add supporting dreamfort files to data/examples
and install them to hack/examplesdevelop
parent
3ae4dbeb21
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# The DFHack Example Configuration File Library
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This folder contains ready-to-use examples of various DFHack configuration
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files. You can use them by copying them to appropriate folders where DFHack
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and its plugins can find them. You can use them unmodified, or you can
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customize them to better suit your preferences.
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For information on each of the files in this library, see the
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[DFHack Example Configuration File Guide](https://docs.dfhack.org/en/stable/docs/guides/examples-guide.html).
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# This dfhack config file automates common tasks for your forts.
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# It was written for the "dreamfort" set of quickfort blueprints, but the
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# configuration set here is useful for any fort! Feed free to edit or
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# override to your liking.
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on-new-fortress ban-cooking tallow; ban-cooking honey; ban-cooking oil; ban-cooking seeds; ban-cooking brew; ban-cooking fruit; ban-cooking mill; ban-cooking thread; ban-cooking milk; ban-cooking booze
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# uncomment this next line if you want buildingplan to use only blocks for construction
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# if you do uncomment, be sure to bring some blocks with you for starting workshops!
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#on-new-fortress buildingplan set boulders false; buildingplan set logs false
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repeat -name warn-starving -time 10 -timeUnits days -command [ warn-starving ]
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repeat -name burial -time 7 -timeUnits days -command [ burial -pets ]
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repeat -name cleanowned -time 1 -timeUnits months -command [ cleanowned X ]
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repeat -name clean -time 1 -timeUnits months -command [ clean all ]
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repeat -name feeding-timers -time 1 -timeUnits months -command [ fix/feeding-timers ]
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repeat -name stuckdoors -time 1 -timeUnits months -command [ fix/stuckdoors ]
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repeat -name autoShearCreature -time 14 -timeUnits days -command [ workorder ShearCreature ]
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repeat -name autoMilkCreature -time 14 -timeUnits days -command [ workorder "{\"job\":\"MilkCreature\",\"item_conditions\":[{\"condition\":\"AtLeast\",\"value\":2,\"flags\":[\"empty\"],\"item_type\":\"BUCKET\"}]}" ]
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tweak fast-heat 100
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fix/blood-del enable
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# configure plugins
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enable autofarm
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autofarm default 30
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autofarm threshold 150 GRASS_TAIL_PIG
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enable automelt
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enable tailor
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tailor enable
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enable zone nestboxes
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autonestbox start
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enable seedwatch
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seedwatch all 30
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seedwatch start
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# ensures important tasks get assigned to workers.
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# otherwise these job types can get ignored in busy forts.
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prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever DestroyBuilding RemoveConstruction RecoverWounded FillPond DumpItem SlaughterAnimal
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# autobutcher settings are saved in the savegame, so we only need to set them once.
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# this way, any custom settings you set during gameplay are not overwritten
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#
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# feel free to change this to "target 0 0 0 0" if you don't expect to want to raise
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# any animals not listed here -- you can always change it anytime during the game
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# later if you change your mind.
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on-new-fortress autobutcher target 2 2 2 2 new
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# dogs and cats. You should raise the limits for dogs if you will be training them
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# for hunting or war.
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on-new-fortress autobutcher target 2 2 2 2 DOG
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on-new-fortress autobutcher target 1 1 2 2 CAT
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# geese are our primary source of bones and leather. let the younglings grow up
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# before we butcher so we get adult-scale products from them. BIRD_PEAFOWL_BLUE,
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# BIRD_CHICKEN, and BIRD_TURKEY are also viable. feel free to change this to
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# your bird of choice.
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on-new-fortress autobutcher target 50 50 14 2 BIRD_GOOSE
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# alpaca, sheep, and llamas give wool. we need to keep these numbers low, though, or
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# else risk running out of grass for grazing.
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on-new-fortress autobutcher target 2 2 4 2 ALPACA SHEEP LLAMA
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# pigs give milk and meat and are zero-maintenance.
