str;
}
err -= dy; x0 += sx; rdx=sx;
}
if (2*e2 <= dy) { /* y step */
if (y0 == y1) break;
if (dx-e2 < ed)
{
str=1-(dx-e2)/(float)ed;
sumPower+=setPixelAA(power*str,lrdx,lrdy,x2+sx,y0);
strsum+=str;
}
err += dx; y0 += sy; rdy=sy;
}
if(strsum<0.001f)
return;
sumPower=sumPower/strsum;
if(sumPower.dot(sumPower)<0.00001f)
return;
power=sumPower;
}
}
lightCell blendMax(lightCell a,lightCell b)
{
return lightCell(std::max(a.r,b.r),std::max(a.g,b.g),std::max(a.b,b.b));
@ -247,7 +300,7 @@ lightCell blend(lightCell a,lightCell b)
{
return blendMax(a,b);
}
bool lightingEngineViewscreen::lightUpCell(std::vector<lightCell> & target, lightCell& power,int dx,int dy,int tx,int ty)
lightCell lightingEngineViewscreen::lightUpCell(std::vector<lightCell> & target,lightCell power,int dx,int dy,int tx,int ty)
{
if(isInViewport(coord2d(tx,ty),mapPort))
{
@ -270,12 +323,12 @@ bool lightingEngineViewscreen::lightUpCell(std::vector<lightCell> & target, ligh
if (dsq>0 && !wallhack)
{
power*=v.power(dt);
power*=v.pow(dt);
}
if(ls.radius>0 && dsq>0)
{
if(power<=ls.power)
return false;
return lightCell();
}
//float dt=sqrt(dsq);
lightCell oldCol=target[tile];
@ -283,20 +336,20 @@ bool lightingEngineViewscreen::lightUpCell(std::vector<lightCell> & target, ligh
target[tile]=ncol;
if(wallhack)
return false;
float pwsq=power.r*power.r+power.g*power.g+power.b*power.b;
return pwsq>levelDim*levelDim;
return lightCell();
return power;
}
else
return false;
return lightCell();
}
void lightingEngineViewscreen::doRay(std::vector<lightCell> & target, lightCell power,int cx,int cy,int tx,int ty)
{
using namespace std::placeholders;
lightCell curPower=power;
plotLine(cx,cy,tx,ty,std::bind(&lightingEngineViewscreen::lightUpCell,this,std::ref(target),std::ref(curPower),_1,_2,_3,_4));
plotLine(cx,cy,tx,ty,power,std::bind(&lightingEngineViewscreen::lightUpCell,this,std::ref(target),_1,_2,_3,_4,_5));
}
void lightingEngineViewscreen::doLight(std::vector<lightCell> & target, int index)
{
using namespace std::placeholders;
@ -314,21 +367,21 @@ void lightingEngineViewscreen::doLight(std::vector<lightCell> & target, int inde
radius*=flicker;
power=power*flicker;
}
int surrounds = 0;
lightCell curPower;
lightCell surrounds;
lightUpCell(target, curPower = power, 0, 0,i+0, j+0);
lightUpCell(target,power, 0, 0,i+0, j+0);
{
surrounds += lightUpCell(target, curPower = power, 0, 1,i+0, j+1);
surrounds += lightUpCell(target, curPower = power, 1, 1,i+1, j+1);
surrounds += lightUpCell(target, curPower = power, 1, 0,i+1, j+0);
surrounds += lightUpCell(target, curPower = power, 1,-1,i+1, j-1);
surrounds += lightUpCell(target, curPower = power, 0,-1,i+0, j-1);
surrounds += lightUpCell(target, curPower = power,-1,-1,i-1, j-1);
surrounds += lightUpCell(target, curPower = power,-1, 0,i-1, j+0);
surrounds += lightUpCell(target, curPower = power,-1, 1,i-1, j+1);
surrounds += lightUpCell(target, power, 0, 1,i+0, j+1);
surrounds += lightUpCell(target, power, 1, 1,i+1, j+1);
surrounds += lightUpCell(target, power, 1, 0,i+1, j+0);
surrounds += lightUpCell(target, power, 1,-1,i+1, j-1);
surrounds += lightUpCell(target, power, 0,-1,i+0, j-1);
surrounds += lightUpCell(target, power,-1,-1,i-1, j-1);
surrounds += lightUpCell(target, power,-1, 0,i-1, j+0);
surrounds += lightUpCell(target, power,-1, 1,i-1, j+1);
}
if(surrounds)
if(surrounds.dot(surrounds)>0.00001f)
{
plotSquare(i,j,radius,
std::bind(&lightingEngineViewscreen::doRay,this,std::ref(target),power,i,j,_1,_2));
@ -364,7 +417,6 @@ void lightingEngineViewscreen::calculate()
}
doOcupancyAndLights();
doFovs();
//for each lightsource in viewscreen+x do light
}
void lightingEngineViewscreen::updateWindow()
{
@ -407,7 +459,7 @@ void lightingEngineViewscreen::addOclusion(int tileId,const lightCell& c,float t
