myk002
51f79f9464
update docs for tiletypes
2022-07-31 13:41:30 -07:00
myk002
b240748684
update docs for tailor
2022-07-31 13:41:29 -07:00
myk002
3d0eab1a9b
update docs for strangemood
2022-07-31 13:41:29 -07:00
myk002
e1e245b4b4
update docs for stocks
2022-07-31 13:41:29 -07:00
myk002
5621a19278
update docs for stockpiles
2022-07-31 13:41:29 -07:00
myk002
08d434d16e
update docs for stockflow
2022-07-31 13:41:29 -07:00
myk002
479494e5a6
update docs for steam-engine
2022-07-31 13:41:29 -07:00
myk002
af0631cbd9
update docs for spectate
2022-07-31 13:41:29 -07:00
myk002
7261914826
update docs for sort
2022-07-31 13:41:29 -07:00
myk002
8f7a23ee4d
update docs for showmood
2022-07-31 13:41:28 -07:00
myk002
edb7bd3168
update docs for seedwatch
2022-07-31 13:41:28 -07:00
myk002
438293c0a0
update docs for reveal
2022-07-29 17:12:15 -07:00
myk002
c6d5fcb378
update docs for resume
2022-07-29 17:12:01 -07:00
myk002
a7011421b4
update docs for rendermax
2022-07-29 16:31:37 -07:00
myk002
eef7812bf6
update docs for rename
2022-07-29 16:08:00 -07:00
myk002
e513253d8d
update docs for regrass
2022-07-28 23:20:24 -07:00
myk002
1270cf3f0a
update docs for prospector
2022-07-28 23:12:11 -07:00
myk002
cf69a1a2cf
update docs for probe
2022-07-28 23:04:07 -07:00
myk002
2d400fb571
update docs for plants
...
n.b. original docs were a lie.
2022-07-28 22:51:17 -07:00
myk002
2e2abbe87a
update docs for petcapRemover
...
and make it actually start running when it is enabled
2022-07-28 16:46:10 -07:00
myk002
4dea700ac9
Merge branch 'develop' into docs
2022-07-28 05:52:50 -07:00
myk002
507b1632a2
support backtick as a keybinding
2022-07-28 05:45:50 -07:00
myk002
5b8d8d7fe8
update docs for orders
2022-07-28 03:48:27 -07:00
myk002
88648284b0
update docs for nestboxes
2022-07-28 03:25:00 -07:00
myk002
f68b58c460
update docs for mousequery
2022-07-28 03:22:32 -07:00
myk002
bcab483b57
update docs for mode
2022-07-28 02:50:37 -07:00
myk002
756900393f
update docs for misery
2022-07-28 02:47:32 -07:00
myk002
ddae1aa900
update docs for liquids
2022-07-27 17:14:40 -07:00
myk002
52a0b0f2ca
update docs for lair
2022-07-27 17:14:30 -07:00
myk002
e94f1891c2
update docs for labormanager
2022-07-27 17:14:18 -07:00
myk002
2008fd3955
update docs for jobutils.
...
I was unable to find an example usage for `job item-type`. I couldn't
find any combination of jobs or parameters that worked.
2022-07-27 16:03:49 -07:00
myk002
117efaa814
update short description for command-prompt
2022-07-27 15:48:44 -07:00
myk002
06fc84fb39
update docs for infiniteSky
2022-07-25 22:00:56 -07:00
myk002
69d88a62dd
update docs for hotkeys
2022-07-25 21:54:34 -07:00
myk002
b93e3365f6
update docs for get plants
2022-07-25 21:50:52 -07:00
myk002
094f8d7257
fix typos in forceequip cpp/docs
2022-07-25 16:57:08 -07:00
myk002
367ac0064e
update docs for generated-creature-renamer
2022-07-25 16:54:28 -07:00
myk002
eb0f016804
update docs for forceequip
2022-07-25 16:40:19 -07:00
myk002
20ccd3a99c
update docs for follow
2022-07-25 10:55:31 -07:00
myk002
e13aae2ce1
update docs for flows
2022-07-25 10:55:04 -07:00
myk002
ea3dfe399e
update docs for fixveins
2022-07-25 10:54:11 -07:00
myk002
9c0bd6bd70
update docs for fix-unit-occupancy
2022-07-25 10:23:26 -07:00
myk002
2654de583f
update docs for filltraffic
2022-07-25 10:23:05 -07:00
myk002
989befa582
update docs for fastdwarf
2022-07-25 10:22:23 -07:00
myk002
a6cb79c237
remove defunct tool fix-armory
2022-07-25 10:21:59 -07:00
myk002
886289d805
update docs for fix-armory
2022-07-25 10:21:33 -07:00
myk002
38c17b5215
update docs for RemoteFortressReader
2022-07-25 06:56:21 -07:00
myk002
02cc085a43
update docs for embark-tools
2022-07-24 23:59:04 -07:00
myk002
d94fef36ff
update docs for embark-assistant
2022-07-24 23:39:13 -07:00
myk002
32e2ac2103
update docs for dwarfvet
2022-07-24 23:24:52 -07:00
myk002
91e3f6767c
update dwarfmonitor short description
2022-07-24 23:22:52 -07:00
myk002
ac11cde213
update docs for dwarfmonitor
2022-07-24 23:22:51 -07:00
myk002
b2ca3cb194
update docs for diggingInvaders
2022-07-24 20:12:04 -07:00
myk002
60b599865c
update docs for digFlood
2022-07-24 17:01:50 -07:00
myk002
ca06d1d9c5
update docs for dig (again)
2022-07-24 16:08:35 -07:00
myk002
932f1c2189
move tiletypes.history to dfhack-config/tiletypes.history
2022-07-23 22:13:19 -07:00
myk002
d1f690baa5
