Commit Graph

1911 Commits (f34a4ce34efd141df5ef98c4973071501215b079)

Author SHA1 Message Date
Japa b2f4029f42 Added in more sanity checks.
Signed-off-by: Japa <japa.mala.illo@gmail.com>
2013-04-02 02:58:06 +05:30
Petr Mrázek 29a2f36e4a Fix small bug in the tweak plugin 2013-04-01 17:42:02 +02:00
Petr Mrázek b0ee4fe9d9 Update stonesense 2013-04-11 21:08:33 +02:00
Anuradha Dissanayake d7c91975c0 Fix warnings 2013-04-01 20:02:39 +13:00
Anuradha Dissanayake 1070eec016 Make planned doors pet passable 2013-04-01 19:52:34 +13:00
Anuradha Dissanayake 1550df496f Right align happiness monitor to avoid interference with announcements 2013-04-01 19:52:13 +13:00
Anuradha Dissanayake c020c0271c Respect export mandates 2013-04-01 19:21:10 +13:00
Japa 86a02952f8 Changed coords to embark tiles instead of blocks. 2013-04-01 04:39:30 +05:30
Japa 4bb80d9865 Added some sanity checks to isoworldremote.cpp
Signed-off-by: Japa <japa.mala.illo@gmail.com>
2013-03-31 12:31:44 +05:30
Japa 39390e2749 Got a working connection with Isoworld. 2013-03-31 02:42:06 +05:30
jj 135289e89a ruby: add MapTile#burrow 2013-03-30 20:22:25 +01:00
expwnent 0397912353 Merge branch 'master' into digSmart
Conflicts:
	plugins/CMakeLists.txt
2013-03-30 12:46:10 -04:00
Japa a3de35c32e Added isoworld to the build list. 2013-03-30 15:27:37 +05:30
Japa 9981d21965 Merge branch 'IsoRemote' of github.com:JapaMala/dfhack into IsoRemote
Conflicts:
	plugins/CMakeLists.txt
	plugins/isoworldremote.cpp
2013-03-30 13:03:22 +05:30
Japa 14369d18dc Initial work on the isoworldremote plugin, which sends sections of the map to isoworld.
Signed-off-by: Japa <japa.mala.illo@gmail.com>
2013-03-30 12:38:42 +05:30
Anuradha Dissanayake 2027416997 Merge pull request #1 from zkf/overlay-position
Right-align happiness monitor overlay.
2013-03-29 20:59:54 -07:00
Anuradha Dissanayake a5b9848271 Clean up 2013-03-30 16:38:21 +13:00
Anuradha Dissanayake edc305db69 AutoTrade plugin: Automatically send items in marked stockpiles to trade depot, when trading is possible. 2013-03-30 16:38:03 +13:00
Bjørnar Hansen 323c56a641 Right-align happiness monitor overlay.
The overlay was blocking game messages which are displayed on the left side.
2013-03-29 15:03:09 +01:00
Japa 6e9de245c2 Started work on isoworld remote 2013-03-27 01:24:13 +05:30
expwnent 637daad83d Outside only: new plugin. Buildings that start with OUTSIDE_ONLY get destroyed instantly before they can be created. 2013-03-24 00:15:20 -04:00
expwnent 52480b155b autoSyndrome: made it only print each error message at most once per DF run. 2013-03-23 22:46:43 -04:00
expwnent 32e321c704 Merge branch 'once' into autoSyndrome 2013-03-23 22:39:57 -04:00
expwnent b4092f62e6 New module: Once. Intended to help prevent debug error message spam. 2013-03-23 22:38:33 -04:00
Anuradha Dissanayake dc9a62fd1d Fix crash when using right mouse button 2013-03-22 23:08:33 +13:00
expwnent cd00213e66 autoSyndrome: fixed a bug where it complains because can't find the worker because it didn't get a copy of the job quickly enough. It can still happen, it just doesn't complain anymore. 2013-03-17 11:02:31 -04:00
expwnent cf57fba58e autoSyndrome: reorganize everything, make it make more sense. 2013-03-17 01:18:12 -04:00
expwnent 83f7ad1700 syndromeTrigger: renamed from trueTransformation and generalized it to allow for triggering commands on any syndrome infection. 2013-03-17 00:23:08 -04:00
expwnent 16b64b9fc3 workNow: added option to look for jobs every time a dwarf finishes or cancels a job. 2013-03-16 22:43:57 -04:00
