@ -60,6 +60,7 @@
# include <df/units_other_id.h>
# include <df/ui.h>
# include <df/training_assignment.h>
# include <df/general_ref_contains_itemst.h>
# include <MiscUtils.h>
@ -482,6 +483,8 @@ struct dwarf_info_t
int high_skill ;
df : : unit_labor using_labor ;
dwarf_info_t ( df : : unit * dw ) : dwarf ( dw ) , clear_all ( 0 ) , has_axe ( 0 ) , has_pick ( 0 ) , has_crossbow ( 0 ) , state ( OTHER ) , high_skill ( 0 )
{
}
@ -521,9 +524,9 @@ struct dwarf_info_t
static df : : unit_labor hauling_labor_map [ ] =
{
df : : unit_labor : : HAUL_ITEM , /* BAR */
df : : unit_labor : : HAUL_ ITEM , /* SMALLGEM */
df : : unit_labor : : HAUL_ STONE , /* SMALLGEM */
df : : unit_labor : : HAUL_ITEM , /* BLOCKS */
df : : unit_labor : : HAUL_ ITEM , /* ROUGH */
df : : unit_labor : : HAUL_ STONE , /* ROUGH */
df : : unit_labor : : HAUL_STONE , /* BOULDER */
df : : unit_labor : : HAUL_WOOD , /* WOOD */
df : : unit_labor : : HAUL_FURNITURE , /* DOOR */
@ -543,7 +546,7 @@ static df::unit_labor hauling_labor_map[] =
df : : unit_labor : : HAUL_FURNITURE , /* TABLE */
df : : unit_labor : : HAUL_FURNITURE , /* COFFIN */
df : : unit_labor : : HAUL_FURNITURE , /* STATUE */
df : : unit_labor : : HAUL_ BODY , /* CORPSE */
df : : unit_labor : : HAUL_ REFUSE , /* CORPSE */
df : : unit_labor : : HAUL_ITEM , /* WEAPON */
df : : unit_labor : : HAUL_ITEM , /* ARMOR */
df : : unit_labor : : HAUL_ITEM , /* SHOES */
@ -565,7 +568,7 @@ static df::unit_labor hauling_labor_map[] =
df : : unit_labor : : HAUL_ITEM , /* BRACELET */
df : : unit_labor : : HAUL_ITEM , /* GEM */
df : : unit_labor : : HAUL_FURNITURE , /* ANVIL */
df : : unit_labor : : HAUL_ BODY , /* CORPSEPIECE */
df : : unit_labor : : HAUL_ REFUSE , /* CORPSEPIECE */
df : : unit_labor : : HAUL_REFUSE , /* REMAINS */
df : : unit_labor : : HAUL_FOOD , /* MEAT */
df : : unit_labor : : HAUL_FOOD , /* FISH */
@ -707,8 +710,31 @@ private:
public :
df : : unit_labor get_labor ( df : : job * j )
{
df : : item * item = j - > items [ 0 ] - > item ;
return hauling_labor_map [ item - > getType ( ) ] ;
if ( j - > job_type = = df : : job_type : : StoreItemInStockpile & & j - > item_subtype ! = - 1 )
return ( df : : unit_labor ) j - > item_subtype ;
df : : item * item ;
// if (j->job_type == df::job_type::StoreItemInBarrel)
// item = j->items[1]->item;
// else
item = j - > items [ 0 ] - > item ;
if ( item - > flags . bits . container & & item - > getType ( ) ! = df : : item_type : : BIN )
{
for ( auto a = item - > general_refs . begin ( ) ; a ! = item - > general_refs . end ( ) ; a + + )
{
if ( ( * a ) - > getType ( ) = = df : : general_ref_type : : CONTAINS_ITEM )
{
int item_id = ( ( df : : general_ref_contains_itemst * ) ( * a ) ) - > item_id ;
item = binsearch_in_vector ( world - > items . all , item_id ) ;
break ;
}
}
}
df : : unit_labor l = hauling_labor_map [ item - > getType ( ) ] ;
if ( l = = df : : unit_labor : : HAUL_REFUSE & & item - > flags . bits . dead_dwarf )
l = df : : unit_labor : : HAUL_BODY ;
return l ;
}
jlfunc_hauling ( ) { } ;
} ;
@ -931,29 +957,45 @@ private:
return jlf ;
}
private :
jlfunc * jlf_hauling , * jlf_make_furniture , * jlf_make_object , * jlf_make_armor , * jlf_make_weapon ;
jlfunc * job_to_labor_table [ ENUM_LAST_ITEM ( job_type ) + 1 ] ;
std : : map < df : : job_type , jlfunc * > job_to_labor_table ;
public :
~ JobLaborMapper ( )
{
std : : set < jlfunc * > log ;
for ( auto i = jlf_cache . begin ( ) ; i ! = jlf_cache . end ( ) ; i + + )
