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@ -6,6 +6,11 @@ local guidm = require 'gui.dwarfmode'
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local dlg = require 'gui.dialogs'
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local plugin = require 'plugins.siege-engine'
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local wmap = df.global.world.map
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-- Globals kept between script calls
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last_target_min = last_target_min or nil
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last_target_max = last_target_max or nil
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SiegeEngine = defclass(SiegeEngine, guidm.MenuOverlay)
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@ -15,9 +20,17 @@ function SiegeEngine:init(building)
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self:init_fields{
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building = building,
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center = utils.getBuildingCenter(building),
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links = {}, selected = 1
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links = {}, selected = 1,
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}
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guidm.MenuOverlay.init(self)
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self.mode_main = {
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render = self:callback 'onRenderBody_main',
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input = self:callback 'onInput_main',
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}
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self.mode_aim = {
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render = self:callback 'onRenderBody_aim',
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input = self:callback 'onInput_aim',
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}
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return self
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end
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@ -26,40 +39,263 @@ function SiegeEngine:onShow()
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self.old_cursor = guidm.getCursorPos()
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self.old_viewport = self:getViewport()
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self.mode = self.mode_main
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self:showCursor(false)
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end
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function SiegeEngine:onDestroy()
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guidm.setCursorPos(self.old_cursor)
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self:getViewport(self.old_viewport):set()
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self:selectBuilding(self.building, self.old_cursor, self.old_viewport, 10)
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end
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function SiegeEngine:onRenderBody(dc)
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dc:clear()
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dc:seek(1,1):string(utils.getBuildingName(self.building), COLOR_WHITE):newline()
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function SiegeEngine:showCursor(enable)
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local cursor = guidm.getCursorPos()
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if cursor and not enable then
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self.cursor = cursor
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self.target_select_first = nil
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guidm.clearCursorPos()
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elseif not cursor and enable then
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local view = self:getViewport()
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cursor = self.cursor
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if not cursor or not view:isVisible(cursor) then
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cursor = view:getCenter()
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end
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self.cursor = nil
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guidm.setCursorPos(cursor)
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end
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end
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function SiegeEngine:centerViewOn(pos)
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local cursor = guidm.getCursorPos()
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if cursor then
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guidm.setCursorPos(pos)
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else
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self.cursor = pos
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end
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self:getViewport():centerOn(pos):set()
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end
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function SiegeEngine:zoomToTarget()
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local target_min, target_max = plugin.getTargetArea(self.building)
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if target_min then
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local cx = math.floor((target_min.x + target_max.x)/2)
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local cy = math.floor((target_min.y + target_max.y)/2)
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local cz = math.floor((target_min.z + target_max.z)/2)
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for z = cz,target_max.z do
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if plugin.getTileStatus(self.building, xyz2pos(cx,cy,z)) ~= 'blocked' then
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cz = z
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break
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end
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end
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self:centerViewOn(xyz2pos(cx,cy,cz))
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end
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end
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function paint_target_grid(dc, view, origin, p1, p2)
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local r1, sz, r2 = guidm.getSelectionRange(p1, p2)
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if view.z < r1.z or view.z > r2.z then
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return
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end
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local p1 = view:tileToScreen(r1)
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local p2 = view:tileToScreen(r2)
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local org = view:tileToScreen(origin)
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dc:pen{ fg = COLOR_CYAN, bg = COLOR_CYAN, ch = '+', bold = true }
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-- Frame
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dc:fill(p1.x,p1.y,p1.x,p2.y)
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dc:fill(p1.x,p1.y,p2.x,p1.y)
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dc:fill(p2.x,p1.y,p2.x,p2.y)
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dc:fill(p1.x,p2.y,p2.x,p2.y)
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-- Grid
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local gxmin = org.x+10*math.ceil((p1.x-org.x)/10)
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local gxmax = org.x+10*math.floor((p2.x-org.x)/10)
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local gymin = org.y+10*math.ceil((p1.y-org.y)/10)
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local gymax = org.y+10*math.floor((p2.y-org.y)/10)
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for x = gxmin,gxmax,10 do
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for y = gymin,gymax,10 do
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dc:fill(p1.x,y,p2.x,y)
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dc:fill(x,p1.y,x,p2.y)
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end
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end
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end
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function SiegeEngine:renderTargetView(target_min, target_max)
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local view = self:getViewport()
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local map = self.df_layout.map
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local map_dc = gui.Painter.new(map)
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plugin.paintAimScreen(
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self.building, view:getPos(),
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xy2pos(map.x1, map.y1), view:getSize()
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)
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dc:newline():newline(1):pen(COLOR_WHITE)
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dc:string("Esc", COLOR_LIGHTGREEN):string(": Back, ")
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dc:string("Enter", COLOR_LIGHTGREEN):string(": Switch")
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if target_min and math.floor(dfhack.getTickCount()/500) % 2 == 0 then
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paint_target_grid(map_dc, view, self.center, target_min, target_max)
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end
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local cursor = guidm.getCursorPos()
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if cursor then
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local cx, cy, cz = pos2xyz(view:tileToScreen(cursor))
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if cz == 0 then
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map_dc:seek(cx,cy):char('X', COLOR_YELLOW)
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end
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end
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end
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function SiegeEngine:onRenderBody_main(dc)
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dc:newline(1):pen(COLOR_WHITE):string("Target: ")
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local target_min, target_max = plugin.getTargetArea(self.building)
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if target_min then
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dc:string(
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(target_max.x-target_min.x+1).."x"..
