update docs for 3dveins
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3dveins
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=======
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Removes all existing veins from the map and generates new ones using
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3D Perlin noise, in order to produce a layout that smoothly flows between
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Z levels. The vein distribution is based on the world seed, so running
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the command for the second time should produce no change. It is best to
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run it just once immediately after embark.
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This command is intended as only a cosmetic change, so it takes
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care to exactly preserve the mineral counts reported by `prospect` ``all``.
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The amounts of different layer stones may slightly change in some cases
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if vein mass shifts between Z layers.
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Rewrites layer veins to expand in 3D space. Existing, flat veins are removed
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and new 3D veins that naturally span z-levels are generated in their place.
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The transformation preserves the mineral counts reported by `prospect`.
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Usage::
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3dveins [verbose]
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The ``verbose`` option prints out extra information to the console.
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Example::
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3dveins
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New veins are generated using 3D Perlin noise in order to produce a layout that
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flows smoothly between z-levels. The vein distribution is based on the world
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seed, so running the command for the second time should produce no change. It is
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best to run it just once immediately after embark.
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This command is intended as only a cosmetic change, so it takes care to exactly
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preserve the mineral counts reported by ``prospect all``. The amounts of layer
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stones may slightly change in some cases if vein mass shifts between z layers.
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The only undo option is to restore your save from backup.
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