EventManager: use WORLD_LOADED instead of MAP_LOADED.

develop
expwnent 2013-01-03 22:47:27 -05:00
parent 715f191c26
commit ec03d567d2
1 changed files with 2 additions and 2 deletions

@ -146,7 +146,7 @@ void DFHack::EventManager::onStateChange(color_ostream& out, state_change_event
DFHack::EventManager::registerListener(EventType::BUILDING, buildingHandler, NULL);
//out.print("Registered listeners.\n %d", __LINE__);
}
if ( event == DFHack::SC_MAP_UNLOADED ) {
if ( event == DFHack::SC_WORLD_UNLOADED ) {
lastTick = 0;
lastJobId = -1;
for ( auto i = prevJobs.begin(); i != prevJobs.end(); i++ ) {
@ -163,7 +163,7 @@ void DFHack::EventManager::onStateChange(color_ostream& out, state_change_event
Buildings::clearBuildings(out);
gameLoaded = false;
nextInvasion = -1;
} else if ( event == DFHack::SC_MAP_LOADED ) {
} else if ( event == DFHack::SC_WORLD_LOADED ) {
uint32_t tick = DFHack::World::ReadCurrentYear()*ticksPerYear
+ DFHack::World::ReadCurrentTick();
multimap<uint32_t,EventHandler> newTickQueue;