jj 4fe37b4bd5 ruby: fix DfFlagarray.inspect when no indexenum 2013-03-16 21:06:31 +01:00
Petr Mrázek 49024809ce Update NEWS, build DFusion by default 2013-03-16 18:37:16 +01:00
jj ffa9c50486 autoSyndrome: stop spam, and disable by default 2013-03-16 13:26:59 +01:00
Anuradha Dissanayake 59ec9bfc57 Update versions 2013-03-16 22:13:01 +13:00
Anuradha Dissanayake a85d6bd2dd Merge branch 'mousequery' 2013-03-16 20:40:20 +13:00
Anuradha Dissanayake 4bd5e3db77 Add mousequery to build 2013-03-16 20:35:53 +13:00
Anuradha Dissanayake c16bd3d71a Apply r3 name changes 2013-03-16 18:25:02 +13:00
jj cc5d354a59 Merge branch 'master' of github:jjyg/dfhack 2013-03-16 01:04:29 +01:00
Anuradha Dissanayake b961cb6a09 Merge branch 'master' of https://github.com/peterix/dfhack 2013-03-16 12:51:31 +13:00
Anuradha Dissanayake f69f245732 Allow planned constructions orthogonal to stairs 2013-03-16 12:26:37 +13:00
Anuradha Dissanayake 5a92eabb6b Add all fortress dwarves to happiness monitor. 2013-03-16 10:29:17 +13:00
Timothy Collett 6a31abc60f Another update to stonesense :-P 2013-03-15 14:30:21 -04:00
Timothy Collett d87bfd7f26 Update to Stonesense 2013-03-15 14:28:46 -04:00
Timothy Collett c93cb693c8 Merge branch 'master' of http://github.com/peterix/dfhack 2013-03-14 13:35:28 -04:00
Timothy Collett 9a58c5b7b3 Stonesense updates 2013-03-14 13:33:01 -04:00
Quietust 2b675c80ce Fix createitem to not leak memory 2013-03-14 12:00:16 -05:00
Petr Mrázek c5aa808737 Sync submodules 2013-03-14 05:07:30 +01:00
Anuradha Dissanayake b5806f7278 Copy fixes from r3 to fix search issues in Nobles screen. 2013-03-13 22:21:30 +13:00
Anuradha Dissanayake 215a2e78af Fix crash when persistent data refers to missing buildings. Can only happen if planned buildings are removed with the plugin removed, then the game is reloaded after the plugin is put back. 2013-03-13 21:44:33 +13:00
falconne bc0c493b7c Workaround for strange crash in accelerated mod 2013-03-12 21:18:29 +13:00
falconne 8e9fc235a9 Adding a debug mode to track down an elusive bug. 2013-03-10 16:14:00 +13:00
Warmist 3ed5f06f49 Fix for eventful and a advfort not to show worn items. 2013-03-09 12:54:07 +02:00
Anuradha Dissanayake 63707471f4 WIP - More logical categories and variable windows 2013-03-07 22:27:06 +13:00
Kelly Martin 0b31fbafea Remove the "assign random labors to random dwarfs" nonsense that I put in while drunk or something. 2013-03-02 23:05:09 -06:00
Anuradha Dissanayake 701b7b7d9b Multiple data averaging windows and gcc fixes. 2013-03-02 15:14:56 +13:00
Quietust b07f2fc33f Get entity from unit->civ_id instead of from ui (so it works in advmode), and only get site in fortress mode 2013-02-28 10:00:00 -06:00
Quietust 9bd999ebc1 Update createitem to allow specifying quantity, also allow it to auto-detect whether it needs to create extra gloves and assign handedness 2013-02-28 09:23:48 -06:00
Anuradha Dissanayake 4afe74efa6 Add DwarfMonitor plugin to monitor activities and happiness levels in a fort. 2013-02-28 23:39:22 +13:00
Quietust f55030909f Add createItem plugin, spawns an item at the selected unit's feet 2013-02-27 11:09:06 -06:00
Alexander Gavrilov 03b91ca26c Fix a problem in binpatch.lua and comment out debug messages in tweak. 2013-02-26 12:29:02 +04:00
jj 2bbe6824fb fix tweak/stable-cursor for low z-levels 2013-02-21 15:26:35 +01:00
jj 6b70a89321 ruby: typo in autogen/int8_t 2013-02-17 02:05:01 +01:00