move liquids.history to dfhack-config/liquids.history
2022-07-23 22:12:58 -07:00
myk002
3141ecbec2
remove cromulate. it has outlived its purpose
2022-07-22 21:04:22 -07:00
myk002
4cb57d25f1
update dig-now docs
2022-07-22 17:46:33 -07:00
myk002
675f2edee2
update deramp docs
2022-07-22 17:46:22 -07:00
myk002
0f3811b933
update debugfilter docs
2022-07-22 17:46:11 -07:00
myk002
65b3ce6e96
remove unattached docs and plugins
2022-07-22 17:45:23 -07:00
myk002
19a4905933
update docs for "c" plugins
2022-07-22 16:42:36 -07:00
myk002
0b88922ffc
Merge remote-tracking branch 'upstream/develop' into docs
2022-07-20 16:33:50 -07:00
myk002
d9a1104473
update docs for cleanowned
2022-07-20 14:51:06 -07:00
myk002
e9e477c680
update docs for clean and spotclean
2022-07-20 13:51:03 -07:00
myk002
1f3c4cdd18
update docs for cleanconst
2022-07-20 13:26:30 -07:00
myk002
d3dd12c38f
update docs for changevein
2022-07-20 13:24:27 -07:00
myk002
fae5f0635a
update docs for changelayer
2022-07-20 13:21:05 -07:00
myk002
ddd2e5003a
update docs for changeitem
2022-07-20 13:00:27 -07:00
Quietust
a20612b0a8
Update structures
2022-07-18 17:50:41 -07:00
myk002
66b7bcaf1a
update docs for burrows
2022-07-18 17:09:48 -07:00
myk002
19a4accca4
update docs for bulidingplan
2022-07-18 16:58:01 -07:00
myk002
154dc7c96c
update docs for blueprint
2022-07-18 16:32:43 -07:00
myk002
fd84fdce73
update docs for automelt
2022-07-18 16:13:20 -07:00
myk002
87e67ea8b3
update docs for autolabor
2022-07-18 14:53:06 -07:00
myk002
6c760d1a3d
update docs for autohauler
2022-07-18 14:33:24 -07:00
myk002
b1916f16b1
update docs for autogems
2022-07-18 13:59:11 -07:00
myk002
3ca7997d3e
update docs for autofarm
2022-07-18 13:49:51 -07:00
myk002
25bc59297b
update docs for autodump (and related hotkeys)
2022-07-18 13:28:16 -07:00
myk002
3969a366ec
update docs for autoclothing
2022-07-18 13:02:03 -07:00
myk002
51c817191c
update docs for autochop
2022-07-18 12:52:38 -07:00
myk002
5ff31e0cc1
remove defunct advtools plugin
2022-07-18 12:36:11 -07:00
myk002
2207f26992
update docs for 3dveins
2022-07-18 11:34:58 -07:00
myk002
8173f6dd02
Merge remote-tracking branch 'upstream/develop' into docs
2022-07-18 10:59:00 -07:00
myk002
f3539f06c8
integrate hotkeys with helpdb
2022-07-15 09:44:24 -07:00
lethosor
4cdb0ff138
Merge branch 'rm-old-modules' into develop
2022-07-12 11:23:10 -04:00
Myk
b0e7325d4f
add sample plugin to go with the sample help ( #2239 )
2022-07-10 20:14:20 -07:00
Myk
9f44fd3f72
[manipulator] add the professions library ( #2234 )
...
* move professions out of the examples folder
* install professions into professions/library
* guard unguarded header from multiple inclusion
* load and display library professions
* update changelog
* move example professions docs from examples guide
* update dreamfort documentation
* note that professions folder has changed
* Fix bad merge
2022-07-06 07:21:26 -07:00
Myk
e0d37a31ae
Make the manager orders library available by default ( #2233 )
...
* move orders out of examples directory
* install orders into library dir
* read orders from new library dir
* update documentation
* update dreamfort references to orders import
* update changelog
* ignore json files in pre-commit
2022-07-06 07:03:29 -07:00
Myk
091068c710
[prospect] give player control over which information is output ( #2231 )
...
* give player control over prospect output
* suspend the core *before* we call to Lua
2022-07-06 06:57:13 -07:00
lethosor
8bb047fcc6
Remove Notes module
...
Only used in a devel plugin that prints notes, and can be easily replaced
with `ui.waypoints.points`
2022-06-29 23:35:13 -04:00
Quietust
8a605e1903
The great de-anon-ification
2022-06-29 07:54:04 -07:00
DFHack-Urist via GitHub Actions
12958e15c6
Auto-update submodules
...
plugins/stonesense: master
2022-06-29 07:17:24 +00:00
Simon Lees
b0bff47f03
Fix use after free's
...
This was detected by gcc and causing the build to fail on my
Linux machine
2022-06-23 08:24:26 -07:00
Josh Cooper
d38ab1d152
Fix UNIT_NEW_ACTIVE events ( #2197 )
...
* Updates eventful.lua to use UNIT_NEW_ACTIVE
* Fixes bug #2189
* Revises activeUnits declaration/initialization
* Fixes build error
* Update changelog.txt
* reword changelog entry
* add changelog entry for event name change
Co-authored-by: Myk <myk002@yahoo.com>
2022-06-17 09:34:41 -07:00
Warmist
fc384fd1a2
Update eventful.lua ( #2203 )
...