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on-new-fortress autobutcher target 5 5 6 2 PIG
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# generally unprofitable animals
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on-new-fortress autobutcher target 0 0 0 0 HORSE YAK DONKEY WATER_BUFFALO GOAT CAVY BIRD_DUCK BIRD_GUINEAFOWL
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# start it up!
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on-new-fortress autobutcher start; autobutcher watch all; autobutcher autowatch
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Load Diff
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[
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{
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"amount_left" : 20,
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"amount_total" : 20,
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"frequency" : "Daily",
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"id" : 34,
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"is_active" : false,
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"is_validated" : false,
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"item_conditions" :
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[
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{
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"condition" : "AtLeast",
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"item_type" : "WOOD",
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"value" : 100
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},
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{
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"condition" : "AtMost",
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"item_type" : "BAR",
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"material" : "COAL",
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"value" : 100
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},
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{
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"condition" : "AtMost",
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"item_type" : "BOULDER",
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"material" : "INORGANIC:COAL_BITUMINOUS",
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"value" : 10
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},
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{
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"condition" : "AtMost",
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"item_type" : "BOULDER",
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"material" : "INORGANIC:LIGNITE",
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"value" : 10
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}
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],
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"job" : "MakeCharcoal"
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},
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{
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"amount_left" : 4,
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"amount_total" : 4,
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"frequency" : "Daily",
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"id" : 35,
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"is_active" : false,
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"is_validated" : false,
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"item_conditions" :
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[
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{
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"condition" : "AtLeast",
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"item_type" : "WOOD",
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"value" : 10
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},
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{
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"condition" : "AtMost",
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"item_type" : "BAR",
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"material" : "COAL",
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"value" : 20
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}
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],
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"job" : "MakeCharcoal"
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},
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{
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"amount_left" : 4,
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"amount_total" : 4,
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"frequency" : "Daily",
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"id" : 36,
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"is_active" : false,
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"is_validated" : false,
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"item_conditions" :
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[
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{
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"condition" : "AtLeast",
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"item_type" : "BOULDER",
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"material" : "INORGANIC:COAL_BITUMINOUS",
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"value" : 5
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},
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{
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"condition" : "AtLeast",
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"item_type" : "BAR",
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"material" : "COAL",
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"value" : 5
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}
