Myk
24dd4d8ac0
Update init files ( #2117 )
...
* update example init files
replace onLoad.init-example with documentation on how to create scripts that run on world/map load
it was confusing to show it being loaded with sc-script since it gets autorun anyway if it is just named properly
* update changelog
* add quickfort keybinding
* move standard tweaks from dreamfort init to main
2022-04-29 20:24:09 -07:00
lethosor
d1f0edd33b
Apply initial pre-commit config
2022-04-12 14:48:19 -04:00
myk002
54e8761aa0
capture fortifications and engravings in blueprint
2022-04-01 12:20:37 -07:00
Myk
b8c33d8ed0
[quickfort] add documentation and test data for config mode ( #2070 )
...
- documents the new config mode
- adds integration test data for [quickfort] implement config mode scripts#361
- adds a note recommending that config mode be used instead of the quickfort query_unsafe setting
- converts the dreamfort /setup blueprint to use config mode; also adjust the aliases used in that blueprint to no longer escape from and re-enter query mode
- adds some more distinctive anchor names for the quickfort and blueprint guides
2022-04-01 09:21:16 -07:00
myk002
8b0928e636
add functional tests for building transformations
2022-03-28 16:00:29 -07:00
myk002
0664524249
update dreamfort blueprints
...
- update help text
- add statues to corridors on services level
- add optional default furnishings to the guildhall level and update help
- center statue lines in apartment level corridors
2022-03-28 16:00:29 -07:00
myk002
11d5b3f86e
update help text for the aquifer_tap blueprint
2022-03-28 16:00:29 -07:00
Myk
17b16d8536
[quickfort] add functional tests for transformed expansion syntax ( #2042 )
...
* functional tests for transformed expansion syntax
* test negative extents for tracks
* update scripts tag
2022-03-21 16:24:51 -07:00
myk002
c5c9e3c56d
add mug production to "basic" manager orders
2022-03-12 13:45:32 -08:00
myk002
0f33deb0ab
add missing label for aquifer_tap.csv
2022-03-01 05:44:36 -08:00
myk002
f0fa8ed625
add prisoner quantum stockpile and related help
...
adds help text for how to handle a siege and how to manage prisoners
after a siege
2022-03-01 05:44:36 -08:00
myk002
17f400d091
add light aquifer tap library blueprint and docs
2022-02-26 14:54:42 -08:00
myk002
56e8de592c
simplify dreamfort with new quickfort features
...
also:
- add in iron and flux indicators on the industry level
- fix out of date docs for professions
2022-02-19 17:54:01 -08:00
Myk
6a8ceb5a78
Add more whitespace in the pump stack help
2022-02-18 16:08:37 -08:00
myk002
89038ffafa
add pump stack blueprint to the libarary, add docs
2022-02-18 15:47:33 -08:00
myk002
94f326804e
test transformations in meta blueprint regression
2022-02-18 14:54:45 -08:00
myk002
c330d875d5
use goldens for quickfort track ecosystem test
...
for more natural expression of the track blueprint
2022-02-12 18:46:10 -08:00
myk002
139d53ebc2
add ecosystem regression tests for meta blueprints
2022-02-12 18:28:47 -08:00
myk002
c8e09f7143
add zone ecosystem tests
2021-10-04 15:32:26 -07:00
myk002
f776219a6f
standardize descriptions of ecosystem tests
2021-10-04 15:32:26 -07:00
myk002
15456c523b
add "tracks" ecosystem test
2021-10-04 12:53:31 -07:00
myk002
9d2e51c003
add tracks to "basic" ecosystem test
2021-10-04 12:53:31 -07:00
myk002
44fc289b79
remove the "all" prefix from ecosystem tests
...
so they're easier to tell apart when listing the dir
2021-10-04 12:53:31 -07:00
myk002
089de5f422
support non-rectangular extent-based buildings
2021-10-03 08:54:27 -07:00
myk002
12eb9e48c7
support multi-type and non-rectangular stockpiles
...
