Commit Graph

636 Commits (96df70fe0b20f0a801ce828dbc4b8e5e96a9612e)

Author SHA1 Message Date
lethosor fadca0aef2 Add a variant of printall() that uses ipairs 2014-09-08 20:30:22 -04:00
Putnam3145 a30780420b Removed hackwish crash.
It's mostly a user error issue, but it is certainly not one that's hard to come across.
2014-09-08 17:00:49 -07:00
expwnent 4800794ba6 Merge remote-tracking branch 'dfhack/develop' 2014-09-08 13:23:28 -04:00
hobotron-df fd657134ff [Fix: Issue 291] bow_item_(sub)type is now shooter_item_(sub)type in history_hit_item struct. 2014-08-30 20:42:48 -05:00
Putnam3145 baeb894502 Made hack-wish work properly. 2014-08-29 18:43:22 -07:00
Eric Wald eeb22c099d Nitpicking log-region
One line was improperly indented, and a variable name no longer made sense.
2014-08-28 14:02:22 -06:00
Eric Wald 73a67b4a64 Repairing the log-region script
A typo was causing the gamelog to always omit the fortress group's untranslated name, while failing to fully prevent the error message caused by unloading the fortress.
2014-08-17 11:01:23 -06:00
expwnent 59e6607d8c Merge remote-tracking branch 'warmist/dev_building_hacks' into develop 2014-08-16 10:26:24 -04:00
Warmist 6868cab1fe Exposed dfhack.jobs.linkIntoWorld. Simplified eventful and gui.dwarfmode for sidebar use/creation. 2014-08-16 16:58:01 +03:00
expwnent c5fb4c1260 Update hack-wish. 2014-08-16 08:45:49 -04:00
expwnent 49f43423c8 Tweaks. 2014-08-15 09:40:49 -04:00
expwnent ce4d1db5a0 More removing unneeded fixes. 2014-08-15 04:23:54 -04:00
expwnent bb46ccfdf0 Fix reaction-trigger to use the right library name for syndrome-util. 2014-08-15 02:52:20 -04:00
Alexander Gavrilov 002bd5240b Bump version to v0.40.07 and update find-offsets to new pressure plate UI. 2014-08-11 14:14:42 +04:00
lethosor 14208577dd Display all found offsets on completion 2014-08-03 22:02:15 -04:00
Quietust 1450298484 assumed_identity -> identity 2014-07-29 16:30:22 -05:00
Quietust d6162cd189 death_info -> incident 2014-07-29 16:26:14 -05:00
Alexander Gavrilov 4902c577b3 Fix some crashes when running without globals and update structures. 2014-07-24 23:10:37 +04:00
Quietust 34ce7f61de Update find-offsets, find gview properly even if INTRO is enabled 2014-07-22 16:38:18 -05:00
Quietust 9435d8f4d9 Fix crashes caused by missing globals 2014-07-21 19:14:43 -05:00
expwnent a8f810cc3b Lots of tweaks. 2014-07-09 06:21:52 -04:00
expwnent 0a16bc2e12 Merge remote-tracking branch 'origin/perSaveScripts' into scriptOrganization
Conflicts:
	plugins/CMakeLists.txt
2014-07-07 09:01:07 -04:00
expwnent 9a17ecbf89 item-trigger typo 2014-07-07 05:52:54 -04:00
expwnent a22f4193eb random-trigger.lua: trigger random scripts 2014-07-06 05:33:21 -04:00
expwnent 026ef063a4 Removed spawnunit. 2014-07-06 03:03:13 -04:00
expwnent 5404b69476 Tweak repeat.lua. 2014-07-03 20:32:15 -04:00
expwnent ec8e58e5e3 Tweak transform-unit. 2014-07-03 20:15:40 -04:00
expwnent 120d8cc6f1 Tweak syndrome-trigger. 2014-07-03 20:09:23 -04:00
expwnent 8b2208f718 Tweak skill-change. 2014-07-03 20:07:13 -04:00
expwnent 9fd5babf7c Remove skillChange. 2014-07-03 20:03:44 -04:00
expwnent 87469c3313 skill-change.lua 2014-07-03 20:03:22 -04:00
expwnent 008c398dd5 Tweak reaction-trigger.lua. 2014-07-03 19:40:33 -04:00
expwnent c9ac09ac48 spawn-flow.lua 2014-07-03 19:22:01 -04:00
expwnent 4be41eb1ed projectile-trigger.lua 2014-07-03 18:28:05 -04:00
expwnent 1815b09f19 Tweak outside-only.lua. 2014-07-03 17:38:40 -04:00
expwnent 72a0a9acf2 moddable-gods.lua script 2014-07-03 17:33:38 -04:00
