remove FillPond from priority list, add CleanSelf and food hauling

develop
myk002 2021-08-22 23:47:11 -07:00 committed by Myk
parent 2f0eb04ee1
commit cc43c0a9c2
1 changed files with 4 additions and 1 deletions

@ -41,7 +41,10 @@ seedwatch start
# ensures important tasks get assigned to workers.
# otherwise these job types can get ignored in busy forts.
prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever DestroyBuilding RemoveConstruction RecoverWounded FillPond DumpItem SlaughterAnimal PrepareRawFish ExtractFromRawFish
prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever
prioritize -a DestroyBuilding RemoveConstruction RecoverWounded DumpItem
prioritize -a CleanSelf SlaughterAnimal PrepareRawFish ExtractFromRawFish
prioritize -a --hauler-type=Food StoreItemInStockpile
# autobutcher settings are saved in the savegame, so we only need to set them once.
# this way, any custom settings you set during gameplay are not overwritten