Reverted the silly changes to Buildings module that didn't work anyway.

develop
expwnent 2012-12-17 17:38:47 -05:00
parent ef80dbacde
commit 515eb3b060
2 changed files with 7 additions and 23 deletions

@ -178,10 +178,5 @@ DFHACK_EXPORT bool constructWithFilters(df::building *bld, std::vector<df::job_i
*/
DFHACK_EXPORT bool deconstruct(df::building *bld);
/**
* Immediately deconstructs a building.
*/
DFHACK_EXPORT bool deconstructImmediately(df::building *bld);
}
}

@ -1016,27 +1016,16 @@ bool Buildings::deconstruct(df::building *bld)
bld->queueDestroy();
return false;
}
return deconstructImmediately(bld);
}
bool Buildings::deconstructImmediately(df::building *bld)
{
using df::global::ui;
using df::global::world;
using df::global::ui_look_list;
CHECK_NULL_POINTER(bld);
/* Immediate destruction code path.
Should only happen for abstract and unconstructed buildings.*/
if (bld->isSettingOccupancy())
{
markBuildingTiles(bld, true);
bld->cleanupMap();
}
bld->removeUses(false, false);
// Assume: no parties.
unlinkRooms(bld);
@ -1047,16 +1036,16 @@ bool Buildings::deconstructImmediately(df::building *bld)
// Assume: does not affect pathfinding
bld->deconstructItems(false, false);
// Don't clear arrows.
bld->uncategorize();
delete bld;
if (world->selected_building == bld)
{
world->selected_building = NULL;
world->update_selected_building = true;
}
for (int i = ui_look_list->items.size()-1; i >= 0; i--)
{
auto item = ui_look_list->items[i];
@ -1067,10 +1056,10 @@ bool Buildings::deconstructImmediately(df::building *bld)
delete item;
}
}
Job::checkBuildingsNow();
Job::checkDesignationsNow();
return true;
}