Commit Graph

1252 Commits (0b2989fb1508fe6291ccee57dd4077f59b1f720d)

Author SHA1 Message Date
lethosor a89251cdf8 Find job in job screen 2016-05-14 16:07:27 -04:00
lethosor 55e58e5f06 Update handling of viewscreen_workshop_profilest in Gui module, search/sort plugins 2016-05-14 11:43:37 -04:00
lethosor fee6e57b40 Disable viewscreen_layer_workshop_profilest focus handler for now 2016-05-11 17:52:56 -04:00
lethosor 402a96b0e6 Expose new unit functions to lua and add some basic safety checks 2016-04-23 21:52:50 -04:00
lethosor 52728babd4 Merge branch 'develop' into zone-unassign 2016-04-22 18:41:15 -04:00
lethosor b97d33ca28 moveToBuilding improvements
- Don't set in_building by default when use_mode is 0 (consistent with most vanilla DF items)
- make use_mode optional and default to 0 (including in Lua API)

Resolves #885
2016-04-05 11:43:02 -04:00
expwnent f8ff447cb5 Add a check to the histfig fix and tweak NEWS. 2016-03-10 08:50:03 -05:00
expwnent fd132d3fe7 Fix persistent histfig crashbug. 2016-03-10 08:38:55 -05:00
sv-esk 9da79544de fix Units::isCitizen
fixes a lot of issues where plugins ignore non-dwarf citizens and work
with dwarf mercenaries and bards, where it shouldnot
2016-03-04 22:48:33 +02:00
sv-esk d508028bcc fix job-duplicate (do not clone posting_index)
if job cannot be done right now, game puts it in df.global.world.job_postings
when job finally can be done, game removes job from postings and clears posting_index
that index should not be cloned by job-duplicate(new jobs(added by vanilla way) have that value -1 always anyway)
cloning posting_index into the new job causes that job to be ignored
2016-03-03 21:32:16 +02:00
lethosor 5bb19a230f getKillCount: also search kills->events 2016-02-25 15:34:56 -05:00
lethosor 25507a10f9 Add Units::getKillCount() and expose it to Lua 2016-02-25 15:21:14 -05:00
lethosor 3e44aabf12 Expose Units::getSquadName to lua 2016-02-25 15:19:35 -05:00
sv-esk 83c70ccb0f forbid manipulator editing non-citizens 2016-02-11 13:31:52 +02:00
James Gilles 0a670bb0db Implement #804, move some functions to Units, colorize zone output, a
little cleanup
2016-02-01 11:12:06 -05:00
lethosor 248331a196 buildingplan: Support floodgates, grates, bars
See #808
2016-01-31 14:50:07 -05:00
Ben Lubar a316dfa074 set floodgate flags correctly when allocating it in lua or c++
https://github.com/DFHack/dfhack/blob/0.42.04-alpha2/plugins/ruby/building.rb#L63
2016-01-29 14:50:50 -06:00
Ben Lubar 675d173266 set civzone number when constructing a civzone 2016-01-18 14:46:39 -06:00
lethosor 0bcc8dc443 exportlegends: fix day/month issues more reliably
Fixes #783, #791
2016-01-09 19:28:12 -05:00
lethosor d0c28d3f50 Prevent plugins with active viewscreens from being unloaded
This requires plugins to pass plugin_self to Screen::show(), but
avoids the need to implement special checks in plugin_onstatechange
for the SC_BEGIN_UNLOAD event.
2016-01-01 11:15:29 -05:00
lethosor fabff1ddfb Fix df::occupation usage 2015-12-26 19:59:54 -05:00
lethosor 64d861bf6b Add support for viewscreen_locationsst to various gui functions 2015-12-25 11:09:13 -05:00
lethosor 2a2ab00ca9 Add "map" parameter to a lot of drawing functions
Ref #746
2015-12-22 11:42:51 -05:00
lethosor 10c72a3d5d Fix produce() call in modules/Items.cpp 2015-12-22 09:46:01 -05:00
lethosor 5a1e5e1464 Expose Units::casteFlagSet() 2015-12-19 11:07:35 -05:00
lethosor 55d5706a21 Update structures and fix various issues with plugins producing items
reaction_product::produce() takes a new unidentified vector<void*>*.
Passing a reference to an empty vector appears to work.
2015-12-18 18:40:11 -05:00
lethosor 2aeac718cc workflow: Account for job postings correctly and fix existing issues
Without removing postings correctly, it was possible to end up with
multiple workers assigned to a job that workflow had suspended
multiple times, which caused crashes if more than one worker was
assigned to the same job by DF.

This adds an additional command, fix-job-postings, that runs
automatically when loading a world and fixes:
- Multiple job postings that point to the same job
- Job postings that point to a job where posting_index == -1
  (i.e. jobs that should have no posting assigned)

Fixes #741
2015-11-25 20:33:13 -05:00
lethosor 610170b0b0 Add hooks for getDwarfmodeViewDims and getDepthAt (new) 2015-11-15 11:54:34 -05:00
lethosor fcfffd1cb6 Track state of gui hooks
Also fix a bug in drawborder() and expand color-dfhack-text to test
multiple hooks
2015-11-15 11:54:34 -05:00
lethosor fff9072b07 Add initial support for hooking into Gui-related functions 2015-11-15 11:54:34 -05:00
lethosor 051244c8d6 Fix GCC compile error 2015-11-06 20:05:14 -05:00
DoctorVanGogh e9be1aa657 Fix for construction over existing construction & on top of walls
Fix to allow constructions on top of (natural) down stairs
2015-11-06 19:00:43 +01:00
Lethosor 6e5d9c23e5 Merge pull request #715 from DoctorVanGogh/webfix
Add 'undisturbed' flag to job item checks
2015-10-31 11:28:25 -04:00
lethosor ac71fa8070 Add isValidLabor() to Units module
Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
2015-10-30 18:41:09 -04:00
DoctorVanGogh ba53f3c035 Add 'undisturbed' flag to job item checks 2015-10-26 02:19:41 +01:00
lethosor 8de710f1c1 Add Renderer module - safer way to install custom renderers 2015-10-21 17:18:39 -04:00
lethosor 3f5c002634 Pass virtual_identity by reference 2015-10-03 09:27:24 -04:00
lethosor d343dfd8a0 Add a function to find viewscreens (or parents) of a given type
This makes it possible for some plugins to detect the game state more
reliably - for example, prospector would previously fail when
embarking if the viewscreen_choose_start_sitest instance had any
children.
2015-10-02 21:50:55 -04:00
lethosor a56a427d12 Make Filesystem::is* functions handle nonexistent paths properly
If stat() failed, these functions could read from an uninitialized
stat struct and return "true" for paths that didn't exist.
2015-09-19 17:34:58 -04:00
lethosor d663784707 Detect null unit pointer in Items::createItem() 2015-06-09 14:02:42 -04:00
lethosor 36fde3d7e3 Allow Lua screens to allow OPTIONS to work 2015-06-05 18:45:52 -04:00
lethosor a8f5e683f7 Merge remote-tracking branches 'RossM/autolabor-changes', 'RossM/workflow-changes' and 'lethosor/plugin-exports' into develop 2015-05-09 09:39:55 -04:00
Ross Morgan-Linial 51d61d91cb Change tabs to spaces. 2015-05-07 20:50:19 -07:00
Ross Morgan-Linial 7aac9a8fb8 Improve workflow handling of plant reactions
Makes workflow understand "seeds of any plant", "thread of any plant",
"drink of any plant", "powder of any plant", and "liquid of any plant"
when counting items.

Changes workflow's handling of the built-in plant reactions to
understand that they always produce plant products, and that they also
produce seeds.