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],
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"job" : "CustomReaction",
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"reaction" : "BITUMINOUS_COAL_TO_COKE"
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},
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{
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"amount_left" : 4,
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"amount_total" : 4,
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"frequency" : "Daily",
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"id" : 37,
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"is_active" : false,
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"is_validated" : false,
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"item_conditions" :
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[
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{
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"condition" : "AtLeast",
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"item_type" : "BOULDER",
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"material" : "INORGANIC:LIGNITE",
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"value" : 5
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},
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{
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"condition" : "AtLeast",
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"item_type" : "BAR",
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"material" : "COAL",
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"value" : 5
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}
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],
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"job" : "CustomReaction",
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"reaction" : "LIGNITE_TO_COKE"
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},
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{
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"amount_left" : 1,
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"amount_total" : 1,
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"frequency" : "Daily",
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"id" : 38,
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"is_active" : false,
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"is_validated" : false,
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"item_conditions" :
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[
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{
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"condition" : "AtLeast",
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"item_type" : "BOULDER",
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"reaction_class" : "GYPSUM",
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"reaction_id" : "MAKE_PLASTER_POWDER",
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"value" : 5
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},
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{
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"condition" : "AtLeast",
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"flags" :
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[
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"empty",
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"bag"
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],
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"item_type" : "BOX",
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"reaction_id" : "MAKE_PLASTER_POWDER",
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"value" : 5
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},
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{
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"condition" : "AtLeast",
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"item_type" : "BAR",
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"material" : "COAL",
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"value" : 100
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},
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{
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"condition" : "AtMost",
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"item_type" : "POWDER_MISC",
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"material" : "INORGANIC:PLASTER",
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"value" : 1
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}
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],
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"job" : "CustomReaction",
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"reaction" : "MAKE_PLASTER_POWDER"
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},
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{
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"amount_left" : 1,
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"amount_total" : 1,
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"frequency" : "Daily",
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"id" : 39,
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"is_active" : false,
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"is_validated" : false,
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"item_conditions" :
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[
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{
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"condition" : "AtLeast",
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"item_type" : "BAR",
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"material" : "POTASH",
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"reaction_id" : "MAKE_PEARLASH",
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"value" : 5
