update help text for the aquifer_tap blueprint

develop
myk002 2022-03-22 13:56:30 -07:00 committed by Myk
parent acbfe500ab
commit 11d5b3f86e
1 changed files with 2 additions and 2 deletions

@ -3,7 +3,7 @@
""
Here's the procedure:
""
1) Dig a tunnel from where you want the water to end up (e.g. your well cistern) off to an unused portion of the map.
1) Dig a tunnel from where you want the water to end up (e.g. your well cistern) off to an unused portion of the map. Be sure to dig a one-tile-wide diagonal segment in this tunnel so water that will eventually flow through the tunnel is depressurized.
""
"2) From the end of that tunnel, dig a staircase straight up to the z-level just below the lowest aquifer level. Also dig the staircase down one z-level."
""
@ -13,7 +13,7 @@ Here's the procedure:
""
"5) If you care about how nice things look, haul away any boulders and smooth the tiles. You won't be able to access any of this area once it fills up with water!"
""
"6) Apply this blueprint to the z-level above the top of the staircase, inside the lowest aquifer level. Do not unpause until after the next step."
"6) Apply this blueprint (quickfort run library/aquifer_tap.csv -n /dig) to the z-level above the top of the staircase, inside the lowest aquifer level. Do not unpause until after the next step."
""
"7) Damp tiles cancel dig designations if the tile is currently hidden, so to avoid having to re-apply this blueprint after every tile your dwarves dig, position the cursor straight up (north) of the left-most tile designated for digging and straight left (west) of the topmost designated tile and run the following commands in the DFHack console:"
tiletypes-command f any ; f designated 1 ; p any ; p hidden 0 ; r 23 23 1

1 #notes label(help)
3
4 Here's the procedure:
5
6 1) Dig a tunnel from where you want the water to end up (e.g. your well cistern) off to an unused portion of the map. 1) Dig a tunnel from where you want the water to end up (e.g. your well cistern) off to an unused portion of the map. Be sure to dig a one-tile-wide diagonal segment in this tunnel so water that will eventually flow through the tunnel is depressurized.
7
8 2) From the end of that tunnel, dig a staircase straight up to the z-level just below the lowest aquifer level. Also dig the staircase down one z-level.
9
13
14 5) If you care about how nice things look, haul away any boulders and smooth the tiles. You won't be able to access any of this area once it fills up with water!
15
16 6) Apply this blueprint to the z-level above the top of the staircase, inside the lowest aquifer level. Do not unpause until after the next step. 6) Apply this blueprint (quickfort run library/aquifer_tap.csv -n /dig) to the z-level above the top of the staircase, inside the lowest aquifer level. Do not unpause until after the next step.
17
18 7) Damp tiles cancel dig designations if the tile is currently hidden, so to avoid having to re-apply this blueprint after every tile your dwarves dig, position the cursor straight up (north) of the left-most tile designated for digging and straight left (west) of the topmost designated tile and run the following commands in the DFHack console:
19 tiletypes-command f any ; f designated 1 ; p any ; p hidden 0 ; r 23 23 1