This means that you can set a target for, for example, "powder of any
plant", and workflow will use a milling job to produce that.
2015-05-07 20:49:29 -07:00
lethosor bbb41078e7 Expose PenArray dimensions and tiles to Lua 2015-03-28 18:35:07 -04:00
lethosor e2b6ae9beb Allocate Lua PenArray objects using an existing buffer 2015-03-28 11:27:47 -04:00
lethosor 99f4ea4d2b Implement a PenArray class for caching parts of rendered screens 2015-03-27 22:56:30 -04:00
lethosor afca7419dc Add gametype checks to World.cpp 2015-03-09 20:08:21 -04:00
lethosor 10cfef0553 Fix whitespace issues 2015-02-14 22:53:06 -05:00
expwnent 92bd6349a7 Fix listdir_recursive on Windows. 2015-01-31 22:28:17 -05:00
expwnent e9b4fc513a Merge remote-tracking branch 'cdombroski/zone-plugin-cleanup' into temp
Conflicts:
	NEWS
	plugins/zone.cpp
2015-01-31 21:01:41 -05:00
lethosor 066adfdf95 Implement a function to list directories recursively 2015-01-30 17:29:17 -05:00
Chris Dombroski f608235b1e Fix some Lua things 2015-01-29 19:56:50 -05:00
Chris Dombroski f2eec3198c Rename findPenPitAtCoord 2015-01-29 15:02:54 -05:00
Chris Dombroski 48b6cf1beb Export functions to Buildings.h 2015-01-29 13:57:50 -05:00
Chris Dombroski 1514233aaa Add missing null checks to Units.cpp 2015-01-29 13:57:50 -05:00
lethosor daf739fcec Remove FIFO support 2015-01-28 21:39:17 -05:00
Chris Dombroski c179f5b913 Extract some stuff from zone.cpp to plugins/Units.{h,cpp} 2015-01-28 21:28:32 -05:00
lethosor f98e2964e6 Fix a few Windows compilation errors 2015-01-28 20:05:24 -05:00
lethosor bebceffa5f Add Filesystem::listdir() 2015-01-28 19:15:58 -05:00
lethosor e8c0482fdc Add atime()/ctime()/mtime() 2015-01-28 18:18:06 -05:00
lethosor 2e3261565c Clean up Filesystem.h 2015-01-28 17:15:09 -05:00
expwnent 8f4b766107 EventManager: Fix a crash bug with EQUIPMENT_CHANGE event. 2015-01-15 18:13:19 -05:00
lethosor d932c76242 Fix MapCache compiling error on Windows 2015-01-05 17:28:42 -05:00
lethosor 06029c92c2 Merge remote-tracking branches 'lethosor/export-dt-ini-0.40.21' and 'lethosor/patch-9' 2015-01-05 16:40:44 -05:00
lethosor 983f096a60 Merge remote-tracking branch 'quipyowert/define-maxlayers' into 0.40.23-r1 2015-01-05 16:04:37 -05:00
Lethosor 3c0ac70615 Remove output from filetype()
Not sure how this made it in, but it's causing problems with PRINT_MODE:TEXT (not to mention filling up stdout.log)
2014-12-27 15:05:43 -05:00
quipyowert f4e8fa2f30 Define a static variable to fix debug mode crash.
Fixes #404
2014-12-01 17:19:20 -08:00
expwnent 83d3785735 Update xml. 2014-11-30 14:03:00 -05:00
lethosor 445640f80c Allow commands invoked through command-prompt to access selected items/units/buildings
Fixes #273
2014-11-25 20:25:31 -05:00
expwnent 5e3bf9a494 Make it compile for OSX. 2014-11-14 22:21:03 -05:00
expwnent 4464d7318d EventManager: make REPORT events only trigger for new reports, not ones that already exist in the save. 2014-11-14 22:07:48 -05:00
expwnent 428fe6a400 interaction-trigger tweaks 2014-11-14 18:50:19 -05:00
expwnent 779ac3fd50 Updated interaction-trigger to work better. 2014-11-09 18:36:21 -05:00
expwnent fa401f8637 EventManager tweak. 2014-11-07 14:16:10 -05:00
expwnent dcdb6aae1b EventManager: properly deal with frame_counter getting reset. 2014-11-06 23:44:13 -05:00
Alexander Gavrilov 04ec2c9932 Update version to v0.40.14 and hack things so they compile.
Also make the find-offsets script less likely to crash if the
unit structure is misaligned and add more integrity checks.
2014-10-26 16:40:39 +03:00
Eric Wald 8631da7e4e Convenience method to collect a vector from StockpileIterator. 2014-09-07 14:10:27 -06:00
Quietust deee486b81 Update Maps::SortBlockEvents to include spoors and item spatters 2014-08-20 10:51:58 -05:00
Quietust 5e434721ff Remove stray BOM 2014-08-19 13:47:05 -05:00
Quietust 4da333fca1 Fix Buildings module to work with ui.tax_collection.rooms change 2014-08-18 16:33:12 -05:00
JapaMala 5add8c433d Merge branch 'develop' of github.com:DFHack/dfhack into remote_reader
Conflicts:
	plugins/remotefortressreader.cpp
2014-08-15 19:15:00 +05:30
Alexander Gavrilov 2471c4a68e Add a new API for converting between interface_key and string characters.
It's necessary now that the simple linear arrangement is broken.
2014-08-11 14:23:19 +04:00
JapaMala 36435ca8cf Merge branch 'develop' of https://github.com/quietust/dfhack into remote_reader
Conflicts:
	library/modules/Items.cpp
	library/modules/MapCache.cpp
	library/modules/Maps.cpp
	library/modules/Materials.cpp
	library/modules/Translation.cpp
	plugins/CMakeLists.txt
2014-08-08 20:54:44 +05:30
JapaMala 08da62392e Fixed a mistake where MapCache was using the wrong range for root depth. 2014-08-02 17:09:59 +05:30
Quietust 1450298484 assumed_identity -> identity 2014-07-29 16:30:22 -05:00
Alexander Gavrilov 4902c577b3 Fix some crashes when running without globals and update structures. 2014-07-24 23:10:37 +04:00
JapaMala bc5e0f6ad6 Made DFHack buildable. Also added plant proto definitions 2014-07-23 19:57:47 +05:30
Quietust 9435d8f4d9 Fix crashes caused by missing globals 2014-07-21 19:14:43 -05:00
Quietust 38cdb37433 Update plant_tree_info field names 2014-07-21 14:46:51 -05:00
Quietust e711605413 Some minor corrections 2014-07-21 13:26:34 -05:00
Quietust 97de21357c First pass for 0.40 compatibility; still lots left to do, but this will at least build 2014-07-21 13:18:29 -05:00
JapaMala b598cbb0dd Merge branch 'develop' of github.com:DFHack/dfhack into develop 2014-07-20 16:43:00 +05:30
JapaMala a14caa53d0 Fixed mapcache reading plants in for 0.40.01 onwards. 2014-07-20 16:41:20 +05:30
expwnent 0a16bc2e12 Merge remote-tracking branch 'origin/perSaveScripts' into scriptOrganization
Conflicts:
	plugins/CMakeLists.txt
2014-07-07 09:01:07 -04:00
expwnent 649dcd1413 EventManager tweak: make it report the correct invasion id. 2014-07-03 14:37:13 -04:00
expwnent 2fb8faf3e6 Added Items::createItem function. 2014-07-03 10:39:20 -04:00
expwnent d8c3a05f42 Made EQUIPMENT_CHANGE event trigger for new units. 2014-07-03 08:10:12 -04:00
expwnent 81c87d0921 EventManager: INTERACTION event for unit interactions. 2014-07-03 04:55:12 -04:00
JapaMala 516121d4f8 Fixed the getprofession behavior in adventure mode. Now it checks for the current adventurer's race instead of the fortress race. 2014-07-02 23:07:24 +05:30
expwnent 8f43b97284 EventManager tweaks. 2014-07-01 09:02:20 -04:00
expwnent 4ac32cfd74 EventManager: made UNIT_ATTACK trigger for severed body parts. 2014-07-01 08:58:48 -04:00
expwnent 961d033ade EventManager: unload event for convenience. 2014-06-29 10:03:55 -04:00
expwnent ceae634954 Squashed EventManager commented out thing I don't need anymore. 2014-06-28 02:41:00 -04:00
expwnent 8e7e87ac73 Added UNIT_ATTACK event to EventManager and exposed it to Lua. 2014-06-28 02:31:34 -04:00
expwnent c635632ae7 EventManager.cpp: fix indentation. 2014-06-27 22:09:01 -04:00
expwnent 7313c18a2a EventManager/eventful: added ON_REPORT event and exposed it to Lua. 2014-06-23 09:15:46 -04:00
expwnent 036aae060b Merge lethosor stuff. For some reason, git's auto merge message didn't happen because of git-stash shenanigans. Oh well. 2014-06-19 22:58:17 -04:00
Lethosor ec64a787c6 Use _getcwd on Windows 2014-06-19 22:34:40 -04:00
Lethosor 73fdb8b125 Fix Windows compile-time error 2014-06-19 21:24:16 -04:00
lethosor ef69522d93 Merge branch 'develop' into filesystem-module-pr 2014-06-18 15:45:42 -04:00
lethosor 6fa478de22 Filesystem module
Implements a handful of filesystem-related functions (e.g. chdir, mkdir)
in C++ and Lua.
2014-06-15 22:38:17 -04:00
Pierre-David Bélanger e0808c8c96 Use squad::find instead of indexing the vector 2014-06-10 22:38:32 -04:00
Pierre-David Bélanger bdcc00f6f7 Util method (in the Units class) to get a unit squad name (the translated name, or alias if set) 2014-06-09 21:51:52 -04:00
Quietust e483e7439f Fix problems with NONE for item types and subtypes 2014-05-22 08:18:01 -05:00
Alexander Gavrilov 415cdad489 Make using new for allocating DF objects with vtables a compile-time error.
When done from plugins, it doesn't correctly initialize the vtable
because of some weird things MSVC does, so the only safe way is to
use df::allocate<df::foo>(). For consistency, it is also enforced
for code in the main library. It reveals the issue in the digging
invaders plugin, first found by warmist.

This change is linked to a modification in df-structures codegen.
2014-04-30 21:28:02 +04:00
Alexander Gavrilov 98325757e2 Fix signed-unsigned mismatch warnings in the new item value code.
Unsigned comparison allows catching negatives in the same check too.
Also, it didn't check the values in getValue.
2014-04-30 20:44:22 +04:00
Quietust 0f4684f29d Add Items::getItemBaseValue and Items::getValue, available from Lua 2014-04-25 11:04:21 -05:00
Quietust 57fbb1004b Assorted cleanup 2014-04-23 08:23:34 -05:00
Quietust c3d45c3a1e Add Job::getName(job *), also available from Lua 2014-04-23 08:03:10 -05:00
Alexander Gavrilov 6bef167f83 Add a couple of useful scripts and fix two missing NULL checks.
- A script to unstick jobs trying to build walls from the same tile.
- A devel script for viewing the path a unit is currently following.
2014-04-21 09:24:05 +04:00
Alexander Gavrilov c27c38e4c0 Remove tired or hungry siege operators from duty when at peace.
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov fc9826389b Account for meandering movement when predicting unit path in siege engine.
The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov 7844907204 Add new API functions for creating announcements and combat reports.
Allow specifying the announcement flags directly, and adding unit
combat reports. Also, make announcement functions write the message
to the game log.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov b56c3a95a6 Fix some signed/unsigned mismatch warnings and whitespace in Job module. 2014-04-15 19:50:23 +04:00
Alexander Gavrilov 7aecffe0cd Update structures and fix broken things. 2014-04-04 22:34:39 +04:00
Quietust e620ae765c Add missing import/export info for MersenneRNG::unitvector<> 2014-03-25 13:30:21 -05:00
jj 387cc983f9 Merge branch 'osx_shenanigans' of git://github.com/tareqak/dfhack 2014-02-02 23:50:21 +01:00
Tareq A Khandaker f0eeba93ce DFHack compiles under OS X now. 2014-01-25 03:21:56 -05:00
jj ce33973f0f Merge branch 'master' of github.com/quietust/dfhack 2013-12-24 14:07:08 +01:00
Alexander Gavrilov 53bd112515 Hide fake historical figures from legends xml export. 2013-11-07 12:27:53 +04:00
jj 04dce1aa7f MaterialInfo: fix decoding for COAL subtypes 2013-11-05 00:31:32 +01:00
expwnent 329741f235 EventManager: added EQUIPMENT_CHANGE event and exposed it to lua. 2013-10-24 19:32:52 -04:00
expwnent 4dbcee9560 EventManager: be smarter about removing things while iterating. 2013-10-20 23:16:21 -04:00
expwnent c409289ee4 EventManager: TICK events should unregister correctly when requested and after they fire, other tweaks.
- fixed unregister to allow unregistering individual TICK events
 - make registerTick return the resulting freq you have to put back in to the handler in order for it to be unregisterable
- when TICK events fire, they now automatically remove themselves from handlers[TICK], as they should
- make sure manageTickEvent fires once per tick
2013-10-20 22:54:25 -04:00
expwnent 3594dc2eb8 EventManager: fixed the TICK event, and a few tweaks.
- redo tick event management to work with world->frame_counter
 - the freq of a TICK EventHandler is now ignored
 - unregistering for an individual TICK event is still broken
  - you would have to know the modified freq to even begin removing it
  - it is only removed from handleres[TICK], not from tickQueue
- redo unregisterAll to be more efficient
- use the map loaded/unloaded events instead of world loaded/unloaded for initializing/clearing event monitoring data
- get rid of silly unsigned variables
2013-10-20 21:48:28 -04:00
expwnent 9bf004d07f Several EventManager fixes and improvements.
- handle loading and unloading of saves better
  - made sure it never triggers bogus events on loading a save
    - plugins should now handle loading themselves with onStateChange
  - special case to make Buildings module keep track of all buildings correctly on load
- fixed syndrome detection
  - was broken because of the switch from ticks-since-the-dawn-of-time to world->frame_counter
  - added lastSyndromeTime global
- fixed possible off by one error when looking for new created items
- got rid of the unread lastTick global
- const'ed the function pointer array of eventManagers
2013-10-20 20:12:42 -04:00
expwnent f69fd1d528 EventManager: prevent eventspam just after loading a save. 2013-10-20 17:39:54 -04:00
expwnent d78a111f02 EventManager: Fixed the death event, fixed another problem with construction event, and made EventManager use world->frame_counter for scheduling event checking in order to make it work in arena mode. 2013-10-20 14:41:39 -04:00
expwnent 39553cfb6d EventManager: fixed a problem with constructionHandler. 2013-10-20 14:14:02 -04:00
expwnent ee056f4422 Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
Conflicts:
	NEWS
2013-10-20 11:09:40 -04:00
expwnent 9d3ee11349 Merge branch 'diggingInvaders' into 0.34.11-r4
Conflicts:
	scripts/devel/invasion-now.lua
2013-10-19 21:26:50 -04:00
expwnent 57fc0f3e89 Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
Conflicts:
	NEWS
	library/xml
	plugins/CMakeLists.txt
	plugins/autoSyndrome.cpp
2013-10-19 20:19:29 -04:00
Alexander Gavrilov 78de739d75 Update aquifers when generating 3D vein layout. 2013-10-11 19:23:32 +04:00
Alexander Gavrilov 63d8267606 Decode ice under constructions if possible, but never write it out. 2013-10-10 12:15:50 +04:00
Alexander Gavrilov f36041f6bd Implement a MapCache api for writing base layer tiles of arbitrary stone.
Precompute some tables in TileTypes for extremely efficient
conversion between tiles of most important material types.
2013-10-10 12:15:50 +04:00
Alexander Gavrilov 68b6e10b2c Implement writing veins tile by tile through MapCache.
Unlike changevein, which changes the material in an existing vein
object, with this feature you can set the material for individual
tiles, and the cache will write it out as vein objects.