* Update eventful.lua
Had wrong function. Fixes https://github.com/DFHack/dfhack/issues/2202
* Update Lua API.rst
Update docs to add onReactionCompleting and remove outdated info
* Update Lua API.rst
Some more minor doc fixes
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* add changelog entry
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2022-06-12 07:12:49 -07:00
myk002
1f38936723
don't create the unused manipulator/ directory
2022-06-10 15:36:16 -07:00
lethosor
3f6b30af15
Update stonesense
2022-06-09 01:24:30 -04:00
Josh Cooper
04058c7529
Update matcher.cpp
2022-06-08 12:42:33 -07:00
Josh Cooper
cec8a358b5
Replaces deprecated code with lambdas
2022-06-08 12:42:33 -07:00
Josh Cooper
f8d46a10c1
Removes unhelpful inheritance
2022-06-08 12:42:33 -07:00
Josh Cooper
0eb9eee773
Fixes presumed typo in if statement
2022-06-08 12:42:33 -07:00
Josh Cooper
f146cced95
Adds definition for "undeclared reference"
2022-06-08 12:42:33 -07:00
myk002
a8916a269e
fix syntax error
...
ref: #2164
2022-06-03 13:36:09 -07:00
myk002
514e5ee5bb
convert status message to debug message
...
ref: #2164
2022-06-03 13:18:16 -07:00
Myk
27bf4c758b
Allow player to pause the confirmation dialog without disabling ( #2164 )
...
* basic pause functionality for confirm
* update changelog
* wrap the pause message and output in white
* unpause on viewscreen transition when we can
but still use esc detection when we won't get a viewscreen transition
(like when we're intercepting input on viewscreen_dwarfmodest
* add more code docs about unpause detection
2022-06-02 06:24:13 -07:00
Myk
77d045488b
Confirmation dialog for removing manager orders ( #2163 )
2022-05-23 21:17:52 -07:00
DFHack-Urist via GitHub Actions
0da881d5eb
Auto-update submodules
...
plugins/isoworld: dfhack
2022-05-15 07:17:46 +00:00
Myk
8f6522899b
Upgrade jsoncpp to 1.9.5 ( #2144 )
...
* test jsoncpp upgrade
* use new json library target name
* don't remap the output dirs
* undo warnings at the source
* set new defaults for jsoncpp
* fix typo in new options
* fix signed comparison mismatch warning
* address random(?) compile failures
saying our std::atomic is not initialized in Debug.cpp
2022-05-13 13:52:43 -07:00
DFHack-Urist via GitHub Actions
4d08a49afb
Auto-update submodules
...
plugins/isoworld: dfhack
2022-05-12 05:41:20 +00:00
DFHack-Urist via GitHub Actions
bf8eaef6bc
Auto-update submodules
...
library/xml: master
plugins/isoworld: master
depends/libexpat: dfhack
depends/jsoncpp-sub: dfhack
2022-05-12 05:21:01 +00:00
Tim Siegel
5d2739eee0
[command-prompt] word-wrap response text
...
Fixes #2079
2022-05-09 13:42:16 -04:00
Tim Siegel
c3347d465f
[command-prompt] cosmetics: whitespace, sort headers
2022-05-09 13:42:16 -04:00
Josh Cooper
fe29bff845
Adds cxxrandom unit test and fixes interface problems ( #2099 )
...
* Adds cxxrandom unit test and fixes interface problems
* Tightens braces
* Adds detection code for Shuffle's seqID/engID
* Adds usage examples for cxxrandom
* Gives cxxrandom objects id ranges, sort of
* Updates changelog
* Updates changelog.txt
* Increases id space for cxxrandom
* Fixes bool distribution error message and improves check
* Adds comment explaining the seeded RNG tests for cxxrandom
* Fixes type problem for 32bit builds
* Reduces loop count a few magnitudes
* Fixes a mistake in test.cxxrandom_seed
2022-04-30 21:46:47 -07:00
Josh Cooper
8eb2831b7e
Adds plugins/external/ and auto-populates the cmake within upon creation ( #2095 )
...
* Adds a plugins sub-directory
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Auto-adds plugins/external sub-directories
* Moves plugins/external globbing as to generate plugins/external/cmake
* Removes plugins/external/.gitignore since the directory is generated
* Fixes cmake error
* Moves gitignore for plugins/external to ensure existence for fresh clone
* Adds missing EOF newline
* Adds requested changes
2022-04-27 19:53:05 -07:00
Quietust
dc2a14c0c2
Add "partial-items" tweak.
...
When active, the displayed names of partially-consumed items (e.g.
hospital cloth) will display a percentage indicator at the end.
Also re-sort a few Tweaks so they're in alphabetical order again.
2022-04-27 11:27:11 -07:00
Guilherme Abraham
2aa28d34b6
Adding ids output to cursecheck ( #2093 )
...
Co-authored-by: Guilherme Abraham <guilherme.abraham@zpesystems.com>
Co-authored-by: Myk <myk002@yahoo.com>
2022-04-21 20:22:05 -07:00
Josh Cooper
9bf9a79a11
EventManager/Eventful - Generate event arrays ( #2097 )
...
* Replaces EventManager.cpp's event array with an auto-gen one
* Replaces eventful.cpp's event array with auto-gen one
2022-04-14 21:47:25 -07:00
lethosor
5f3d5bbcd5
Add new `plugins/external` subdirectory for external/untracked plugins
...
This is more convenient for some devs than the old CMakeLists.custom.txt
solution because it allows the plugins themselves (files or folders) to be
ignored, rather than needing to remember to leave them unstaged.
2022-04-14 10:38:23 -07:00
Tim Siegel
bf60879c81
[tweak/stable-cursor] Keep stable cursor when viewport is near enough
...
Allow the viewport to move a bit and still keep the cursor location.
2022-04-12 19:53:16 -07:00
lethosor
d1f0edd33b
Apply initial pre-commit config
2022-04-12 14:48:19 -04:00
myk002
54e8761aa0
capture fortifications and engravings in blueprint
2022-04-01 12:20:37 -07:00
Su
8a120837c6
only designate enough trees to reach max_logs ( #2064 )
...