cherrydev db98b06c6e Added documentation of autolabor exemption from burrowed dwarves 2013-02-15 19:16:26 -08:00
Warmist b0528d283b Merge branch 'master' of git://github.com/peterix/dfhack 2013-02-15 20:23:39 +02:00
Warmist ab6a993689 friendship.lua: removed debug printing 2013-02-15 20:21:33 +02:00
Warmist bb5d98e895 friendship fixes. 2013-02-15 20:19:55 +02:00
Kelly Martin fe70df593b Sync submodules 2013-02-14 18:36:21 -06:00
Petr Mrázek ac2e45c843 Compatibility with older GCC versions in the search plugin 2013-02-14 12:45:58 +01:00
Alexander Gavrilov 8de172f1c8 Binsearch in units.active can't possibly work, ever. 2013-02-14 13:13:25 +04:00
Petr Mrázek a8f5e54e37 Sync submodules 2013-02-14 09:53:14 +01:00
Kelly Martin e35a1c7720 Correct autolabor2 for changes in structures. 2013-02-13 16:00:09 -06:00
Kelly Martin 8d278a87db Merge branch 'master' of https://github.com/angavrilov/dfhack.git
Conflicts:
	plugins/devel/CMakeLists.txt
2013-02-13 13:52:02 -06:00
Kelly Martin f9a3450aca Reinstate old autolabor in its original place. 2013-02-13 13:34:39 -06:00
Kelly Martin ff0012c91f Move new autolabor to autolabor2 in devel. 2013-02-13 13:33:32 -06:00
Kelly Martin 27f5dc7631 Autolabor: add in the rest of the building construct and deconstruct labors. Also handle wood crafts at the craftdwarf's shop. 2013-02-13 13:07:54 -06:00
Alexander Gavrilov a17760af4f Communicate the Plugin pointer to the plugin in a decent sort of way. 2013-02-13 14:45:24 +04:00
Anuradha Dissanayake a5c21745eb Enable all plan modes when entering quickfort mode 2013-02-09 16:49:36 +13:00
Anuradha Dissanayake 2f4979d3fa Add Quickfort mode 2013-02-08 00:04:52 +13:00
Anuradha Dissanayake 1956f8b92d Lock selection mode toggle 2013-02-07 22:57:07 +13:00
Petr Mrázek 0e384ada75 Sync submodules 2013-02-05 05:34:34 +01:00
Anuradha Dissanayake dff16c3c1d Define nullptr for gcc < 4.6 2013-02-02 02:24:05 +13:00
Anuradha Dissanayake ecf255243f Plugin to easily find and resume suspended constructions 2013-02-02 02:24:05 +13:00
Anuradha Dissanayake 056bde451a Remove some leftover code 2013-01-29 21:22:17 +13:00
Anuradha Dissanayake ae8bb7c9f8 Fix for gcc errors. 2013-01-29 20:44:56 +13:00
falconne 58125a57a7 Merge remote-tracking branch 'remotes/github/buildingplan' 2013-01-27 23:42:28 +13:00
Anuradha Dissanayake 6546af94ee Clear persistent data after item assigned. Fix some material selection screen functionality. 2013-01-24 20:16:18 +13:00
Anuradha Dissanayake f036360688 Add filters for quality, material and decorations. 2013-01-23 23:25:38 +13:00
Kelly Martin 675e92f350 Autolabor: add build floor grate labor, add unbuild screwpump labor, protect pump operators, do not clear labors on already busy dwarfs 2013-01-22 16:34:51 -06:00
Anuradha Dissanayake f5a0644b45 Fix bad refactor 2013-01-18 23:29:08 +13:00
Anuradha Dissanayake 192baa5638 Building plan plugin: place furniture before it's built. Initial checkin. 2013-01-18 23:28:45 +13:00
Alexander Gavrilov e1a2e6ece4 Block and grey out the trade screen actions when search is active.
After actually trying the search in game, it is obvious that
clearing search upon pressing the trade button is confusing,
because if you don't pay enough attention, it looks exactly
like as if the trade actually happened.
2013-01-16 20:42:41 +04:00
Alexander Gavrilov 597074498f Fix various issues with updated search.
- Priority conflict with tweak military-stable-assign.
- The noble screen misbehaves if only one list item is left.
- Noble screen search string not reset after Enter/Esc.
