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@ -294,16 +294,20 @@ void doDiggingInvaders(color_ostream& out, void* ptr) {
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while ( parentMap.find(pt) != parentMap.end() ) {
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out.print("(%d,%d,%d)\n", pt.x, pt.y, pt.z);
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df::coord parent = parentMap[pt];
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if ( pt.z < parent.z ) {
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requiresZNeg.insert(parent);
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requiresZPos.insert(pt);
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} else if ( pt.z > parent.z ) {
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requiresZNeg.insert(pt);
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requiresZPos.insert(parent);
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if ( Maps::canStepBetween(pt, parent) ) {
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} else {
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if ( pt.z < parent.z ) {
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requiresZNeg.insert(parent);
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requiresZPos.insert(pt);
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} else if ( pt.z > parent.z ) {
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requiresZNeg.insert(pt);
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requiresZPos.insert(parent);
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}
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//if ( workNeeded[pt] > workNeeded[parent] ) {
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importantEdges.push_front(Edge(pt,parent,0));
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//}
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}
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//if ( workNeeded[pt] > workNeeded[parent] ) {
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importantEdges.push_front(Edge(pt,parent,0));
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//}
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pt = parent;
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}
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break;
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@ -448,22 +452,29 @@ out << __LINE__ << endl;
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break;
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}*/
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out << __LINE__ << endl;
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bool up = requiresZPos.find(pt2) != requiresZPos.end();
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bool down = requiresZNeg.find(pt2) != requiresZNeg.end();
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df::job* job = new df::job;
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if ( up && down ) {
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out << __LINE__ << endl;
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job->job_type = df::enums::job_type::CarveUpDownStaircase;
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job->pos = pt2;
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firstInvader->path.dest = pt2;
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} else if ( up && !down ) {
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out << __LINE__ << endl;
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job->job_type = df::enums::job_type::CarveUpwardStaircase;
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job->pos = pt2;
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firstInvader->path.dest = pt2;
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} else if ( !up && down ) {
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out << __LINE__ << endl;
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job->job_type = df::enums::job_type::CarveDownwardStaircase;
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job->pos = pt2;
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firstInvader->path.dest = pt2;
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} else {
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out << __LINE__ << endl;
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job->job_type = df::enums::job_type::Dig;
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job->pos = pt1;
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job->pos = pt2;
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firstInvader->path.dest = pt1;
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}
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df::general_ref_unit_workerst* ref = new df::general_ref_unit_workerst;
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ref->unit_id = firstInvader->id;
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@ -474,7 +485,7 @@ out << __LINE__ << endl;
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firstInvader->path.path.x.clear();
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firstInvader->path.path.y.clear();
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firstInvader->path.path.z.clear();
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firstInvader->path.dest = pt2;
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out.print("Digging at (%d,%d,%d)\n", job->pos.x, job->pos.y, job->pos.z);
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Job::linkIntoWorld(job);
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//create and give a pick
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