* only designate enough trees to reach max_logs
* Chop largest trees first
2022-03-31 20:41:44 -07:00
Tim Siegel
b5af004194
[manipulator] Tweak colors to make cursor easier to locate ( #2051 )
2022-03-30 23:39:20 -07:00
Myk
257e7a3dfd
[core] Debug logging facelift ( #2060 )
...
* route 'Loading script...' messages through the debug logging framework
* they are now controllable via debugfilter. to turn off, add this to your dfhack.init file: debugfilter set Warning core script
* clarify debug logging docs
* prevent DEBUG messages from being compiled out of the binary
* recolor INFO messages so they blend into existing console output
* add configuration interface for log message header elements so they are individually configurable. all default to off
2022-03-30 14:46:09 -07:00
Myk
2df6980237
fix crash in eventful due to misaligned fn map ( #2059 )
...
also add warnings in eventful and EventManager to prompt devs to keep them in sync
2022-03-29 12:51:21 -07:00
Josh Cooper
69ca0d8a28
Improves support for dfhack as a sub-project ( #2058 )
...
Replaces CMAKE_SOURCE_DIR with dfhack_SOURCE_DIR so it can be included in other cmake projects that have a different top-level CMAKE_SOURCE_DIR
2022-03-29 10:28:52 -07:00
DwarvenM
acbfe500ab
Typo Fix in dig.cpp ( #2053 )
...
vdig -> digv
2022-03-27 16:54:01 -07:00
Tim Siegel
ab54cbff7a
[confirm] Fix typo in help message ( #2046 )
2022-03-23 19:45:13 -07:00
Kelly Kinkade
e0ecf21896
autofarm code cleanup ( #2033 )
...
* code cleanup on autofarm.cpp
* more code cleanup on aufofarm.cpp
* yet more cleanup of autofarm.cpp
mostly whitespace, some `*` and `&` adjustments
* downgrade autofarm to c++11
apparently the gcc we use doesn't support c++14 generic lambdas
* death to whitespace
apparently visual studio's default whitespace murderer doesn't touch `#define`s. who knew?
* Update autofarm.cpp
const is good
2022-03-16 19:43:24 -07:00
Kelly Kinkade
d25cd0874a
remove check for discovered plants in autofarm
...
Remove limitation on planting only "discovered" plants in autofarm because there was never any reason for doing so.
Resolves #1988 .
2022-03-15 08:23:18 -07:00
Josh Cooper
dda487a535
Adds new plugin: Spectate ( #1918 )
...
* Adds spectate plugin
* Updates spectate.cpp
* Changes spectate toggle message
* Updates changelog.txt
* Adds spectate to Plugins.rst
* Adds requested changes
- foreach syntax replaces active units loops
- removes CR_FAILURE return on double enable/disable usage
- removes disabled code
- implements a few clion clang tidy suggestions (auto declare when casting)
- Updates zcount to have accurate count for performing RNG
- adds eof newline
- adds todo comment about a redundant if condition
* Declares spectate section in Plugins.rst
2022-03-14 19:33:41 -07:00
myk002
e60ef479c6
handle carving fortifications in dig-now
2022-03-12 13:33:36 -08:00
myk002
7c665dcb7a
allow search terms to match full item labels
...
even when the item label is truncated for length
this change also fixes items that were being incorrecty grouped due to
having differences only in the truncated part of their labels
2022-03-12 12:41:19 -08:00
Quietust
aa1bc3fe52
Cleanup Kitchen module (and the seedwatch plugin which uses it)
2022-03-12 12:04:34 -08:00
Josh Cooper
ba5710f263
Adds new event type NEW_UNIT_ACTIVE
2022-03-12 11:33:27 -08:00
Josh Cooper
20b42145c1
On second thought, not redundant
2022-03-12 11:33:27 -08:00
Josh Cooper
a2e690d5d9
Re-adds removed lines to diggingInvaders.cpp
2022-03-12 11:33:27 -08:00
Josh Cooper
2b8024e62f
Updates eventful plugin with new EventManager event JOB_STARTED
2022-03-12 11:33:27 -08:00
Josh Cooper
4aac87a7f0
Updates the plugin skeletons again
2022-03-12 11:33:27 -08:00
Josh Cooper
79e2188a5f
Corrects a regression in skeleton.cpp documentation
2022-03-12 11:33:27 -08:00
Josh Cooper
051e891680
Improves plugin dev documentation through updating skeleton.cpp
2022-03-12 11:33:27 -08:00
Josh Cooper
ddbeead2b2
Updates diggingInvaders according to EventManager refactor
2022-03-12 11:33:27 -08:00
Josh Cooper
12df6d14e9
Improves documentation for plugin writing
2022-03-12 11:33:27 -08:00
myk002
33f06668d5
ensure we don't crash when tiletypes-here is run
...
from the commandline
2022-03-03 21:37:38 -08:00
myk002
dbe87d4156
implement orders list
2022-02-25 12:58:56 -08:00
myk002
2ebfca42dd
merge buildingplan-lib.cpp into buildingplan.cpp
2022-02-25 12:57:17 -08:00
myk002
0d1668a7a5
merge buildingplan-lib into buildingplan
...
so no one else is tempted to use it as a library. starting buildingplan
from two separate plugins just runs two completely separate engines with
separate state, one of which is completely inaccessible from the UI.