The array inside the cache data is changed from layer material to
vein material, because layer material is easy to compute.
2013-10-08 18:17:36 +04:00
Alexander Gavrilov 9442e8ea1f Make biome information more explicit in MapCache. 2013-10-07 16:58:10 +04:00
Alexander Gavrilov ea36233dff Split MapCache code from Maps.cpp 2013-10-07 16:58:10 +04:00
Alexander Gavrilov e175efa689 Implement a template-based classical Perlin noise generator.
The mask argument of the Impl template is there because apparently
an inner template cannot be fully specialized, so there needs to be
some argument besides i.
2013-10-01 18:58:04 +04:00
Alexander Gavrilov 599af0a4d9 Fix linux and windows build issues.
- Linux makefile overrides and removes the optimization flags.
- Old linux gcc doesn't understand lambdas.
- MSVC doesn't like extern and explicit instantiation in same file.
2013-09-30 22:51:29 +04:00
Alexander Gavrilov 9e81d27cd1 Implement the same random generator as DF uses for DFHack. 2013-09-30 19:46:39 +04:00
Alexander Gavrilov df2e04db26 Update xml definitions. 2013-08-16 18:25:16 +04:00
expwnent ba73de5e35 EventManager: use units.all instead of units.active. 2013-06-20 21:34:32 -04:00
Alexander Gavrilov 49409d4630 Follow xml changes. 2013-06-11 16:10:42 +04:00
expwnent 57c42e3927 Maps.ensureTileBlock: fixed temperature issues, and properly added blocks to the world.map.map_blocks vector to prevent weird glitches. 2013-06-10 15:43:14 -04:00
expwnent 08114cf574 diggingInvaders: more fixes. Still a few issues with ramps probably. 2013-05-31 20:39:43 -04:00
expwnent f8261348ff Merge branch 'master' into diggingInvaders
Also make edgeCost.cpp compile because I stopped midsentence for some reason.

