convert material to layer mat when digging

also ensure dug tiles aren't generated already smoothed
develop
myk002 2021-06-01 17:38:04 -07:00
parent a4c86770a4
commit 6cf40857e4
No known key found for this signature in database
GPG Key ID: 8A39CA0FA0C16E78
1 changed files with 138 additions and 88 deletions

@ -6,7 +6,7 @@
#include "PluginManager.h"
#include "TileTypes.h"
#include "modules/Maps.h"
#include "modules/MapCache.h"
#include <df/tile_designation.h>
#include <df/tile_occupancy.h>
@ -20,23 +20,23 @@ using namespace DFHack;
// returns true iff tile is in map bounds and was hidden before this function
// unhid it.
static bool unhide(int32_t x, int32_t y, int32_t z) {
static bool unhide(MapExtras::MapCache &map, const DFCoord &pos) {
// ensures coords are in map bounds and ensures that the map block exists
// so we can unhide the tiles
if (!Maps::ensureTileBlock(x, y, z))
if (!map.ensureBlockAt(pos))
return false;
df::tile_designation &td = *Maps::getTileDesignation(x, y, z);
df::tile_designation td = map.designationAt(pos);
if (!td.bits.hidden)
return false;
td.bits.hidden = false;
return true;
return map.setDesignationAt(pos, td);
}
// unhide adjacent tiles if hidden and flood fill unhidden state
static void flood_unhide(int32_t x, int32_t y, int32_t z) {
df::tiletype tt = *Maps::getTileType(x, y, z);
static void flood_unhide(MapExtras::MapCache &map, const DFCoord &pos) {
df::tiletype tt = map.tiletypeAt(pos);
if (tileShape(tt) == df::tiletype_shape::WALL
&& tileMaterial(tt) != df::tiletype_material::TREE)
return;
@ -45,48 +45,54 @@ static void flood_unhide(int32_t x, int32_t y, int32_t z) {
for (int32_t yoff = -1; yoff <= 1; ++yoff) {
if (xoff == 0 && yoff == 0)
continue;
if (unhide(x + xoff, y + yoff, z))
flood_unhide(x + xoff, y + yoff, z);
if (unhide(map, DFCoord(pos.x+xoff, pos.y+yoff, pos.z)))
flood_unhide(map, DFCoord(pos.x+xoff, pos.y+yoff, pos.z));
}
}
if (LowPassable(tt) && unhide(x, y, z-1))
flood_unhide(x, y, z-1);
DFCoord pos_below(pos.x, pos.y, pos.z-1);
if (LowPassable(tt) && unhide(map, pos_below))
flood_unhide(map, pos_below);
// note that checking HighPassable for the current tile gives false
// positives. You have to check LowPassable for the tile above.
if (Maps::ensureTileBlock(x, y, z+1)
&& LowPassable(*Maps::getTileType(x, y, z+1))
&& unhide(x, y, z+1)) {
flood_unhide(x, y, z+1);
DFCoord pos_above(pos.x, pos.y, pos.z+1);
if (map.ensureBlockAt(pos_above)
&& LowPassable(map.tiletypeAt(pos_above))
&& unhide(map, pos_above)) {
flood_unhide(map, pos_above);
}
}
// inherit flags from passable tiles above and propagate to passable tiles below
static void propagate_vertical_flags(int32_t x, int32_t y, int32_t z) {
df::tile_designation &td = *Maps::getTileDesignation(x, y, z);
static void propagate_vertical_flags(MapExtras::MapCache &map,
const DFCoord &pos) {
df::tile_designation td = map.designationAt(pos);
if (!Maps::isValidTilePos(x, y, z-1)) {
if (!map.ensureBlockAt(DFCoord(pos.x, pos.y, pos.z-1))) {
// only the sky above
td.bits.light = true;
td.bits.outside = true;
td.bits.subterranean = false;
}
int32_t zlevel = z;
df::tiletype_shape shape = tileShape(*Maps::getTileType(x, y, zlevel));
int32_t zlevel = pos.z;
df::tiletype_shape shape =
tileShape(map.tiletypeAt(DFCoord(pos.x, pos.y, zlevel)));