and add integration tests
2021-10-02 12:50:47 -07:00
myk002
9d1f84c6ac
add all buildings and convert to minimal
...
also add adjacent multi-tile buildings to ensure boundaries are detected
properly
2021-10-02 09:25:19 -07:00
myk002
24e5bd7b2c
remove orders for gypsum plaster b/c df bug
...
see: https://www.bay12games.com/dwarves/mantisbt/bug_revision_view_page.php?bugnote_id=0041146#r16745
2021-09-22 10:30:41 -07:00
myk002
91304f4c36
dreamfort docs refresh
2021-09-20 13:01:07 -07:00
myk002
4a00ab19fc
update embark suggestions
2021-09-20 13:01:07 -07:00
myk002
346910ecbc
set is_validated to false for biz. bronze maces
2021-09-20 13:01:07 -07:00
myk002
3962251edd
add iron bolts and biz. bronze weapons/armor/bolts
...
also fix off-by-one errors in order conditions and rebalance some of the
thresholds
2021-09-20 13:01:07 -07:00
myk002
b7a9f4a95f
ensure booze production can keep up with demand
...
becomes relevant when population nears 200
2021-09-20 13:01:07 -07:00
myk002
0be7bf37d6
reduce limit for flux from 20 to 5 for making iron
...
and remove non-hauling labors (except mechanics) from military classes
2021-09-20 13:01:07 -07:00
myk002
9f1a7c906e
adjust professions to match new embark guidance
2021-09-20 13:01:07 -07:00
myk002
d5a9a9534e
dreamfort improvements
...
- shift seventh dwarf from craftsdwarf to farmer
- give starting miners some skill in engraving to make smoothing the
cistern go faster
- update embark suggestions and sample profile accordingly
- widen clearcutting area for surface fort so trees don't overhang the
roof
- move wax from the cookables stockpile to the industry goods pile
- move coins from goods to metal
- move sheets from goods to textiles
2021-09-20 13:01:07 -07:00
myk002
f26c37aa9f
add scroll and shell craft orders
2021-09-20 13:01:07 -07:00
myk002
3fa8e06f56
don't produce iron weapons/armor if we have flux
2021-09-20 13:01:07 -07:00
myk002
1fd2eba2db
give generated blueprints proper labels
2021-09-10 11:11:44 -07:00
myk002
4a593a489c
add reference to dffd file in dreamfort help
2021-09-05 23:54:48 -07:00
myk002
5c444e02d4
add comments to the onMapLoad_dreamfort.init file
2021-09-05 23:54:48 -07:00
myk002
f8d041b9aa
dreamfort and supporting files update
...
- merge otherstock into basic (safe now that we have orders sort)
- don't overproduce weapons and armor
- update dreamfort help and examples guide
2021-09-03 00:31:42 -07:00
myk002
f21ba5c8aa
implement orders sort, document, and add to init
2021-09-01 13:04:23 -07:00
myk002
b1632c0413
alphabetize professions list; add Migrant
2021-08-30 23:52:52 -07:00
myk002
62bbfb1296
update examples documentation
2021-08-30 23:10:28 -07:00
myk002
c33a20c589
add prioritization for hide tanning
2021-08-30 23:10:28 -07:00
myk002
27c901d0d2
add checklist items for *stock orders import
2021-08-30 23:10:28 -07:00
myk002
258874bcd1
move mechanisms to basic add wheelbarrow, minecart
2021-08-30 23:10:28 -07:00
myk002
591db4cf92
modify embark guidance based on new professions
2021-08-30 23:10:28 -07:00
myk002
fafd169e20
remove stonecrafting from startmanager
2021-08-30 23:10:28 -07:00
myk002
9094011d49
move cages to basic, reindex each file from 0
2021-08-30 23:10:28 -07:00
myk002
83dfe1b55a
incorporate ldog's rebalanced professions
2021-08-30 23:10:28 -07:00
myk002
8d2eb24f51
dreamfort blueprint improvements
...