delete i - > second ;
{
if ( ! log . count ( i - > second ) )
{
log . insert ( i - > second ) ;
delete i - > second ;
}
i - > second = 0 ;
}
FOR_ENUM_ITEMS ( job_type , j )
{
if ( j < 0 )
continue ;
delete jlf_hauling ;
delete jlf_make_furniture ;
delete jlf_make_object ;
delete jlf_make_armor ;
delete jlf_make_weapon ;
jlfunc * p = job_to_labor_table [ j ] ;
if ( ! log . count ( p ) )
{
log . insert ( p ) ;
delete p ;
}
job_to_labor_table [ j ] = 0 ;
}
}
JobLaborMapper ( )
{
jlf_hauling = new jlfunc_hauling ( ) ;
jlf_make_furniture = new jlfunc_make ( df : : unit_labor : : FORGE_FURNITURE ) ;
jlf _make_object = new jlfunc_make ( df : : unit_labor : : METAL_CRAFT ) ;
jlf _make_armor = new jlfunc_make ( df : : unit_labor : : FORGE_ARMOR ) ;
jlf _make_weapon = new jlfunc_make ( df : : unit_labor : : FORGE_WEAPON ) ;
jlf unc* jlf _hauling = new jlfunc_hauling ( ) ;
jlf unc* jlf _make_furniture = new jlfunc_make ( df : : unit_labor : : FORGE_FURNITURE ) ;
jlf unc* jlf _make_object = new jlfunc_make ( df : : unit_labor : : METAL_CRAFT ) ;
jlf unc* jlf _make_armor = new jlfunc_make ( df : : unit_labor : : FORGE_ARMOR ) ;
jlf unc* jlf _make_weapon = new jlfunc_make ( df : : unit_labor : : FORGE_WEAPON ) ;
jlfunc * jlf_no_labor = jlf_const ( df : : unit_labor : : NONE ) ;
@ -979,7 +1021,7 @@ public:
job_to_labor_table [ df : : job_type : : FillWaterskin ] = jlf_no_labor ;
job_to_labor_table [ df : : job_type : : FillWaterskin2 ] = jlf_no_labor ;
job_to_labor_table [ df : : job_type : : Sleep ] = jlf_no_labor ;
job_to_labor_table [ df : : job_type : : CollectSand ] = jlf_const ( df : : unit_labor : : GLASSMAKER ) ;
job_to_labor_table [ df : : job_type : : CollectSand ] = jlf_const ( df : : unit_labor : : HAUL_ITEM ) ;
job_to_labor_table [ df : : job_type : : Fish ] = jlf_const ( df : : unit_labor : : FISH ) ;
job_to_labor_table [ df : : job_type : : Hunt ] = jlf_const ( df : : unit_labor : : HUNT ) ;
job_to_labor_table [ df : : job_type : : HuntVermin ] = jlf_no_labor ;
@ -1002,7 +1044,7 @@ public:
job_to_labor_table [ df : : job_type : : StoreWeapon ] = jlf_hauling ;
job_to_labor_table [ df : : job_type : : StoreArmor ] = jlf_hauling ;
job_to_labor_table [ df : : job_type : : StoreItemInBarrel ] = jlf_hauling ;
job_to_labor_table [ df : : job_type : : StoreItemInBin ] = jlf_ hauling ;
job_to_labor_table [ df : : job_type : : StoreItemInBin ] = jlf_ const( df : : unit_labor : : HAUL_ITEM ) ;
job_to_labor_table [ df : : job_type : : SeekArtifact ] = jlf_no_labor ;
job_to_labor_table [ df : : job_type : : SeekInfant ] = jlf_no_labor ;
job_to_labor_table [ df : : job_type : : AttendParty ] = jlf_no_labor ;
@ -1205,16 +1247,9 @@ public:
return df : : unit_labor : : NONE ;
}
df : : job_skill skill ;
df : : unit_labor labor ;
skill = ENUM_ATTR ( job_type , skill , j - > job_type ) ;
if ( skill ! = df : : job_skill : : NONE )
labor = ENUM_ATTR ( job_skill , labor , skill ) ;
else
labor = ENUM_ATTR ( job_type , labor , j - > job_type ) ;
if ( labor = = df : : unit_labor : : NONE )
labor = job_to_labor_table [ j - > job_type ] - > get_labor ( j ) ;
df : : unit_labor labor ;
labor = job_to_labor_table [ j - > job_type ] - > get_labor ( j ) ;
return labor ;
}
@ -1222,7 +1257,7 @@ public:
/* End of labor deducer */
static JobLaborMapper * labor_mapper ;
static JobLaborMapper * labor_mapper = 0 ;
static bool isOptionEnabled ( unsigned flag )
{
@ -1243,11 +1278,6 @@ static void setOptionEnabled(ConfigFlags flag, bool on)