2022-02-25 12:57:17 -08:00
myk002
eae90c9448
remove fortplan code; leave doc stub
2022-02-25 12:57:17 -08:00
myk002
434d072919
implement zone phase for blueprint
2021-10-04 15:32:26 -07:00
myk002
ffe5bad66b
implement "track" phase in blueprint
...
required decoupling phases from modes since now we have two "dig" phases
2021-10-04 12:53:31 -07:00
myk002
089de5f422
support non-rectangular extent-based buildings
2021-10-03 08:54:27 -07:00
myk002
27c0c41536
only create empty blueprints on explicit request
...
and use the new functionality in the ecosystem tests, which simplifies
the blueprint commandline creation
2021-10-02 23:36:26 -07:00
myk002
12eb9e48c7
support multi-type and non-rectangular stockpiles
...
and add integration tests
2021-10-02 12:50:47 -07:00
myk002
09d7cd83df
add/fix missing/incorrect building specs
...
added:
- wS
- wp
- roller speed designations
- n
- TS
- ~s
- ~h
- ~c
- F
- ~a
fixed:
- Wall (CW -> Cw)
- DownStair (Cj -> Cd)
also remove track designations. we'll add that back once we create a
"track" phase.
2021-10-02 09:25:19 -07:00
myk002
d7d4f364ac
channel over dig equals no ramp
...
fixes special case where a channel tile is specified over a regular dig
tile. this allows dig-now to produce a flat floor in that case, which is
likely what is intended.
2021-10-02 09:25:19 -07:00
myk002
42f4cbdc9c
remove designations from all modified tiles
...
found this bug with blueprint-generated blueprints. if both a channel
and the resulting ramp are explicitly marked in the blueprint (like the
blueprint plugin does), the channel is processed first, pre-creating the
ramp in the tile designated for a ramp. Then, when the ramp designation
is processed, the ramp is already there, which is an invalid tile to
make a ramp on, so the designation is skipped (and therefore not
cleared). this change clears the designation for both the ramp tile and
the channel tile when either is processed. this opens another edge case
where the designation under a channel is a regular 'd' mine, which will
now get ignored and leave a ramp insead of a flat floor. but I'll
address that in the next commit.
2021-10-02 09:25:19 -07:00
myk002
1a11c43546
record carved tracks in dig blueprints
2021-10-02 09:25:19 -07:00
myk002
c23970f36b
add unit tests
2021-09-20 16:10:15 -07:00
myk002
596f72f06b
implement --playback-start param and logic
2021-09-20 16:10:15 -07:00
myk002
2bbd4ab79e
clean up, document
2021-09-17 10:57:26 -07:00
myk002
afc7096329
use vector instead of map for great memory savings
2021-09-17 10:57:26 -07:00
myk002
44a93fcb28
update unit tests
2021-09-17 10:57:26 -07:00
myk002
42e04fc6ec
use const char *, not std::string for efficiency
...
so we can actually process large maps without OOMing
2021-09-17 10:57:26 -07:00
myk002
772e386427
implement --format option for minimal and pretty
...
pretty is currently equivalent to the previous format, though there will
be changes in the future
2021-09-17 10:57:26 -07:00
myk002
1fd2eba2db
give generated blueprints proper labels
2021-09-10 11:11:44 -07:00
myk002
0747f872b0
add --splitby param to blueprint
...
--splitby=none is the new default, allowing all blueprint phases to be
written to a single file. old behavior of one phase per file is
supported via --splitby=phase.
2021-09-09 09:58:53 -07:00
myk002
6073cfeb5d
pass params from blueprint gui to gui/blueprint
...
without passing the initial "gui" literal string
2021-09-09 09:58:23 -07:00
myk002
97fab76bba
lay down tiles in order when using buildingplan
...
improves on implementation in 22ac163d5
. we don't need to set the anchor
at all when using buildingplan.
2021-09-09 00:35:15 -07:00
lethosor
c74d881e44
Update stonesense
2021-09-07 15:01:21 -04:00
lethosor
badf19b424
tweak military-assign: fix likely missing bounds check
2021-09-07 01:18:13 -04:00
lethosor
91e7e12464
RemoteFortressReader: fix likely copy-paste error between width/height
2021-09-07 01:17:38 -04:00
lethosor
e7754ea890
Enable -Wunused-variable and fix most errors
2021-09-07 01:16:21 -04:00
lethosor
fbe0319515
Merge remote-tracking branch 'lethosor/ci-scripts-cleanup' into develop
2021-09-06 22:41:02 -04:00
lethosor
a083a7f670
tailor: fix operator precedence in command parsing
...
&& has a higher precendence than ||, so this could have resulted in a crash in
some cases. It also produced unintentional behavior where e.g. `tailor 1 foo`
would enable the plugin, unlike `tailor enable foo`.
From #1920
2021-09-06 22:35:38 -04:00
lethosor
e5487c812a
Update stonesense lint filter
2021-09-06 19:08:22 -04:00
lethosor
11222f21d3
Update lint.py filters and fix a couple identified issues
2021-09-06 18:42:45 -04:00
DFHack-Urist via GitHub Actions
0cbcabee59
Auto-update submodules
...
scripts: master
plugins/stonesense: master
2021-09-04 07:15:42 +00:00
Quietust
9d8eccd152
Fix remotefortressreader to use new ocean_wave field names
2021-09-02 06:58:55 -06:00
lethosor
0d14a2ccef
Merge remote-tracking branch 'ab9rf/tailor-v2' into develop
...
Conflicts: docs/changelog.txt
2021-09-01 23:34:30 -04:00
myk002
bd0a2e3877
only output when changes are made
...
avoids spamming the console when `orders sort` is run on repeat
2021-09-01 16:52:11 -07:00
myk002
f21ba5c8aa
implement orders sort, document, and add to init
2021-09-01 13:04:23 -07:00
lethosor
687b84378d
Merge remote-tracking branch 'ab9rf/autofarm-berry-fix' into develop
2021-08-31 00:52:18 -04:00
lethosor
27ce7cf1ee
check-structures-sanity: print error for untagged unions instead of aborting
...