- allow empty cages and traps on the surface animal stockpile
- remove animals from the industry quantum stockpile
- split furniture from the goods feeder stockpile so it can have
wheelbarrows assigned to it
2021-08-30 23:10:28 -07:00
myk002
3bf6c57a72
restrict lye stockpile to 2 barrels/pots
2021-08-30 23:10:28 -07:00
myk002
9905e5158f
use new prioritize param
2021-08-30 23:10:28 -07:00
myk002
166069e5be
fix some help text
2021-08-30 23:10:28 -07:00
myk002
c191135884
update dreamfort blueprints
...
- move orders for /services2 down to where we run /services2
- plan the roof over the surface barracks before the surface flooring to
encourage the easily-missed-but-important-for-the-next-blueprint roof
to get built first
- add a fourth craftsdwarf's workshop to the industry level, move some
workshops around to compensate
- add tip for how to configure mason's workshops
- forbid goblets in the goods feeder stockpile
- use dig priorities to get the guildhall tiles underneath the cistern
tiles dug quickly before the cistern gets wet
2021-08-30 23:10:28 -07:00
myk002
cc43c0a9c2
remove FillPond from priority list, add CleanSelf and food hauling
2021-08-30 23:10:28 -07:00
myk002
2f0eb04ee1
use "lye" as counter instead of "lye-containing"
2021-08-30 23:10:28 -07:00
myk002
65e5b89d4c
add goblet-related aliases
2021-08-30 23:10:28 -07:00
myk002
3a0d5f09ac
remove blocks from starting misc pile
2021-08-30 23:10:28 -07:00
myk002
6191b24153
refresh dreamfort blueprints
...
- move the first apartments level up in the checklist. it's usually needed before some of the "frills" blueprints
- remove unreliable `addcloak` alias from the `/setup` blueprint and replace it with a message that suggests manually adding leather cloaks to uniforms. We'll find a way to automate this someday.
- add instructions for expanding the `Inside` burrow as the fort is built
- add two craftsdwarf's workshops to the industry level, for a total of three. add suggestions for setting their profiles to restrict them individually to wood, stone, and bones
- add suggestion for restricting the mechanic's workshop to only be used by skilled dwarves
- widen the 1-wide corridor in the apartments level to 2-wide. the blueprint still fits within the footprint of the suites level, so we still fit fine in a 1x1 embark.
2021-08-30 23:10:28 -07:00
myk002
6641a56434
add "restock" orders for rock, glass, and wood
...
also adjust bags and collect sand orders to support glasstock.json
2021-08-30 23:10:28 -07:00
myk002
8fe5ecc30a
automatically prioritize fish cleaning
2021-08-30 23:10:28 -07:00
myk002
4b9df5c2db
minor adjustments to professions; more to come
2021-08-30 23:10:28 -07:00
myk002
c0146f3795
make /setup blueprint more robust; redesign apts.
2021-08-19 21:58:26 -07:00
myk002
b748c19fde
update docs to point to packaged files
...
instead of google drive uploads
2021-08-19 21:58:26 -07:00
myk002
e44d496563
add supporting dreamfort files to data/examples
...
and install them to hack/examples
2021-08-19 21:58:26 -07:00
myk002
55d9b4754d
editing pass, remove "Suites" hotkey, add "Cavern"
2021-08-14 21:38:00 -07:00
myk002
fb29bbdc17
break roof down into more stages; add traps
2021-08-14 21:38:00 -07:00
myk002
320286bf69
revise dreamfort according to testing and feedback
2021-08-14 21:38:00 -07:00
lethosor
ecad3bfc1a
Merge remote-tracking branch 'myk002/myk_quickfort_integration' into develop
2021-08-05 00:53:39 -04:00
myk002
3225f5ccf8
fix blueprints install pattern
2021-07-09 22:02:14 -07:00
myk002
73413038df
add quickfort ecosystem functional test harness
...
