fixed (?) ice and made dragon blood glow a little.

develop
Warmist 2013-06-25 22:49:52 +03:00
parent 588ca8b8dd
commit 1d2accbe94
2 changed files with 51 additions and 6 deletions

@ -332,7 +332,7 @@ lightCell lightingEngineViewscreen::propogateSun(MapExtras::Block* b, int x,int
const lightCell matStairCase(0.9f,0.9f,0.9f);
lightCell ret=in;
coord2d innerCoord(x,y);
df::tiletype type = b->tiletypeAt(innerCoord);
df::tiletype type = b->staticTiletypeAt(innerCoord);
df::tile_designation d = b->DesignationAt(innerCoord);
//df::tile_occupancy o = b->OccupancyAt(innerCoord);
df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,type);
@ -342,9 +342,18 @@ lightCell lightingEngineViewscreen::propogateSun(MapExtras::Block* b, int x,int
matLightDef* lightDef;
if(tileMat==df::tiletype_material::FROZEN_LIQUID)
lightDef=&matIce;
else
lightDef=getMaterial(mat.mat_type,mat.mat_index);
{
df::tiletype typeIce = b->tiletypeAt(innerCoord);
df::tiletype_shape shapeIce = ENUM_ATTR(tiletype,shape,typeIce);
df::tiletype_shape_basic basicShapeIce = ENUM_ATTR(tiletype_shape,basic_shape,shapeIce);
if(basicShapeIce==df::tiletype_shape_basic::Wall)
ret*=matIce.transparency;
else if(basicShapeIce==df::tiletype_shape_basic::Floor || basicShapeIce==df::tiletype_shape_basic::Ramp || shapeIce==df::tiletype_shape::STAIR_UP)
if(!lastLevel)
ret*=matIce.transparency.power(1.0f/7.0f);
}
lightDef=getMaterial(mat.mat_type,mat.mat_index);
if(!lightDef || !lightDef->isTransparent)
lightDef=&matWall;
@ -354,6 +363,7 @@ lightCell lightingEngineViewscreen::propogateSun(MapExtras::Block* b, int x,int
}
else if(basic_shape==df::tiletype_shape_basic::Floor || basic_shape==df::tiletype_shape_basic::Ramp || shape==df::tiletype_shape::STAIR_UP)
{
if(!lastLevel)
ret*=lightDef->transparency.power(1.0f/7.0f);
}
@ -495,9 +505,9 @@ void lightingEngineViewscreen::doOcupancyAndLights()
df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,type);
df::tiletype_shape_basic basic_shape = ENUM_ATTR(tiletype_shape, basic_shape, shape);
df::tiletype_material tileMat= ENUM_ATTR(tiletype,material,type);
DFHack::t_matpair mat=b->staticMaterialAt(gpos);
matLightDef* lightDef=getMaterial(mat.mat_type,mat.mat_index);
if(!lightDef || !lightDef->isTransparent)
lightDef=&matWall;
@ -532,6 +542,8 @@ void lightingEngineViewscreen::doOcupancyAndLights()
}
}
}
}
df::map_block* block=b->getRaw();
@ -579,6 +591,36 @@ void lightingEngineViewscreen::doOcupancyAndLights()
applyMaterial(tile,419,cPlant->material);
}
}
//blood and other goo
for(int i=0;i<block->block_events.size();i++)
{
df::block_square_event* ev=block->block_events[i];
df::block_square_event_type ev_type=ev->getType();
if(ev_type==df::block_square_event_type::material_spatter)
{
df::block_square_event_material_spatterst* spatter=static_cast<df::block_square_event_material_spatterst*>(ev);
matLightDef* m=getMaterial(spatter->mat_type,spatter->mat_index);
if(!m)
continue;
if(!m->isEmiting)
continue;
for(int x=0;x<16;x++)
for(int y=0;y<16;y++)
{
df::coord2d pos;
pos.x = blockX*16+x;
pos.y = blockY*16+y;
int16_t amount=spatter->amount[x][y];
if(amount<=0)
continue;
pos=worldToViewportCoord(pos,vp,window2d);
if(isInViewport(pos,vp))
{
addLight(getIndex(pos.x,pos.y),m->makeSource((float)amount/100));
}
}
}
}
}
if(df::global::cursor->x>-30000)
{
@ -632,6 +674,7 @@ void lightingEngineViewscreen::doOcupancyAndLights()
}
}
}
}
lightCell lua_parseLightCell(lua_State* L)
{

@ -67,5 +67,7 @@ addMaterial("PLANT:CAVE MOSS",nil,{0.1,0.1,0.4},2)
addMaterial("PLANT:MUSHROOM_HELMET_PLUMP",nil,{0.2,0.1,0.6},2)
-- inorganics
addMaterial("INORGANIC:ADAMANTINE",{0.1,0.3,0.3},{0.1,0.3,0.3},4)
-- creature stuff
addMaterial("CREATURE:DRAGON:BLOOD",nil,{0.6,0.1,0.1},4)
-- TODO gems
--buildings