These come up in structures such as world.poetic_forms.all[i].subject_target
without a clear fix.
2021-08-31 00:28:42 -04:00
lethosor
1d9f12fe3f
Fix signed/unsigned comparison warning
...
From #1903
2021-08-28 15:15:13 -04:00
lethosor
39c650de13
Fix compilation error on macOS with GCC 11
...
This should make `-fpermissive` (from #1924 ) unnecessary, so I also removed
those instructions.
2021-08-21 12:58:17 -04:00
Kelly Kinkade
22bcbf9877
Merge branch 'develop' into autofarm-berry-fix
2021-08-16 07:22:11 -05:00
Kelly Kinkade
92f258bdbf
Merge branch 'develop' into tailor-v2
2021-08-16 07:17:53 -05:00
myk002
37a8260c3b
import and export reaction-specific item conditions
2021-08-14 16:35:40 -07:00
Kelly Kinkade
2981deb521
update autogems to respect workshop profiles
...
Add a test so that autogems will not assign cut gem jobs to workshops that are not allowed to do them.
Fixes #1263
2021-08-10 06:29:10 -05:00
lethosor
0140ace317
Merge remote-tracking branch 'myk002/myk_buildingplan_attached' into develop
2021-08-10 01:07:35 -04:00
Kelly Kinkade
73107fb21b
tailor: add support for user-specified material list
...
Add support for user-specified material list. Also refactor, fix some mostly-innocuous bugs
Resolves #1911 .
2021-08-08 09:53:32 -05:00
Kelly Kinkade
685e5111ae
Update autofarm.cpp
...
`dts::make_unique`, not `std::make_unique`, sorry my bad
2021-08-07 15:51:21 -05:00
Kelly Kinkade
ce50bbdfde
fix autofarm berry problem
...
Update autofarm to count PLANT_GROWTHS as well as PLANTS for threshold purposes. This addresses #1902 .
Also addresses some pointer hygiene issues in autofarm.
2021-08-07 15:32:43 -05:00
myk002
d8b5ac41d9
ensure soil tiles get randomized variants
2021-08-01 23:30:04 -07:00
myk002
98fd6effdc
generate random time variants where applicable
2021-08-01 07:07:20 -07:00
myk002
92701d6da7
connect smooth walls to doors
2021-07-30 13:09:20 -07:00
myk002
3c8a174a68
use pillars for wall ends instead of NS or EW
2021-07-30 13:09:20 -07:00
myk002
79bdf36ed4
expose link_adjacent_smooth_walls to lua
...
so build-now can use it
2021-07-30 13:09:20 -07:00
myk002
8fb456313f
allow only one positional param to be specified
2021-07-30 13:09:20 -07:00
myk002
c1665f35b4
fix off by one error
2021-07-30 13:09:20 -07:00
myk002
95fa9f3d7a
use new library functions in dig-now
2021-07-30 13:09:20 -07:00
myk002
a6c62a025f
unhide properly when digging at visible edges
2021-07-30 13:09:20 -07:00
myk002
0b703d9818
fix adjacent smooth walls when we dig one out
2021-07-30 13:09:19 -07:00
myk002
48f90da72e
remove extra return
2021-07-30 13:09:19 -07:00
myk002
c807398eff
remove old reference to dig-now.h
2021-07-30 13:09:18 -07:00
myk002
93d67dd51e
export dig_now_tile over Lua
2021-07-30 13:09:18 -07:00
myk002
fc19fb6785
add external api: dig_now_tile(out, pos)
2021-07-30 13:09:18 -07:00
myk002
1a19c3a944
ramp/channel: don't dig into undiggable tiles
2021-07-30 13:09:18 -07:00
myk002
d6c9f99c61
don't overflow prod->count. it's a measly int16_t
2021-07-30 13:09:18 -07:00
myk002
aa1cbc95db
skip marker mode dig designations
2021-07-30 13:09:18 -07:00
myk002
1670cfab05
also "and" -> "&&"
2021-07-30 13:09:18 -07:00
myk002
dfc938a99d
omg lua is ruining me
...
on the other hand, why doesn't MSVC just support "or" to mean "||"?
2021-07-30 13:09:17 -07:00
myk002
59a34c6d17
remove ramp tops when channeling
...
we normally take care of any ramp tops above the channeled tile when we dig the ramp below the channeled
tile, but that logic might not run if we channel down into empty space
(or undiggable tiles)
2021-07-30 13:09:17 -07:00
myk002
662f2cc616
don't dig the undiggable
2021-07-30 13:09:17 -07:00
myk002
5c853644f0
let newly uncontained water flow
2021-07-30 13:09:17 -07:00
myk002
7ea8c843b1
allow digging of surface tiles
...
now that we handle colonies
2021-07-30 13:09:17 -07:00
myk002
8349afa39b
destroy colonies when digging a ramp underneath
2021-07-30 13:09:14 -07:00
myk002
c645cd5454
move units and items to ground when it disappears
2021-07-30 13:09:14 -07:00
myk002
61a18b14be
fix adjacent smooth walls when smoothing
2021-07-30 13:09:14 -07:00
myk002
c1dcaa4378
generate gems as ROUGH, not BOULDER
...
also fix missing dug_tile indices when channels are dug
also fix second boulder/gem being generated with a potentially incorrect
probability when digging channels and ramps
2021-07-30 13:09:13 -07:00
myk002
71c605afd4
make options configurable and document
2021-07-30 13:09:13 -07:00
myk002
f1b38fb6f6
fix up comments
2021-07-30 13:09:13 -07:00
myk002
6bc2a2bdad
implement tile smoothing
2021-07-30 13:09:13 -07:00
myk002
d7f417051d
implement track carving
2021-07-30 13:09:13 -07:00
myk002
5f7dc86c5c
optionally dump generated boulders at pos
2021-07-30 13:09:13 -07:00
myk002
52e666a45a
produce boulders from digging as per game rules
...