if(thickness > 0.999 && thickness < 1.001)
ocupancy[tileId]*=c;
else
ocupancy[tileId]*=(c.power(thickness));
ocupancy[tileId]*=(c.pow(thickness));
}
lightCell getStandartColor(int colorId)
{
@ -498,7 +550,7 @@ lightCell lightingEngineViewscreen::propogateSun(MapExtras::Block* b, int x,int
ret*=matIce.transparency;
else if(basicShapeIce==df::tiletype_shape_basic::Floor || basicShapeIce==df::tiletype_shape_basic::Ramp || shapeIce==df::tiletype_shape::STAIR_UP)
if(!lastLevel)
ret*=matIce.transparency.power(1.0f/7.0f);
ret*=matIce.transparency.pow(1.0f/7.0f);
}
lightDef=getMaterial(mat.mat_type,mat.mat_index);
@ -513,7 +565,7 @@ lightCell lightingEngineViewscreen::propogateSun(MapExtras::Block* b, int x,int
{
if(!lastLevel)
ret*=lightDef->transparency.power(1.0f/7.0f);
ret*=lightDef->transparency.pow(1.0f/7.0f);
}
else if(shape==df::tiletype_shape::STAIR_DOWN || shape==df::tiletype_shape::STAIR_UPDOWN)
{
@ -521,11 +573,11 @@ lightCell lightingEngineViewscreen::propogateSun(MapExtras::Block* b, int x,int
}
if(d.bits.liquid_type == df::enums::tile_liquid::Water && d.bits.flow_size > 0)
{
ret *=matWater.transparency.power((float)d.bits.flow_size/7.0f);
ret *=matWater.transparency.pow((float)d.bits.flow_size/7.0f);
}
else if(d.bits.liquid_type == df::enums::tile_liquid::Magma && d.bits.flow_size > 0)
{
ret *=matLava.transparency.power((float)d.bits.flow_size/7.0f);
ret *=matLava.transparency.pow((float)d.bits.flow_size/7.0f);
}
return ret;
}
@ -628,7 +680,7 @@ void lightingEngineViewscreen::doOcupancyAndLights()
daycol= fmod(dayHour,24.0f)/24.0f; //1->12h 0->24h
lightCell sky_col=getSkyColor(daycol);
lightSource sky(sky_col, 15);//auto calculate best size
lightSource sky(sky_col, -1);//auto calculate best size
lightSource candle(lightCell(0.96f,0.84f,0.03f),5);
lightSource torch(lightCell(0.9f,0.75f,0.3f),8);

@ -152,7 +152,7 @@ private:
void doRay(std::vector<lightCell> & target, lightCell power,int cx,int cy,int tx,int ty);
void doFovs();
void doLight(std::vector<lightCell> & target, int index);
bool lightUpCell(std::vector<lightCell> & target, lightCell& power,int dx,int dy,int tx,int ty);
lightCell lightUpCell(std::vector<lightCell> & target, lightCell power,int dx,int dy,int tx,int ty);
bool addLight(int tileId,const lightSource& light);
void addOclusion(int tileId,const lightCell& c,float thickness);

@ -196,7 +196,7 @@ struct lightCell
{
}
lightCell operator-(lightCell cell) const
lightCell operator-(const lightCell& cell) const
{
return lightCell(r-cell.r,g-cell.g,b-cell.b);
}
@ -208,17 +208,31 @@ struct lightCell
{
return lightCell(r/val,g/val,b/val);
}
lightCell operator*(lightCell cell) const
lightCell operator*(const lightCell& cell) const
{
return lightCell(r*cell.r,g*cell.g,b*cell.b);
}
lightCell operator*=(lightCell cell)
lightCell operator*=(float val)
{
r*=val;
g*=val;
b*=val;
return *this;
}
lightCell operator*=(const lightCell& cell)
{
r*=cell.r;
g*=cell.g;
b*=cell.b;
return *this;
}
lightCell operator+=(const lightCell& cell)
{
r+=cell.r;
g+=cell.g;
b+=cell.b;
return *this;
}
lightCell operator+(const lightCell& other) const
{
return lightCell(r+other.r,g+other.g,b+other.b);
@ -231,13 +245,13 @@ struct lightCell
{
return r*other.r+g*other.g+b*other.b;
}
lightCell power(const float exp) const
lightCell pow(const float exp) const
{
return lightCell(pow(r, exp), pow(g, exp), pow(b, exp));
return lightCell(std::pow(r, exp), std::pow(g, exp), std::pow(b, exp));
}
lightCell power(const int exp) const
lightCell pow(const int exp) const
{
return lightCell(pow(r, exp), pow(g, exp), pow(b, exp));
return lightCell(std::pow(r, exp), std::pow(g, exp), std::pow(b, exp));
}
};
struct renderer_test : public renderer_wrap {