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@ -1,7 +1,9 @@
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blueprint
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=========
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The ``blueprint`` command exports the structure of a portion of your fortress in
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a blueprint file that you (or anyone else) can later play back with `quickfort`.
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Record a live game map in a quickfort blueprint. With ``blueprint``, you can
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export the structure of a portion of your fortress in a blueprint file that you
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(or anyone else) can later play back with `quickfort`.
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Blueprints are ``.csv`` or ``.xlsx`` files created in the ``blueprints``
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subdirectory of your DF folder. The map area to turn into a blueprint is either
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@ -9,104 +11,110 @@ selected interactively with the ``blueprint gui`` command or, if the GUI is not
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used, starts at the active cursor location and extends right and down for the
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requested width and height.
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**Usage:**
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``blueprint <width> <height> [<depth>] [<name> [<phases>]] [<options>]``
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Usage::
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``blueprint gui [<name> [<phases>]] [<options>]``
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blueprint <width> <height> [<depth>] [<name> [<phases>]] [<options>]
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blueprint gui [<name> [<phases>]] [<options>]
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**Examples:**
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Examples:
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``blueprint gui``
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- ``blueprint gui``
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Runs `gui/blueprint`, the interactive frontend, where all configuration for
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a ``blueprint`` command can be set visually and interactively.
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``blueprint 30 40 bedrooms``
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- ``blueprint 30 40 bedrooms``
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Generates blueprints for an area 30 tiles wide by 40 tiles tall, starting
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from the active cursor on the current z-level. Blueprints are written
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sequentially to ``bedrooms.csv`` in the ``blueprints`` directory.
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``blueprint 30 40 bedrooms dig --cursor 108,100,150``
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from the active cursor on the current z-level. Blueprints are written to
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``bedrooms.csv`` in the ``blueprints`` directory.
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- ``blueprint 30 40 bedrooms dig --cursor 108,100,150``
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Generates only the ``#dig`` blueprint in the ``bedrooms.csv`` file, and
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the start of the blueprint area is set to a specific value instead of using
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the in-game cursor position.
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**Positional Parameters:**
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Positional Parameters:
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:``width``: Width of the area (in tiles) to translate.
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:``height``: Height of the area (in tiles) to translate.
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:``depth``: Number of z-levels to translate. Positive numbers go *up* from the
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cursor and negative numbers go *down*. Defaults to 1 if not specified,
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indicating that the blueprint should only include the current z-level.
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:``name``: Base name for blueprint files created in the ``blueprints``
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directory. If no name is specified, "blueprint" is used by default. The
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string must contain some characters other than numbers so the name won't be
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confused with the optional ``depth`` parameter.
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- ``width``
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Width of the area (in tiles) to translate.
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- ``height``
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Height of the area (in tiles) to translate.
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- ``depth``
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Number of z-levels to translate. Positive numbers go *up* from the cursor
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and negative numbers go *down*. Defaults to 1 if not specified, indicating
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that the blueprint should only include the current z-level.
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- ``name``
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Base name for blueprint files created in the ``blueprints`` directory. If no
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name is specified, "blueprint" is used by default. The string must contain
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some characters other than numbers so the name won't be confused with the
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optional ``depth`` parameter.
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**Phases:**
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Phases:
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If you want to generate blueprints only for specific phases, add their names to
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the commandline, anywhere after the blueprint base name. You can list multiple
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phases; just separate them with a space.
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:``dig``: Generate quickfort ``#dig`` blueprints for digging natural stone.
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:``carve``: Generate quickfort ``#dig`` blueprints for smoothing and carving.
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:``build``: Generate quickfort ``#build`` blueprints for constructions and
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buildings.
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:``place``: Generate quickfort ``#place`` blueprints for placing stockpiles.
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:``zone``: Generate quickfort ``#zone`` blueprints for designating zones.
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:``query``: Generate quickfort ``#query`` blueprints for configuring rooms.
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- ``dig``
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Generate quickfort ``#dig`` blueprints for digging natural stone.
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- ``carve``
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Generate quickfort ``#dig`` blueprints for smoothing and carving.
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- ``build``
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Generate quickfort ``#build`` blueprints for constructions and buildings.
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- ``place``
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Generate quickfort ``#place`` blueprints for placing stockpiles.
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- ``zone``
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Generate quickfort ``#zone`` blueprints for designating zones.
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- ``query``
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Generate quickfort ``#query`` blueprints for configuring rooms.
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If no phases are specified, phases are autodetected. For example, a ``#place``
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blueprint will be created only if there are stockpiles in the blueprint area.
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**Options:**
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Options:
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``-c``, ``--cursor <x>,<y>,<z>``:
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- ``-c``, ``--cursor <x>,<y>,<z>``
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Use the specified map coordinates instead of the current cursor position for
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the upper left corner of the blueprint range. If this option is specified,
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then an active game map cursor is not necessary.
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``-e``, ``--engrave``:
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- ``-e``, ``--engrave``
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Record engravings in the ``carve`` phase. If this option is not specified,
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engravings are ignored.
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``-f``, ``--format <format>``:
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- ``-f``, ``--format <format>``
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Select the output format of the generated files. See the ``Output formats``
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section below for options. If not specified, the output format defaults to
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"minimal", which will produce a small, fast ``.csv`` file.
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``-h``, ``--help``:
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- ``-h``, ``--help``
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Show command help text.
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``-s``, ``--playback-start <x>,<y>,<comment>``:
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- ``-s``, ``--playback-start <x>,<y>,<comment>``
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Specify the column and row offsets (relative to the upper-left corner of the
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blueprint, which is ``1,1``) where the player should put the cursor when the
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blueprint is played back with `quickfort`, in
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`quickfort start marker <quickfort-start>` format, for example:
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``10,10,central stairs``. If there is a space in the comment, you will need
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to surround the parameter string in double quotes: ``"-s10,10,central stairs"`` or
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``--playback-start "10,10,central stairs"`` or
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``"--playback-start=10,10,central stairs"``.
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``-t``, ``--splitby <strategy>``:
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to surround the parameter string in double quotes:
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``"-s10,10,central stairs"`` or ``--playback-start "10,10,central stairs"``
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or ``"--playback-start=10,10,central stairs"``.
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- ``-t``, ``--splitby <strategy>``
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Split blueprints into multiple files. See the ``Splitting output into
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multiple files`` section below for details. If not specified, defaults to
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"none", which will create a standard quickfort
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`multi-blueprint <quickfort-packaging>` file.
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**Output formats:**
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Output formats:
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Here are the values that can be passed to the ``--format`` flag:
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:``minimal``:
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- ``minimal``
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Creates ``.csv`` files with minimal file size that are fast to read and
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write. This is the default.
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:``pretty``:
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Makes the blueprints in the ``.csv`` files easier to read and edit with a text
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editor by adding extra spacing and alignment markers.
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- ``pretty``
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Makes the blueprints in the ``.csv`` files easier to read and edit with a
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text editor by adding extra spacing and alignment markers.
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**Splitting output into multiple files:**
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Splitting output into multiple files:
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The ``--splitby`` flag can take any of the following values:
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:``none``:
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- ``none``
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Writes all blueprints into a single file. This is the standard format for
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quickfort fortress blueprint bundles and is the default.
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:``phase``:
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- ``phase``
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Creates a separate file for each phase.
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