Conflicts:
	library/modules/Maps.cpp
2013-05-31 16:28:05 -04:00
expwnent 3403146461 Merge remote-tracking branch 'peterix/master'
Conflicts:
	plugins/CMakeLists.txt
	plugins/autoSyndrome.cpp
2013-05-25 20:08:56 -04:00
expwnent 638b2e974c EventManager: cleaned up manageEvents considerably, using a function pointer array. 2013-05-25 12:19:54 -04:00
expwnent bcaaa72387 EventManager should use a CoreSuspender just in case. 2013-05-25 11:50:43 -04:00
expwnent b44cd86dc9 EventManager: completely overhauled JOB_COMPLETED event detection, and tweaked Job::cloneJobStruct. 2013-05-25 09:44:17 -04:00
expwnent 29b5e20575 autoSyndrome should now work with syndromeTrigger. 2013-05-11 16:46:37 -04:00
jj e5fd918b0c job: unk2 -> subtype 2013-05-05 03:55:08 +02:00
Petr Mrázek 6a907e3584 Fix issue #195 - off by one error in building dimensions 2013-04-24 17:41:25 +02:00
expwnent b4092f62e6 New module: Once. Intended to help prevent debug error message spam. 2013-03-23 22:38:33 -04:00
Alexander Gavrilov 7cbd201f31 Nuke the third exit(1) and change building caching code to make more sense. 2013-02-14 13:13:25 +04:00
Alexander Gavrilov 9ca435544e Nuke unsafe behavior in Buildings::findAtTile from orbit. 2013-02-13 15:03:15 +04:00
Petr Mrázek e06b6904f1 Small fix to sync dfhack with the structures. 2013-01-15 23:41:43 +01:00
expwnent 3ffbef2396 Merge branch 'canStepBetween' into recent 2013-01-05 18:10:29 -05:00
expwnent f8abd5c595 StepBetween: renamed stuff back to the way it was. Thought I had already done that. 2013-01-05 18:09:50 -05:00
expwnent 6622e9e06f Merge branch 'canStepBetween' into recent
Conflicts:
	library/modules/Maps.cpp
2013-01-05 13:32:29 -05:00
expwnent 8e90ca6b41 Merge branch 'eventManager' into diggingInvaders-unstable 2013-01-03 22:47:45 -05:00
expwnent ec03d567d2 EventManager: use WORLD_LOADED instead of MAP_LOADED. 2013-01-03 22:47:27 -05:00
expwnent f145f8d528 Merge branch 'eventManager' into diggingInvaders-unstable 2013-01-03 19:32:12 -05:00
expwnent 715f191c26 EventManager: made the frequency part of EventHandler. 2013-01-03 19:31:29 -05:00
expwnent 9e74ae58f2 EventManager: Fixed a problem with deregistering event frequencies. 2013-01-03 19:07:05 -05:00
expwnent 84b8fae326 Merge branch 'eventManager' into diggingInvaders-unstable 2013-01-03 15:53:06 -05:00
expwnent 910e398a7b EventManager: added invasion event. 2013-01-03 15:52:56 -05:00
expwnent 5865579b23 EventManager: got rid of print statement. 2013-01-02 19:26:37 -05:00
expwnent 6d2773856a EventManager: fixed a few things. 2013-01-02 19:23:40 -05:00
expwnent 4e4e382b8f EventManager: added syndrome event. 2013-01-02 18:30:15 -05:00
expwnent 144e0b4dcb Digging Invaders: merged eventManager and recent. 2013-01-02 11:26:30 -05:00
expwnent c3b2ae2137 EventManager: allowed plugins to specify how often they need events to be checked, in the event that monitoring is necessary. 2013-01-02 11:07:56 -05:00
expwnent fa78d6ccfc Merge branch 'recent' into eventManager-unstable
Conflicts:
	library/modules/Job.cpp
2013-01-02 03:16:45 -05:00
expwnent 4e99841862 EventManager: made Buildings module keep track of buildings so that it
can do findAtTile in constant time.
2013-01-01 22:22:31 -05:00
expwnent ee4f37ff72 Merge branch 'canWalkBetween' into diggingInvaders 2012-12-19 20:31:17 -05:00
expwnent 7972902c81 stepBetween: named a few things better, and fixed a lot. 2012-12-19 20:30:37 -05:00
expwnent a93c0223a2 EventManager: unstable. Temp commit. 2012-12-18 20:28:30 -05:00
expwnent 555c754636 EventManager: added construction and building events. 2012-12-18 18:34:38 -05:00
expwnent 515eb3b060 Reverted the silly changes to Buildings module that didn't work anyway. 2012-12-17 17:38:47 -05:00
expwnent 3fde504ae2 Merge branch 'canWalkBetween' into diggingInvaders 2012-12-17 00:25:31 -05:00
expwnent 22837af8d7 canWalkBetween: fixed bug involving ramps. 2012-12-17 00:25:14 -05:00
expwnent d79583a2c9 Merge branch 'canWalkBetween' into diggingInvaders 2012-12-16 23:39:36 -05:00
expwnent 1a6a09281b canWalkBetween: forgot a case with ramps. 2012-12-16 23:37:15 -05:00
expwnent d2be8f18e1 canWalkBetween: forgot a case with stairs. 2012-12-16 23:30:35 -05:00
expwnent 01e5e93825 Renamed Maps::canWalkBetween to Maps::canPathBetween and added Maps::canWalkBetween, which does what it says. 2012-12-16 23:26:50 -05:00
expwnent 131d19e4cf Merge branch 'eventManager' into diggingInvaders 2012-12-16 16:43:58 -05:00
expwnent 8a242b3c0d Merge branch 'master' into diggingInvaders 2012-12-16 16:34:45 -05:00
expwnent 78aab90f3a EventManager: whitespace. 2012-12-16 16:27:08 -05:00
expwnent 3951d4d204 EventManager: made it safe to register/unregister while events are being triggered. 2012-12-16 15:39:39 -05:00
expwnent d4d8e69556 EventManager: Allowed absolute time registration. 2012-12-15 18:08:59 -05:00
expwnent 86e002f3ff EventManager: added item creation event. 2012-12-15 16:49:13 -05:00
expwnent b0314755e0 EventManager: added unit death event. 2012-12-15 14:40:11 -05:00
expwnent 155a4d044c EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit. 2012-12-14 23:29:28 -05:00
expwnent 747723187f EventManager: first draft. 2012-12-14 21:05:38 -05:00
jj 6bc791d985 follow df-structure rename unit.unknown8 + able_stand_* 2012-12-10 22:50:33 +01:00
Alexander Gavrilov a0e671d75d Make rename unit reset the name if it becomes completely empty. 2012-12-08 20:39:57 +04:00
jj ebc2625d97 ditch the unused Vegetation module 2012-12-06 23:47:25 +01:00
jj 3953112eb9 dump Vegetation::t_plant, fix plant.is_burning 2012-12-03 19:03:07 +01:00
Alexander Gavrilov 9703d3fd8f Detect mouse press events for lua. 2012-12-02 14:43:23 +04:00
Quietust e3eb325d36 Minimize references to gps->dimx/dimy 2012-11-23 19:18:56 -06:00
Alexander Gavrilov 767c1b9368 Duplicate the lua Painter class in C++. 2012-11-19 18:11:26 +04:00
Quietust 3f2e583746 Naming consistency 2012-11-16 15:35:34 -06:00
Quietust e2b9b703a0 Get rid of tabs 2012-11-16 15:33:36 -06:00
Alexander Gavrilov 2401be1b3b Add an api function to retrieve unit skill experience. 2012-11-16 22:48:49 +04:00
Alexander Gavrilov 72912edf58 Ensure AddPersistentData won't create duplicate ids.
If anything messes around with the histfig vector between calls.
2012-11-16 18:45:51 +04:00
Quietust bbe94c006f Update for temperaturest 2012-11-12 11:54:21 -06:00
Alexander Gavrilov b4dcc7e7ad Add more native api functions for finding general and specific refs. 2012-11-12 19:17:32 +04:00
Quietust a99d47ee7a Remove UTF-8 BOMs added by notepad 2012-11-12 08:38:29 -06:00
Quietust 766aca4911 Rename general_ref vectors for consistency 2012-11-12 08:27:58 -06:00
Alexander Gavrilov eb936c4ce0 Support milking and shearing in workflow. 2012-11-10 17:06:54 +04:00
Alexander Gavrilov ff982dcf73 Fix representation and parsing of built-in materials.
The trick is to support both FOO and FOO:NONE for all of them,
including INORGANIC[:NONE]. Otherwise the workflow gui scripts
have problems.
2012-11-07 13:31:36 +04:00
Alexander Gavrilov 3ff5d38a5c Add a few utility functions to the main library. 2012-10-30 12:40:26 +04:00
Alexander Gavrilov dc2805b1f3 Link the renderer vtable from libgraphics on linux. 2012-10-30 10:38:32 +04:00
Alexander Gavrilov b976e01b8c Follow the change in the base-type of job_skill. 2012-10-26 20:29:21 +04:00
Alexander Gavrilov a1dd31aab3 Tweak the mechanics for showing and rendering lua screens.
- Place new screens below any dismissed ones on top.
- When asked to render a dismissed lua screen, call render() on its
  parent to avoid producing a black screen frame when unlucky.
2012-10-25 12:09:39 +04:00
Alexander Gavrilov 59ec9b304e Implement adding workflow constraints from gui/workflow. 2012-10-24 21:49:30 +04:00
Quietust 27c7dfde4f ANY_FREE -> IN_PLAY, to match terminology used in DF's error messages 2012-10-23 12:14:21 -05:00
Alexander Gavrilov fbba4caab2 Suppress checking the cookable material flag if the item is a container. 2012-10-20 21:16:00 +04:00
Alexander Gavrilov 0c9f1e0af4 Check the item type against job_item_vector_id when matching to jobs.
This will prevent setting an invalid item type via the job command.
2012-10-20 21:01:22 +04:00
Alexander Gavrilov 795961bfc4 Fix the treatment of non_economic in Materials/Items modules.
non_economic == !(is boulder && is inorganic && is economic)
2012-10-20 20:31:45 +04:00
Alexander Gavrilov 2b1d856214 Add a few utility functions to the lua api. 2012-10-20 17:06:33 +04:00
Alexander Gavrilov 2d4935bc17 Add lua API functions for verifying item and material vs job_item flags. 2012-10-17 19:16:18 +04:00
Alexander Gavrilov 2865e1373a Experimental API for associating tile bitmasks with persistent data.
Use block_square_event_world_constructionst objects with the same
bogus negative id as the matching historical figure object.
2012-10-11 17:34:34 +04:00
Alexander Gavrilov 010417c812 Compute detailed focus string for the hauling menu. 2012-10-11 12:36:17 +04:00
Alexander Gavrilov 459c69046b Dissolve the World module class into a namespace.
It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Alexander Gavrilov 5396a67465 Some tweaking and edited NEWS. 2012-10-06 12:40:46 +04:00
Alexander Gavrilov 7440e80e6c Add an API function to retrieve interface key bindings for display. 2012-10-02 13:49:31 +04:00
Petr Mrázek 8812238bf6 Update license, add contributors file, bump release number 2012-09-30 04:03:37 +02:00
Alexander Gavrilov 62cde96724 Add a script to reclassify 'individual choice' weapons based on unit skill. 2012-09-29 17:21:49 +04:00
Alexander Gavrilov 48da06ec37 Add an API function for reading the nominal skill level. 2012-09-29 15:18:04 +04:00
Alexander Gavrilov eaddd0e646 Try shutting up a few random warnings. 2012-09-29 12:47:41 +04:00
jj 7cc29250f8 fix for updated viewlist_petst 2012-09-26 18:22:07 +02:00
Alexander Gavrilov 82dc1445cf Support the Room list in getSelectedBuilding. 2012-09-20 11:55:53 +04:00
Alexander Gavrilov c39a337223 Add unit/item/job/building getter hook vmethods to dfhack_viewscreen. 2012-09-20 11:11:20 +04:00
Alexander Gavrilov 7ce772ae0e Add an API function that returns the selected building. 2012-09-20 10:41:03 +04:00
Alexander Gavrilov d70a79deb9 Follow changes in XML defs. 2012-09-18 13:11:11 +04:00
Alexander Gavrilov 36e44c682c Add a plugin implementing 'add spatter to item' reactions. 2012-09-17 21:15:51 +04:00
Alexander Gavrilov c1e20c6f05 Follow changes to structures. 2012-09-17 12:47:18 +04:00
Alexander Gavrilov 24772f4dbc Add an api function for destroying items. 2012-09-14 18:49:02 +04:00
Quietust 1d8c9a6a5f Merge https://github.com/danaris/dfhack 2012-09-13 14:30:44 -05:00
Quietust 46321a6a01 Rename world_data.unk_204 to feature_map 2012-09-12 13:41:59 -05:00
Alexander Gavrilov f06f9af6b8 Throw items from bins around in siege engine, like minecarts do. 2012-09-12 20:57:25 +04:00
Alexander Gavrilov 7c71aeab5f Add function for making item projectiles. 2012-09-12 18:17:42 +04:00
Timothy Collett ccefd02ee3 Merge branch 'master' of git://github.com/angavrilov/dfhack 2012-09-10 11:56:23 -04:00
Timothy Collett 96abc903ab Merge branch 'master' of http://github.com/peterix/dfhack 2012-09-10 11:54:56 -04:00
Timothy Collett 274d6038ad Merge further changes (???) 2012-09-10 09:19:21 -04:00
Alexander Gavrilov 9679b7729c Clean up the movement speed calculation function and move into the core. 2012-09-09 17:04:58 +04:00
Alexander Gavrilov ec3d489bda Move curse-affected attribute value getters to the core. 2012-09-09 12:51:08 +04:00
Alexander Gavrilov a36fe25e72 Finish the effective skill computation function, and move to core. 2012-09-09 12:27:40 +04:00
Alexander Gavrilov bfa6ed3e08 Support setting the target area for the siege engine. 2012-09-08 13:46:02 +04:00
Alexander Gavrilov e925d8f4d9 Add an API function for reading tiles from the screen buffers. 2012-09-07 11:36:45 +04:00
Alexander Gavrilov c971a819de Experimental creation of map blocks in gui/liquids script. 2012-09-06 22:45:19 +04:00
Alexander Gavrilov d5ea05ebb8 Implement a pressure plate sensitive to machine power.
When built next to a gearbox, it will monitor its powered state.
2012-09-06 12:37:29 +04:00
Alexander Gavrilov 8d876cc7d9 Support renaming some buildings, and arbitrary units, via gui script. 2012-09-05 21:27:42 +04:00
Alexander Gavrilov 3713c5ea9e Add some APIs required by steam engine to the core. 2012-09-02 14:10:58 +04:00
Alexander Gavrilov 0f1be28637 Follow xml changes. 2012-09-01 00:17:08 +04:00
Alexander Gavrilov f1915915b4 Follow change in xml again. 2012-08-27 23:03:02 +04:00
Alexander Gavrilov 41ad42d0fd Expose the liquids plugin engine to lua, and make a wrapper gui script. 2012-08-25 10:37:03 +04:00
expwnent 45efcfc763 Warning: does not work. Temp commit! 2012-08-24 11:40:51 -04:00
Alexander Gavrilov 8359e80b23 Expose a few API functions to lua, and implement a room browser overlay. 2012-08-24 18:26:18 +04:00
Alexander Gavrilov e825dc5ddb Tweak the API for current viewscreen, and dispatch show/dismiss from C++. 2012-08-24 13:20:08 +04:00
Quietust 1e28ceff6d Add getProfessionColor and getCasteProfessionColor to Units module 2012-08-22 16:54:00 -05:00
Alexander Gavrilov 7987ea9a98 Put some compatibility features into the base dfhack viewscreen. 2012-08-22 18:18:19 +04:00
Alexander Gavrilov 2b79582e99 Implement a policy of marking DFHack-owned screens with a signature. 2012-08-22 12:28:01 +04:00
Alexander Gavrilov 8969fc9435 manipulator: Inherit from dfhack_viewscreen, and don't use itoa. 2012-08-22 12:23:56 +04:00
Quietust 51ba252344 Add Screen::drawBorder(string), duplicates DF's interfacest::drawborder() 2012-08-21 15:28:11 -05:00
Alexander Gavrilov 38a07a4ca5 Export the tile finder function to lua, and improve mouse event reporting. 2012-08-19 20:00:10 +04:00
Alexander Gavrilov cacb082416 Add a stupid example of a lua-controlled viewscreen. 2012-08-19 17:53:25 +04:00
Alexander Gavrilov 30f71ff510 Implement support for lua-backed viewscreens. 2012-08-19 14:27:44 +04:00
Alexander Gavrilov b8ee52131b Add a module for painting tiles into the gps global. 2012-08-19 09:31:09 +04:00
Alexander Gavrilov fd0bf2ef92 Extract the color enum from color_ostream to toplevel. 2012-08-19 09:21:25 +04:00
Quietust bf82b2d20d Sync with df-structures 2012-07-17 10:35:20 -05:00
jj cdd711efa4 add COAL subtypes in MaterialInfo::getToken 2012-07-04 17:31:41 +02:00
Alexander Gavrilov db91850464 Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
Petr Mrázek 52f9fe4a6a Merge https://github.com/danaris/dfhack
Conflicts:
	depends/clsocket
2012-06-14 00:00:36 +02:00
Alexander Gavrilov 9dbcaa2733 Support adventure mode and stockpile screens in focus strings. 2012-06-06 18:54:06 +04:00
Alexander Gavrilov e72bf1ac9a Sync to changes in df-structures. 2012-05-26 14:49:27 +04:00
Alexander Gavrilov 8644ea4dc0 Merge remote-tracking branch 'q-github/master' 2012-05-26 14:41:36 +04:00
Timothy Collett 44c3afc306 Merge git://github.com/quietust/dfhack
Gotta get the changes that prevent DFHack from crashing.
2012-05-24 15:39:11 -04:00
Timothy Collett 24d221052b Initial changes to get dfhack building on the Mac 2012-05-24 11:31:20 -04:00
Quietust 64ea06bbfe Don't crash if "gps" is null 2012-05-23 13:38:01 -05:00
Quietust 9a73ea9f14 Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing 2012-05-23 12:51:03 -05:00
Alexander Gavrilov 9adf310d7f Update Units::isCitizen after looking at game-over detection code. 2012-05-22 12:31:37 +04:00
Alexander Gavrilov 81022451c2 Support sorting items in stocks, and correct unit sorting in joblist. 2012-05-21 22:29:03 +04:00
Alexander Gavrilov 34f08c0223 Handle the stocks screen in the focus strings. 2012-05-21 21:30:53 +04:00
Alexander Gavrilov 32d6257c70 DF code analysis uncovered another item-related flag to clear.
It turns out, buildings cache their 'site is blocked' state,
and won't actually recheck until the flag is cleared.
2012-05-20 21:58:43 +04:00
Alexander Gavrilov b992b04f0b Remove stuff that shouldn't be in the core, and expose to lua what's left.
Specifically, any "if (verbose) { Core::printerr("blah") }" kind
of stuff definitely doesn't belong in the common API functions.
Also, ref->getUnit() is very expensive.

