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@ -43,8 +43,8 @@ struct dig_now_options {
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// dig locations
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bool dump_boulders;
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// if set to the pos of a walkable tile, will dump at this position instead
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// of the in-game cursor
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// if set to the pos of a walkable tile (or somewhere above such a tile),
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// will dump at this position instead of the in-game cursor
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DFCoord cursor;
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static DFCoord getMapSize() {
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@ -65,7 +65,7 @@ struct dig_now_options {
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dump_boulders(false) { }
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};
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// inherit flags from passable tiles above and propagate to passable tiles below
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// propagate light, outside, and subterranean flags to open tiles below this one
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static void propagate_vertical_flags(MapExtras::MapCache &map,
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const DFCoord &pos) {
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df::tile_designation td = map.designationAt(pos);
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@ -491,8 +491,9 @@ static void do_dig(color_ostream &out, std::vector<DFCoord> &dug_coords,
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map.WriteAll();
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}
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// if pos is empty space, teleport to floor below
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// if we fall out of the world, returned position will be invalid
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// if pos is empty space, teleport to a floor somewhere below
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// if we fall out of the world (e.g. empty space or walls all the way down),
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// returned position will be invalid
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static DFCoord simulate_fall(const DFCoord &pos) {
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DFCoord resting_pos(pos);
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@ -594,10 +595,9 @@ static void flood_unhide(color_ostream &out, const DFCoord &pos) {
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static void unhide_dug_tiles(color_ostream &out,
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const std::vector<DFCoord> &dug_coords) {
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for (DFCoord pos : dug_coords) {
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for (DFCoord pos : dug_coords)
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if (Maps::getTileDesignation(pos)->bits.hidden)
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flood_unhide(out, pos);
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}
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}
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command_result dig_now(color_ostream &out, std::vector<std::string> &) {
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@ -608,6 +608,7 @@ command_result dig_now(color_ostream &out, std::vector<std::string> &) {
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return CR_FAILURE;
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}
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// required for boulder generation
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if (world->units.active.size() == 0) {
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out.printerr("At least one unit must be alive!\n");
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return CR_FAILURE;
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@ -616,7 +617,7 @@ command_result dig_now(color_ostream &out, std::vector<std::string> &) {
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dig_now_options options;
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// track which positions were modified and where to produce boulders of a
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// give material
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// given material
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std::vector<DFCoord> dug_coords;
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std::map<int16_t, std::vector<DFCoord>> boulder_coords;
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