expwnent 83b0886296 Tweak item-trigger.lua 2014-07-03 16:57:56 -04:00
expwnent e072f4b2db Tweak interaction-trigger.lua 2014-07-03 16:50:35 -04:00
expwnent 2b2d397056 Tweak invader-item-destroyer.lua. 2014-07-03 16:44:34 -04:00
expwnent 84818eaa35 Tweak interaction-trigger.lua 2014-07-03 16:39:46 -04:00
expwnent e4c449c3c2 Tweak force.lua. 2014-07-03 16:33:26 -04:00
expwnent b817205fd6 Tweak add-syndrome, create-item. 2014-07-03 16:30:28 -04:00
expwnent 7b057629dc Tweak anonymous-script. 2014-07-03 16:14:57 -04:00
expwnent e28a42b848 Fixed a problem with syndromeUtil, renamed to syndrome-util, and made add-syndrome use proper conventions. 2014-07-03 15:18:00 -04:00
expwnent 85c81cc69f modtools/transform-unit.lua warning. 2014-07-03 15:16:45 -04:00
expwnent d6bbb6808b item-trigger tweaks. 2014-07-03 14:38:29 -04:00
expwnent ff71199931 modtools/invader-item-destroyer.lua: destroy invader items when they die 2014-07-03 14:37:47 -04:00
expwnent 376bcc6020 create-item script 2014-07-03 12:40:07 -04:00
expwnent 57880759e5 Add modtools/syndrome-trigger. 2014-07-03 08:58:43 -04:00
expwnent 07c5a272a3 Tweaks. 2014-07-03 08:58:20 -04:00
expwnent 91bb830127 Tweak item-trigger. 2014-07-03 08:17:17 -04:00
expwnent e38b9c4d11 Tweaked item-trigger. 2014-07-03 08:10:55 -04:00
expwnent 09b8e9d66e modtools/transform-unit.lua 2014-07-03 07:22:08 -04:00
expwnent 49bb468a0d Added scripts/modtools/interaction-trigger. 2014-07-03 06:02:39 -04:00
expwnent d048335a80 Tweaked item-trigger. 2014-07-03 06:01:58 -04:00
expwnent ebde2c2094 Update triggers to deal with nonsilent dfhack.run_command. 2014-07-01 02:15:38 -04:00
expwnent 9a4fd03e42 added anonymous-script.lua so item/reaction-trigger commands do not have to make a file for every trigger for simple operations 2014-07-01 01:38:56 -04:00
expwnent 2ed7960f96 Tweaked utils.lua::processArgs to allow specification of a table of acceptable argument names. 2014-07-01 00:55:52 -04:00
expwnent f4c948054e Tweaked item-trigger. 2014-07-01 00:02:19 -04:00
expwnent f58e659193 item-trigger: trigger scripts based on equipping items, unequipping items, and striking enemies with items. Select item by type, material, or by *contaminant* material. 2014-06-30 08:16:10 -04:00
expwnent 801d521093 reaction-trigger now uses standard args. 2014-06-30 04:29:42 -04:00
expwnent c2890173d0 invasion-now is redundant with force, so I removed it. 2014-06-30 04:07:33 -04:00
expwnent cd9abacf34 Made modtools/force use standard argument processing. 2014-06-30 04:06:25 -04:00
expwnent 5811f07a1f attackTrigger -> attack-trigger 2014-06-30 03:42:56 -04:00
expwnent 1a9f9374de attackTrigger now uses standard arguments. 2014-06-30 03:41:23 -04:00
expwnent 10c001b1f4 Moved outside-only where it belongs. 2014-06-30 03:18:12 -04:00
expwnent 0aa2dc149f Converted outsideOnly plugin to Lua script. 2014-06-30 02:21:58 -04:00
expwnent ed90ccf5ea Added reaction-trigger.lua to replace autoSyndrome. 2014-06-29 06:12:54 -04:00
expwnent a54ad7e5a0 Moved attackTrigger where it belongs. 2014-06-28 23:00:40 -04:00
expwnent 19310c32b3 Merge remote-tracking branch 'origin/scriptOrganization' into scriptOrganization 2014-06-28 22:57:47 -04:00
Alexander Gavrilov 8a3050a1c0 Notify the user when dfhack.init is missing, and fall back to example. 2014-06-28 17:08:14 +04:00
expwnent 72acd7bdf6 attackTrigger: call scripts when a unit attacks another with weapons of a given type or weapons of a given material. 2014-06-28 04:39:04 -04:00
expwnent f12aa3665b Removed the temporary lua events because EventManager does them better. 2014-06-28 02:46:08 -04:00
