add names for quantums and zones

develop
myk002 2020-11-12 23:20:53 -08:00
parent 01741ce6c6
commit d2472335fc
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GPG Key ID: 8A39CA0FA0C16E78
2 changed files with 19 additions and 8 deletions

@ -37,7 +37,8 @@ give10down: {give move={Down 10}}
give10left: {give move={Left 10}}
give10right: {give move={Right 10}}
# usage example: {givename name="myname"}
# Keep in mind that building, stockpile, and zone names have a maximum length
# of 20 characters. usage example: {givename name="myname"}
givename: {Ctrl}n{name}&
# use to toggle a sequence of stockpile options. for example: {togglesequence 5}
@ -49,7 +50,9 @@ enablesequence: e{Down}
# clothes and armor in this quantum stockpile will rot away. If you want bones
# in your quantum stockpile, apply this alias to a refuse stockpile (but don't
# put useful clothes or armor in there!)
quantum: {linksonly}{nocontainers}{enableanimals}{enablefood}{enablefurniture}{enablestone}{enableammo}{enablecoins}{enablebars}{enablegems}{enablefinishedgoods}{enableleather}{enablecloth}{enablewood}{enableweapons}{enablearmor}{enablesheet}
# Optionally set a name for the stockpile by specifying the 'name' parameter,
# for example: {quantum name="my name"}
quantum: {linksonly}{nocontainers}{enableanimals}{enablefood}{enablefurniture}{enablestone}{enableammo}{enablecoins}{enablebars}{enablegems}{enablefinishedgoods}{enableleather}{enablecloth}{enablewood}{enableweapons}{enablearmor}{enablesheet}{givename}
##################################
@ -84,6 +87,14 @@ quantumstopfromwest: {quantumstopprefix}s{Left}p^{Right}{quantumstopsuffix}
quantumstopfromnorth: {quantumstopprefix}s{Up}p^{Down}{quantumstopsuffix}
##################################
# zone aliases
##################################
# usage example: {namezone name="my zone name"}
namezone: ^i{givename}^q
##################################
# animal stockpile adjustments
##################################

@ -58,12 +58,12 @@
# The syntax for defining aliases is:
# aliasname: keystrokes
#
# Where aliasname is at least two letters or digits long and keystrokes are
# whatever you would type into the DF UI. A keystroke can also be a named
# keycode from the DF interface definition file (data/init/interface.txt),
# enclosed in curly brackets like an alias, like: "{Right}" or "{Enter}". In
# order to avoid naming conflicts between aliases and keycodes, the convention
# is to start aliases with a lowercase letter.
# Where aliasname is at least two letters or digits long (including dashes and
# underscores) and keystrokes are whatever you would type into the DF UI. A
# keystroke can also be a named keycode from the DF interface definition file
# (data/init/interface.txt), enclosed in curly brackets like an alias, like:
# "{Right}" or "{Enter}". In # order to avoid naming conflicts between aliases
# and keycodes, the convention is to start aliases with a lowercase letter.
#
# Anything enclosed within curly brackets can also have a number after it,
# indicating how many times that alias or keycode should be repeated. For