static void cleanup_state ( )
{
labor_infos . clear ( ) ;
if ( labor_mapper )
{
delete labor_mapper ;
labor_mapper = 0 ;
}
}
static void reset_labor ( df : : unit_labor labor )
@ -1298,11 +1328,6 @@ static void init_state()
reset_labor ( ( df : : unit_labor ) i ) ;
}
generate_labor_to_skill_map ( ) ;
if ( ! labor_mapper )
labor_mapper = new JobLaborMapper ( ) ;
}
static df : : job_skill labor_to_skill [ ENUM_LAST_ITEM ( unit_labor ) + 1 ] ;
@ -1382,6 +1407,10 @@ DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <Plug
" while it is enabled. \n "
) ) ;
generate_labor_to_skill_map ( ) ;
labor_mapper = new JobLaborMapper ( ) ;
init_state ( ) ;
return CR_OK ;
@ -1391,6 +1420,8 @@ DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
cleanup_state ( ) ;
delete labor_mapper ;
return CR_OK ;
}
@ -1400,13 +1431,15 @@ class AutoLaborManager {
public :
AutoLaborManager ( color_ostream & o ) : out ( o )
{
dwarf_info . clear ( ) ;
}
~ AutoLaborManager ( )
{
for ( std : : vector < dwarf_info_t * > : : iterator i = dwarf_info . begin ( ) ;
i ! = dwarf_info . end ( ) ; i + + )
delete ( * i ) ;
for ( auto d = dwarf_info . begin ( ) ; d ! = dwarf_info . end ( ) ; d + + )
{
delete ( * d ) ;
}
}
dwarf_info_t * add_dwarf ( df : : unit * u )
@ -1704,7 +1737,7 @@ private:
}
else
{
int job = dwarf - > dwarf - > job . current_job - > job_type ;
df : : job_type job = dwarf - > dwarf - > job . current_job - > job_type ;
if ( job > = 0 & & job < ARRAY_COUNT ( dwarf_states ) )
state = dwarf_states [ job ] ;
else
@ -1712,6 +1745,20 @@ private:
out . print ( " Dwarf \" %s \" has unknown job %i \n " , dwarf - > dwarf - > name . first_name . c_str ( ) , job ) ;
state = OTHER ;
}
if ( state = = BUSY )
{
df : : unit_labor labor = labor_mapper - > find_job_labor ( dwarf - > dwarf - > job . current_job ) ;
if ( labor ! = df : : unit_labor : : NONE )
{
labor_needed [ labor ] - - ;
if ( ! dwarf - > dwarf - > status . labors [ labor ] )
{
out . print ( " AUTOLABOR: dwarf %s (id %d) is doing job %s(%d) but is not enabled for labor %s(%d). \n " ,
dwarf - > dwarf - > name . first_name . c_str ( ) , dwarf - > dwarf - > id ,
ENUM_KEY_STR ( job_type , job ) . c_str ( ) , job , ENUM_KEY_STR ( unit_labor , labor ) . c_str ( ) , labor ) ;
}
}
}
}
dwarf - > state = state ;
@ -1753,6 +1800,9 @@ private:
FOR_ENUM_ITEMS ( unit_labor , labor )
{
if ( labor = = df : : unit_labor : : NONE )
continue ;
df : : job_skill skill = labor_to_skill [ labor ] ;
if ( skill ! = df : : job_skill : : NONE )
{
@ -1804,7 +1854,7 @@ private:
}
}
if ( ( state = = IDLE | | state = = BUSY ) & & ! dwarf - > clear_all )
if ( ( state = = IDLE ) & & ! dwarf - > clear_all )
available_dwarfs . push_back ( dwarf ) ;
}
@ -1815,6 +1865,8 @@ private:
public :
void process ( )
{
dwarf_info . clear ( ) ;
dig_count = tree_count = plant_count = detail_count = pick_count = axe_count = 0 ;
cnt_recover_wounded = cnt_diagnosis = cnt_immobilize = cnt_dressing = cnt_cleaning = cnt_surgery = cnt_suture =
cnt_setting = cnt_traction = cnt_crutch = 0 ;
@ -1904,7 +1956,6 @@ public:
// note: this doesn't test to see if the trainer is actually needed, and thus will overallocate trainers. bleah.
}
if ( print_debug )
{
for ( auto i = labor_needed . begin ( ) ; i ! = labor_needed . end ( ) ; i + + )
@ -2079,12 +2130,9 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
step_count = 0 ;
debug_stream = & out ;
AutoLaborManager alm ( out ) ;
alm . process ( ) ;
return CR_OK ;
}