and a few initial tests
2021-07-09 22:02:14 -07:00
myk002
20206a4925
add files for quickfort list integration tests
2021-07-09 21:57:39 -07:00
myk002
388f23fbf8
move traction benches to earlier hospital stage
...
so the traction benches don't have to contend with the dining hall for
tables
also fix a misplaced statue on the guildhall level
2021-06-01 04:45:21 -07:00
myk002
bd6efb23e8
reduce size of dreamfort guildhall level
...
to fit more easily in a 1x1 embark
2021-06-01 04:45:21 -07:00
myk002
b5b4d845b1
clean up extra empty space around blueprints
2021-06-01 04:45:21 -07:00
myk002
a76c89f198
fix quickfortress stockpiles
2021-04-17 14:14:35 -07:00
myk002
23461e17c2
separate sand bags into their own stockpile
...
since quantum stockpiling them dumps out their contents
2021-02-24 19:50:29 -08:00
myk002
a7440ca478
use wheelbarrows to haul occupied cages
2021-02-18 00:26:11 -08:00
myk002
6a5e6ffa00
add archery targets to services barracks
...
fix a few alignment problems
fix bolts alias
2021-02-17 08:24:50 -08:00
myk002
d0b259e9fb
set wheelbarrows in stone, corpse stockpiles; pots
...
also set farming dig to priority 2 instead of 3 so the player can use 3
for other higher-than-default-but lower-than-farming tasks
and make the roughgems stockpile find the newly-moved gems QSP properly
2021-02-13 07:07:41 -08:00
myk002
c5a5812377
embiggen feeder stockpiles on the industry level
2021-02-08 18:47:59 -08:00
myk002
c963da351a
doc updates, move booze further away from kitchen
2021-02-07 13:52:33 -08:00
myk002
64d797b4cf
fix a final few bugs found in playtesting
...
and doc updates
2021-02-05 12:28:29 -08:00
myk002
330bde7660
add heavy feeder piles
...
and other minor fixes found during playtesting
refine the embark profile suggestions
2021-02-04 23:01:12 -08:00
myk002
6c6a9968ff
hauling aliases can take from multile stockpiles
2021-02-03 13:51:02 -08:00
myk002
2eea9fd692
change central ramp to central stairs
2021-02-02 22:11:19 -08:00
myk002
5e135d2bb7
update help text and walkthroughs
...
make hospital and dining room more useful in the first build blueprint
separate out construction of the surface roof into a new stage so
dwarves aren't building too much at once
2021-02-01 19:47:48 -08:00
myk002
4c7e25739f
more dreamfort refinements (details on forum)
2021-01-31 19:36:05 -08:00
myk002
c8397ddaa8
significantly revamp the dreamfort blueprint set
...
as per the several pages of posts following http://www.bay12forums.com/smf/index.php?topic=176889.msg8239017#msg8239017
2021-01-30 18:45:44 -08:00
lethosor
472f19e82a
Merge remote-tracking branch 'myk002/myk_alias_fix' into develop
...
Conflicts:
docs/changelog.txt
2021-01-30 20:58:36 -05:00
myk002
4bad609e33
use the search plugin for tallow aliases
...
and document the dependency
2021-01-29 12:20:25 -08:00
myk002
8a728c5170
fix tallow alias
2021-01-28 12:17:26 -08:00
myk002
bd75c4293f
add forbidcrafts alias
2021-01-27 13:23:17 -08:00
myk002
a0151cc157
add 'crafts' alias
2021-01-27 08:20:00 -08:00
lethosor
58244ee574
Merge remote-tracking branch 'myk002/myk_dreamfort' into develop
2021-01-26 00:45:05 -05:00
myk002
a32a905708
fix typo
2021-01-25 14:53:10 -08:00
myk002
3372099f96
add aliases for bronze armor too
2021-01-24 17:11:17 -08:00
myk002
cf8f9386f4
add alias for bronze weapons
2021-01-24 17:02:26 -08:00
myk002
cd476a943c
fix quickfort library aliases for weapons
2021-01-24 09:00:38 -08:00
myk002
d43ccf118a
give names to stockpiles levers bridges and zones
...