2013-01-16 20:30:11 +04:00
Alexander Gavrilov 14d41b8eda Update search to the newer structure definitions. 2013-01-16 18:55:05 +04:00
Alexander Gavrilov 309f162566 Fix line endings again. 2013-01-16 18:54:35 +04:00
Anuradha Dissanayake ed0baa3f69 Restore accidentally removed priority of unit screen search hook's input check over manipulator plugin. 2013-01-16 18:48:59 +04:00
Anuradha Dissanayake 4257c9fe84 Ignore vermin in animals screen search 2013-01-16 18:48:55 +04:00
Anuradha Dissanayake 8741983aaa Fix for gcc errors. It seems calls to base class members in a templated class must be fully template qualified. 2013-01-16 18:48:49 +04:00
Alexander Gavrilov 655cd3602c Merge remote-tracking branch 'falconne/search' 2013-01-16 18:30:29 +04:00
Petr Mrázek 940d5fe891 Merge https://github.com/expwnent/dfhack 2013-01-15 23:49:10 +01:00
Petr Mrázek 0073c1bec2 Track xml and stonesense 2013-01-15 23:16:15 +01:00
Kelly Martin 90a62a82f7 Autolabor: add screw pump build labor 2013-01-14 12:12:56 -06:00
expwnent c031a7e081 Merge branch 'infiniteSky' 2013-01-13 15:28:31 -05:00
expwnent 44662de601 Infinite sky: bug with z level flags. 2013-01-13 15:28:17 -05:00
Anuradha Dissanayake fdcb248ea0 Merge branch 'automaterial_box' 2013-01-12 23:39:50 +13:00
Anuradha Dissanayake 83ef94774b A better format for toggle strings. 2013-01-12 23:32:30 +13:00
expwnent 4c2dfdf772 Dig smart: dig out minerals as you discover them. Very rough draft. 2013-01-09 15:15:11 -05:00
Quietust 3c6ddc2a8c Merge branch 'master' of https://github.com/expwnent/dfhack
Conflicts:
	NEWS
	library/xml
2013-01-09 10:09:58 -06:00
expwnent 476afafb3c Merge branch 'autoSyndrome' into recent 2013-01-07 12:09:55 -05:00
expwnent 6fd9ce339d Autosyndrome: fixed the rules on when syndromes apply. 2013-01-07 12:09:39 -05:00
Warmist 1990e2caf7 Small fix to adv site creation, now it's really centered around you 2013-01-07 02:01:59 +02:00
Kelly Martin 553a312266 Autolabor: add deconstruct bridge labor 2013-01-06 10:59:20 -06:00
Anuradha Dissanayake 6d6d55a937 Restore accidentally removed priority of unit screen search hook's input check over manipulator plugin. 2013-01-06 18:32:49 +13:00
Anuradha Dissanayake 140f78c8a0 Ignore vermin in animals screen search 2013-01-06 18:14:25 +13:00
Anuradha Dissanayake 0fa27d6c34 Fix for gcc errors. It seems calls to base class members in a templated class must be fully template qualified. 2013-01-06 14:59:39 +13:00
expwnent 3ffbef2396 Merge branch 'canStepBetween' into recent 2013-01-05 18:10:29 -05:00
expwnent f8abd5c595 StepBetween: renamed stuff back to the way it was. Thought I had already done that. 2013-01-05 18:09:50 -05:00
expwnent 47b20ea301 Infinite sky: added glyphs and made it print status when no arguments given. 2013-01-05 17:32:23 -05:00
Kelly Martin 86c3c385bd Autolabor: exclude hauling labors from clawback 2013-01-05 16:27:57 -06:00
expwnent 4d57a053fc Infinite sky: added helpful print statements. 2013-01-05 16:51:29 -05:00
expwnent 151ff0f296 Infinite sky: rename from sky eternal. 2013-01-05 16:34:33 -05:00
expwnent 4920293c2d Infinite sky: get it to compile. 2013-01-05 16:30:48 -05:00
expwnent 471e82a88a Merge branch 'skyEternal' into infiniteSky
Conflicts:
	plugins/CMakeLists.txt
2013-01-05 16:18:01 -05:00
expwnent 9246ac9b05 Merge branch 'workNow' into recent 2013-01-05 13:36:24 -05:00
expwnent cf3ac48518 Merge in autoSyndrome, trueTransformation, ... 2013-01-05 13:35:49 -05:00
expwnent 6622e9e06f Merge branch 'canStepBetween' into recent
Conflicts:
	library/modules/Maps.cpp
2013-01-05 13:32:29 -05:00
expwnent 5fc466ef7e Work now: also update dig on pause. 2013-01-05 12:50:44 -05:00
expwnent d2a2a63d01 Merge branch 'recent' into workNow
Conflicts:
	plugins/CMakeLists.txt
2013-01-05 12:45:34 -05:00
expwnent 874dfbdc4f Merge branch 'eventManager' into autoSyndrome 2013-01-05 11:40:55 -05:00
expwnent bc5cdf8877 Auto syndrome: got rid of allow multiple syndromes option that didn't make any sense, and made sure that if allowing multiple targets it doesn't attach the syndrome to the worker twice. 2013-01-05 11:37:56 -05:00
expwnent 3c7ca2ad71 Digging invaders: buildings can only be destroyed orthogonally, made path cost deal with hatches and raised bridges, but did NOT yet make job assignment deal with them. 2013-01-05 11:06:46 -05:00
Anuradha Dissanayake 4bef70ab6f Merge branch 'search' 2013-01-06 02:27:57 +13:00
Anuradha Dissanayake 91ee8ac020 Refactor search to handle more types of screens cleanly.
