EventManager: use units.all instead of units.active.

develop
expwnent 2013-06-15 17:59:55 -04:00
parent 1b260fe549
commit ba73de5e35
2 changed files with 56 additions and 3 deletions

@ -21,6 +21,7 @@ namespace DFHack {
CONSTRUCTION,
SYNDROME,
INVASION,
// EQUIPMENT_CHANGE,
EVENT_MAX
};
}
@ -48,6 +49,11 @@ namespace DFHack {
}
};
/*struct InventoryData {
int32_t unitId;
vector<df::unit_inventory_item>* oldItems;
};*/
DFHACK_EXPORT void registerListener(EventType::EventType e, EventHandler handler, Plugin* plugin);
DFHACK_EXPORT void registerTick(EventHandler handler, int32_t when, Plugin* plugin, bool absolute=false);
DFHACK_EXPORT void unregister(EventType::EventType e, EventHandler handler, Plugin* plugin);

@ -17,6 +17,7 @@
#include "df/job_list_link.h"
#include "df/ui.h"
#include "df/unit.h"
#include "df/unit_inventory_item.h"
#include "df/unit_syndrome.h"
#include "df/world.h"
@ -114,6 +115,7 @@ static void manageBuildingEvent(color_ostream& out);
static void manageConstructionEvent(color_ostream& out);
static void manageSyndromeEvent(color_ostream& out);
static void manageInvasionEvent(color_ostream& out);
//static void manageEquipmentEvent(color_ostream& out);
static void (*eventManager[])(color_ostream&) = {
manageTickEvent,
@ -125,6 +127,7 @@ static void (*eventManager[])(color_ostream&) = {
manageConstructionEvent,
manageSyndromeEvent,
manageInvasionEvent,
// manageEquipmentEvent,
};
@ -154,6 +157,9 @@ static bool gameLoaded;
//invasion
static int32_t nextInvasion;
//equipment change
//static unordered_map<int32_t, vector<df::unit_inventory_item> > equipmentLog;
void DFHack::EventManager::onStateChange(color_ostream& out, state_change_event event) {
static bool doOnce = false;
if ( !doOnce ) {
@ -180,6 +186,7 @@ void DFHack::EventManager::onStateChange(color_ostream& out, state_change_event
Buildings::clearBuildings(out);
gameLoaded = false;
nextInvasion = -1;
// equipmentLog.clear();
} else if ( event == DFHack::SC_WORLD_LOADED ) {
uint32_t tick = DFHack::World::ReadCurrentYear()*ticksPerYear
+ DFHack::World::ReadCurrentTick();
@ -409,8 +416,8 @@ static void manageJobCompletedEvent(color_ostream& out) {
static void manageUnitDeathEvent(color_ostream& out) {
multimap<Plugin*,EventHandler> copy(handlers[EventType::UNIT_DEATH].begin(), handlers[EventType::UNIT_DEATH].end());
for ( size_t a = 0; a < df::global::world->units.active.size(); a++ ) {
df::unit* unit = df::global::world->units.active[a];
for ( size_t a = 0; a < df::global::world->units.all.size(); a++ ) {
df::unit* unit = df::global::world->units.all[a];
if ( unit->counters.death_id == -1 ) {
livingUnits.insert(unit->id);
continue;
@ -529,7 +536,7 @@ static void manageConstructionEvent(color_ostream& out) {
static void manageSyndromeEvent(color_ostream& out) {
multimap<Plugin*,EventHandler> copy(handlers[EventType::SYNDROME].begin(), handlers[EventType::SYNDROME].end());
for ( auto a = df::global::world->units.active.begin(); a != df::global::world->units.active.end(); a++ ) {
for ( auto a = df::global::world->units.all.begin(); a != df::global::world->units.all.end(); a++ ) {
df::unit* unit = *a;
if ( unit->flags1.bits.dead )
continue;
@ -561,3 +568,43 @@ static void manageInvasionEvent(color_ostream& out) {
}
}
/*
static void manageEquipmentEvent(color_ostream& out) {
multimap<Plugin*,EventHandler> copy(handlers[EventType::EQUIPMENT_CHANGE].begin(), handlers[EventType::EQUIPMENT_CHANGE].end());
for ( auto a = df::global::world->units.all.begin(); a != df::global::world->units.all.end(); a++ ) {
df::unit* unit = *a;
if ( unit->flags1.bits.dead )
continue;
bool isNew = equipmentLog.find(unit->id) == equipmentLog.end();
bool needsUpdate = isNew || equipmentLog[unit->id].size() != unit->inventory.size();
if ( !needsUpdate ) {
for ( size_t b = 0; b < unit->inventory.size(); b++ ) {
df::unit_inventory_item* item = unit->inventory[b];
df::unit_inventory_item& old = equipmentLog[unit->id][b];
if ( item->item == old.item && item->mode == old.mode && item->body_part_id == old.body_part_id && item->anon_1 == old.anon_1 && item->wound_id == old->wound_id )
continue;
needsUpdate = true;
break;
}
}
if ( needsUpdate && !isNew ) {
for ( auto c = copy.begin(); c != copy.end(); c++ ) {
EventHandler handle = (*c).second;
handle.eventHandler(out, (void*)&data);
}
}
if ( needsUpdate ) {
equipmentLog[unit->id].clear();
for ( size_t b = 0; b < unit->inventory.size(); b++ ) {
equipmentLog[unit->id].push_back(* unit->inventory[b]);
}
}
}
}
*/