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@ -234,11 +234,18 @@ static coord2d biome_delta[] = {
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struct EmbarkTileLayout {
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coord2d biome_off, biome_pos;
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df::region_map_entry *biome;
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df::world_geo_biome *geo_biome;
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int elevation, max_soil_depth;
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int min_z, base_z;
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std::map<int, float> penalty;
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};
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static df::world_region_details *get_details(df::world_data *data, df::coord2d pos)
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{
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int d_idx = linear_index(data->region_details, &df::world_region_details::pos, pos);
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return vector_get(data->region_details, d_idx);
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}
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bool estimate_underground(color_ostream &out, EmbarkTileLayout &tile, df::world_region_details *details, int x, int y)
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{
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// Find actual biome
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@ -251,15 +258,37 @@ bool estimate_underground(color_ostream &out, EmbarkTileLayout &tile, df::world_
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tile.biome_pos = coord2d(bx, by);
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tile.biome = &data->region_map[bx][by];
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tile.geo_biome = df::world_geo_biome::find(tile.biome->geo_index);
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// Compute surface elevation
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tile.elevation = (
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details->elevation[x][y] + details->elevation[x][y+1] +
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details->elevation[x+1][y] + details->elevation[x+1][y+1]
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) / 4;
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tile.max_soil_depth = std::max((154-tile.biome->elevation)/5,0);
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tile.base_z = tile.elevation;
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tile.elevation = details->elevation[x][y];
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tile.max_soil_depth = std::max((154-tile.elevation)/5,1);
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tile.penalty.clear();
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// Special biome adjustments
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if (!tile.biome->flags.is_set(region_map_entry_flags::is_lake))
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{
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// Mountain biome
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if (tile.biome->elevation >= 150)
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tile.max_soil_depth = 0;
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// Ocean biome
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else if (tile.biome->elevation < 100)
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{
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if (tile.elevation == 99)
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tile.elevation = 98;
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if (tile.geo_biome && (tile.geo_biome->unk1 == 4 || tile.geo_biome->unk1 == 5))
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{
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auto b_details = get_details(data, tile.biome_pos);
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if (b_details && b_details->unk12e8 < 500)
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tile.max_soil_depth = 0;
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}
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}
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}
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tile.base_z = tile.elevation-1;
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auto &features = details->features[x][y];
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// Collect global feature layer depths and apply penalties
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@ -301,8 +330,8 @@ bool estimate_underground(color_ostream &out, EmbarkTileLayout &tile, df::world_
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if (!sea_found)
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{
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out.printerr("Could not find magma sea.\n");
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return false;
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out.printerr("Could not find magma sea; depth may be incorrect.\n");
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tile.min_z = tile.base_z;
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}
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// Scan for big local features and apply their penalties
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@ -340,7 +369,7 @@ bool estimate_materials(color_ostream &out, EmbarkTileLayout &tile, MatMap &laye
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{
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using namespace geo_layer_type;
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df::world_geo_biome *geo_biome = df::world_geo_biome::find(tile.biome->geo_index);
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df::world_geo_biome *geo_biome = tile.geo_biome;
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if (!geo_biome)
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{
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@ -350,35 +379,58 @@ bool estimate_materials(color_ostream &out, EmbarkTileLayout &tile, MatMap &laye
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}
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// soil depth increases by 1 every 5 levels below 150
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int top_z_level = tile.elevation - tile.max_soil_depth;
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unsigned nlayers = std::min<unsigned>(16, geo_biome->layers.size());
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int soil_size = 0;
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for (unsigned i = 0; i < nlayers; i++)
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{
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auto layer = geo_biome->layers[i];
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if (layer->type == SOIL || layer->type == SOIL_SAND)
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soil_size += layer->top_height - layer->bottom_height + 1;
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}
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for (unsigned i = 0; i < geo_biome->layers.size(); i++)
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// Compute shifts for layers in the stack
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int soil_erosion = soil_size - std::min(soil_size,tile.max_soil_depth);
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int layer_shift[16];
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int cur_shift = tile.elevation+soil_erosion-1;
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for (unsigned i = 0; i < nlayers; i++)
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{
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auto layer = geo_biome->layers[i];
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switch (layer->type)
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layer_shift[i] = cur_shift;
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if (layer->type == SOIL || layer->type == SOIL_SAND)
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{
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case SOIL:
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case SOIL_OCEAN:
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case SOIL_SAND:
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top_z_level += layer->top_height - layer->bottom_height + 1;
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break;
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default:;
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int size = layer->top_height - layer->bottom_height + 1;
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// This is to replicate the behavior of a probable bug in the
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// map generation code: if a layer is partially eroded, the
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// removed levels are in fact transferred to the layer below,
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// because unlike the case of removing the whole layer, the code
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// does not execute a loop to shift the lower part of the stack up.
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if (size > soil_erosion)
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cur_shift -= soil_erosion;
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soil_erosion -= std::min(soil_erosion, size);
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}
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}
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top_z_level = std::max(top_z_level, tile.elevation)-1;
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// Estimate amounts
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int last_bottom = tile.elevation;
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for (unsigned i = 0; i < geo_biome->layers.size(); i++)
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for (unsigned i = 0; i < nlayers; i++)
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{
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auto layer = geo_biome->layers[i];
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int top_z = std::min(layer->top_height + top_z_level, tile.elevation-1);
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int bottom_z = std::max(layer->bottom_height + top_z_level, tile.min_z);
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if (i+1 == geo_biome->layers.size()) // stretch layer if needed
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int top_z = last_bottom-1;
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int bottom_z = std::max(layer->bottom_height + layer_shift[i], tile.min_z);
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if (i+1 == nlayers) // stretch layer if needed
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bottom_z = tile.min_z;
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if (top_z < bottom_z)
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continue;
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last_bottom = bottom_z;
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float layer_size = 48*48;
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int sums[ENUM_LAST_ITEM(inclusion_type)+1] = { 0 };
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@ -438,8 +490,7 @@ static command_result embark_prospector(color_ostream &out, df::viewscreen_choos
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df::world_data *data = world->world_data;
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coord2d cur_region = screen->region_pos;
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int d_idx = linear_index(data->region_details, &df::world_region_details::pos, cur_region);
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auto cur_details = vector_get(data->region_details, d_idx);
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auto cur_details = get_details(data, cur_region);
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if (!cur_details)
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{
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