Added search to screens:
* Animals
* Military positions assignment
* Announcements
* Room list
* Job list
* Burrow assignment
2013-01-06 00:26:16 +13:00
expwnent a7d6cf5157 Digging invaders: fixed a few problems involving digging and stairs, added a way to debug path cost, added a way to set the cost of each type of invasion job, made invaders only pathfind to one local instead of all of them. 2013-01-04 21:02:09 -05:00
expwnent fd05d30733 Digging invaders: improved edge cost evaluation. 2013-01-04 18:11:38 -05:00
Kelly Martin 9404267c1f Autolabor: Tell DF to immediately process jobs after each run. 2013-01-04 13:14:20 -06:00
expwnent 2ca943ae20 Digging invaders: comment out debug print statements. 2013-01-04 00:43:39 -05:00
expwnent 038cc91fcd Digging invaders: fixed a bug where it would reassign long-lasting jobs, making them take forever. Also added a check for the case that invaders cannot dig to any locals. 2013-01-04 00:35:47 -05:00
expwnent b6f0ae5b14 Digging invaders: keep track of who's working on the job, and check periodically to see if they quit. 2013-01-04 00:08:54 -05:00
expwnent 47eca42f68 Digging invaders: made it possible to customize which races can dig. 2013-01-03 23:18:40 -05:00
expwnent 0fecdfadb1 Digging Invaders: when assigning a job, get rid of old one. Handle loading and unloading. Optimizations for when invaders can already reach someone. 2013-01-03 22:46:17 -05:00
expwnent ed6dcf9589 DiggingInvaders: made invaders dig automatically, instead of on request. 2013-01-03 21:25:50 -05:00
expwnent f145f8d528 Merge branch 'eventManager' into diggingInvaders-unstable 2013-01-03 19:32:12 -05:00
expwnent 715f191c26 EventManager: made the frequency part of EventHandler. 2013-01-03 19:31:29 -05:00
expwnent b82d6940b6 Digging invaders: started on making invaders keep digging until done. 2013-01-03 18:45:53 -05:00
expwnent 1d6dec54c7 Digging Invaders: reorganized the files to make it easier to work with. 2013-01-03 18:14:16 -05:00
expwnent 84b8fae326 Merge branch 'eventManager' into diggingInvaders-unstable 2013-01-03 15:53:06 -05:00
expwnent 910e398a7b EventManager: added invasion event. 2013-01-03 15:52:56 -05:00
expwnent 34d9785ce5 Digging Invaders: minor changes. 2013-01-03 14:38:05 -05:00
expwnent b62e50f2e1 DiggingInvaders: get rid of the framework for assigning multiple dig/deconstruct/etc operations at the same time. 2013-01-03 14:16:10 -05:00
expwnent 0b68e66dc9 DiggingInvaders: fixed a problem with deconstructing hatches. 2013-01-03 13:32:50 -05:00
Warmist c22c4d009c Added convenience functions to eventful (see Lua API.rst) 2013-01-03 20:30:51 +02:00
Kelly Martin 796e387398 Add a guard against an invalid item pointer, and don't try to deduce construction labor for item_lost jobs 2013-01-03 12:24:32 -06:00
expwnent f60e44c395 DiggingInvaders: minor changes. 2013-01-03 13:11:11 -05:00
Anuradha Dissanayake 7b561f108b Fix hotkey detection 2013-01-03 22:01:01 +13:00
expwnent 7586e62374 Digging Invaders: fixed a problem with removing constructions. 2013-01-02 22:35:05 -05:00
expwnent 5201870356 Digging Invaders: get rid of debug prints. 2013-01-02 22:13:23 -05:00
expwnent ae43865489 Digging Invaders: actually seems to basically work! 2013-01-02 22:11:05 -05:00
expwnent 4e4e382b8f EventManager: added syndrome event. 2013-01-02 18:30:15 -05:00
Warmist 8b5e847dfa New event for eventful. postWorkshopFillSidebarMenu for tweaking the sidebar menu on workshops. 2013-01-02 23:43:38 +02:00
expwnent 38ef75418a AutoSyndrome: added an option to delete boiling rocks as they are created (on by default). 2013-01-02 14:09:16 -05:00
expwnent 5e2877be23 AutoSyndrome: added options for worker only (vs all in building), allow multiple targets, and allow multiple syndromes. 2013-01-02 13:47:59 -05:00
