|
|
|
@ -2059,7 +2059,7 @@ public:
|
|
|
|
|
std::list<dwarf_info_t*>::iterator bestdwarf = available_dwarfs.begin();
|
|
|
|
|
|
|
|
|
|
int best_score = INT_MIN;
|
|
|
|
|
df::unit_labor best_labor = df::unit_labor::NONE;
|
|
|
|
|
df::unit_labor best_labor = df::unit_labor::CLEAN;
|
|
|
|
|
|
|
|
|
|
for (auto j = to_assign.begin(); j != to_assign.end(); j++)
|
|
|
|
|
{
|
|
|
|
@ -2079,19 +2079,19 @@ public:
|
|
|
|
|
skill_level = Units::getEffectiveSkill(d->dwarf, skill);
|
|
|
|
|
xp = Units::getExperience(d->dwarf, skill, false);
|
|
|
|
|
}
|
|
|
|
|
int score = skill_level * 100 - (d->high_skill - skill_level) * 500 + (xp / (skill_level + 5));
|
|
|
|
|
int score = skill_level * 1000 - (d->high_skill - skill_level) * 2000 + (xp / (skill_level + 5) * 10);
|
|
|
|
|
if (d->dwarf->status.labors[labor])
|
|
|
|
|
score += 500;
|
|
|
|
|
if ((labor == df::unit_labor::MINE && d->has_pick) ||
|
|
|
|
|
(labor == df::unit_labor::CUTWOOD && d->has_axe) ||
|
|
|
|
|
(labor == df::unit_labor::HUNT && d->has_crossbow))
|
|
|
|
|
score += 500;
|
|
|
|
|
score += 3000;
|
|
|
|
|
if (d->has_children && labor_outside[labor])
|
|
|
|
|
score -= 5000;
|
|
|
|
|
score -= 10000;
|
|
|
|
|
if (d->armed && labor_outside[labor])
|
|
|
|
|
score += 1000;
|
|
|
|
|
if (d->state == BUSY && d->using_labor == labor)
|
|
|
|
|
score += 5000;
|
|
|
|
|
if (d->state == BUSY && d->using_labor == labor)
|
|
|
|
|
score += 7500;
|
|
|
|
|
if (score > best_score)
|
|
|
|
|
{
|
|
|
|
|
bestdwarf = k;
|
|
|
|
|