and ensure diggers don't dig deeper than they need to using dig
priorities
2021-01-11 15:11:16 -08:00
Myk Taylor
fc270677fd
add checklist for all required dreamfort commands
2021-01-11 15:11:16 -08:00
myk002
b49768a7cf
use and document new {Empty} quickfort keycode
2021-01-11 15:04:41 -08:00
myk002
16a8f31b93
high level docs for quickfort blueprint library
2020-12-17 09:59:37 -08:00
myk002
4ac6716abc
add default values for optional sub-aliases
2020-12-06 10:37:09 -08:00
myk002
025c9ff758
overhaul quickfort alias documentation
...
- move the alias syntax and usage docs from dfhack-config/quickfort/aliases.txt to a proper guide written in RST. Add examples and more details.
- move the alias library docs from data/quickfort/aliases-common.txt to the new guide
- reorder aliases in aliases-common to match the order in the docs
- factor out the character used to enter the stockpile config screen so we can use the same aliases for stockpiles and hauling routes (use 's' for stockpiles and '{Enter}' for hauling routes)
- reference the new guide in the quickfort user guide
- do an editorial pass of the quickfort user guide
- change name to "Quickfort Blueprint Guide", but only in the text, not the filename, so we don't change the URL
- add `quickfort-blueprint-guide` as a label, in addition to the existing `quickfort-user-guide`
- changed table-like lists to actual tables
- changed "grid" tables into "simple" tables where possible
- used ':kbd:' markers whenever we refer to a single character
- turned Meta blueprints and Notes blueprints sections into subsections of a new "Other blueprint modes" section, in preparation for a few new modes coming in -r5.
- updated out-of date caveat about bookcases, display furniture, and offering places not being supported
2020-12-05 18:36:15 -08:00
myk002
d2472335fc
add names for quantums and zones
2020-11-12 23:23:04 -08:00
myk002
01741ce6c6
update quickfort guide and aliases
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- move bit of alias documentation from aliases-common to aliases.txt
- document new behavior for 'c'ustom stockpiles
2020-11-12 23:23:03 -08:00
lethosor
7f68229d10
Merge remote-tracking branch 'myk002/quickfort_library' into develop
...
Conflicts:
docs/changelog.txt
2020-11-02 13:21:11 -05:00
Myk Taylor
b123d96ad0
add links to images back in
2020-11-02 03:27:05 -08:00
Myk Taylor
cd497de5c0
remove image links
...
the blueprints themselves are spaced so they are readable. they are the
text image of themselves
2020-10-31 21:24:28 -07:00
Myk Taylor
b8e20ed738
remove pngs and add comments to online images
2020-10-31 21:23:45 -07:00
lethosor
27e054c9a7
Merge remote-tracking branch 'myk002/quickfort_dreamfort_walkthrough' into develop
...
Conflicts:
docs/changelog.txt
2020-10-30 23:53:25 -04:00
Myk Taylor
5debc43def
add port of Python Quickfort's TheQuickFortress
...
- some bugs fixed, especially in the query blueprints
- repackaged into a single file for easier distribution
- all blueprints given labels for addressing
- meta blueprints added for blueprints that could be applied as a group
2020-10-26 21:18:22 -07:00
Myk Taylor
0e2d29cd8d
increase readability of lists in dreamfort help
2020-10-25 14:25:02 -07:00
Myk Taylor
ebba769a0c
blueprint library playtesting fixes
...