expwnent bf0f0e910b Merge branch 'eventManager' into autoSyndrome 2013-01-02 12:40:20 -05:00
expwnent 144e0b4dcb Digging Invaders: merged eventManager and recent. 2013-01-02 11:26:30 -05:00
expwnent c3b2ae2137 EventManager: allowed plugins to specify how often they need events to be checked, in the event that monitoring is necessary. 2013-01-02 11:07:56 -05:00
Anuradha Dissanayake 581a8dd955 Prevent material selection cursor from going past its bounds 2013-01-02 22:27:26 +13:00
expwnent fa78d6ccfc Merge branch 'recent' into eventManager-unstable
Conflicts:
	library/modules/Job.cpp
2013-01-02 03:16:45 -05:00
expwnent b320fb25f3 AutoSyndrome: added smart arguments for location, worker id, and reaction id. 2013-01-02 00:07:23 -05:00
Anuradha Dissanayake 1fe3a0e343 Merge branch 'automaterial_box' 2013-01-02 14:01:11 +13:00
Kelly Martin 41615d0446 Autolabor: adjust idle clawback to deal with "pickup equipment" for miners. 2013-01-01 17:53:24 -06:00
Kelly Martin d50aa24ebf Autolabor: fix idle stepdown (seems to work much better), change some scoring weights, change autolabor list output to include busy and idle counters 2013-01-01 16:35:09 -06:00
Kelly Martin 3a24565728 Autolabor: add construction labor for hatch. 2013-01-01 15:12:45 -06:00
Anuradha Dissanayake 7df7b1758c Merge branch 'automaterial' of https://github.com/Falconne/dfhack into automaterial_box 2013-01-01 19:51:29 +13:00
Anuradha Dissanayake a1eadd0f08 Allocate sky blocks when needed.
Allow stairs to be designated on top of each other in open space.
2013-01-01 19:46:11 +13:00
expwnent 0572e87d7b SkyEternal: allocates new z-levels of sky as needed, or on request. 2012-12-31 13:57:59 -05:00
Kelly Martin 6ab8c8c30e Autolabor: change fishery build labor to CLEAN_FISH to control random acts of fish extermination; add build labor for wells. 2012-12-28 07:58:29 -06:00
Kelly Martin 6d4c003748 Autolabor: fix dig-from-below bug regaring mining jobs, add overallocation detection and remediation, fix fishing and hunting 2012-12-27 02:52:54 -06:00
Anuradha Dissanayake 5d04148aad Make gcc happy 2012-12-27 20:15:32 +13:00
Anuradha Dissanayake 1ed129e1a7 Allow placing constructions in unconnected open space, with sensible restrictions 2012-12-26 01:02:57 +13:00
falconne 40e25b6a1f Better handling of open space construction placement 2012-12-25 18:08:41 +13:00
Anuradha Dissanayake 5e54c9919a Improved check for figuring out what tiles can have constructions. 2012-12-24 00:59:12 +13:00
Warmist e4f4943b10 Merge branch 'master' of https://github.com/angavrilov/dfhack 2012-12-23 12:34:05 +02:00
rampaging-poet 2f48ed5d9a Added restrictliquids and restrictice commands. 2012-12-23 01:09:21 -08:00
Anuradha Dissanayake 03aedf6895 Enabling designation like rectangular selection for constructions, with unlimited selection size and auto skipping of tiles that can't be built on. 2012-12-23 03:04:41 +13:00
expwnent a4dc79565a AutoSyndrome: allowed for triggering DFHack commands from in game reactions. 2012-12-22 00:13:07 -05:00
Warmist 786149a630 Added new event to eventful: onWorkshopFillSidebarMenu 2012-12-21 00:42:15 +02:00
expwnent 46b9148277 Digging invaders: it still doesn't work, but now it's a lot simpler. 2012-12-20 00:35:45 -05:00
expwnent 9cb3f19630 Digging invaders: Minor changes. Still unstable. 2012-12-19 20:44:22 -05:00
expwnent ee4f37ff72 Merge branch 'canWalkBetween' into diggingInvaders 2012-12-19 20:31:17 -05:00
expwnent 7972902c81 stepBetween: named a few things better, and fixed a lot. 2012-12-19 20:30:37 -05:00
expwnent fcbc5d1cb0 Digging invaders. Temp commit. Unstable. 2012-12-19 18:46:46 -05:00