On the other hand, checks for crash-inducing conflicts with the
ui should be in the core api, and not in client plugins.
2012-05-20 21:57:45 +04:00
Alexander Gavrilov d28d240dbd Merge remote-tracking branch 'kmartin/master' 2012-05-20 11:03:41 +04:00
Kelly Martin abbe0ceb8d Fix order-of-operations oopsie in DFHack::Items::moveToInventory 2012-05-19 14:13:32 -05:00
Petr Mrázek bc7dbe1175 Merge derp fixed. 2012-05-19 20:03:08 +02:00
Alexander Gavrilov 1b4a24c827 Support using focus strings to limit keybinding scope. 2012-05-19 21:31:42 +04:00
Petr Mrázek 51f06c78fc Merge https://github.com/playfordh/dfhack
Conflicts:
	library/include/modules/Items.h
	library/modules/Items.cpp
2012-05-19 19:09:13 +02:00
Alexander Gavrilov 7774f5f2c1 Add a mechanism converting ui focus to a string representation.
The idea is to make ui handling more modular, dispensing with
huge functions that switch or if/else on lots of variables.
For now, used to split up functions in the sort plugin.
2012-05-19 19:50:36 +04:00
Petr Mrázek 1333dc569f Merge https://github.com/Caldfir/dfhack 2012-05-18 17:42:34 +02:00
Petr Mrázek ed6da7618a Merge https://github.com/warmist/dfhack 2012-05-18 17:41:09 +02:00
Alexander Gavrilov 3c44e22760 Support trade viewscreens in Items::getSelectedItem. 2012-05-18 17:54:05 +04:00
Warmist 48185568e9 Added df::Items::moveToBuilding. Moved item from ground to building, usefull for museum forts (placing items on tables) 2012-05-18 16:05:29 +03:00
Alexander Gavrilov f37f708b37 Add a workaround for Planepacked bug in buildings constructed via API.
Buildings hanging in the air cause constructWithFilters to
exhibit the same behavior as a moody dwarf in a burrow excluding
the workshop, i.e. endlessly collecting the same type of reagent.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=1416

The workaround monitors jobs and reclassifies the reagents on the fly.
2012-05-17 20:38:27 +04:00
Alexander Gavrilov 2c0024adc9 Make Items::getPosition exactly match the DF original in behavior. 2012-05-17 19:56:55 +04:00
Alexander Gavrilov efdb709284 Support creating rollers and stops with dfhack.buildings.constructBuilding. 2012-05-17 00:19:29 +04:00
harlanplayford 27ca317871 Added new method - Items::moveToInventory(...)
Signed-off-by: playfordh <harlanplayford@gmail.com>
2012-05-15 06:01:59 -04:00
Alexander Gavrilov 87ec1de891 Improve lua api for tile biome access. 2012-05-13 13:58:41 +04:00
Alexander Gavrilov 60bb486aba Add api for enabling liquid and temperature updates for blocks.
Now updates also have to be enabled for the z level to work.
2012-05-12 20:12:09 +04:00
Alexander Gavrilov 9ad8d767b4 Add code for adding abstract buildings and removing constructions. 2012-05-06 19:09:11 +04:00
Alexander Gavrilov b70130cf36 Add a couple more building api functions. 2012-05-06 11:22:55 +04:00
Alexander Gavrilov 05e8083c84 Allow constructing itemless actual buildings. 2012-05-06 10:09:39 +04:00
Alexander Gavrilov 81f2240c23 Fix some things that confuse MSVC. 2012-05-05 20:46:28 +04:00
Alexander Gavrilov 5afe2ca002 Update dfhack for specific_ref. 2012-05-03 11:47:04 +04:00
Alexander Gavrilov eadce95940 Add a convenience function for designating constructions. 2012-05-01 19:55:25 +04:00
Alexander Gavrilov 4cffb6428d Update building creation code with new knowledge, and fix zone.
Also, document new lua api, and add a more convenient wrapper.
2012-05-01 18:55:30 +04:00
Alexander Gavrilov 2303a25bde Implement unconstructed building instance creation and linking into world.
For more flexibility, the base api is split into 3 phases:
alloc, setSize, and construct. No support for non-actual
buildings like stockpiles and activity zones at the moment.
2012-04-29 21:07:39 +04:00
Alexander Gavrilov 82a0e52a3e Add api to check the walkable cache, and update flow_forbid in liquids. 2012-04-26 18:51:39 +04:00
Alexander Gavrilov 16ee049664 Split off the burrows api from Maps and Units. 2012-04-26 12:56:28 +04:00
Alexander Gavrilov 6ab270d129 Retrieve unit noble position info, and use it in getProfessionName. 2012-04-26 12:03:56 +04:00
Alexander Gavrilov 9489c6ed1a Add support for a few more viewscreens to Units::getSelectedUnit. 2012-04-26 11:05:35 +04:00
Alexander Gavrilov 763a301b4f Add a few more lua api functions, documentation, and unit sort orders.
Units::getProfessionName appears to work correctly for
everything except nobles.
2012-04-23 21:30:53 +04:00
Caldfir 035d65536b Added in job loading to t_unit for stonesense. 2012-04-22 18:51:27 -07:00
Alexander Gavrilov 3282ac3db2 Add a hotkey command that sorts units in lists using lua comparators. 2012-04-21 15:43:52 +04:00
Alexander Gavrilov adbd351462 Rename units.other[0] to units.active. 2012-04-21 12:46:55 +04:00
Alexander Gavrilov 0a6982f404 Enable warnings correctly on linux and fix a lot of them. 2012-04-20 13:30:37 +04:00
Alexander Gavrilov 0b32d374db Implement SOIL/STONE substitution logic, and add compat in mapexport. 2012-04-19 23:02:30 +04:00
Alexander Gavrilov 4b87f1bcac Refactor MapCache: make it parse everything that is known re tiles & mats. 2012-04-19 19:17:07 +04:00
Alexander Gavrilov f655a0986d Sync to changes in the data structure definitions. 2012-04-19 11:03:29 +04:00
Alexander Gavrilov 7a34a89f53 Add burrow subcommands to modify burrow unit and tile sets. 2012-04-14 14:12:59 +04:00
Alexander Gavrilov 37cfb1fdcd Add unit position and container api. 2012-04-13 16:10:19 +04:00
Alexander Gavrilov 2d8611a480 Add core api for moving items between ground and containers. 2012-04-12 18:37:27 +04:00
Alexander Gavrilov 583ccdcc0c Support pre-initializing vtable pointers from symbols.xml 2012-04-12 10:54:53 +04:00
Alexander Gavrilov 5d5502ae34 Update the item owner modification api and export it to lua. 2012-04-11 20:10:31 +04:00
Alexander Gavrilov 0c2b78b96b Add api for manipulating burrows to the core. 2012-04-11 19:42:05 +04:00
Alexander Gavrilov c7b922250b More maps api refactoring and renaming.
getBlockAbs is a very confusing name; getTileBlock is better.
2012-04-11 12:01:27 +04:00
Alexander Gavrilov 59ddbfacb7 Implement item occupancy tracking in MapCache. 2012-04-10 20:19:41 +04:00
Alexander Gavrilov b15d2da819 Get rid of some obsolete api functions, and restructure MapCache. 2012-04-10 18:21:19 +04:00
Alexander Gavrilov 93c795cfc3 Job module api tweaks: add a namespace to match others and some funcs. 2012-04-10 11:43:36 +04:00
Alexander Gavrilov 45ae2ed67f Pull a few utility functions into the core and publish to lua. 2012-04-07 19:08:30 +04:00
Alexander Gavrilov 0daafef690 Wrap MaterialInfo for lua. 2012-04-06 19:56:19 +04:00
Alexander Gavrilov 903e9ee716 Export a few more functions to lua. 2012-04-06 11:21:28 +04:00
Alexander Gavrilov 9eed9f0d24 Wrap a few utility functions defined on the c++ side for lua. 2012-04-05 19:55:59 +04:00
Alexander Gavrilov 59f411e401 Oops, forgot return statement. 2012-04-05 12:32:10 +04:00
Alexander Gavrilov d1b27418a6 Add a World::GetPersistentData version that auto-adds if not found. 2012-04-05 11:32:23 +04:00
Alexander Gavrilov afe4eba957 Improve performance of the persistent data api, and wrap it for lua.
Use an stl table for string keys to avoid linear cost of lookup.

This uncovered a bug in the new luaL_getsubtable function.
2012-04-01 16:43:40 +04:00
Petr Mrázek 8a847dbaba Tweaks and cleanups
Removed t_virtual.
Made lua use C++ compiler
Removed many silly exception types from Error.h and renamed the rest.
Removed Brush classes from tiletypes plugin.
2012-03-24 12:13:51 +01:00
Alexander Gavrilov d4626f9751 Add unit professions and filtering on status. 2012-03-18 15:35:38 +04:00
Alexander Gavrilov 368b92f81f Add a RPC call to retrieve unit info.
For performance reasons, material flag arrays are changed to use ints,
with enum item name mappings retrievable via a different RPC call.
2012-03-17 17:41:56 +04:00
Alexander Gavrilov 58eb199036 Add many new template functions for enums & bitfields.
An incompatible change: ENUM_KEY_STR returns std::string now.
The old behavior is available via enum_item_key_str function.
2012-03-17 12:52:22 +04:00
Quietust 5464564ef6 Merge branch 'master' of git://github.com/angavrilov/dfhack
Conflicts:
	library/xml
2012-03-15 20:12:01 -05:00
Quietust 52aca6e05a Rename "interface" to "interfacest" and just avoid all of these MSVC problems 2012-03-15 13:00:47 -05:00
Alexander Gavrilov f84b1539a8 Change to the traits representation of enum and bitfield properties. 2012-03-15 20:46:08 +04:00
Alexander Gavrilov a05cbcc2de Rename the world substruct with the save directory name. 2012-03-14 10:56:30 +04:00
Petr Mrázek eb4757043b Move depends out of main library, make them (static) libraries. 2012-03-13 14:46:48 +01:00
Petr Mrázek 75113b715a Misc fixes for warnings... 2012-03-10 16:03:11 +01:00
Alexander Gavrilov 8cc82d5876 Make plugins accept explicit output stream references.
This is an incompatible change to the plugin ABI.