while ((shape == df::tiletype_shape::EMPTY
|| shape == df::tiletype_shape::RAMP_TOP)
&& Maps::ensureTileBlock(x, y, --zlevel)) {
df::tile_designation *td_below = Maps::getTileDesignation(x, y, zlevel);
if (td_below->bits.light == td.bits.light
&& td_below->bits.outside == td.bits.outside
&& td_below->bits.subterranean == td.bits.subterranean)
&& map.ensureBlockAt(DFCoord(pos.x, pos.y, --zlevel))) {
DFCoord pos_below(pos.x, pos.y, zlevel);
df::tile_designation td_below = map.designationAt(pos_below);
if (td_below.bits.light == td.bits.light
&& td_below.bits.outside == td.bits.outside
&& td_below.bits.subterranean == td.bits.subterranean)
break;
td_below->bits.light = td.bits.light;
td_below->bits.outside = td.bits.outside;
td_below->bits.subterranean = td.bits.subterranean;
shape = tileShape(*Maps::getTileType(x, y, zlevel));
td_below.bits.light = td.bits.light;
td_below.bits.outside = td.bits.outside;
td_below.bits.subterranean = td.bits.subterranean;
map.setDesignationAt(pos_below, td_below);
shape = tileShape(map.tiletypeAt(pos_below));
}
}
@ -142,58 +148,80 @@ static bool can_dig_ramp(df::tiletype tt) {
shape == df::tiletype_shape::FORTIFICATION;
}
static void set_tile_type(int32_t x, int32_t y, int32_t z,
df::tiletype target_type) {
df::map_block *block = Maps::getTileBlock(x, y, z);
block->tiletype[x&15][y&15] = target_type;
static void dig_type(MapExtras::MapCache &map, const DFCoord &pos,
df::tiletype tt) {
auto blk = map.BlockAtTile(pos);
if (!blk)
return;
// ensure we run this even if one of the later steps fails (e.g. OpenSpace)
map.setTiletypeAt(pos, tt);
// digging a tile reverts it to the layer soil/stone material
if (!blk->setStoneAt(pos, tt, map.layerMaterialAt(pos)) &&
!blk->setSoilAt(pos, tt, map.layerMaterialAt(pos)))
return;
// un-smooth dug tiles
tt = map.tiletypeAt(pos);
tt = findTileType(tileShape(tt), tileMaterial(tt), tileVariant(tt),
df::tiletype_special::NORMAL, tileDirection(tt));
map.setTiletypeAt(pos, tt);
}
static void dig_shape(MapExtras::MapCache &map, const DFCoord &pos,
df::tiletype tt, df::tiletype_shape shape) {
dig_type(map, pos, findSimilarTileType(tt, shape));
}
static void remove_ramp_top(int32_t x, int32_t y, int32_t z) {
if (!Maps::ensureTileBlock(x, y, z))
static void remove_ramp_top(MapExtras::MapCache &map, const DFCoord &pos) {
if (!map.ensureBlockAt(pos))
return;
if (tileShape(*Maps::getTileType(x, y, z)) == df::tiletype_shape::RAMP_TOP)
set_tile_type(x, y, z, df::tiletype::OpenSpace);
if (tileShape(map.tiletypeAt(pos)) == df::tiletype_shape::RAMP_TOP)
dig_type(map, pos, df::tiletype::OpenSpace);
}
static bool is_wall(int32_t x, int32_t y, int32_t z) {
if (!Maps::ensureTileBlock(x, y, z))
static bool is_wall(MapExtras::MapCache &map, const DFCoord &pos) {
if (!map.ensureBlockAt(pos))
return false;
return tileShape(*Maps::getTileType(x, y, z)) == df::tiletype_shape::WALL;
return tileShape(map.tiletypeAt(pos)) == df::tiletype_shape::WALL;
}
static void clean_ramp(int32_t x, int32_t y, int32_t z) {
if (!Maps::ensureTileBlock(x, y, z))
static void clean_ramp(MapExtras::MapCache &map, const DFCoord &pos) {
if (!map.ensureBlockAt(pos))
return;
df::tiletype tt = *Maps::getTileType(x, y, z);
df::tiletype tt = map.tiletypeAt(pos);