- balance wings of The Saracen Crypts
- add stairs to Whirlpool Housing
- move burial script notes to message()s
2020-10-25 09:37:45 -07:00
Myk Taylor
51f49b1c2c
add bedroom and tomb blueprints to the library
2020-10-24 21:17:53 -07:00
Myk Taylor
b4498a262c
update more dreamfort help, add automation.json
2020-10-23 21:12:04 -07:00
Myk Taylor
83e8755e6d
fix typos in quantum alias
2020-10-23 20:26:37 -07:00
Myk Taylor
a3bec346a7
clarify text a bit and move stair guide
2020-10-23 20:25:56 -07:00
Myk Taylor
bc4dd7b1a3
add walkthroughs for each dreamfort level
2020-10-23 09:41:56 -07:00
Myk Taylor
914c24d873
use new quickfort features in dreamfort
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parameterized aliases and configurable zones
2020-10-17 22:22:32 -07:00
Myk Taylor
ea5a5414c9
document (and use) parameterized aliases
2020-10-17 22:21:50 -07:00
Myk Taylor
09fbaba726
buildingplan: support all building types
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Allow buildingplan to handle all building types, update the docs, and add in little extra fixes to ensure all the new types work correctly.
2020-10-16 14:23:35 -07:00
lethosor
d254ff2401
Tweak links to quickfort command docs
2020-10-06 22:02:14 -04:00
lethosor
56d4b72414
Replace blueprints/readme with pointer to docs
2020-10-03 23:57:36 -04:00
Myk Taylor
7cb77e8066
update dreamfort.csv
...
- use #notes blueprints instead of "invisible" "Notes" sheets
- remove smoothing guildhall blueprint
- rearrange statues in guildhall so no pre-smoothing is required
2020-09-19 15:42:24 -07:00
lethosor
6e9c2093d7
Merge remote-tracking branches 'myk002/quickfort_docs' and 'myk002/quickfort_room_alias_doc' into develop
2020-09-13 23:59:31 -04:00
Myk Taylor
da020c72de
quickfort: refresh aliases docs and doc r+ -> r+&
2020-09-02 16:53:32 -07:00
Myk Taylor
e0fec78481
final cleanup pass; add docs for dig priorities
2020-09-01 19:48:10 -07:00
lethosor
d266a13a8e
Merge remote-tracking branches 'myk002/quickfort_hauling_aliases' and 'myk002/quickfort_library' into develop
2020-08-29 17:30:01 -04:00
Myk Taylor
595e07d451
light proofreading pass of quickfort user guide
2020-08-27 13:36:47 -07:00
Myk Taylor
9598d02593
update quickfort blueprint library
...
- update dreamfort to use the new hauling route naming aliases
- add strategic whitespace to csv files to make them easier to read
- group related library files into subdirectories
- better filenames for exploratory-mining files
- add set of marker-mode layout helpers (inspired by Salford Sal's DF
tutorial videos
https://www.youtube.com/channel/UCVLgfAP_1VOlVLUJMJ7ahhA )
2020-08-27 13:20:27 -07:00
Myk Taylor
f09b0fa699
quickfort: define useful aliases for hauling
2020-08-26 22:38:49 -07:00
Myk Taylor
5d43ba2178
quickfort: document marker mode and buildingplan
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also a bit of cleanup and reorg
2020-08-26 19:59:30 -07:00
lethosor
058f550d72
Merge remote-tracking branch 'myk002/quickfort_library' into develop
2020-08-20 00:32:07 -04:00
Myk Taylor
abc5be1cb5
Merge remote-tracking branch 'upstream/develop' into quickfort_library
2020-08-17 21:16:58 -07:00
Myk Taylor
c1c3b02e89
make capitalization the same as other blueprints
2020-08-16 20:54:21 -07:00
Myk Taylor
a1c731870d
initial files for the quickfort blueprint library
2020-08-16 13:49:32 -07:00
