update docs for labormanager

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myk002 2022-07-27 17:14:18 -07:00
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labormanager
============
Automatically manage dwarf labors to efficiently complete jobs.
Labormanager is derived from autolabor (above) but uses a completely
different approach to assigning jobs to dwarves. While autolabor tries
to keep as many dwarves busy as possible, labormanager instead strives
to get jobs done as quickly as possible.
Tags:
:dfhack-keybind:`labormanager`
Labormanager frequently scans the current job list, current list of
dwarfs, and the map to determine how many dwarves need to be assigned to
what labors in order to meet all current labor needs without starving
any particular type of job.
Automatically manage dwarf labors. Labormanager is derived from `autolabor`
but uses a completely different approach to assigning jobs to dwarves. While
autolabor tries to keep as many dwarves busy as possible, labormanager instead
strives to get jobs done as quickly as possible.
Labormanager frequently scans the current job list, current list of dwarves, and
the map to determine how many dwarves need to be assigned to what labors in
order to meet all current labor needs without starving any particular type of
job.
Dwarves on active military duty or dwarves assigned to burrows are left
untouched.
.. warning::
*As with autolabor, labormanager will override any manual changes you
make to labors while it is enabled, including through other tools such
as Dwarf Therapist*
Simple usage:
:enable labormanager: Enables the plugin with default settings.
(Persistent per fortress)
:disable labormanager: Disables the plugin.
Anything beyond this is optional - labormanager works fairly well on the
default settings.
The default priorities for each labor vary (some labors are higher
priority by default than others). The way the plugin works is that, once
it determines how many of each labor is needed, it then sorts them by
adjusted priority. (Labors other than hauling have a bias added to them
based on how long it's been since they were last used, to prevent job
starvation.) The labor with the highest priority is selected, the "best
fit" dwarf for that labor is assigned to that labor, and then its
priority is *halved*. This process is repeated until either dwarfs or
labors run out.
Because there is no easy way to detect how many haulers are actually
needed at any moment, the plugin always ensures that at least one dwarf
is assigned to each of the hauling labors, even if no hauling jobs are
detected. At least one dwarf is always assigned to construction removing
and cleaning because these jobs also cannot be easily detected. Lever
pulling is always assigned to everyone. Any dwarfs for which there are
no jobs will be assigned hauling, lever pulling, and cleaning labors. If
you use animal trainers, note that labormanager will misbehave if you
assign specific trainers to specific animals; results are only guaranteed
if you use "any trainer", and animal trainers will probably be
overallocated in any case.
Labormanager also sometimes assigns extra labors to currently busy
dwarfs so that when they finish their current job, they will go off and
do something useful instead of standing around waiting for a job.
There is special handling to ensure that at least one dwarf is assigned
to haul food whenever food is detected left in a place where it will rot
if not stored. This will cause a dwarf to go idle if you have no
storepiles to haul food to.
Dwarfs who are unable to work (child, in the military, wounded,
handless, asleep, in a meeting) are entirely excluded from labor
assignment. Any dwarf explicitly assigned to a burrow will also be
completely ignored by labormanager.
The fitness algorithm for assigning jobs to dwarfs generally attempts to
favor dwarfs who are more skilled over those who are less skilled. It
also tries to avoid assigning female dwarfs with children to jobs that
are "outside", favors assigning "outside" jobs to dwarfs who are
carrying a tool that could be used as a weapon, and tries to minimize
how often dwarfs have to reequip.
Labormanager automatically determines medical needs and reserves health
care providers as needed. Note that this may cause idling if you have
injured dwarfs but no or inadequate hospital facilities.
Hunting is never assigned without a butchery, and fishing is never
assigned without a fishery, and neither of these labors is assigned
unless specifically enabled.
As with autolabor, labormanager will override any manual changes you make to
labors while it is enabled, including through other tools such as Dwarf
Therapist. Do not run both autolabor and labormanager at the same time!
Usage::
enable labormanager
Anything beyond this is optional - labormanager works well with the default
settings. Once you have enabled it in a fortress, it stays enabled until you
explicitly disable it, even if you save and reload your game.
The default priorities for each labor vary (some labors are higher priority by
default than others). The way the plugin works is that, once it determines how
many jobs of each labor is needed, it then sorts them by adjusted priority.
(Labors other than hauling have a bias added to them based on how long it's been
since they were last used to prevent job starvation.) The labor with the highest
priority is selected, the "best fit" dwarf for that labor is assigned to that
labor, and then its priority is *halved*. This process is repeated until either
dwarves or labors run out.
Because there is no easy way to detect how many haulers are actually needed at
any moment, the plugin always ensures that at least one dwarf is assigned to
each of the hauling labors, even if no hauling jobs are detected. At least one
dwarf is always assigned to construction removing and cleaning because these
jobs also cannot be easily detected. Lever pulling is always assigned to
everyone. Any dwarves for which there are no jobs will be assigned hauling,
lever pulling, and cleaning labors. If you use animal trainers, note that
labormanager will misbehave if you assign specific trainers to specific animals;
results are only guaranteed if you use "any trainer".
Labormanager also sometimes assigns extra labors to currently busy dwarfs so
that when they finish their current job, they will go off and do something
useful instead of standing around waiting for a job.
There is special handling to ensure that at least one dwarf is assigned to haul
food whenever food is detected left in a place where it will rot if not stored.
This will cause a dwarf to go idle if you have no stockpiles to haul food to.
Dwarves who are unable to work (child, in the military, wounded, handless,
asleep, in a meeting) are entirely excluded from labor assignment. Any dwarf
explicitly assigned to a burrow will also be completely ignored by labormanager.