also add options struct for later configurability
2021-07-30 13:09:13 -07:00
myk002
02d7d4c5b6
clean up top-level logic
2021-07-30 13:09:12 -07:00
myk002
fc932d2850
use reveal.unhideFlood instead of our dup impl
2021-07-30 13:09:12 -07:00
myk002
a5b70ba163
rename dig-dug to dig-now
2021-07-30 13:09:12 -07:00
myk002
6cf40857e4
convert material to layer mat when digging
...
also ensure dug tiles aren't generated already smoothed
2021-07-30 13:09:12 -07:00
myk002
a4c86770a4
follow digging rules when converting tiles
2021-07-30 13:09:12 -07:00
myk002
d3d5a6edd7
initial implementation of the dig-dug plugin
...
for discussion
2021-07-30 13:09:12 -07:00
myk002
c6866ca339
display status of items (attached/pending)
2021-07-21 21:58:07 -07:00
myk002
20dbd746a8
fix typo
2021-07-09 21:58:32 -07:00
myk002
aba1750bac
use new argparse functions
2021-07-09 21:58:32 -07:00
myk002
1220f6692c
simplify as per code review
2021-07-09 21:58:32 -07:00
myk002
da6fe42202
missed one output line
2021-07-09 21:58:32 -07:00
myk002
da034704e7
add includes for bool identities
2021-07-09 21:58:32 -07:00
myk002
a09f4d9b63
add --cursor and --quiet options to tiletypes-here
2021-07-09 21:58:32 -07:00
myk002
f62ff3ecc0
migrate existing lua code to use new library fns
2021-07-05 15:48:51 -07:00
lethosor
8689a019f5
Merge remote-tracking branch 'arzyu/patch-1' into develop
2021-07-05 15:56:37 -04:00
lethosor
ed03df7dfb
Merge remote-tracking branch 'PatrikLundell/embark-assistant' into develop
2021-07-04 21:20:09 -04:00
DFHack-Urist via GitHub Actions
0077b51646
Auto-update submodules
...
plugins/stonesense: master
2021-07-02 07:16:17 +00:00
myk002
36c481cd10
catch exceptions thrown while importing orders
2021-06-30 14:58:01 -07:00
myk002
367fdbd31c
normalize pathnames and handle dirs as basenames
2021-06-29 14:25:30 -07:00
arzyu
c30ac42c51
use "move selector" instead of "move cursor"
2021-06-23 14:25:45 +08:00
lethosor
2fc5fbacb5
Merge remote-tracking branch 'myk002/myk_reveal_unhideFlood' into develop
2021-06-19 01:08:05 -04:00
lethosor
a300c5592d
Merge remote-tracking branch 'myk002/myk_teleport' into develop
2021-06-18 18:21:49 -04:00
lethosor
293b6e880f
Merge remote-tracking branch 'myk002/myk_plugin_doc' into develop
2021-06-17 22:09:41 -04:00
PatrikLundell
ba5915b866
embark-assistant early waterfall quit removed
2021-06-13 17:47:15 +02:00
lethosor
fc8e1dd388
Merge remote-tracking branch 'myk002/myk_blueprint2' into develop
2021-06-13 00:53:22 -04:00
myk002
1c9c370fcd
remove dead code from plants
2021-06-07 21:51:25 -07:00
lethosor
de8ce58052
Update stonesense
...
Ref dfhack/stonesense#77 , dfhack/stonesense#78
2021-06-06 23:26:31 -04:00
myk002
ed0e4ef841
whoops that was important
2021-06-06 09:00:33 -07:00
myk002
fc860478e4
move fastdwarf's teleport code to Units module
...
and expose in Lua API
2021-06-06 08:48:32 -07:00
myk002
94157633a8
don't suspsend core for Lua entrypoint
2021-06-05 14:45:09 -07:00
lethosor
7d7d1feb4b
Update stonesense
...
Ref dfhack/stonesense#73 , dfhack/stonesense#76
2021-06-05 15:16:18 -04:00
lethosor
bce6432ea6
Merge remote-tracking branch 'bseiller/ea_improve_survey_performance_by_changing_inorgancs_to_vector_int' into develop
2021-06-04 00:21:34 -04:00
myk002
fb8d6614c7
expose core flood unhide logic to Lua
...
refactor is a straight copy-paste. this code could really stand some
cleanup (unused vars, unnecessary use of the MapCache layer, forced
allocation of all blocks even if they are not being unhidden, etc.), but
that can come in a later PR.
2021-06-02 14:49:19 -07:00
myk002
ce6a2d2974
used passed-in out param instead of the console
2021-06-01 02:16:48 -07:00
myk002
1b1b4245c9
report output filenames when creating blueprints
...
also refactor so we can get this data from gui/blueprint
2021-05-31 15:34:19 -07:00
myk002
5e127ed1e8
invalidate resume cache when buildings are added
2021-05-26 22:29:55 -07:00
bseiller
5cd86743f1
trying to make gcc happy
...
- survey.cpp: adding include to allow gcc to find std::memset
2021-05-25 18:56:58 +02:00
bseiller
2516f9927a
removing trailing whitespace
2021-05-23 14:12:16 +02:00
bseiller
838285e925
Improve performance of surveying => faster search
...