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},
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{
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"condition" : "AtLeast",
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"item_type" : "BAR",
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"material" : "COAL",
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"value" : 100
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},
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{
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"condition" : "AtMost",
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"item_type" : "BAR",
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"material" : "PEARLASH",
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"value" : 10
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}
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],
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"job" : "CustomReaction",
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"reaction" : "MAKE_PEARLASH"
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},
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{
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"amount_left" : 1,
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"amount_total" : 1,
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"frequency" : "Daily",
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"id" : 40,
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"is_active" : false,
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"is_validated" : false,
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"item_conditions" :
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[
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{
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"condition" : "AtLeast",
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"flags" :
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[
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"empty",
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"bag"
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],
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"item_type" : "BOX",
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"value" : 5
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},
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{
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"condition" : "AtMost",
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"flags" :
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[
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"sand_bearing"
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],
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"value" : 10
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}
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],
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"job" : "CollectSand"
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},
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{
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"amount_left" : 1,
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"amount_total" : 1,
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"frequency" : "Daily",
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"id" : 41,
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"is_active" : false,
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"is_validated" : false,
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"item_conditions" :
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[
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{
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"condition" : "AtLeast",
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"flags" :
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[
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"sand_bearing"
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],
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"value" : 5
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},
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{
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"condition" : "AtLeast",
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"item_type" : "BAR",
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"material" : "COAL",
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"value" : 100
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},
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{
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"condition" : "AtMost",
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"item_type" : "ROUGH",
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"material" : "GLASS_GREEN",
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"value" : 10
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}
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],
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"job" : "MakeRawGlass",
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"material" : "GLASS_GREEN"
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},
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{
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"amount_left" : 1,
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"amount_total" : 1,
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"frequency" : "Daily",
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"id" : 42,
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"is_active" : false,
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"is_validated" : false,
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"item_conditions" :
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[
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{
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"condition" : "AtLeast",