The fitness algorithm for assigning jobs to dwarves generally attempts to favor
dwarves who are more skilled over those who are less skilled. It also tries to
avoid assigning female dwarfs with children to jobs that are "outside", favors
assigning "outside" jobs to dwarfs who are carrying a tool that could be used as
a weapon, and tries to minimize how often dwarves have to reequip.
Labormanager automatically determines medical needs and reserves health care
providers as needed. Note that this may cause idling if you have injured dwarves
but no or inadequate hospital facilities.
Hunting is never assigned without a butchery, and fishing is never assigned
without a fishery, and neither of these labors is assigned unless specifically
enabled (see below).
The method by which labormanager determines what labor is needed for a
particular job is complicated and, in places, incomplete. In some
situations, labormanager will detect that it cannot determine what labor
is required. It will, by default, pause and print an error message on
the dfhack console, followed by the message "LABORMANAGER: Game paused
so you can investigate the above message.". If this happens, please open
an issue on github, reporting the lines that immediately preceded this
message. You can tell labormanager to ignore this error and carry on by
typing ``labormanager pause-on-error no``, but be warned that some job may go
undone in this situation.
Advanced usage:
:labormanager enable: Turn plugin on.
:labormanager disable: Turn plugin off.
:labormanager priority <labor> <value>: Set the priority value (see above) for labor <labor> to <value>.
:labormanager reset <labor>: Reset the priority value of labor <labor> to its default.
:labormanager reset-all: Reset all priority values to their defaults.
:labormanager allow-fishing: Allow dwarfs to fish. *Warning* This tends to result in most of the fort going fishing.
:labormanager forbid-fishing: Forbid dwarfs from fishing. Default behavior.
:labormanager allow-hunting: Allow dwarfs to hunt. *Warning* This tends to result in as many dwarfs going hunting as you have crossbows.
:labormanager forbid-hunting: Forbid dwarfs from hunting. Default behavior.
:labormanager list: Show current priorities and current allocation stats.
:labormanager pause-on-error yes: Make labormanager pause if the labor inference engine fails. See above.
:labormanager pause-on-error no: Allow labormanager to continue past a labor inference engine failure.
particular job is complicated and, in places, incomplete. In some situations,
labormanager will detect that it cannot determine what labor is required. It
will, by default, pause and print an error message on the dfhack console,
followed by the message "LABORMANAGER: Game paused so you can investigate the
above message.". If this happens, please open an :issue:`<issue>` on GitHub,
reporting the lines that immediately preceded this message. You can tell
labormanager to ignore this error and carry on by running
``labormanager pause-on-error no``, but be warned that some job may go undone in
this situation.
Examples
--------
``labormanager priority BREWER 500``
Boost the priority of brewing jobs.
``labormanager max FISH 1``
Only assign fishing to one dwarf at a time. Note that you also have to run
``labormanager allow-fishing`` for any dwarves to be assigned fishing at
all.
Advanced usage
--------------
``labormanager list``
Show current priorities and current allocation stats. Use this command to
see the IDs for all labors.
``labormanager status``
Show basic status information.
``labormanager priority <labor> <value>``
Set the priority value for labor <labor> to <value>.
``labormanager max <labor> <value>``
Set maximum number of dwarves that can be assigned to a labor.
``labormanager max <labor> none``
Unrestrict the number of dwarves that can be assigned to a labor.
``labormanager max <labor> disable``
Don't manage the specified labor. Dwarves who you have manually enabled this
labor on will be less likely to have managed labors assigned to them.
``labormanager reset-all|reset <labor>``
Return a labor (or all labors) to the default priority.
``labormanager allow-fishing|forbid-fishing``
Allow/disallow fisherdwarves. *Warning* Allowing fishing tends to result in
most of the fort going fishing. Fishing is forbidden by default.
``labormanager allow-hunting|forbid-hunting``
Allow/disallow hunterdwarves. *Warning* Allowing hunting tends to result in
as many dwarves going hunting as you have crossbows. Hunting is forbidden by
default.
``labormanager pause-on-error yes|no``
Make labormanager pause/continue if the labor inference engine fails. See
the above section for details.

@ -845,38 +845,9 @@ DFhackCExport command_result plugin_init(color_ostream &out, std::vector <Plugin
// Fill the command list with your commands.
commands.push_back(PluginCommand(
"labormanager", "Automatically manage dwarf labors.",
labormanager, false, /* true means that the command can't be used from non-interactive user interface */
// Extended help string. Used by CR_WRONG_USAGE and the help command:
" labormanager enable\n"
" labormanager disable\n"
" Enables or disables the plugin.\n"
" labormanager max <labor> <maximum>\n"
" Set max number of dwarves assigned to a labor.\n"
" labormanager max <labor> unmanaged\n"
" labormanager max <labor> disable\n"
" Don't attempt to manage this labor.\n"
" Any dwarves with unmanaged labors assigned will be less\n"
" likely to have managed labors assigned to them.\n"
" labormanager max <labor> none\n"
" Unrestrict the number of dwarves assigned to a labor.\n"
" labormanager priority <labor> <priority>\n"
" Change the assignment priority of a labor (default is 100)\n"
" labormanager reset <labor>\n"
" Return a labor to the default handling.\n"
" labormanager reset-all\n"
" Return all labors to the default handling.\n"
" labormanager list\n"
" List current status of all labors.\n"
" labormanager status\n"
" Show basic status information.\n"
"Function:\n"
" When enabled, labormanager periodically checks your dwarves and enables or\n"
" disables labors. Generally, each dwarf will be assigned exactly one labor.\n"
" Warning: labormanager will override any manual changes you make to labors\n"
" while it is enabled, except where the labor is marked as unmanaged.\n"
" Do not try to run both autolabor and labormanager at the same time.\n"
));
"labormanager",
"Automatically manage dwarf labors.",
labormanager));
generate_labor_to_skill_map();