expwnent 555c754636 EventManager: added construction and building events. 2012-12-18 18:34:38 -05:00
Kelly Martin a9fec84c72 Autolabor: add paved roads. 2012-12-18 16:23:02 -06:00
expwnent a09764e77b Digging Invaders: more optimizations. 2012-12-18 15:22:21 -05:00
expwnent 110a9a5579 Digging Invaders: a bit faster. 2012-12-17 20:44:35 -05:00
expwnent 937769874d Digging Invaders: kind of works, but WAAAAAY too slow. 2012-12-17 20:12:11 -05:00
expwnent 957a4da474 Minor changes. 2012-12-17 18:05:57 -05:00
expwnent ef80dbacde More fiddling. Almost kind of works. 2012-12-17 17:36:35 -05:00
expwnent 76fcf1c335 Digging invaders: multi-dimensional edge cost: always prefer walking over digging, no matter how far. 2012-12-17 14:22:45 -05:00
expwnent 94673e447d diggingInvaders: reimplemented path-based digging. Works kind of ok. 2012-12-17 13:37:02 -05:00
expwnent ed1766936b diggingInvaders: sadly, it seems that minimum spanning tree is a terrible heuristic for vertex Steiner tree in this case. 2012-12-17 00:54:39 -05:00
expwnent bf25ea5129 diggingInvaders: fixed a major bug with edge sorting. 2012-12-17 00:17:07 -05:00
expwnent d79583a2c9 Merge branch 'canWalkBetween' into diggingInvaders 2012-12-16 23:39:36 -05:00
expwnent 01e5e93825 Renamed Maps::canWalkBetween to Maps::canPathBetween and added Maps::canWalkBetween, which does what it says. 2012-12-16 23:26:50 -05:00
expwnent a61cbc661b diggingInvaders: starting a rewrite. Unstable 2012-12-16 21:44:23 -05:00
expwnent 9aa95ddca8 diggingInvaders: int -> int32_t 2012-12-16 17:06:46 -05:00
expwnent 2760484c37 diggingInvaders: cleanup. 2012-12-16 16:53:02 -05:00
expwnent 131d19e4cf Merge branch 'eventManager' into diggingInvaders 2012-12-16 16:43:58 -05:00
expwnent 8a242b3c0d Merge branch 'master' into diggingInvaders 2012-12-16 16:34:45 -05:00
Kelly Martin 4ac6d9c0c3 Autolabor: add a number of destroy furniture labors (all "haul furniture") 2012-12-16 00:03:26 -06:00
Kelly Martin 8bf359ba02 Autolabor: add labor for ivory & horn crafts (yawn) 2012-12-15 21:18:06 -06:00
expwnent 75db99a3c7 autoSyndrome: deleted an unused constant. 2012-12-15 18:52:05 -05:00
expwnent 3e5537e321 autoSyndrome: made it use EventManager. 2012-12-15 18:47:51 -05:00
expwnent dae162a0b4 Merge branch 'eventManager' into autoSyndrome 2012-12-15 18:18:59 -05:00
expwnent 935058f0a5 EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type. 2012-12-15 17:43:41 -05:00
expwnent 86e002f3ff EventManager: added item creation event. 2012-12-15 16:49:13 -05:00
expwnent b0314755e0 EventManager: added unit death event. 2012-12-15 14:40:11 -05:00
Warmist 4af6b728b7 Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?) 2012-12-15 13:27:16 +02:00
expwnent 155a4d044c EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit. 2012-12-14 23:29:28 -05:00
expwnent cf619a519e EventManager: made event handlers unregister when plugins are unloaded. Also changed PluginManager so that plugins can call core.getPluginManager() during plugin_init. 2012-12-14 22:14:38 -05:00
expwnent 747723187f EventManager: first draft. 2012-12-14 21:05:38 -05:00
Kelly Martin cd7c39f2db Autolabor: add deconstruct labor for cages 2012-12-14 09:34:03 -06:00
Warmist 08f454cc81 Removed old reactionhooks.lua 2012-12-14 16:41:59 +02:00
Warmist e46d434c25 Missing lua file for eventful. 2012-12-14 16:33:26 +02:00
expwnent af7f11fdfa autoSyndrome: made the syndrome logic make more sense. 2012-12-13 11:30:37 -05:00
jj bba96494f3 ruby: add unit_hostiles to list hostiles units (duh) 2012-12-13 17:20:21 +01:00
expwnent a28fc65e6d autoSyndrome now deals with creature_class. 2012-12-13 11:13:56 -05:00
Kelly Martin 2535b50bfc Autolabor: add construct chain labor, add destruct trap labor, change overbroad test for military status (was catching uniformed reservists, who are eligible to do civilian labor) 2012-12-12 22:25:23 -06:00