Myk Taylor
860f07e994
define quickfort aliases to permit cages and traps
2020-08-16 12:42:16 -07:00
Myk Taylor
4ac51535a0
userguide updates
2020-08-16 11:55:42 -07:00
Myk Taylor
36c643b909
Merge remote-tracking branch 'upstream/develop' into quickfort_no_materials
2020-08-16 11:55:17 -07:00
Myk Taylor
03b28f4e08
document inactive zones and extra lever mechanisms
2020-08-15 17:23:12 -07:00
Myk Taylor
9e31603157
document multi-init for stockpiles and zones
2020-08-15 07:55:16 -07:00
Myk Taylor
861c34a474
document the message() marker
2020-08-14 21:27:16 -07:00
Myk Taylor
eeed2381d0
mention zones as one of the major phases
2020-08-14 21:14:15 -07:00
Myk Taylor
3e114bb944
document manager order generation
2020-08-14 19:45:35 -07:00
Myk Taylor
ab63288097
document zone mode; document current limitations
2020-08-13 22:53:31 -07:00
Myk Taylor
2dc1f1ad3b
document the hidden() modeline marker
2020-08-13 21:11:02 -07:00
Myk Taylor
7fd7bd2fab
document meta blueprints and reorg sections
2020-08-13 11:52:34 -07:00
Myk Taylor
26ce6fe199
document labels and multi-blueprint file formats
2020-08-13 00:51:34 -07:00
Myk Taylor
0f9f64d137
remove materials files and replace with settings
2020-08-12 15:14:59 -07:00
Myk Taylor
2302dfe3d6
add quickfort user guide (first draft)
...
Much of the text was reused (with permission) from Joel Thornton's
Python Quickfort 2.0 user guide.
2020-08-06 23:32:31 -07:00
Myk Taylor
2b26117685
update quickfort docs and configs
2020-08-05 15:44:00 -07:00
Myk Taylor
16cfd34678
recurs-ify default config copying logic
...
I refactored Filesystem::listdir_recursive to support removing the path
prefix from the returned files list. There are no current calls that
make use of the prefix parameter, so I converted it into a boolean.
Current usages will use the new default parameter and will not see any
changed behavior.
2020-07-18 22:22:37 -07:00
Myk Taylor
fb3269eee4
note that the baseline config is a baseline config
2020-07-18 09:11:33 -07:00
Myk Taylor
88dffd6474
quickfort files and docs
2020-07-18 08:54:24 -07:00
Petr Mrázek
557d6733e2
Make the build system sane, pt. 1 - no install or packages yet
2011-03-16 07:35:08 +01:00
Petr Mrázek
47c3f57206
DF 31.21 SDL Windows
2011-03-07 05:01:36 +01:00
Petr Mrázek
ec9ccb51f1
'other' material offsets, slight xml cleanup
2011-03-07 00:38:30 +01:00
Petr Mrázek
f4c577ebf6
Pause offset for 31.20 SDL win
2011-03-06 23:22:57 +01:00
Petr Mrázek
d0418836ba
31.20 Windows SDL OK
2011-03-06 22:20:08 +01:00
Petr Mrázek
9e62ee6e75
Maps + Materials for 31.20. Still many broken offsets!
2011-03-06 20:27:40 +01:00
Petr Mrázek
bafda2f6f8
Updated some tables in memory.xml.
2011-03-04 00:35:08 +01:00
Petr Mrázek
450562437a
Memory.xml cleanup, removing redundant information.
2011-03-03 23:54:44 +01:00
Petr Mrázek
267bc1d446
Game/Control mode improvements. Use dfposition to check them.
2011-03-01 22:18:26 +01:00
Petr Mrázek
b1061d0f94
Game mode reading, removed some include paths
2011-03-01 06:59:23 +01:00
Petr Mrázek
c6a402c2b8
One more vein type. No ready for use.
2011-02-27 20:43:44 +01:00
Petr Mrázek
d033496b8e
Vegetation vector for linux
2011-02-27 14:53:07 +01:00
Petr Mrázek
ada7d92005
New vegetation vectors for all windows versions
2011-02-27 14:47:58 +01:00
Petr Mrázek
254aec1787
Alternate way to read vegetation using a vector in map blocks. 31.19 only for now.