expwnent 9a8b1d04fa Added functionality to repeat.lua so that you can make the thing that's repeating not happen right away. 2014-06-27 06:23:04 -04:00
expwnent 2827861edf Fixed minor error in growthbug. 2014-06-27 06:09:01 -04:00
expwnent 0db0244d08 Added add-syndrome script to modtools and fixed syndromeUtil so it actually works. This should make it so that event hooks only have to be able to run scripts instead of run scripts and add syndromes. 2014-06-27 05:47:52 -04:00
expwnent 0f5bbd5631 Reorganized scripts folder. Deleted digmat.rb because it's redundant with digSmart and it has a higher FPS impact. 2014-06-27 03:46:22 -04:00
expwnent 187ce3c58b Fixed the organization of my new lua modules. They now go in library/lua instead of where plugin lua modules go. Updated scripts accordingly. 2014-06-27 02:43:05 -04:00
expwnent 61d73cc6c2 Prevented infinite loop on incorrect syntax in repeat script. 2014-06-27 01:46:00 -04:00
expwnent 66098c2bb4 Fixed wrong documentation on repeating scripts. 2014-06-27 01:40:36 -04:00
expwnent 596ab0e1b8 Added many forum scripts, and a makeshift onReport/onStrike event that will be merged into eventful/EventManager later. 2014-06-26 08:36:57 -04:00
Warmist 49bbd41bc3 Added a way to change the mod install directory (and changed the default to hack/mods) and added simpler way to add to init.lua 2014-06-02 17:57:59 +03:00
Alexander Gavrilov e4a6f13347 Merge branch 'cleanup-needs-porting' into develop 2014-05-12 21:56:23 +04:00
Alexander Gavrilov a6d576961d Merge branch 'add-exportlegends-and-logregion' into develop 2014-05-12 21:51:03 +04:00
PeridexisErrant 01d302efc3 fixed whitespace again to four-space indentations
should have read the documentation before trying a style fix...
2014-05-12 10:34:57 +10:00
PeridexisErrant 8a488ec914 actually fixed whitespace
to four-space indentations.  I should have read the documentation
earlier...
2014-05-12 10:32:46 +10:00
PeridexisErrant a2f5e971e2 fixed whitespace in dfstatus script
all indents now use a uniform eight spaces; fixed from mix of four
spaces and tabs
2014-05-12 10:29:59 +10:00
PeridexisErrant 795325b6ef replace all tabs with eight spaces
apparently an important style thing, which I missed
2014-05-12 10:22:04 +10:00
Alexander Gavrilov ae8d630cfa Merge remote-tracking branch 'warmist/dev-rendermax' into develop 2014-05-11 15:44:29 +04:00
PeridexisErrant acdf90c1ba fixed dfstatus script, readme and init entries
replaced magic numbers in dfstatus script with `df.item_type.TOKEN`;
added dfstatus to readme and init_example; myself to contributors list,
updated needs_porting notes and removed script
2014-05-07 12:26:18 +10:00
PeridexisErrant 26c2d0e16b added two scripts
Added scripts `exportlegends` and `log-region`, including init and
readme entries.  The init file now has a section for legends-mode
keybindings.
2014-05-05 14:59:59 +10:00
Alexander Gavrilov 13584f08c5 Merge remote-tracking branch 'warmist/dev-buildings' into develop 2014-05-04 19:52:01 +04:00
Alexander Gavrilov b76ededc1b Merge branch 'undump' of git://github.com/eswald/dfhack into develop 2014-05-04 18:32:29 +04:00
Warmist 9733b30ed6 gui/gm-editor: Fixed enum editing. And added free pointer/reinterpret options 2014-05-01 10:59:21 +03:00
Warmist 401c8f3026 gm-editor: Added enum printing and selection.
gm-editor: a bugfix for some entries not having fields
2014-05-01 10:59:21 +03:00
Alexander Gavrilov 6bef167f83 Add a couple of useful scripts and fix two missing NULL checks.