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"flags" :
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[
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"sand_bearing"
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],
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"value" : 5
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},
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{
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"condition" : "AtLeast",
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"item_type" : "BAR",
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"material" : "PEARLASH",
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"value" : 5
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},
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{
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"condition" : "AtLeast",
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"item_type" : "BAR",
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"material" : "COAL",
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"value" : 100
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},
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{
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"condition" : "AtMost",
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"item_type" : "ROUGH",
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"material" : "GLASS_CLEAR",
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"value" : 10
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}
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],
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"job" : "MakeRawGlass",
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"material" : "GLASS_CLEAR"
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},
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{
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"amount_left" : 1,
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"amount_total" : 1,
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"frequency" : "Daily",
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"id" : 43,
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"is_active" : false,
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"is_validated" : false,
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"item_conditions" :
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[
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{
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"condition" : "AtLeast",
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"item_type" : "BAR",
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"material" : "PEARLASH",
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"value" : 5
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},
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{
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"condition" : "AtLeast",
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"flags" :
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[
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"glass_making"
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],
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"item_type" : "ROUGH",
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"value" : 5
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},
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{
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"condition" : "AtLeast",
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"item_type" : "BAR",
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"material" : "COAL",
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"value" : 100
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},
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{
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"condition" : "AtMost",
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"item_type" : "ROUGH",
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"material" : "GLASS_CRYSTAL",
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"value" : 10
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}
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],
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"job" : "MakeRawGlass",
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"material" : "GLASS_CRYSTAL"
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},
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{
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"amount_left" : 1,
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"amount_total" : 1,
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"frequency" : "Daily",
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"id" : 44,
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"is_active" : false,
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"is_validated" : false,
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"item_conditions" :
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[
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{
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"condition" : "AtLeast",
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"item_type" : "BOULDER",
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"material" : "INORGANIC:RAW_ADAMANTINE",
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"value" : 5
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}
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],
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"job" : "ExtractMetalStrands",
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"material" : "INORGANIC:RAW_ADAMANTINE"
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},
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{
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"amount_left" : 1,
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"amount_total" : 1,