The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Petr Mrázek f83db86258 Use tile buffers! 2012-03-05 02:24:02 +01:00
Petr Mrázek a45fc82743 First pass at windowing, track df2mc, stonesense 2012-03-05 01:34:04 +01:00
Quietust 2b2c30ac43 DEEP_ANY got renamed to SPECIAL 2012-03-03 16:03:35 -06:00
Petr Mrázek 7fe8762852 Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Petr Mrázek 022822277d Fix the ugly Materials code... 2012-03-01 01:52:13 +01:00
Petr Mrázek 2682c54fce Fix horrible errors and make MSVC shut upt about non-issues. 2012-03-01 01:29:55 +01:00
Mike Stewart 14b471a459 Add ability menu/area map width reading and writing to the Gui module, and use the new information in follow to properly center the screen regardless of menu configuration. Also general fixing and cleanup in follow. 2012-02-21 23:30:44 -08:00
Alexander Gavrilov 02e486be88 Support the new unitlist screen; it's same as joblist, but with pages. 2012-02-20 17:53:39 +04:00
Petr Mrázek 80cedd2ff8 Fix header includes, update structures. 2012-02-20 11:42:40 +01:00
Petr Mrázek 33f77c8837 Merge https://github.com/quietust/dfhack 2012-02-19 20:28:08 +01:00
Petr Mrázek 252895708f Fixage. 2012-02-19 20:27:44 +01:00
Quietust d394dc406b Update t_building, change subtype into a union of all possible subtypes (depending on type) 2012-02-18 11:34:52 -06:00
Petr Mrázek 1bf5080828 Fixage. Runs with 34.01 2012-02-15 21:35:44 +01:00
Alexander Gavrilov c04a140713 Add a new DfArray class to match generated headers.
Also, add working assignment and copy constructor to BitArray, and
change the unsafe conversion to int from an operator to a method.
2012-02-12 16:44:35 +04:00
Petr Mrázek 8527547cbe Merge branch 'master' into purge
Conflicts:
	library/DataDefs.cpp
2012-02-11 18:48:17 +01:00
Quietust 952f621ee2 Synchronize with df-structures 2012-02-08 22:35:22 -06:00
Petr Mrázek 8f680dcf94 Make it build and run on linux (no stonesense, df2mc, dfusion) 2012-02-09 03:07:26 +01:00
Quietust 0d11d1b79c Synch with structures changes 2012-02-07 15:37:21 -06:00
Quietust 9afcea3deb In all loops that iterate across a vector, use a size_t as the index 2012-01-31 10:55:38 -06:00
Quietust a82f4c9138 Cleanup code to get rid of MSVC warning C4482 2012-01-31 10:17:27 -06:00
Quietust 8a4740c479 Make all "origin" fields strongly typed, and fix building.origin to actually be meaningful 2012-01-28 14:12:41 -06:00
Quietust 69b8f168cc Improve Translation::isValid() - make sure world exists 2012-01-27 22:01:59 -06:00
Quietust 34f9d98d45 Simplify TranslateName a bit using a helper function 2012-01-27 21:46:52 -06:00
Quietust 116e5d60be Update Translation::TranslateName to include the first name, plus have it follow the init setting for nickname display (in Dwarf mode) 2012-01-27 21:36:01 -06:00
Quietust ccad6efeb8 Remove UTF-8 BOMs 2012-01-27 09:47:14 -06:00
Quietust 5521459fc1 "unknown1" was renamed to "body_info" 2012-01-27 09:41:51 -06:00
Petr Mrázek 1d7ed14442 Merge https://github.com/quietust/dfhack
Re-add some get* forms of module calls.

Conflicts:
	plugins/mapexport/mapexport.cpp
2012-01-27 06:27:57 +01:00
Petr Mrázek d5d4875532 Make things work properly. 2012-01-27 05:54:26 +01:00
Quietust be892beba9 Update materials module to match XML changes 2012-01-26 21:32:47 -06:00
Quietust fe34e07d2b Re-add the ability to request simplified copies of Constructions, Engravings, and Plants; also fix the "isValid" checks for those modules to actually be meaningful 2012-01-26 20:29:59 -06:00
Quietust 3c60b43a38 Fix "origin" field on mapblock40d to actually be correct 2012-01-25 07:57:11 -06:00
Quietust 902e0c4d90 Strip out old offsets from Gui module and use df::global vars where available 2012-01-24 22:18:21 -06:00
Quietust 9a683ffda4 Switch some World module stuff to read out of appropriate df::global vars, and fix setPauseState to only write a byte instead of a dword 2012-01-24 21:51:17 -06:00
Quietust 26730dc6c2 Kill the Constructions module 2012-01-24 16:11:48 -06:00
Quietust 8861e93848 Kill the Vegetation module, replacing it with the same 3 simple methods used in Engravings 2012-01-24 12:02:12 -06:00
Quietust 6d1af090c5 Tweak Engravings.h 2012-01-24 11:57:47 -06:00
Quietust f8ce959402 Kill the Engravings module 2012-01-24 11:53:49 -06:00
Quietust cc7c7795a1 Kill the Units module, and add another pair of methods to the Items module to simplify some things 2012-01-24 11:32:34 -06:00
Quietust a3904b99dd Remove bad assert from Translation, as well as <cassert> from other modules that don't use it 2012-01-24 10:57:25 -06:00
Quietust 466bf89578 Goodbye, Translation module 2012-01-24 10:54:12 -06:00
Alexander Gavrilov 174d9d0739 Tweak showmood, add a few validity checks, commit a dfhack.init example. 2012-01-24 15:36:30 +04:00
Quietust 6adadb396e df::tool_uses is now implicitly int16_t, so no more enum_field<> here 2012-01-23 19:40:02 -06:00
Quietust 7f23c322a2 Cleanup 2012-01-21 19:24:58 -06:00
Quietust ccf22bed10 Replace df_plant with df::plant - this leaves the Vegetation module a bit empty, but I'll leave it in case we decide to add something new there 2012-01-21 17:54:57 -06:00
Quietust d2c78646ea t_creaturecaste shouldn't be using t_attrib, because those AREN'T actual attribute values, just the PHYS/MENT_ATT_RANGE values from the raws 2012-01-21 13:24:38 -06:00
Quietust 7b2835e2a9 Get rid of df_name 2012-01-21 13:12:40 -06:00
Quietust 8052305c2e Cleanup the Units module 2012-01-21 13:03:39 -06:00
Quietust 118e5c6617 Major cleanup of Materials modul, precursor to eventually nuking it 2012-01-21 10:12:26 -06:00
Alexander Gavrilov 2449b80010 Update to match the data definitions. 2012-01-21 17:18:53 +04:00
Quietust 1b419313f4 Merge https://github.com/angavrilov/dfhack 2012-01-20 10:40:25 -06:00
Alexander Gavrilov 80292bd49e Update Maps to match the new geo_biome definitions. 2012-01-20 20:27:39 +04:00
Quietust 67f60a07bd Fix crash bug in dfprobe 2012-01-20 08:30:09 -06:00
Alexander Gavrilov cc510a2c4b Replace DFCoord with df::coord and df::coord2d. 2012-01-20 14:28:00 +04:00
Quietust c0a0702882 Improve error handling within Maps module - only throw exceptions if there's no meaningful return type 2012-01-19 22:11:43 -06:00
Quietust e7ecda1434 Kill the Maps module 2012-01-19 21:44:17 -06:00
Quietust e7dcd4c66a Fix stupid typo 2012-01-19 14:57:55 -06:00
Quietust 4bb724cd6c Significant cleanup of Maps module - next step will be to kill it properly 2012-01-19 14:11:52 -06:00
Alexander Gavrilov 7db467a740 Update code to accomodate the new coord/coord2d/coord_path structs.
Also replicate the methods of DFCoord.
2012-01-19 14:30:22 +04:00
Quietust 35ad84c58a angavrilov changed general_ref_type to be all uppercase 2012-01-18 08:26:08 -06:00
Quietust fd653a0227 Kill the Items module 2012-01-16 22:12:58 -06:00
Quietust 9d8c67b710 Kill the Kitchen module (which was never really a proper module to begin with) 2012-01-16 21:22:42 -06:00
Quietust 7c5835d318 t_itemref -> df::general_ref 2012-01-16 20:40:29 -06:00
Quietust 64b55acf37 df_item -> df::item, t_itemflags -> df::item_flags 2012-01-16 20:16:16 -06:00
Quietust e82055986e Only use #include <> for system libraries - for everything else, use "" 2012-01-15 14:54:14 -06:00
Petr Mrázek d972b07d57 Merge https://github.com/quietust/dfhack
Conflicts:
	plugins/autodump.cpp
	plugins/cleaners.cpp
2012-01-15 19:51:34 +01:00
Alexander Gavrilov bcb51d8ff7 Use the announcement API to report starting and stopping workflow jobs. 2012-01-15 15:39:20 +04:00
Alexander Gavrilov 0f56611edc Support showing announcements, as suggested by Q. 2012-01-15 15:19:20 +04:00
Alexander Gavrilov a31542862a Add utility functions to retrieve the selected job/unit/item.
Units can be selected via 'u', 'j', 'v' and 'k'; full-screen
unit details view not supported.

Items can be selected via 't', 'k', 'v'->inventory.

Also, when viewing a container item full-screen, the selected
contained item or unit is returned; never the container itself.

The api is used in rename to allow setting nicknames for
arbitrary units, including animals and enemies.
2012-01-14 19:31:43 +04:00
Quietust 555183cb25 Remove unreferenced variables 2012-01-11 10:57:05 -06:00
Quietust 6d2ce7b8a9 Add default return value to MaterialInfo::matches 2012-01-11 10:50:38 -06:00
Alexander Gavrilov 9a86087db5 Add timeouts when a job is cancelled, and color the command output. 2012-01-11 20:04:04 +04:00
Alexander Gavrilov 7f5aa4de62 Support the most important job types in workflow. 2012-01-10 17:23:37 +04:00
Petr Mrázek 571498ea21 Vermin tweaks. 2012-01-10 00:45:43 +01:00
Alexander Gavrilov 50386f66a3 Update structures and implement modifying the job_item item type. 2012-01-09 16:20:17 +04:00
Alexander Gavrilov ea790f1346 Move a few functions into the core, and add some more. 2012-01-08 20:02:12 +04:00
Alexander Gavrilov 64a9a49ec0 Merge remote-tracking branch 'origin/master' 2012-01-08 16:19:58 +04:00
Petr Mrázek 8a46386502 Dissolve vermin module. 2012-01-08 06:59:52 +01:00
Petr Mrázek 72016d9188 Buildings aren't a module anymore, fix probe segfaults. 2012-01-08 02:22:13 +01:00
Alexander Gavrilov 07ad9ad972 Add persistent data storage in fake historical figure names. 2012-01-07 19:21:31 +04:00
Alexander Gavrilov f5e121a196 Move a bunch of stuff from the jobutils plugin into the core. 2012-01-07 19:21:07 +04:00
Petr Mrázek a2cad00dbb Remove GetCustomWorkshopType, custom workshop types are now saner. 2012-01-06 01:08:30 +01:00
Petr Mrázek 756b8131c1 Small fix in Buildings, update stonesense. 2012-01-06 00:09:49 +01:00
Petr Mrázek 72a4698968 Merge https://github.com/angavrilov/dfhack 2012-01-05 23:54:33 +01:00
Petr Mrázek 78a98de37e Fix MSVC builds, break buildings :D 2012-01-05 23:39:14 +01:00
Alexander Gavrilov 687245abd9 Allow setting job item materials. 2012-01-05 22:04:05 +04:00
Alexander Gavrilov 99dda069de Update data definitions. 2012-01-04 18:46:39 +04:00
Petr Mrázek 86464b99cc Remove DfVector, break MSVC builds until further notice. 2012-01-04 01:45:11 +01:00
Alexander Gavrilov f8814909a9 Move the MaterialInfo class to the main library. 2012-01-03 19:25:55 +04:00
Petr Mrázek f35cdb84cd Merge https://github.com/angavrilov/dfhack
Conflicts:
	library/Core.cpp
	library/PluginManager.cpp
	library/include/Core.h
	library/include/PluginManager.h
	library/modules/Gui.cpp
	plugins/stockpiles.cpp
2011-12-31 13:09:12 +01:00
Petr Mrázek 9db20bd84d Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Alexander Gavrilov b652ec4132 Implement context-sensitive keybinding support.
Allow defining commands with guard conditions, and binding
one or more commands to alphabetic and function keys. When
the relevant key is pressed, the first listed command with
successfully evaluated guard is chosen.

