document inactive zones and extra lever mechanisms

develop
Myk Taylor 2020-08-15 17:23:12 -07:00
parent 9e31603157
commit 03b28f4e08
1 changed files with 8 additions and 1 deletions

@ -25,6 +25,7 @@ Table of Contents
* [Editing Blueprints](#editing-blueprints)
* [Area expansion syntax](#area-expansion-syntax)
* [Automatic area expansion](#automatic-area-expansion)
* [Stockpiles and zones](#stockpiles-and-zones)
* [Minecart tracks](#minecart-tracks)
* [Multilevel blueprints](#multilevel-blueprints)
* [Modeline optional markers](modeline-optional-markers)
@ -273,7 +274,12 @@ And similarly, to declare a stockpile that accepts both corpses and refuse, you
The order of the individual letters doesn't matter.
Note that while this notation covers most use cases, tweaking low-level zone parameters, like hospital supply levels, must still be done with a `#query` blueprint.
To toggle the `active` flag for zones, add an `a` character to the string. For example, to create a *disabled* pit zone (that you later intend to turn into a pond and fill carefully to 3-depth water):
#zone disabled future pond zone
pa(1x3) #
Note that while this notation covers most use cases, tweaking low-level zone parameters, like hospital supply levels or converting between pits and ponds, must still be done manually or with a `#query` blueprint.
Minecart tracks
@ -625,6 +631,7 @@ There are a few building types that will generate extra manager orders for relat
- Track stops will generate an order for a minecart
- Traction benches will generate orders for a table, mechanism, and rope
- Levers will generate orders for two mechanisms for connecting the lever to a target, in addition to the mechanism required to build the lever itself
Tips and tricks