- A script to unstick jobs trying to build walls from the same tile.
- A devel script for viewing the path a unit is currently following.
2014-04-21 09:24:05 +04:00
Alexander Gavrilov ee4e3a6168 Use the new official gamelog output function in soundsense-season. 2014-04-15 19:50:23 +04:00
Quietust 22dab5d807 Update XML, fix several scripts that were broken by field name changes 2014-04-14 12:30:34 -05:00
warmist fccdbb010d Update mod-manager.lua
Fixes fileExists not working.
2014-04-08 09:07:49 +03:00
jj 47ccecc7dc scripts/lever: allow commands without calling "list" first 2014-03-24 17:53:10 +01:00
Alexander Gavrilov ec14b2d1e9 Merge remote-tracking branch 'warmist/dev-modmanager' into develop 2014-03-24 20:07:02 +04:00
Alexander Gavrilov dde0f194e8 Add a script that clones the currently selected military uniform.
To be precise, it applies to the entity uniform templates, not
uniforms for specific squad positions.
2014-03-24 19:39:34 +04:00
Warmist 4ce951f5b9 light.lua: more help, changed screen exit key to '`'. Made it recalculate only when needed. 2014-03-07 19:58:29 +02:00
Warmist 1ce43c6cc4 Light now fallsoff according to tile contents (water for now only) 2014-03-07 19:58:29 +02:00
Warmist 446b4b9d50 New line algo for lights 2014-03-07 19:58:28 +02:00
Warmist 6e57c6446d Added light script. Can be ran with "static" to recalculate only on '~' press. 2014-03-07 19:58:26 +02:00
Warmist 64ff24f27f Added building filter to advfort. 2014-03-07 19:58:21 +02:00
Warmist a52451a97a eventful: added support for custom workshops and a convenience function to interpose side panel generation 2014-03-07 19:41:50 +02:00
Alexander Gavrilov ef93f2ea4c Compute quality of siege engines and use it to extend firing range.
Since parts aren't there until it is built, it requires checking that.
2014-03-07 17:34:21 +04:00
Warmist b030548156 Added directory listing to lua api (internal category).
added mod manager and updated readme/news
2014-03-04 18:01:44 +02:00
Quietust dd268d43d9 Merge branch 'master' of https://github.com/jjyg/dfhack 2014-02-27 15:49:18 -06:00
Quietust 5a158b21cf Update plugins to match fixed field names in cage/civzone 2014-02-27 14:51:45 -06:00
jj 2e680c4c2c autounsuspend: check water level, make df recheck jobs on unsuspend 2014-02-27 17:38:34 +01:00
jj 3cd0c3aad0 exterminate: add caste specifier 2014-02-26 23:56:53 +01:00
jj 6af362db39 add scripts/devel/spawn-unit-helper.rb 2014-01-04 01:55:48 +01:00
jj 9dc9a3f33a digfort: add start() comment 2013-10-30 15:27:51 +01:00
jj 6546ed2d5a scripts/digfort: better csv handling 2013-10-30 14:31:33 +01:00
expwnent 237251ce0c Merge remote-tracking branch 'jjyg/digmat' into 0.34.11-r4
Conflicts:
	Readme.rst
2013-10-24 19:39:40 -04:00
expwnent ee056f4422 Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
Conflicts:
	NEWS
2013-10-20 11:09:40 -04:00
expwnent 57fc0f3e89 Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
Conflicts:
	NEWS
	library/xml
	plugins/CMakeLists.txt
	plugins/autoSyndrome.cpp
2013-10-19 20:19:29 -04:00
jj a1d54e2074 digmat: ignore map borders and damp/warm stone 2013-10-14 00:39:32 +02:00
jj 2bcd02ce96 add digmat script 2013-10-11 19:20:59 +02:00
Alexander Gavrilov 3cfbb13afd Support arbitrary expressions in perlin noise rendering script. 2013-10-10 12:15:50 +04:00
Alexander Gavrilov ccc1d936df Add a Perlin noise test script. 2013-10-02 20:00:03 +04:00
Alexander Gavrilov 864baa2241 Fix the lua script not printing any errors if executing a file fails. 2013-10-01 18:58:56 +04:00
expwnent 56e25bfa12 Documented invasion-now, moved it from devel scripts, and documented digSmart in readme. 2013-06-25 19:34:13 -04:00
Alexander Gavrilov e15f5c451f Fix search for cur_season_tick and cur_season in devel/find-offsets.