For consistency, the guard is also checked when the command
is invoked from the console; this requires suspending the
core inside PluginManager, before invoking plugin code.
2011-12-31 13:25:46 +04:00
Petr Mrázek b36e5ac248 Add missing files. 2011-12-07 20:50:37 +01:00
Petr Mrázek f7d78539d3 Renaming Creatures to Units 2011-12-02 10:56:40 +01:00
Petr Mrázek 44dad25690 No nullptr, propector -> prospect 2011-11-14 09:24:36 +01:00
Petr Mrázek 4f0695a6d5 Messing with materials. 2011-11-03 04:30:59 +01:00
Petr Mrázek a29bb4578f Move kitchen exclusion module methods to a source file. 2011-10-30 03:20:54 +01:00
Petr Mrázek bfc8df3005 Added plant raw struct 2011-10-28 04:40:35 +02:00
Petr Mrázek b545de7f43 Items refactor. readItem turned into copyItem, most Items methods now accept plain df_item * instead of the copies. 2011-10-26 22:18:13 +02:00
Petr Mrázek 866b63f567 More of the items overhaul 2011-10-25 13:30:41 +02:00
Petr Mrázek 2adf1d22eb Item description method found! 2011-10-25 05:31:37 +02:00
Petr Mrázek 04495a304c Kill item variable accessors. YES. 2011-10-25 04:48:06 +02:00
Petr Mrázek a83d9fa944 Added mouse position and designation coord, along with a 'trackpos' command for kittens plugin. 2011-09-26 03:39:27 +02:00
Petr Mrázek dc81367a68 Gems are now properly detected in prospector. Nuked some legacy garbage. 2011-09-24 06:48:06 +02:00
Petr Mrázek 1df71d2b7a More tweaks related to creatures, murder implication flag for items/corpse pieces. 2011-09-21 13:47:12 +02:00
Petr Mrázek dca4c43b0b Creatures module rewrite 2011-09-18 13:49:10 +02:00
Petr Mrázek 4d6ad9e073 A whole bunch of fixes for crash bugs. 2011-08-05 05:02:36 +02:00
Petr Mrázek be358ec1de Ported deramp, cleanowned and cleartask tools. 2011-08-05 00:41:31 +02:00
Petr Mrázek 331ada8f91 Don't take over console in TEXT mode. 2011-08-01 03:31:52 +02:00
Petr Mrázek 9cf69164ed BitArray implementation, now used in Maps for the flags. 2011-07-30 16:47:49 +02:00
Petr Mrázek a9a3a3ff5f Merge branch 'topic_tools' 2011-07-28 02:36:25 +02:00
Petr Mrázek 8dec3546a3 More plugin work 2011-07-26 11:01:16 +02:00
Petr Mrázek d65f5596cb Ported mode, probe. Some changes required for that. 2011-07-25 10:14:58 +02:00
Petr Mrázek a8ff3d9d48 Merge pull request #116 from matthew-cline/TOPIC-items
Improved Items module and itemhacks plugin
2011-07-25 01:10:07 -07:00
Matthew Cline 109f34cd6e Improved Items module and itemhacks plugin
Items module:
* Identified flags for "owned by hostile" and "owned by trader".
* Identified an unknown uint32_t field as being the item age.
* Added and documented ClassNameCheck for more item ref types, though
  they aren't used yet (other than to mark that item ref class as a
  "known" class).
* Added method to get list of an item's unknown item ref classes.
* Made all unknown flags have name 'unk#', instead of some also having
  the name 'u_ngrd#'.

Itemhacks plugin:
* Folded second command into "dumpitems unknown", which will list
  any items which have the unknown vector field non-empty (which seems
  to be associated with tasked items).
* "dumpitems unknown" will also dump any item with a set unknown flag
  or with item refs of an unknown class.
2011-07-24 21:35:50 -07:00
Petr Mrázek bd9643c8cc Merge branch 'dfapi'
Conflicts:
	CMakeLists.txt
	library/DFProcess-linux.cpp
	library/include/dfhack-c/modules/Creatures_C.h
	library/include/dfhack/modules/Maps.h
	library/modules/Creatures_C.cpp
2011-07-23 17:29:05 +02:00
Petr Mrázek 6b6eed34cc Merge https://github.com/zilpin/dfhack 2011-07-23 17:08:15 +02:00
Petr Mrázek caf6f881df Minimize notes module. 2011-07-23 03:25:42 +02:00
Petr Mrázek e00a4e8888 Fix ore/gem sorting. 2011-07-22 03:00:56 +02:00
Petr Mrázek 7325808c98 Fixes to materials. 2011-07-22 02:44:36 +02:00
Petr Mrázek 131c32494a Added DF material structs reversed by Quietust 2011-07-21 22:37:02 +02:00
Matthew Cline 86577d4f8a Notes module
Gets a vector of pointers to note structs
2011-07-20 18:26:52 -07:00
Petr Mrázek bde3616015 Merge pull request #110 from matthew-cline/TOPIC-inorganic
More info on inorganic materials
2011-07-20 12:35:58 -07:00
Petr Mrázek 873cbd8388 Make 'die' plugin a builtin, made the console interaction less confusing. 2011-07-20 20:58:19 +02:00
Matthew Cline 6631f97a6a More info on inorganic materials
Get value, wall tile, boulder tile, smelting info and strand extraction
info for inorganic materials.  Prospector uses this to separete out vein
materials into ores, gems and other.

Offsets provided for both Linux and Windows, but only tested on Linux.
2011-07-20 06:18:50 -07:00
Petr Mrázek 0defcc9889 Making Items a bit more sane. It's still using Accessors though. 2011-07-20 10:41:13 +02:00
zilpin 3d5169901c minor bug fixes 2011-07-18 16:34:35 -04:00
zilpin 4eb13800cd -WriteVein(), and some convenience functions for the vein bitmaps. 2011-07-18 15:55:41 -04:00
Matthew Cline a923d19f76 Get game's current world save folder
Use World::ReadWorldFolder() to get "region1" (or whatever it currently
is).  Only have offset for Linux.
2011-07-16 16:00:50 -07:00
Petr Mrázek d6d108dd34 Qt plugin fixes for windows, renamed interface to df_interface in Gui. 2011-07-16 18:10:08 +02:00
Petr Mrázek 96153a7b05 Merge branch 'dfapi' of github.com:peterix/dfhack into dfapi 2011-07-14 04:06:12 +02:00
Petr Mrázek 792d272fbf Windows side of the Console rewrite 2011-07-14 04:05:27 +02:00
Matthew Cline d1170d54c3 Vermin module and colonies plugin
This is the start of the vermin module.  Right now it just gets a list
of the positions at which vermin are created (spawn points).  Most
spawn points are invisible and transient, but colonies (ant hills and
such) are permanent and visible.  The address of the spawn points vector
is only provided for Linux 0.31.25

The colonies plugin uses the vermin module to list the location and
species of colonies, and can either wipe them all out or turn them all
into honey bee colonies.
2011-07-12 23:17:51 -07:00
Matthew Cline 5c1526d6d9 creatures: read and write pregnancy counter
Also change creaturemanger to print out the ticks-until-birth for
pregnant creatures.
2011-07-11 02:48:10 -07:00
Matthew Cline cb9c9aae7c Deal with third flag group in creatures
Added support for reading and writing the third creature flag group,
t_creaturflags3 (the offest already exists in Memory.xml).  So far I've
only figured out three of the flags (out of an apparent 13):

1) announce_titan, which causes the creature to be announced as if
   it was a titan or FB which had just arrived.

2) scuttle, which causes the creature to be die like it had been
   killed in the game.  That is, it leaves behind a corpse, and
   will generate unhappy thoughts in dwarves if approriate.

3) ghostly, for creatures which are the ghosts of dead dwarves.

I updated creaturemanager to use scuttle for --kill, and added the
action --erase to kill in the old way which doesn't leave a corpse or
creatre unhappy thoughts.
2011-07-10 04:00:52 -07:00
Petr Mrázek d894ef0ffa Hotkey UI for linux. 2011-07-09 11:33:58 +02:00
Petr Mrázek 367d79bcfa Weather plugin to mirror the weather tool. 2011-07-07 10:57:57 +02:00
Petr Mrázek 8b298f8d91 More maps tweaks, function for block event removal, added cleanmap version that nukes spatter objects instead of rewriting their
bitmaps.
2011-07-07 09:49:58 +02:00
Petr Mrázek 4ff5db06be Maps no longer copy the map block pointer array, blocks are structs, map data is public. 2011-07-07 07:00:36 +02:00
Petr Mrázek 56a409d9a4 sync, some map data structures, commented out some dead code 2011-07-06 11:13:36 +02:00
Petr Mrázek f2b91d3269 Making ready for adding plugins. Fixes all over the place, more removal of obsolete parts. 2011-06-20 01:12:07 +02:00
Petr Mrázek e0fb8f7c81 Crud removal: Context is gone. Added missing FakeSDL.h 2011-06-17 15:02:43 +02:00
Petr Mrázek 93be1eb1fb Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console. 2011-06-16 23:53:39 +02:00
Petr Mrázek b29871cb8c Fixed tick count offset, hotkey support is back from the dead (untested) 2011-06-15 06:09:24 +02:00
Petr Mrázek 22b79bb46e Now works on Windows again, some more cleanups, added a singleton Core object for holding all the globals. 2011-06-14 16:13:28 +02:00
Petr Mrázek 0a428b509e Vegetation module becomes rather skeletal. 2011-06-13 21:11:02 +02:00
Petr Mrázek 511f459182 Stripped nonsense from the DFHack vector wrapper. Next step: removal. 2011-06-13 01:14:10 +02:00
Petr Mrázek 81d648dfa7 First 'working' DFHack inside DF, for 'some' values of 'working'. 2011-06-12 23:17:40 +02:00
Petr Mrázek da2fb1cb1a Fix creature owned items vector offset on Windows, added support for owned items to more versions. 2011-05-28 10:18:50 +02:00
Petr Mrázek e5e0391d76 stop dfstatus from wasting time. added 'stopwatch.h' to extras for getting accurate unix time in milliseconds 2011-05-21 21:54:53 +02:00
Petr Mrázek 61dea59e29 Fix a big heap of warnings. 2011-05-15 22:24:40 +02:00
Petr Mrázek 515f4952a9 Merge https://github.com/angavrilov/dfhack
Conflicts:
	library/include/dfhack/DFProcess.h
2011-05-15 21:50:20 +02:00
Petr Mrázek fe6eb4b70a Fix for MSVC build, added prototype cmd.exe detection on windows. 2011-05-15 05:19:51 +02:00
Petr Mrázek 43fc15476a Added ability to set trees on fire. 2011-05-15 00:26:44 +02:00
Petr Mrázek 7dbb41cc66 Add method for writing block/map feature indexes 2011-05-13 05:00:29 +02:00
Alexander Gavrilov a7be2aee33 Support actually removing owner links between items and creatures. 2011-05-12 21:10:29 +04:00
Alexander Gavrilov c7f4f8c281 Support printing refs in dfitemdump, and add methods for containers. 2011-05-12 21:10:29 +04:00
Petr Mrázek 4631ec2e0d Item quantity support for 31.25 2011-05-11 23:53:16 +02:00
Alexander Gavrilov ed1477b53d Support listing items owned by a creature. 2011-05-09 14:49:44 +04:00
Alexander Gavrilov 14f291d539 Support reading the item ID field, which is used for cross-referencing. 2011-05-09 14:04:39 +04:00
Alexander Gavrilov e993bbcb67 Implement class name caching and optimized equality check. 2011-05-09 13:48:54 +04:00
Petr Mrázek 6dc80d393f Remove silly debug output 2011-05-08 03:36:26 +02:00
Petr Mrázek 96bfec5402 The mood offset on linux was OK. General fixage of things. 2011-05-08 03:21:34 +02:00
Petr Mrázek 8c4916958e A fixme in Maps: replace feature reading with accessors 2011-05-07 20:23:31 +02:00
Petr Mrázek 8b2ab8de68 Ending the map feature failtrain. 2011-05-07 09:07:28 +02:00
Petr Mrázek 97af676bdb Fix color variable naming in t_descriptor_color 2011-05-07 03:48:41 +02:00
Petr Mrázek fc0f6f1e48 Minor rearrangement with no impact 2011-05-07 03:44:10 +02:00
Petr Mrázek 03a3f29871 Fix misplaced exports 2011-04-28 05:10:37 +02:00
Petr Mrázek f481ee7b5d Add missing stddef.h include in Creatures module. 2011-04-24 02:49:49 +02:00
Petr Mrázek bc855b296f Merge branch 'master' of https://github.com/angavrilov/dfhack 2011-04-17 16:08:13 +02:00
Petr Mrázek 6e607d45d9 Fixed mingw32 build. 2011-04-17 01:48:58 +02:00
Petr Mrázek b0cb59a3f2 The item designator tool lives again. 2011-04-16 23:57:04 +02:00
Petr Mrázek 89169053ff Item support for windows 31.25 2011-04-16 21:02:20 +02:00
Alexander Gavrilov 56b29cf12e Merge remote-tracking branch 'origin/master' 2011-04-15 10:58:09 +04:00
Petr Mrázek 34128c2f6d Item Accessor method pointer was used incorrectly. 2011-04-14 15:16:12 +02:00
Petr Mrázek 1a8c27ce01 Fix accessor mess I made. Added Accessor description dump to the dfitemdump tool and Items module. 2011-04-14 01:42:03 +02:00
Alexander Gavrilov ebc4d21e66 Improve name structure handling, and support duplicating them (on linux).
The name structure actually contains additional linguistical data,
ignoring which produces wrong renderings for non-dwarfish names.
This data also obviously has to be copied with the structure.

