StepBetween: renamed stuff back to the way it was. Thought I had already done that.

develop
expwnent 2013-01-05 18:09:50 -05:00
parent 7972902c81
commit f8abd5c595
5 changed files with 5 additions and 5 deletions

@ -1309,7 +1309,7 @@ static const LuaWrapper::FunctionReg dfhack_maps_module[] = {
WRAPM(Maps, enableBlockUpdates),
WRAPM(Maps, getGlobalInitFeature),
WRAPM(Maps, getLocalInitFeature),
WRAPM(Maps, canPathBetween),
WRAPM(Maps, canWalkBetween),
WRAPM(Maps, spawnFlow),
WRAPN(hasTileAssignment, hasTileAssignment),
WRAPN(getTileAssignment, getTileAssignment),

@ -308,7 +308,7 @@ extern DFHACK_EXPORT bool SortBlockEvents(df::map_block *block,
/// remove a block event from the block by address
extern DFHACK_EXPORT bool RemoveBlockEvent(uint32_t x, uint32_t y, uint32_t z, df::block_square_event * which );
DFHACK_EXPORT bool canPathBetween(df::coord pos1, df::coord pos2);
DFHACK_EXPORT bool canWalkBetween(df::coord pos1, df::coord pos2);
DFHACK_EXPORT bool canStepBetween(df::coord pos1, df::coord pos2);
}
}

@ -524,7 +524,7 @@ bool Maps::ReadGeology(vector<vector<int16_t> > *layer_mats, vector<df::coord2d>
return true;
}
bool Maps::canPathBetween(df::coord pos1, df::coord pos2)
bool Maps::canWalkBetween(df::coord pos1, df::coord pos2)
{
auto block1 = getTileBlock(pos1);
auto block2 = getTileBlock(pos2);

@ -80,7 +80,7 @@ df::coord prev;
command_result stepBetween (color_ostream &out, std::vector <std::string> & parameters)
{
df::coord bob = Gui::getCursorPos();
out.print("(%d,%d,%d), (%d,%d,%d): canWalkBetween = %d, canPathBetween = %d\n", prev.x, prev.y, prev.z, bob.x, bob.y, bob.z, Maps::canStepBetween(prev, bob), Maps::canPathBetween(prev,bob));
out.print("(%d,%d,%d), (%d,%d,%d): canStepBetween = %d, canWalkBetween = %d\n", prev.x, prev.y, prev.z, bob.x, bob.y, bob.z, Maps::canStepBetween(prev, bob), Maps::canWalkBetween(prev,bob));
prev = bob;
return CR_OK;

@ -475,7 +475,7 @@ static bool try_store_item(df::building *target, df::item *item)
df::coord tpos(target->centerx, target->centery, target->z);
df::coord ipos = Items::getPosition(item);
if (!Maps::canPathBetween(tpos, ipos))
if (!Maps::canWalkBetween(tpos, ipos))
return false;
// Check if the target has enough space left