expwnent 3a541e26be autoSyndrome: automatically detects boiling rock syndromes better, and checks if each syndrome is applicable to the unit that finished the job. 2012-12-12 23:01:05 -05:00
Kelly Martin 82031092a9 Autolabor: rework tool management to try to reduce tool litter 2012-12-12 14:28:11 -06:00
Warmist ddceabbfb7 Merge branch 'master' of git://github.com/jjyg/dfhack 2012-12-12 18:58:11 +02:00
Kelly Martin 3b9f21a1ea Autolabor: do not count designations in hidden squares (since your dwarves can't reach them anyway). Also apply an assignment penalty for assigning a dwarf to a labor other than the one the dwarf is doing 2012-12-12 10:37:09 -06:00
Kelly Martin 0fc01c48e1 Autolabor: add construct labor for GearAssembly, AxleHorizonal, and AxleVertical (the last is a guess, but probably right) 2012-12-12 09:52:13 -06:00
Kelly Martin b75c1da95e Autolabor: add build waterwheel. 2012-12-12 08:46:52 -06:00
jj 662d3101c7 ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished 2012-12-11 17:25:51 +01:00
Kelly Martin bd1756e5d0 Autolabor: change the fallback labor (for dwarfs for which nothing seems appropriate) from NONE to CLEAN. Fiddle with weights in assignment algorithm. 2012-12-11 09:29:03 -06:00
Kelly Martin 3e8ba2dd06 Autolabor: fix bring-crutch labor 2012-12-11 09:19:38 -06:00
Kelly Martin 017b986987 Autolabor: fix wound cleaning labor. 2012-12-11 09:06:37 -06:00
Alexander Gavrilov 966deb4647 Fix crash and confusing behavior in automaterial. 2012-12-11 22:05:00 +13:00
jj 6bc791d985 follow df-structure rename unit.unknown8 + able_stand_* 2012-12-10 22:50:33 +01:00
Kelly Martin a914f8e8e0 Autolabor: busy dwarfs may be reassigned now, but with a strong preference for their current job; armed dwarfs are given preference for outside jobs; include experience gained toward next level in preference weighting 2012-12-10 08:34:11 -06:00
expwnent e85f4eb880 First draft of autoSyndrome: a tool for replacing boiling rock syndromes with something more reliable. Uses non-df-recognized tags in material definition raws. 2012-12-09 21:19:40 -05:00
Warmist 6c4f163a5e Merge branch 'master' of https://github.com/angavrilov/dfhack
Conflicts:
	NEWS
2012-12-09 14:25:31 +02:00
Warmist 6d0e505fd2 Added onItemContaminate to eventful and readme/news for eventful 2012-12-09 14:15:39 +02:00
Warmist a0a566dbf2 Tidy up eventful.cpp 2012-12-09 13:00:49 +02:00
Kelly Martin 0ef4522f95 Merge branch 'master' into autolabor 2012-12-08 21:26:50 -06:00
Kelly Martin 468412b9fc Autolabor: fix unitialized variable bug causing broker to be inappropriately excluded from work 2012-12-08 21:14:23 -06:00
expwnent 72921fbfd5 Made workNow only check jobs when the game becomes paused instead of constantly when paused. Also made it enable/disable on command. 2012-12-08 12:50:33 -05:00
Kelly Martin 412a004751 Autolabor: identify labors that may involve going outside and apply an assignment penalty for such labors to dwarfs who have minor children (in order to keep the kids inside) 2012-12-08 10:55:44 -06:00
Kelly Martin 6ae82187d2 Autolabor: more tweaks to hauling labor decoding, fix heap corruption due to array underflow 2012-12-08 03:51:07 -06:00
Kelly Martin e7d3fbe97b Autolabor: track labors actually being used (to avoid "gone fishing" bug); fix several wrong labor map entries; add several special cases for hauling (still not all there yet); add debug warning if job deduction appears wrong; flail about mightily trying to resolve heap corruption on unload 2012-12-08 02:42:22 -06:00
Alexander Gavrilov 7307f4e870 Fix crash and confusing behavior in automaterial. 2012-12-08 09:51:35 +04:00