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(target_max.y-target_min.y+1).."x"..
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(target_max.z-target_min.z+1).." Rect"
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)
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else
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dc:string("None (default)")
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end
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dc:newline(3):string("r",COLOR_LIGHTGREEN):string(": Rectangle")
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if last_target_min then
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dc:string(", "):string("p",COLOR_LIGHTGREEN):string(": Paste")
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end
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dc:newline(3)
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if target_min then
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dc:string("x",COLOR_LIGHTGREEN):string(": Clear, ")
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dc:string("z",COLOR_LIGHTGREEN):string(": Zoom")
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end
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if self.target_select_first then
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self:renderTargetView(self.target_select_first, guidm.getCursorPos())
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else
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self:renderTargetView(target_min, target_max)
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end
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end
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function SiegeEngine:setTargetArea(p1, p2)
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self.target_select_first = nil
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if not plugin.setTargetArea(self.building, p1, p2) then
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dlg.showMessage(
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'Set Target Area',
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'Could not set the target area', COLOR_LIGHTRED
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)
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else
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last_target_min = p1
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last_target_max = p2
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end
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end
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function SiegeEngine:onInput_main(keys)
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if keys.CUSTOM_R then
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self:showCursor(true)
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self.target_select_first = nil
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self.mode = self.mode_aim
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elseif keys.CUSTOM_P and last_target_min then
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self:setTargetArea(last_target_min, last_target_max)
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elseif keys.CUSTOM_Z then
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self:zoomToTarget()
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elseif keys.CUSTOM_X then
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plugin.clearTargetArea(self.building)
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elseif self:simulateViewScroll(keys) then
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self.cursor = nil
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else
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return false
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end
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return true
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end
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local status_table = {
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ok = { pen = COLOR_GREEN, msg = "Target accessible" },
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out_of_range = { pen = COLOR_CYAN, msg = "Target out of range" },
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blocked = { pen = COLOR_RED, msg = "Target obstructed" },
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}
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function SiegeEngine:onRenderBody_aim(dc)
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local cursor = guidm.getCursorPos()
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local first = self.target_select_first
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dc:newline(1):string('Select target rectangle'):newline()
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local info = status_table[plugin.getTileStatus(self.building, cursor)]
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if info then
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dc:newline(2):string(info.msg, info.pen)
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else
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dc:newline(2):string('ERROR', COLOR_RED)
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end
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dc:newline():newline(1):string("Enter",COLOR_LIGHTGREEN)
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if first then
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dc:string(": Finish rectangle")
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else
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dc:string(": Start rectangle")
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end
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dc:newline()
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local target_min, target_max = plugin.getTargetArea(self.building)
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if target_min then
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dc:newline(1):string("z",COLOR_LIGHTGREEN):string(": Zoom to current target")
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end
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if first then
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self:renderTargetView(first, cursor)
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else
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local target_min, target_max = plugin.getTargetArea(self.building)
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self:renderTargetView(target_min, target_max)
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end
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end
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function SiegeEngine:onInput_aim(keys)
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if keys.SELECT then
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local cursor = guidm.getCursorPos()
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if self.target_select_first then
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self:setTargetArea(self.target_select_first, cursor)
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self.mode = self.mode_main
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self:showCursor(false)
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else
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self.target_select_first = cursor
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end
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elseif keys.CUSTOM_Z then
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self:zoomToTarget()
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elseif keys.LEAVESCREEN then
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self.mode = self.mode_main
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self:showCursor(false)
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elseif self:simulateCursorMovement(keys) then
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self.cursor = nil
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else
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return false
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end
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return true
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end
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function SiegeEngine:onRenderBody(dc)
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dc:clear()
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dc:seek(1,1):pen(COLOR_WHITE):string(utils.getBuildingName(self.building)):newline()
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self.mode.render(dc)
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dc:seek(1, math.max(dc:localY(), 21)):pen(COLOR_WHITE)
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dc:string("ESC", COLOR_LIGHTGREEN):string(": Back, ")
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dc:string("c", COLOR_LIGHTGREEN):string(": Recenter")
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end
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function SiegeEngine:onInput(keys)
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if keys.LEAVESCREEN then
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if self.mode.input(keys) then
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--
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elseif keys.CUSTOM_C then
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self:centerViewOn(self.center)
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elseif keys.LEAVESCREEN then
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self:dismiss()
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elseif self:simulateCursorMovement(keys, self.center) then
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return
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end
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end
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if not string.find(dfhack.gui.getCurFocus(), 'dwarfmode/QueryBuilding/Some') then
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qerror("This script requires the main dwarfmode view in 'q' mode")
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if not string.match(dfhack.gui.getCurFocus(), '^dwarfmode/QueryBuilding/Some/SiegeEngine') then
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qerror("This script requires a siege engine selected in 'q' mode")
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end
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local building = df.global.world.selected_building
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