update docs for digFlood

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myk002 2022-07-24 17:01:50 -07:00
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@ -1,18 +1,38 @@
digFlood
========
Automatically digs out specified veins as they are discovered. It runs once
every time a dwarf finishes a dig job. It will only dig out appropriate tiles
that are adjacent to the finished dig job. To add a vein type, use ``digFlood 1 [type]``.
This will also enable the plugin. To remove a vein type, use ``digFlood 0 [type] 1``
to disable, then remove, then re-enable.
Tags:
:dfhack-keybind:`digFlood`
:index:`Digs out veins as they are discovered.
<digFlood; Digs out veins as they are discovered.>` It will only dig out
appropriate tiles that are adjacent to a just-finished dig job, so if you want
to autodig a vein that has already been discovered, you may need to manually
designate one tile of the tile for digging to get started.
Usage:
:help digflood: detailed help message
:digFlood 0: disable the plugin
:digFlood 1: enable the plugin
:digFlood 0 MICROCLINE COAL_BITUMINOUS 1:
disable plugin, remove microcline and bituminous coal from monitoring, then re-enable the plugin
:digFlood CLEAR: remove all inorganics from monitoring
:digFlood digAll1: ignore the monitor list and dig any vein
:digFlood digAll0: disable digAll mode
``enable digflood``
Enable the plugin.
``digflood 1 <vein type> [<vein type> ...]``
Start monitoring for the specified vein types.
``digFlood 0 <vein type> [<vein type> ...] 1``
Stop monitoring for the specified vein types. Note the required ``1`` at the
end.
``digFlood CLEAR``
Remove all inorganics from monitoring.
``digFlood digAll1``
Ignore the monitor list and dig any vein.
``digFlood digAll0``
Disable digAll mode.
You can get the list of valid vein types with this command::
lua "for i,mat in ipairs(df.global.world.raws.inorganics) do if mat.material.flags.IS_STONE and not mat.material.flags.NO_STONE_STOCKPILE then print(i, mat.id) end end"
Examples
--------
``digFlood 1 MICROCLINE COAL_BITUMINOUS``
Automatically dig microcline and bituminous coal veins.
``digFlood 0 MICROCLINE 1``
Stop automatically digging microcline.

@ -51,26 +51,9 @@ DFhackCExport command_result plugin_enable(color_ostream& out, bool enable) {
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
commands.push_back(PluginCommand(
"digFlood", "Automatically dig out veins as you discover them.",
digFlood, false,
"Example:\n"
" digFlood 0\n"
" disable plugin\n"
" digFlood 1\n"
" enable plugin\n"
" digFlood 0 MICROCLINE COAL_BITUMINOUS 1\n"
" disable plugin and remove microcline and bituminous coal from being monitored, then re-enable plugin\n"
" digFlood 1 MICROCLINE 0 COAL_BITUMINOUS 1\n"
" do monitor microcline, don't monitor COAL_BITUMINOUS, then enable plugin\n"
" digFlood CLEAR\n"
" remove all inorganics from monitoring\n"
" digFlood digAll1\n"
" enable digAll mode: dig any vein, regardless of the monitor list\n"
" digFlood digAll0\n"
" disable digAll mode\n"
"\n"
"Note that while order matters, multiple commands can be sequenced in one line. It is recommended to alter your save-specific regionX/raw/onLoad.init or global onLoadWorld.init file so that you won't have to type in every mineral type you want to dig every time you start the game. Material names are case sensitive.\n"
));
"digFlood",
"Automatically dig out veins as you discover them.",
digFlood));
return CR_OK;
}