if (tileShape(tt) != df::tiletype_shape::RAMP)
return;
if (is_wall(x+1, y, z) || is_wall(x-1, y, z) ||
is_wall(x, y+1, z) || is_wall(x, y-1, z))
if (is_wall(map, DFCoord(pos.x-1, pos.y, pos.z)) ||
is_wall(map, DFCoord(pos.x+1, pos.y, pos.z)) ||
is_wall(map, DFCoord(pos.x, pos.y-1, pos.z)) ||
is_wall(map, DFCoord(pos.x, pos.y+1, pos.z)))
return;
remove_ramp_top(x, y, z+1);
set_tile_type(x, y, z, findSimilarTileType(tt, df::tiletype_shape::FLOOR));
remove_ramp_top(map, DFCoord(pos.x, pos.y, pos.z+1));
dig_shape(map,pos, tt, df::tiletype_shape::FLOOR);
}
// removes self and/or orthogonally adjacent ramps that are no longer adjacent
// to a wall
static void clean_ramps(int32_t x, int32_t y, int32_t z) {
clean_ramp(x, y, z);
clean_ramp(x-1, y, z);
clean_ramp(x+1, y, z);
clean_ramp(x, y-1, z);
clean_ramp(x, y+1, z);
static void clean_ramps(MapExtras::MapCache &map, const DFCoord &pos) {
clean_ramp(map, pos);
clean_ramp(map, DFCoord(pos.x-1, pos.y, pos.z));
clean_ramp(map, DFCoord(pos.x+1, pos.y, pos.z));
clean_ramp(map, DFCoord(pos.x, pos.y-1, pos.z));
clean_ramp(map, DFCoord(pos.x, pos.y+1, pos.z));
}
// TODO: if requested, create boulders
static bool dig_tile(color_ostream &out, int32_t x, int32_t y, int32_t z,
df::tile_dig_designation designation) {
df::tiletype tt = *Maps::getTileType(x, y, z);
static bool dig_tile(color_ostream &out, MapExtras::MapCache &map,
const DFCoord &pos, df::tile_dig_designation designation) {
df::tiletype tt = map.tiletypeAt(pos);
// TODO: handle trees
// TODO: handle tree trunks, roots, and surface tiles
if (!isGroundMaterial(tileMaterial(tt)))
return false;
@ -207,21 +235,23 @@ static bool dig_tile(color_ostream &out, int32_t x, int32_t y, int32_t z,
if (shape == df::tiletype_shape::STAIR_UPDOWN)
target_shape = df::tiletype_shape::STAIR_DOWN;
else if (shape == df::tiletype_shape::RAMP)
remove_ramp_top(x, y, z+1);
remove_ramp_top(map, DFCoord(pos.x, pos.y, pos.z+1));
target_type = findSimilarTileType(tt, target_shape);
}
break;
case df::tile_dig_designation::Channel:
if (can_dig_channel(tt)) {
remove_ramp_top(x, y, z+1);
remove_ramp_top(map, DFCoord(pos.x, pos.y, pos.z+1));
target_type = df::tiletype::OpenSpace;
if (Maps::ensureTileBlock(x, y, z-1) &&
dig_tile(out, x, y, z-1,
DFCoord pos_below(pos.x, pos.y, pos.z-1);
if (map.ensureBlockAt(pos_below) &&
dig_tile(out, map, pos_below,
df::tile_dig_designation::Ramp)) {
clean_ramps(map, pos_below);
flood_unhide(map, pos);
// if we successfully dug out the ramp below, that took care
// of the ramp top here
target_type = df::tiletype::Void;
clean_ramps(x, y, z-1);
return true;
}
break;
}
@ -248,13 +278,13 @@ static bool dig_tile(color_ostream &out, int32_t x, int32_t y, int32_t z,
{
if (can_dig_ramp(tt)) {
target_type = findSimilarTileType(tt, df::tiletype_shape::RAMP);
if (target_type != tt && Maps::ensureTileBlock(x, y, z+1)) {
// set tile type directly instead of calling dig_tile
DFCoord pos_above(pos.x, pos.y, pos.z+1);
if (target_type != tt && map.ensureBlockAt(pos_above)) {
// set tile type directly instead of calling dig_shape
// because we need to use *this* tile's material, not the
// material of the tile above
set_tile_type(x, y, z+1,
findSimilarTileType(tt,
df::tiletype_shape::RAMP_TOP));
map.setTiletypeAt(pos_above,