2011-02-27 13:59:45 +01:00
Petr Mrázek
4a62b2db71
world time offsets
2011-02-27 10:20:23 +01:00
Petr Mrázek
4284b948a0
Creature matgloss, creature and color matgloss offsets.
2011-02-27 09:48:08 +01:00
Petr Mrázek
8d1707d0c5
Pause state, 31.19, linux.
2011-02-23 06:28:04 +01:00
Petr Mrázek
3f282f7d34
31.19 linux geology offsets
2011-02-23 06:18:10 +01:00
Petr Mrázek
8862a5b6e0
offset search improvements, some linux offsets
2011-02-23 05:53:37 +01:00
Petr Mrázek
fd831eb2a8
LICENSE stuff, some offsets, some search tool tweaks
2011-02-22 22:20:16 +01:00
Petr Mrázek
6946d53e56
weather offset for 31.19
2011-02-21 09:59:05 +01:00
Petr Mrázek
dd462fed6c
Buildings, constructions.
2011-02-21 04:01:09 +01:00
Petr Mrázek
710b50eb1f
Vegetation vector for 31.19
2011-02-21 03:39:29 +01:00
Petr Mrázek
1c8249c55a
Mingw32 fixes
2011-02-18 01:14:16 +01:00
Petr Mrázek
02e6e46d5f
Grass veins
2011-02-17 01:54:45 +01:00
Petr Mrázek
72fd88cff3
Windows base map offsets
2011-02-17 01:18:27 +01:00
Petr Mrázek
eb1a0b6b22
A little cleanup in Context.cpp, started work on 31.19
2011-02-16 19:29:16 +01:00
Petr Mrázek
2d28d1aaf9
memxml fixes
2011-02-15 00:59:19 +01:00
potato
44e9f54237
added some memory offsets to v0.31.18 linux version (enough for dfreveal)
2011-02-15 00:35:43 +01:00
Petr Mrázek
6c9652258d
memory xml bugfix related to valid attribute of the Offsets tag
2011-02-14 21:25:02 +01:00
Petr Mrázek
c13b7c035f
Fix weather tool/offsets for 31.18. Added a file I missed.
2010-11-19 01:14:41 +01:00
Petr Mrázek
88e076c507
Slab!
2010-11-17 05:03:25 +01:00
Petr Mrázek
1a93c73737
Big chunk of windows 31.18 offsets.
2010-11-17 04:48:06 +01:00
Petr Mrázek
be11bdbe26
Removed some redundant xml attributes
2010-11-08 02:09:51 +01:00
Petr Mrázek
a5d21e612b
Fixes, some messing around with the invalidation code
2010-11-08 00:31:40 +01:00
Petr Mrázek
9ac7c1a9f2
memory.xml invalidation (untested)
2010-11-08 00:10:59 +01:00
Petr Mrázek
8a675364e5
Added force pause tool, forum posted linux 31.16 offsets (not complete).
2010-11-07 09:49:33 +01:00
reverb
5e507163b8
Material fix, custom reaction items seem to work again with offset update and bars work
2010-10-27 22:30:58 -05:00
unknown
ba88c86670
dfitemdump appears to work. Materials still buggy (Pig Iron Bar != Mule Bar). This has been bugged since .12 or earlier
2010-10-19 05:07:07 -05:00
Petr Mrázek
6da86ef1de
Creature attributes for 31.16
2010-10-15 17:47:30 +02:00
Petr Mrázek
247b7537fd
Segmented finder gets backwards pointer scan and arbitrary data search.
2010-10-15 05:43:54 +02:00
Petr Mrázek
4bc83a1463
Time offsets, maybe wrong. Definitely wrong for most versions!
2010-10-07 03:17:39 +02:00