- def.h: changed vectors for inorganics to contain uint8_t instead of bool which improves the performance when using std::fill and std::memset to batch-set the whole array
- survey.cpp: using std::memset instead of direct assignment to reset the inorganic vectors, also using the actual size of each vector for the call
- changelog.txt: add note concerning the changes
2021-05-23 11:28:48 +02:00
myk002
1aaed3a6ed
error on invalid phase names
2021-05-21 06:34:28 -07:00
myk002
0409b7bca5
modify start, not options.start when getting coord
2021-05-21 06:34:28 -07:00
myk002
07e29bdc3a
use new getCursorCoord call and move suspender up
2021-05-15 12:05:32 -07:00
myk002
256ca13668
make short help text more generic
2021-05-14 23:07:44 -07:00
myk002
5a149f44e0
use setHotkeyCmd instead of dfhack.run_script
2021-05-14 23:02:04 -07:00
myk002
bee0c15ba0
yeah, this isn't lua
...
(though "and" instead of "&&" seems to work in gcc!)
2021-05-10 21:11:14 -07:00
myk002
816cd5cf27
add unit tests
2021-05-10 21:11:13 -07:00
myk002
cc489db084
add comment to parse_gui_commandline function
2021-05-10 21:11:13 -07:00
myk002
a949065a7e
fix typo in comment
2021-05-10 21:11:13 -07:00
myk002
09829551ee
fix formatting
2021-05-10 21:11:13 -07:00
myk002
7c7d96b5c1
output args being passed to gui/blueprint
2021-05-10 21:11:13 -07:00
myk002
a7a5a48c7a
first stage of blueprint overhaul
...
- make depth and name parameters optional
- allow depth to be negative to indicate top-down instead of the
previous hard-coded bottom-up
- add --cursor for specifying start position (game cursor is not needed
if this param is specified)
2021-05-10 21:11:10 -07:00
lethosor
eb0d264855
Merge remote-tracking branch 'myk002/myk_tiletypes_typo' into develop
2021-05-10 00:37:44 -04:00
lethosor
faef412c78
Merge remote-tracking branch 'lethosor/dwarfvet-cleanup' into develop
2021-05-10 00:27:06 -04:00
lethosor
e7f0f1fb70
Merge remote-tracking branch 'myk002/myk_blueprint_cacheless' into develop
2021-05-10 00:21:14 -04:00
myk002
26b1489235
make isPlanModeEnabled() consider enable_all
2021-05-08 07:41:08 -07:00
myk002
7848771b1a
fix label misspelling in tiletypes
2021-05-05 12:54:14 -07:00
myk002
e28bbd3a20
don't crash for invalid coordinates
2021-04-27 09:19:33 -07:00
myk002
e516cf1a80
remove MapCache header include
2021-04-27 09:19:33 -07:00
myk002
9b416a8662
speed up dig blueprint creation by 70%
...
remove the unneeded cache layer. the cache is for writing. we're just
reading. all the cache is doing is adding latency as it makes its copies
of map data structures.
generating a 190x190x100 dig blueprint:
before change: 1.7s
after change: 1.0s
the performance gains aren't as important here as the reduced complexity
of the algorithm, though. for reasonably-sized blueprints, the time
savings are unnoticeable.
2021-04-27 09:19:30 -07:00
lethosor
e4de302048
Simplify building overlap calculations significantly
...
Fixes #1824
2021-04-14 00:59:43 -04:00
lethosor
7b1d7a7ff9
Fix off-by-one error in report-usage
2021-04-05 23:35:11 -04:00
lethosor
14172b7c0f
Improve readability of report-usage output
2021-04-05 23:33:53 -04:00
lethosor
40c2b19083
Switch from vector to unordered_set
2021-04-05 23:28:42 -04:00
lethosor
1c3e60337c
Switch to range-based for
2021-04-05 23:23:31 -04:00
lethosor
761cf19e99
tweak hide-priority: make toggle state persist across designation menu uses
...
To reproduce:
1. Enter the `d`esignation menu
2. Press `-+` to change priorities
3. Create a designation
4. Press `Alt-p` to hide priorities
5. Exit and re-enter the designation menu (`Esc`, `d`)
Previously, priorities would be visible again after step 5. With this change, they are not visible until you press `Alt-p` again.
Fixes #1068 . Note that this is a relatively unobtrusive fix: selecting a priority with `+-` will still result in priorities being shown again. This is native DF behavior that I am reluctant to override because users of designation priorities likely want to see them.
2021-04-05 21:58:51 -04:00
lethosor
a5128fd7e6
dwarfvet: minor logic cleanup
...
- Use at() to crash immediately on out-of-range errors instead of introducing
memory corruption (see #1824 )
- Replace custom implementation of df::unit::find()
- Use range-based for with get_vector() where appropriate
2021-04-05 00:38:23 -04:00
lethosor
dfb52a2aba
Merge remote-tracking branch 'lethosor/command-prompt-fix-gui-scripts' into develop
...
Conflicts:
docs/changelog.txt
2021-04-02 21:53:14 -04:00
lethosor
257f8dbe00
buildingplan: fix size calculation for constructions
...
Planning a 4x2 construction with DF's `umkh` keys (i.e. not automaterial's box-select) would previously produce a 5x3 construction instead, for example.
2021-04-01 00:16:54 -04:00
Ben Lubar
c06d1f8e52
tagged union support for lua ( #1818 )
2021-03-30 15:55:06 -05:00
lethosor
572b6ebab5
Fix warning ( #1796 )
2021-03-27 00:11:50 -04:00
lethosor
d61c4aa234
Merge remote-tracking branch 'myk002/myk_xlsxreader_classes' into develop
2021-03-27 00:10:03 -04:00
myk002
4d2af8438f
always read all cells to work around xlsxio bug
...
otherwise xlsxio will return a spurious empty row on next row read
2021-03-26 19:43:15 -07:00