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"frequency" : "Daily",
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"id" : 45,
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"is_active" : false,
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"is_validated" : false,
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"item_conditions" :
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[
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{
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"condition" : "AtLeast",
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"item_type" : "THREAD",
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"material" : "INORGANIC:ADAMANTINE",
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"value" : 5
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},
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{
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"condition" : "AtLeast",
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"item_type" : "BAR",
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"material" : "COAL",
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"value" : 100
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},
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{
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"condition" : "AtMost",
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"item_type" : "BAR",
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"material" : "INORGANIC:ADAMANTINE",
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"value" : 20
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}
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],
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"job" : "CustomReaction",
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"reaction" : "ADAMANTINE_WAFERS"
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},
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{
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"amount_left" : 4,
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"amount_total" : 4,
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"frequency" : "Daily",
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"id" : 46,
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"is_active" : false,
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"is_validated" : false,
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"item_conditions" :
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[
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{
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"condition" : "AtLeast",
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"flags" :
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[
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"melt_designated",
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"allow_melt_dump"
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],
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"value" : 5
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},
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{
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"condition" : "AtLeast",
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"item_type" : "BAR",
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"material" : "COAL",
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"value" : 150
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}
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],
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"job" : "MeltMetalObject"
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}
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]
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File diff suppressed because it is too large
Load Diff
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Load Diff
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NAME Chef
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COOK
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HAUL_STONE
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HAUL_WOOD
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HAUL_ITEM
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HAUL_BODY
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HAUL_FOOD
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HAUL_REFUSE
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HAUL_FURNITURE
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HAUL_ANIMALS
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HANDLE_VEHICLES
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HAUL_TRADE
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HAUL_WATER
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CLEAN
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PULL_LEVER
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BUILD_ROAD
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BUILD_CONSTRUCTION
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REMOVE_CONSTRUCTION
|
@ -0,0 +1,8 @@
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NAME Clothier
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DYER
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LEATHER
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WEAVER
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CLOTHESMAKER
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HANDLE_VEHICLES
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PULL_LEVER
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REMOVE_CONSTRUCTION
|
@ -0,0 +1,27 @@
|
||||
NAME Craftsdwarf
|
||||
CARPENTER
|
||||
BOWYER
|
||||
CUT_GEM
|
||||
ENCRUST_GEM
|
||||
WOOD_CRAFT
|
||||
STONE_CRAFT
|
||||
BONE_CARVE
|
||||
EXTRACT_STRAND
|
||||
WAX_WORKING
|
||||
BOOKBINDING
|
||||
HAUL_STONE
|
||||
HAUL_WOOD
|
||||
HAUL_ITEM
|
||||
HAUL_BODY
|
||||
HAUL_FOOD
|
||||
HAUL_REFUSE
|
||||
HAUL_FURNITURE