Copying STL strings works by replicating the shared copy logic
(i.e. incrementing the reference counter), but leaks memory owned
by the string being overwritten.
2011-04-13 20:36:10 +04:00
Petr Mrázek f5911a14a6 Some const correctness, re-enabled job printing in the creature dump tool. 2011-04-12 13:59:07 +02:00
Petr Mrázek 212500ee00 Big Items refactor, made all the Accessor offsets optional. 2011-04-11 22:13:06 +02:00
Petr Mrázek 77f0885d9e Merge https://github.com/angavrilov/dfhack into items 2011-04-11 12:48:28 +02:00
Alexander Gavrilov 2e0ec2db72 Support retrieving the item owner reference.
Reference is done by item id, and stored in some kind
of generic reference vector in the item structure.
2011-04-11 14:32:53 +04:00
Alexander Gavrilov fbf76440b5 Try to handle signed and unsigned 16-bit accessors.
Not sure whether it makes much sense, seeing as some
accessors (e.g. wear) actually return 32-bit values,
assuming that the caller would correctly sign-extend
the lower half and discard the upper.
2011-04-10 22:44:01 +04:00
Alexander Gavrilov f6ae41fe49 Provide access to item header, including flags, and wear information.
Add preliminary offsets for the item data to Memory.xml
2011-04-10 22:42:25 +04:00
Alexander Gavrilov e3897b0f93 Improve the accessor instruction parser.
Instead of hard-coding complete machine code patterns, try
to really parse a certain subset of MOV instructions.
2011-04-10 21:51:21 +04:00
Petr Mrázek 1d35044db3 Started removing C++-isms from C wrapper. Removed DFGlobal.h 2011-04-10 13:12:28 +02:00
Petr Mrázek c1deee768e Add missing files, wix build on windows. 2011-04-10 11:03:24 +02:00
Petr Mrázek d4e2850768 Make C-wrapper compile times less ridiculous. 2011-04-10 10:50:32 +02:00
Petr Mrázek bb04aa1a32 Linux header cleanups. Windows side will follow. 2011-04-10 10:19:15 +02:00
Petr Mrázek 7b1f3ce72b Job ID is a Word, not DWord. 2011-04-03 21:43:16 +02:00
Petr Mrázek 8b8c70b5ff Big creature jobs read/write fix (it was cmpletely broken) 2011-04-03 21:27:47 +02:00
Petr Mrázek 4cfc12b52b Engravings module. 2011-04-03 00:15:47 +02:00
Petr Mrázek 837ea52c22 Fix windows/wine version information bugs related to processes without a PE header. 2011-03-31 05:39:12 +02:00
doomchild 1bf6a2ea71 generally, function signatures are supposed to match between header and implementation file... 2011-03-29 10:42:04 -05:00
doomchild 4c55f54464 spelled a couple of allocator names wrong 2011-03-29 10:41:45 -05:00
doomchild cf59b7802d added getPosition 2011-03-29 10:23:04 -05:00
doomchild e34831a354 added getters/setters for cursor/view coords, window size, and screen tiles added ReadHotkeys 2011-03-29 09:59:12 -05:00
Petr Mrázek 635e1998ee Stop DFVector from accessing VersionInfo in the constructor (slight optimization). 2011-03-25 06:40:33 +01:00
Petr Mrázek 1a1a28ee3d World module offsets for windows 31.22 2011-03-25 03:27:07 +01:00
Petr Mrázek 4c030e7cc1 Some linux 31.22 offsets, slight tweaks to Materials 2011-03-25 02:31:27 +01:00
Petr Mrázek 754647fe96 The mysterious variable is mysterious, 31.22 support, needs testing 2011-03-24 23:21:50 +01:00
Petr Mrázek ecb239f64c Merge branch 'worldmap' 2011-03-24 17:43:28 +01:00
Petr Mrázek 1f4ac33200 Clarification of some values of geology and local feature reading 2011-03-24 17:41:34 +01:00
Petr Mrázek 7c971cd8f1 World coords for dfposition 2011-03-24 06:13:21 +01:00
Petr Mrázek d0a171a350 Add a form of ReadFeature applicable to already read blocks. 2011-03-24 04:39:38 +01:00
Petr Mrázek 4090a378c1 Remove message spam, make sure the old methods act the same. 2011-03-24 04:20:34 +01:00
Petr Mrázek 64a578b204 Added cache for map features inside the Maps module along with convenience feature getter for blocks. Adamantine vein refiller tool. 2011-03-24 04:00:23 +01:00
Petr Mrázek fe92edfb4e No more generated config files. 2011-03-20 06:20:23 +01:00
Petr Mrázek 2bc7aacb79 Remove precompiled garbage, fix dfcleanmap for real 2011-03-19 20:17:04 +01:00
Petr Mrázek a7f3258018 Get rid of SHM in modules. 2011-03-18 17:58:48 +01:00
Petr Mrázek d75c940958 Kill Position module everywhere. 2011-03-18 11:45:37 +01:00
Petr Mrázek e1b80e6f33 Massive tool and wrapper fixage. 2011-03-18 11:38:37 +01:00
Petr Mrázek a6c724bfb5 Module rearrangement and doxygen documentification. API break. 2011-03-18 11:09:26 +01:00
Petr Mrázek b94ddf50d0 Eliminated silly dependency cascade within the library. Some documentation tweaks. 2011-03-18 08:53:59 +01:00
doomchild 5cbc9e5918 added Maps_ReadLocalFeatures 2011-03-14 14:59:31 -05:00
doomchild d347713860 Merge remote branch 'upstream/master' 2011-03-14 09:54:19 -05:00
doomchild c5e9f67389 added ReadVegetation implementation 2011-03-11 16:58:42 -06:00
doomchild 870be3a1e7 added tree buffer allocators
renamed a couple of allocators for consistency
2011-03-11 16:58:22 -06:00
Petr Mrázek 4e3a66fcd8 Merge branch 'master' of https://github.com/doomchild/dfhack 2011-03-11 22:38:25 +01:00
doomchild b9e8aa8952 Materials_getRaceEx finally works as expected 2011-03-11 14:10:51 -06:00
doomchild 49b7f8acb5 fixed a couple of bad return values 2011-03-11 14:10:22 -06:00
Petr Mrázek c223bb858f Added MapExtras, ported dfliquids to MapCache. Fixed vein non-ident bug in dfvdig. 2011-03-11 03:09:45 +01:00
doomchild 5bd51c2e08 updated to use the allocator callbacks correctly 2011-03-09 12:26:04 -06:00
doomchild 187a8a0578 added a function to read all the veins at once
updated vein reading functions to use the allocator callbacks correctly
2011-03-09 12:22:00 -06:00
Petr Mrázek bbbea3d023 Merge branch 'master' of https://github.com/doomchild/dfhack 2011-03-06 23:57:22 +01:00
Petr Mrázek 9e62ee6e75 Maps + Materials for 31.20. Still many broken offsets! 2011-03-06 20:27:40 +01:00
doomchild 2c9016d2f2 added checks for allocator callback being null 2011-03-03 14:17:09 -06:00
doomchild 4cf037d5d3 changed a couple of argument types to be more explicit 2011-03-03 14:15:38 -06:00
Petr Mrázek f307d2c4c3 Merge https://github.com/doomchild/dfhack 2011-03-03 17:51:27 +01:00
Petr Mrázek 6f7a8e3af5 Export fail removal - sa_feature, other minor changes 2011-03-03 17:50:17 +01:00
doomchild f4be3ef4fe updated to use t_gamemodes struct in Read/WriteGameMode calls 2011-03-03 10:18:27 -06:00
Petr Mrázek 680fe2981e Merge branch 'master' of https://github.com/tomprince/dfhack 2011-03-03 16:56:38 +01:00
Petr Mrázek 552180d430 Merge branch 'master' of https://github.com/doomchild/dfhack 2011-03-03 16:24:26 +01:00
Petr Mrázek faea954da1 Now with less endless loops. 2011-03-02 22:43:46 +01:00
Petr Mrázek 777e997da2 Make vein reading a little saner. 2011-03-02 22:36:02 +01:00
Petr Mrázek 3ff4e2c43e Get rid of 'unknown vein' spam. 2011-03-02 22:32:08 +01:00
Tom Prince a82e249205 Move definition of sa_feature to .cpp to avoid unsed variable warning.
Signed-off-by: Tom Prince <tom.prince@ualberta.net>
2011-03-01 17:29:27 -05:00
Petr Mrázek 267bc1d446 Game/Control mode improvements. Use dfposition to check them. 2011-03-01 22:18:26 +01:00
doomchild 0b77744905 added game mode reader 2011-03-01 14:38:55 -06:00