clarify text a bit and move stair guide

develop
Myk Taylor 2020-10-23 20:25:56 -07:00
parent 233ce26ab5
commit a3bec346a7
1 changed files with 34 additions and 33 deletions

@ -15,11 +15,11 @@ It can be difficult applying a set of blueprints that you did not write yourself
""
"Dreamfort has a central staircase-based design. For all Dreamfort levels, place the cursor on the center staircase tile when you apply the blueprints. The first surface blueprint will designate a column of staircases that you can use as a guide."
""
"Dreamfort blueprints take care of everything to get the fort up and running. You don't need to clear any trees or create any extra buildings or stockpiles (though of course you are free to do so). Blueprints that do require manual steps (like 'assign minecart to hauling route') will leave a message telling you so when you apply them. Blueprints will also leave messages with hints when you might want to run ""quickfort orders"" to start manufacturing needed items."
"Dreamfort blueprints take care of everything to get the fort up and running. You don't need to clear any trees or create any extra buildings or stockpiles (though of course you are free to do so). Blueprints that do require manual steps (like 'assign minecart to hauling route') will leave a message telling you so when you run them. Blueprints will also leave messages with hints when you might want to run ""quickfort orders"" to start manufacturing needed items."
""
"Dreamfort works best at an embark site that is flat and has at least one soil layer. New players should also avoid aquifers if they are not prepared to deal with them. Bring picks for mining, an axe for woodcutting, and about 10 blocks (of any material) to speed up construction of starting workshops."
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"Directly after embark, apply /surface1 on the surface (see /surface_help for how to select a good spot) and /industry1 at least two z-levels underground (the z-level immediately below the surface is reserved for the farming level). The walkthroughs for those levels will guide you. Once you channel out parts of the surface with /surface3, you can start the farming sequence on the z-level below the surface with /farming1. You can start the services, guildhall, suites, and apartments sequences as your fort needs those levels."
"Directly after embark, apply /surface1 on the surface (see /surface_help for how to select a good spot) and /industry1 on a level least two z-levels underground (the z-level immediately below the surface is reserved for the farming level). The walkthroughs for those levels will guide you. Once you channel out parts of the surface with /surface3, you can start the farming sequence on the z-level below the surface with /farming1. You can start the services, guildhall, suites, and apartments sequences as your fort needs those levels."
""
"This .csv file is generated from source .xlsx files. If you want to look at how these blueprints are put together, it will be easier to look at the online spreadsheets than this giant .csv. You can view them at: https://drive.google.com/drive/folders/1iS90EEVqUkxTeZiiukVj1pLloZqabKuP"
You are welcome to copy those spreadsheets and make your own modifications!
@ -42,12 +42,10 @@ Manual steps you have to take:
Assign grazing livestock to the large pasture and dogs to the pasture over the stairwell (DFHack's autonestbox can manage the nestbox zones)
Connect levers to the gates
""
"All blueprints are managed by the meta blueprints in the ""meta"" sheet. Each stage is meant to be applied after the previous stage is completely finished. For example, you can't build furniture until all the flooring has been constructed."
""
Be sure to choose an embark site that has an area flat enough to use these blueprints!
""
Surface Walkthrough:
"1) Choose a tile for your central staircase. The terrain around that tile should be perfectly flat. Trees are ok, but no slopes, rivers, or lakes. To be sure that the tile you've chosen is in a good spot, set the cursor over that tile and run ""quickfort run library/dreamfort.csv -n /surface4"". This will show you the eventual boundaries of the fort. Some wall segments might be missing due to existing trees, but that's ok. Make sure the area within the exterior walls is flat. Run ""quickfort undo library/dreamfort.csv -n /surface4"" to clean up."
"1) Choose a tile for your central staircase. The terrain around that tile should be perfectly flat. Trees are ok, but no slopes, rivers, or lakes. To be sure that the tile you've chosen is in a good spot, set the cursor over that tile and run ""quickfort run library/dreamfort.csv -n /surface4"". This will show you the eventual boundaries of the fort. Some wall segments might be missing due to existing trees, but that's ok. Make sure the area within the exterior wall is flat. Run ""quickfort undo library/dreamfort.csv -n /surface4"" to clean up."
"2) With the cursor on the chosen tile, run /surface1 to clear surrounding trees and set up your pastures. Remember to assign your dogs to the pasture around the staircase and your grazing animals to the large pasture. You can let your cats roam free."
"3) Once the trees have been cleared, run /surface2 to set up starting workshops/stockpiles and clear trees from a larger area. Run ""quickfort orders"" for /surface4, /surface5, and /surface6 to get a head start manufacturing items for those blueprints. If you want a consistent color for your walls and floors, remember to set the rock material in the buildingplan UI and in the manager orders for the blocks."
"4) Once the trees have been cleared from the larger area, run /surface3 to channel out the miasma vents for the farming level."
@ -57,6 +55,7 @@ Surface Walkthrough:
"#meta label(surface1) start(staircase center)
message(This would be a good time to start digging the industry level.
Once the area is clear of trees, continue with /surface2.) clear trees and set up pastures"
stair_guide/surface_stair_guide
clear_small/surface_clear_small
zones/surface_zones
""
@ -84,6 +83,36 @@ query_buildings/surface_query_buildings
build_scaffolding/surface_scaffolding
#<
build_roof/surface_roof
#dig label(surface_stair_guide) hidden() use the meta blueprints for normal application
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#dig label(surface_clear_small) start(23; 25) hidden() use the meta blueprints for normal application
@ -133,34 +162,6 @@ build_roof/surface_roof
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#zone label(surface_zones) start(23; 25) hidden() message(remember to assign your dogs to the staircase pasture and your grazing animals to the large pasture) use the meta blueprints for normal application

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