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@ -41,7 +41,7 @@ seedwatch start
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# ensures important tasks get assigned to workers.
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# otherwise these job types can get ignored in busy forts.
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prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever DestroyBuilding RemoveConstruction RecoverWounded FillPond DumpItem SlaughterAnimal
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prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever DestroyBuilding RemoveConstruction RecoverWounded FillPond DumpItem SlaughterAnimal PrepareRawFish ExtractFromRawFish
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# autobutcher settings are saved in the savegame, so we only need to set them once.
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# this way, any custom settings you set during gameplay are not overwritten
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