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@ -152,10 +152,10 @@ public:
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selected_column = 0;
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auto last_selected_index = dwarf_activity_column.highlighted_index;
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dwarf_activity_column.clear();
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dwarves_column.clear();
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dwarf_activity_values.clear();
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for (auto it = work_history.begin(); it != work_history.end(); it++)
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for (auto it = work_history.begin(); it != work_history.end();)
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{
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auto unit = it->first;
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if (Units::isDead(unit))
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@ -1037,15 +1037,7 @@ static void update_dwarf_stats(bool is_paused)
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if (!Units::isCitizen(unit))
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continue;
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if (unit->profession == profession::BABY ||
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unit->profession == profession::CHILD ||
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unit->profession == profession::DRUNK)
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{
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continue;
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}
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using namespace DFHack::Units;
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if (!isSane(unit) || isDead(unit))
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if (DFHack::Units::isDead(unit))
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{
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auto it = work_history.find(unit);
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if (it != work_history.end())
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@ -1063,11 +1055,11 @@ static void update_dwarf_stats(bool is_paused)
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misery[1]++;
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else if (happy <= 50) // unhappy
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misery[2]++;
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else if (happy <= 75) // fine
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else if (happy <= 75) // fine
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misery[3]++;
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else if (happy <= 125) // quite content
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else if (happy <= 125) // quite content
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misery[4]++;
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else if (happy <= 150) // happy
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else if (happy <= 150) // happy
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misery[5]++;
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else // ecstatic
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misery[6]++;
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@ -1076,6 +1068,13 @@ static void update_dwarf_stats(bool is_paused)
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if (!monitor_jobs || is_paused)
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continue;
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if (unit->profession == profession::BABY ||
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unit->profession == profession::CHILD ||
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unit->profession == profession::DRUNK)
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{
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continue;
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}
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if (ENUM_ATTR(profession, military, unit->profession))
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{
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add_work_history(unit, JOB_MILITARY);
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