|
||||
HAUL_ANIMALS
|
||||
HANDLE_VEHICLES
|
||||
HAUL_TRADE
|
||||
HAUL_WATER
|
||||
CLEAN
|
||||
PULL_LEVER
|
||||
BUILD_ROAD
|
||||
BUILD_CONSTRUCTION
|
||||
REMOVE_CONSTRUCTION
|
@ -0,0 +1,24 @@
|
||||
NAME Doctor
|
||||
ANIMALCARE
|
||||
DIAGNOSE
|
||||
SURGERY
|
||||
BONE_SETTING
|
||||
SUTURING
|
||||
DRESSING_WOUNDS
|
||||
FEED_WATER_CIVILIANS
|
||||
HAUL_STONE
|
||||
HAUL_WOOD
|
||||
HAUL_ITEM
|
||||
HAUL_BODY
|
||||
HAUL_FOOD
|
||||
HAUL_REFUSE
|
||||
HAUL_FURNITURE
|
||||
HAUL_ANIMALS
|
||||
HANDLE_VEHICLES
|
||||
HAUL_TRADE
|
||||
HAUL_WATER
|
||||
CLEAN
|
||||
PULL_LEVER
|
||||
BUILD_ROAD
|
||||
BUILD_CONSTRUCTION
|
||||
REMOVE_CONSTRUCTION
|
@ -0,0 +1,34 @@
|
||||
NAME Farmer
|
||||
DISSECT_VERMIN
|
||||
BUTCHER
|
||||
TANNER
|
||||
PLANT
|
||||
MILLER
|
||||
BREWER
|
||||
PROCESS_PLANT
|
||||
MAKE_CHEESE
|
||||
MILK
|
||||
SHEARER
|
||||
SPINNER
|
||||
PRESSING
|
||||
BEEKEEPING
|
||||
GELD
|
||||
CLEAN_FISH
|
||||
DISSECT_FISH
|
||||
PAPERMAKING
|
||||
HAUL_STONE
|
||||
HAUL_WOOD
|
||||
HAUL_ITEM
|
||||
HAUL_BODY
|
||||
HAUL_FOOD
|
||||
HAUL_REFUSE
|
||||
HAUL_FURNITURE
|
||||
HAUL_ANIMALS
|
||||
HANDLE_VEHICLES
|
||||
HAUL_TRADE
|
||||
HAUL_WATER
|
||||
CLEAN
|
||||
PULL_LEVER
|
||||
BUILD_ROAD
|
||||
BUILD_CONSTRUCTION
|
||||
REMOVE_CONSTRUCTION
|
@ -0,0 +1,20 @@
|
||||
NAME Fisherdwarf
|
||||
FISH
|
||||
CLEAN_FISH
|
||||
DISSECT_FISH
|
||||
HAUL_STONE
|
||||
HAUL_WOOD
|
||||
HAUL_ITEM
|
||||
HAUL_BODY
|
||||
HAUL_FOOD
|
||||
HAUL_REFUSE
|
||||
HAUL_FURNITURE
|
||||
HAUL_ANIMALS
|
||||
HANDLE_VEHICLES
|
||||
HAUL_TRADE
|
||||
HAUL_WATER
|
||||
CLEAN
|
||||
PULL_LEVER
|
||||
BUILD_ROAD
|
||||
BUILD_CONSTRUCTION
|
||||
REMOVE_CONSTRUCTION
|
@ -0,0 +1,20 @@
|
||||
NAME Hauler
|
||||
FEED_WATER_CIVILIANS
|
||||
MECHANIC
|
||||
HAUL_STONE
|
||||
HAUL_WOOD
|
||||
HAUL_ITEM
|
||||
HAUL_BODY
|
||||
HAUL_FOOD
|
||||
HAUL_REFUSE
|
||||
HAUL_FURNITURE
|
||||
HAUL_ANIMALS
|
||||
HANDLE_VEHICLES
|
||||
HAUL_TRADE
|
||||
HAUL_WATER
|
||||
ARCHITECT
|
||||
CLEAN
|
||||
PULL_LEVER
|
||||
BUILD_ROAD
|
||||
BUILD_CONSTRUCTION
|
||||
REMOVE_CONSTRUCTION
|
@ -0,0 +1,18 @@
|
||||
NAME Marksdwarf
|
||||
MECHANIC
|
||||
HAUL_STONE
|
||||
HAUL_WOOD
|
||||
HAUL_ITEM
|
||||
HAUL_BODY
|
||||
HAUL_FOOD
|
||||
HAUL_REFUSE
|
||||
HAUL_FURNITURE
|
||||
HAUL_ANIMALS
|
||||
HANDLE_VEHICLES
|
||||
HAUL_TRADE
|
||||
HAUL_WATER
|
||||
CLEAN
|
||||
PULL_LEVER
|
||||
BUILD_ROAD
|
||||
BUILD_CONSTRUCTION
|
||||
REMOVE_CONSTRUCTION
|
@ -0,0 +1,19 @@
|
||||
NAME Mason
|
||||
MASON
|
||||
HAUL_STONE
|
||||
HAUL_WOOD
|
||||
HAUL_ITEM
|
||||
HAUL_BODY
|
||||
HAUL_FOOD
|
||||
HAUL_REFUSE
|
||||
HAUL_FURNITURE
|
||||
HAUL_ANIMALS
|
||||
HANDLE_VEHICLES
|
||||
HAUL_TRADE
|
||||
HAUL_WATER
|
||||
ARCHITECT
|
||||
CLEAN
|
||||
PULL_LEVER
|
||||
BUILD_ROAD
|
||||
BUILD_CONSTRUCTION
|
||||
REMOVE_CONSTRUCTION
|
@ -0,0 +1,19 @@
|
||||
NAME Meleedwarf
|
||||
RECOVER_WOUNDED
|
||||
MECHANIC
|
||||
HAUL_STONE
|
||||
HAUL_WOOD
|
||||
HAUL_ITEM
|
||||
HAUL_BODY
|
||||
HAUL_FOOD
|
||||
HAUL_REFUSE
|
||||
HAUL_FURNITURE
|
||||
HAUL_ANIMALS
|
||||
HANDLE_VEHICLES
|
||||
HAUL_TRADE
|
||||
HAUL_WATER
|
||||
CLEAN
|
||||
PULL_LEVER
|
||||
BUILD_ROAD
|
||||
BUILD_CONSTRUCTION
|
||||
REMOVE_CONSTRUCTION
|
@ -0,0 +1,5 @@
|
||||
NAME Miner
|
||||
MINE
|
||||
DETAIL
|
||||
HANDLE_VEHICLES
|
||||
ALCHEMIST
|
@ -0,0 +1,25 @@
|
||||
NAME Outdoorsdwarf
|
||||
CUTWOOD
|
||||
ANIMALTRAIN
|
||||
TRAPPER
|
||||
FEED_WATER_CIVILIANS
|
||||
RECOVER_WOUNDED
|
||||
HERBALIST
|
||||
BEEKEEPING
|
||||
MECHANIC
|
||||
HAUL_STONE
|
||||
HAUL_WOOD
|
||||
HAUL_ITEM
|
||||
HAUL_BODY
|
||||
HAUL_FOOD
|
||||
HAUL_REFUSE
|
||||
HAUL_FURNITURE
|
||||
HAUL_ANIMALS
|
||||
HANDLE_VEHICLES
|
||||
HAUL_TRADE
|
||||
HAUL_WATER
|
||||
CLEAN
|
||||
PULL_LEVER
|
||||
BUILD_ROAD
|
||||
BUILD_CONSTRUCTION
|
||||
REMOVE_CONSTRUCTION
|
@ -0,0 +1,25 @@
|
||||
NAME Smith
|
||||
FORGE_WEAPON
|
||||
FORGE_ARMOR
|
||||
FORGE_FURNITURE
|
||||
METAL_CRAFT
|
||||
GLASSMAKER
|
||||
POTTERY
|
||||
GLAZING
|
||||
SIEGECRAFT
|
||||
HAUL_STONE
|
||||
HAUL_WOOD
|
||||
HAUL_ITEM
|
||||
HAUL_BODY
|
||||
HAUL_FOOD
|
||||
HAUL_REFUSE
|
||||
HAUL_FURNITURE
|
||||
HAUL_ANIMALS
|
||||
HANDLE_VEHICLES
|
||||
HAUL_TRADE
|
||||
HAUL_WATER
|
||||
CLEAN
|
||||
PULL_LEVER
|
||||
BUILD_ROAD
|
||||
BUILD_CONSTRUCTION
|
||||
REMOVE_CONSTRUCTION
|
@ -0,0 +1,65 @@
|
||||
NAME StartManager
|
||||
CUTWOOD
|
||||
ANIMALTRAIN
|
||||
ANIMALCARE
|
||||
DISSECT_VERMIN
|
||||
DIAGNOSE
|
||||
SURGERY
|
||||
BONE_SETTING
|
||||
SUTURING
|
||||
DRESSING_WOUNDS
|
||||
FEED_WATER_CIVILIANS
|
||||
BUTCHER
|
||||
TANNER
|
||||
PLANT
|
||||
DYER
|
||||
SOAP_MAKER
|
||||
BURN_WOOD
|
||||
POTASH_MAKING
|
||||
LYE_MAKING
|
||||
MILLER
|
||||
BREWER
|
||||
PROCESS_PLANT
|
||||
MAKE_CHEESE
|
||||
MILK
|
||||
SHEARER
|
||||
SPINNER
|
||||
COOK
|
||||
PRESSING
|
||||
BEEKEEPING
|
||||
GELD
|
||||
CLEAN_FISH
|
||||
DISSECT_FISH
|
||||
SMELT
|
||||
FORGE_WEAPON
|
||||
FORGE_ARMOR
|
||||
FORGE_FURNITURE
|
||||
METAL_CRAFT
|
||||
LEATHER
|
||||
STONE_CRAFT
|
||||
GLASSMAKER
|
||||
WEAVER
|
||||
CLOTHESMAKER
|
||||
POTTERY
|
||||
GLAZING
|
||||
PAPERMAKING
|
||||
SIEGECRAFT
|
||||
SIEGEOPERATE
|
||||
MECHANIC
|
||||
OPERATE_PUMP
|
||||
HAUL_STONE
|
||||
HAUL_WOOD
|
||||
HAUL_ITEM
|
||||
HAUL_BODY
|
||||
HAUL_FOOD
|
||||
HAUL_REFUSE
|
||||
HAUL_FURNITURE
|
||||
HAUL_ANIMALS
|
||||
HANDLE_VEHICLES
|
||||
HAUL_TRADE
|
||||
HAUL_WATER
|
||||
CLEAN
|
||||
PULL_LEVER
|
||||
BUILD_ROAD
|
||||
BUILD_CONSTRUCTION
|
||||
REMOVE_CONSTRUCTION
|
@ -0,0 +1,25 @@
|
||||
NAME Unskilled
|
||||
TANNER
|
||||
SOAP_MAKER
|
||||
BURN_WOOD
|
||||
POTASH_MAKING
|
||||
LYE_MAKING
|
||||
SMELT
|
||||
SIEGEOPERATE
|
||||
OPERATE_PUMP
|
||||
HAUL_STONE
|
||||
HAUL_WOOD
|
||||
HAUL_ITEM
|
||||
HAUL_BODY
|
||||
HAUL_FOOD
|
||||
HAUL_REFUSE
|
||||
HAUL_FURNITURE
|
||||
HAUL_ANIMALS
|
||||
HANDLE_VEHICLES
|
||||
HAUL_TRADE
|
||||
HAUL_WATER
|
||||
CLEAN
|
||||
PULL_LEVER
|
||||
BUILD_ROAD
|
||||
BUILD_CONSTRUCTION
|
||||
REMOVE_CONSTRUCTION
|
Loading…
Reference in New Issue