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@ -26,31 +26,31 @@ using namespace std;
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// a vector is here
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uint32_t address;
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*/
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void print_tree( DFHack::Context * DF , DFHack::t_tree & tree)
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void print_tree( DFHack::Context * DF , DFHack::dfh_plant & tree)
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{
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DFHack::Materials * mat = DF->getMaterials();
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printf("%d:%d = ",tree.type,tree.material);
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if(tree.type == 1 || tree.type == 3)
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DFHack::t_plant & tdata = tree.sdata;
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printf("%d:%d = ",tdata.type,tdata.material);
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if(tdata.watery)
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{
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cout << "near-water ";
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}
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cout << mat->organic[tree.material].id << " ";
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if(tree.type == 0 || tree.type == 1)
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cout << mat->organic[tdata.material].id << " ";
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if(!tdata.is_shrub)
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{
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cout << "tree";
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}
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if(tree.type == 2 || tree.type == 3)
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else
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{
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cout << "shrub";
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}
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cout << endl;
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printf("unknown_1: 0x%08x\n", tree.unknown_1);
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printf("temperature_1: %d\n", tree.temperature_1);
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printf("temperature_2: %d\n", tree.temperature_2);
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printf("mystery_flag: %d\n", tree.mystery_flag);
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printf("unknown_2: 0x%08x\n", tree.unknown_2);
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printf("unknown_3: 0x%08x\n", tree.unknown_3);
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printf("unknown_1: 0x%08x\n", tdata.unknown_1);
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printf("temperature_1: %d\n", tdata.temperature_1);
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printf("temperature_2: %d\n", tdata.temperature_2);
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printf("On fire: %d\n", tdata.is_burning);
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printf("hitpoints: 0x%08x\n", tdata.hitpoints);
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printf("unknown_3: 0x%08x\n", tdata.unknown_3);
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printf("Address: 0x%x\n", tree.address);
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hexdump(DF,tree.address,13*16);
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}
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@ -97,9 +97,9 @@ int main (int numargs, const char ** args)
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cout << "----==== Trees ====----" << endl;
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for(uint32_t i =0; i < numVegs; i++)
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{
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DFHack::t_tree tree;
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DFHack::dfh_plant tree;
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v->Read(i,tree);
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printf("%d/%d/%d, %d:%d\n",tree.x,tree.y,tree.z,tree.type,tree.material);
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printf("%d/%d/%d, %d:%d\n",tree.sdata.x,tree.sdata.y,tree.sdata.z,tree.sdata.type,tree.sdata.material);
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}
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}
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else
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@ -107,14 +107,14 @@ int main (int numargs, const char ** args)
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// new method, gets the vector of trees in a block. can show farm plants
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if(mps->Start())
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{
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vector<DFHack::t_tree> alltrees;
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vector<DFHack::dfh_plant> alltrees;
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if(mps->ReadVegetation(x/16,y/16,z,&alltrees))
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{
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for(int i = 0 ; i < alltrees.size(); i++)
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{
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DFHack::t_tree & tree = alltrees[i];
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DFHack::dfh_plant & tree = alltrees[i];
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// you could take the tree coords from the struct and % them with 16 for use in loops over the whole block
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if(tree.x == x && tree.y == y && tree.z == z)
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if(tree.sdata.x == x && tree.sdata.y == y && tree.sdata.z == z)
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{
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cout << "----==== Tree at "<< x << "/" << y << "/" << z << " ====----" << endl;
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print_tree(DF, tree);
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@ -126,9 +126,9 @@ int main (int numargs, const char ** args)
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// old method, gets the tree from the global vegetation vector. can't show farm plants
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for(uint32_t i =0; i < numVegs; i++)
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{
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DFHack::t_tree tree;
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DFHack::dfh_plant tree;
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v->Read(i,tree);
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if(tree.x == x && tree.y == y && tree.z == z)
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if(tree.sdata.x == x && tree.sdata.y == y && tree.sdata.z == z)
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{
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cout << "----==== Tree at "<< dec << x << "/" << y << "/" << z << " ====----" << endl;
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print_tree(DF, tree);
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