It seems the one-off error is a problem with the original
save I used, and not the result of some general behavior.
2013-06-20 18:18:02 +04:00
Alexander Gavrilov 21dc3afede Find cur_year_tick_advmode in devel/find-offsets.lua 2013-06-20 17:20:04 +04:00
expwnent 5c827beae0 invasion-now: script to trigger invasions. 2013-05-31 15:54:25 -04:00
Tareq A Khandaker 89d91eddb6 Add & correct offsets for splintermind-attributes 2013-05-11 13:08:01 -04:00
Alexander Gavrilov cafa966be4 Subtract the ASLR rebase delta in the export-dt-ini script. 2013-05-09 18:58:52 +04:00
Tareq A Khandaker 29c77ff85a Add entries to match splintermind-attributes DT
The added address/offset entries correspond to those found in the
splintermind-attributes branch of Dwarf Therapist for Dwarf Fortress v0.34.11
SDL (windows).

These entries can be found the following location:

https://code.google.com/r/splintermind-attributes/source/detail?spec=svneeeac8544d94c133ef2eb7c9a4ef8f2865906b19&r=614f1a76b56a081048626e3acaa5c87bcd313fef

under etc/memory_layouts/windows/v0.34.11_graphics.ini
2013-05-08 15:39:32 -04:00
Eric Wald f415256650 Better way to check for the contained_items field. 2013-05-05 16:48:12 -06:00
Alexander Gavrilov c496b9f76a Translate make-dt.pl from df-structures into lua to avoid lisp dependency. 2013-05-01 14:43:00 +04:00
jj 578b178ac0 scripts/startdwarf 2013-04-30 18:38:51 +02:00
Eric Wald ab4a38415a Building base material undump script.
Based on an idea in https://github.com/peterix/dfhack/issues/119
2013-04-24 11:22:19 -06:00
Petr Mrázek f5ef1464d8 Merge https://github.com/warmist/dfhack 2013-04-24 17:38:47 +02:00
Petr Mrázek 2e379c4d3f Merge https://github.com/Falconne/dfhack
Conflicts:
	plugins/CMakeLists.txt
	plugins/stonesense
2013-04-24 17:24:03 +02:00
Robert Heinrich 024a3d766b Added some more commands to autobutcher UI script.
Changed autobutcher behavior a bit:
now protected units count towards the target quota,
units available for adoption are considered as protected.
Added filters for caged, male and female to assignement UI
for cages, pastures and pits.
2013-04-24 23:37:05 +12:00
Robert Heinrich fd265b37d6 Added lua GUI front-end for autobutcher. 2013-04-24 23:37:05 +12:00
jj ba4f649b3c scripts: switch to windows lineendings 2013-04-21 14:21:53 +02:00
jj d7f5f06d18 fix/stuckdoors: handle prone units + items too 2013-04-21 11:27:35 +02:00
jj fce4a2d21a drainaquifer: improved clearing 2013-04-21 10:56:09 +02:00
jj 3d82629da9 rename magmasource to source, add water+drain capabilities 2013-04-16 23:25:53 +02:00
jj d8c140602b locate-ore: add message 2013-04-14 02:20:22 +02:00
jj 2375f12fb7 add multicmd script 2013-04-12 15:23:16 +02:00
jj 2776123274 add scripts/devel/unforbidall and scanitemother 2013-04-08 23:16:49 +02:00
jj 3da85a2134 exterminate: add butcher mode 2013-04-03 00:57:50 +02:00
jj a7bd2e97ab add scripts/locate-ore 2013-03-31 16:12:42 +02:00
Warmist 5cce67eca7 changed weapon skill check. Might allow tools too? 2013-03-21 11:50:14 +02:00
Warmist 216cc7f1e9 Carving of tracks added. 2013-03-19 21:49:35 +02:00
jj 3567bb7299 exterminate: fix gender detection 2013-03-19 18:35:06 +01:00
jj 2c0d88a372 exterminate him: complain if its a she 2013-03-19 11:31:34 +01:00
jj 8733e77245 autofarm enable parameter 2013-03-17 13:47:08 +01:00
Alexander Gavrilov 101ab2b301 Fix soundsense-season printing error messages in worldgen. 2013-03-16 12:15:55 +04:00
jj 96e7b02127 autofarm: minor tweaks 2013-03-16 03:06:28 +01:00
jj dad485e5e1 update doc 2013-03-16 01:46:31 +01:00
jj b74f08c4f8 scripts/masspit 2013-03-16 01:37:06 +01:00
jj 87b8dc137d scripts/exterminate: nicer error message on invalid race 2013-03-16 01:36:49 +01:00
jj cc5d354a59 Merge branch 'master' of github:jjyg/dfhack 2013-03-16 01:04:29 +01:00