findSimilarTileType(tt, df::tiletype_shape::RAMP_TOP));
}
}
break;
@ -263,32 +293,33 @@ static bool dig_tile(color_ostream &out, int32_t x, int32_t y, int32_t z,
default:
out.printerr(
"unhandled dig designation for tile (%d, %d, %d): %d\n",
x, y, z, designation);
pos.x, pos.y, pos.z, designation);
}
// fail if no change to tile
if (target_type == df::tiletype::Void || target_type == tt)
return false;
// TODO: set tile to use layer material
set_tile_type(x, y, z, target_type);
dig_type(map, pos, target_type);
// set flags for current and adjacent tiles
unhide(x, y, z);
flood_unhide(x, y, z); // in case we breached a cavern
propagate_vertical_flags(x, y, z); // for new channels
unhide(map, pos);
flood_unhide(map, pos); // in case we breached a cavern
propagate_vertical_flags(map, pos); // for new channels
return true;
}
static void smooth_tile(color_ostream &out, int32_t x, int32_t y, int32_t z,
bool engrave) {
static bool smooth_tile(color_ostream &out, MapExtras::MapCache &map,
const DFCoord &pos, bool engrave) {
// TODO
return false;
}
static void carve_tile(color_ostream &out, int32_t x, int32_t y, int32_t z,
df::tile_occupancy &to) {
static bool carve_tile(color_ostream &out, MapExtras::MapCache &map,
const DFCoord &pos, df::tile_occupancy &to) {
// TODO
return false;
}
command_result dig_dug(color_ostream &out, std::vector<std::string> &) {
@ -303,6 +334,9 @@ command_result dig_dug(color_ostream &out, std::vector<std::string> &) {
uint32_t endx, endy, endz;
Maps::getTileSize(endx, endy, endz);
// use the proxy layer for the layer material-setting ease-of-use functions
MapExtras::MapCache map;
for (uint32_t z = 0; z <= endz; ++z) {
for (uint32_t y = 0; y <= endy; ++y) {
for (uint32_t x = 0; x <= endx; ++x) {
@ -311,25 +345,41 @@ command_result dig_dug(color_ostream &out, std::vector<std::string> &) {
if (!Maps::getTileBlock(x, y, z))
continue;
df::tile_designation &td = *Maps::getTileDesignation(x, y, z);
df::tile_occupancy &to = *Maps::getTileOccupancy(x, y, z);
DFCoord pos(x, y, z);
df::tile_designation td = map.designationAt(pos);
df::tile_occupancy to = map.occupancyAt(pos);
if (td.bits.dig != df::tile_dig_designation::No) {
dig_tile(out, x, y, z, td.bits.dig);
td.bits.dig = df::tile_dig_designation::No;
if (dig_tile(out, map, pos, td.bits.dig)) {
td = map.designationAt(pos);
td.bits.dig = df::tile_dig_designation::No;
map.setDesignationAt(pos, td);
}
} else if (td.bits.smooth > 0) {
bool want_engrave = td.bits.smooth == 2;
smooth_tile(out, x, y, z, want_engrave);
td.bits.smooth = 0;
if (smooth_tile(out, map, pos, want_engrave)) {
to = map.occupancyAt(pos);
td.bits.smooth = 0;
map.setDesignationAt(pos, td);
}
} else if (to.bits.carve_track_north == 1
|| to.bits.carve_track_east == 1
|| to.bits.carve_track_south == 1
|| to.bits.carve_track_west == 1) {
carve_tile(out, x, y, z, to);
|| to.bits.carve_track_east == 1
|| to.bits.carve_track_south == 1
|| to.bits.carve_track_west == 1) {
if (carve_tile(out, map, pos, to)) {
to = map.occupancyAt(pos);
to.bits.carve_track_north = 0;
to.bits.carve_track_east = 0;
to.bits.carve_track_south = 0;
to.bits.carve_track_west = 0;
map.setOccupancyAt(pos, to);
}
}
}
}
}
map.WriteAll();
// Force the game to recompute its walkability cache
world->reindex_pathfinding = true;