jj 381247dc39 rename scripts/slayrace -> exterminate 2013-03-16 01:02:28 +01:00
jj 42e9d77e95 scripts/create-items: spawn anvils too 2013-03-15 14:21:01 +01:00
Warmist 3ed5f06f49 Fix for eventful and a advfort not to show worn items. 2013-03-09 12:54:07 +02:00
Warmist 5be2ecb080 advfort.lua: added BuildLast for mass building of e.g. walls etc. 2013-03-06 00:22:59 +02:00
Warmist 54046c74da advfort: added site name display. 2013-03-03 17:33:07 +02:00
Alexander Gavrilov 177e45bdd8 Improve fix/cloth-stockpile performance by 30% by reducing garbage. 2013-02-14 13:13:25 +04:00
Petr Mrázek 5df338d167 Merge https://github.com/warmist/dfhack 2013-02-14 09:20:26 +01:00
Alexander Gavrilov 39dbaf743a Add a script to fix cloth stockpiles by patching memory objects.
This patching needs to be done every time raws are reloaded.
2013-02-13 13:54:49 +04:00
Warmist e707d4552f advfort.lua: small bugfix for butcher. 2013-02-05 07:21:44 +02:00
Petr Mrázek 12c5f9c779 Merge https://github.com/ab9rf/dfhack 2013-02-05 05:34:19 +01:00
Warmist 99ec3d9841 gm-editor: Fixed bug with arrays with number indexes. 2013-01-13 22:07:10 +02:00
Warmist 87d79b1119 advfort: is sand bearing fix for glass making, is corpse fix for butchering (todo dissasemble and see how it works really) 2013-01-06 18:58:58 +02:00
Warmist 838e13a80e Make monarch script, for changing who is king/queen 2013-01-05 20:06:22 +02:00
Warmist 4d731d0c28 advfort:
added buildings with width/height/direction (TODO better gui)
added farming (planting/harvesting)
added clean job
2013-01-05 01:41:44 +02:00
Kelly Martin 7debd3d983 Autofarm: correct incorrect logic for determining if a farm is surface or subterranean 2013-01-04 13:20:28 -06:00
Warmist 8ffafd8a26 advfort:
reverted to old way of reseting the menu, added setup for race/civ/group ids and main.fortress_entity.
2013-01-04 00:48:24 +02:00
Warmist 179c7ae32a advfort:
reset using df button.
2013-01-03 23:53:42 +02:00
Warmist e3ca612ed5 many improvements to advfort:
fixed being able to engrave soft materials, started using ui_buttons for better workshop functionality, started working on manual item assignment
2013-01-03 23:21:57 +02:00
Warmist e4f4943b10 Merge branch 'master' of https://github.com/angavrilov/dfhack 2012-12-23 12:34:05 +02:00
Warmist 4af6b728b7 Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?) 2012-12-15 13:27:16 +02:00
jj 19ff6962bc slayrace: typo 2012-12-13 01:47:58 +01:00
jj 75ad052ac9 move create-items out of devel/, add Readme entry 2012-12-13 01:00:53 +01:00
jj 723ff7d632 slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors 2012-12-13 01:00:49 +01:00
jj 722ed79a98 stripcaged: allow shortened arguments 2012-12-12 18:11:56 +01:00
Warmist ddceabbfb7 Merge branch 'master' of git://github.com/jjyg/dfhack 2012-12-12 18:58:11 +02:00
jj 7315f8cec4 scripts/devel/create-items.rb 2012-12-12 16:43:34 +01:00
jj 662d3101c7 ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished 2012-12-11 17:25:51 +01:00
jj 6bc791d985 follow df-structure rename unit.unknown8 + able_stand_* 2012-12-10 22:50:33 +01:00
jj 0403e008d5 deathcause: show more info for non histfigs 2012-12-10 17:48:53 +01:00
Warmist bd4f49598d Yet again forgot to disable debug spam. 2012-12-10 07:23:05 +02:00
Warmist bd368ea81c Added check for reaction class items 2012-12-10 00:14:05 +02:00
Warmist ff4278d04e Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions. 2012-12-09 23:07:13 +02:00
Warmist 6c4f163a5e Merge branch 'master' of https://github.com/angavrilov/dfhack
Conflicts:
	NEWS
2012-12-09 14:25:31 +02:00
Warmist 4f5fdebbe9 furnaces added and custom reactions. 2012-12-09 00:53:03 +02:00
Alexander Gavrilov 10667dfb9e Make the inspect screen background look more sane on some tilesets.
Namely where ' ' is not totally transparent.
2012-12-08 14:45:17 +04:00
Alexander Gavrilov 6fd306b558 Add tiles colored separately by fg and bg in inspect-screen. 2012-12-08 09:51:09 +04:00
Alexander Gavrilov 99e9785826 Add a script for inspecting screen tile parameters. 2012-12-07 18:10:24 +04:00
Warmist c174998fec Advfort: added ability to put items on table or in buildings that can hold them. 2012-12-06 18:27:54 +02:00
Alexander Gavrilov 885059c887 Add a script to expose the correct season to soundsense on world load. 2012-12-06 19:00:48 +04:00
jj 126c31684e deathcause: ghosts are dead 2012-12-06 13:43:58 +01:00
jj 9a6eff0370 deathcause: allow selection from unitlist screen 2012-12-06 13:00:33 +01:00
Warmist 3bce3838af Advfort now supports workshops and siege weapons >:) 2012-12-03 21:49:17 +02:00
Warmist d9a5eefb9a gm-editor fix: cursor remembers its position. 2012-12-03 21:48:23 +02:00
Warmist 92503db505 Sanity check before showing gui. 2012-12-01 18:42:23 +02:00
Warmist 397fdb00ae Work started on adventurer workshops. 2012-12-01 18:20:27 +02:00
Alexander Gavrilov 58239e97ed Implement the history graph in the workflow status screen. 2012-12-01 16:50:03 +04:00
Kelly Martin e5f509a994 autofarm: sync with changes to structures for df-item.xml 2012-11-30 20:51:40 -06:00
Kelly Martin 5d8adbc779 Merge branch 'master' of https://github.com/jjyg/dfhack.git 2012-11-30 11:15:15 -06:00
Kelly Martin 57233cb350 Merge branch 'master' of https://github.com/angavrilov/dfhack.git
Conflicts:
	scripts/autofarm.rb (resolved with added bug correction)
2012-11-30 11:09:03 -06:00
Kelly Martin 9e30bf0dff Autofarm: use player's actual seed stocks as basis for plantable seeds, instead of player entity's hypothetically plantable seeds. Avoids designating a plot for planting with seeds the player doesn't have. 2012-11-30 11:05:37 -06:00
Alexander Gavrilov 0bfe006016 Try to reimplement the inventory monitor by falconne in lua.
For no other reason than to provide a complete example of lua
interface for a native plugin :)

TODO: paint the graph in the right pane.
2012-11-30 19:10:17 +04:00
jj 9ed7a56202 deathcause: handle non-dead units 2012-11-30 15:50:35 +01:00
Kelly Martin f8dea0e9f9 Autofarm: only try to plant things that have seeds. 2012-11-29 18:19:53 -06:00
Warmist 0fb5ad7729 Some readme and bugfixes 2012-11-30 01:17:01 +02:00
Warmist c31b320722 Building now respects required items. 2012-11-30 00:02:03 +02:00
Warmist 49de3fe237 Removed spam yet again... 2012-11-29 20:50:02 +02:00
Warmist 471d15ba4c New building selection dialog. 2012-11-29 20:49:16 +02:00
Warmist 346b402a0f Allow look up/down, unsuspend job if pressing wait with job. 2012-11-29 18:49:36 +02:00
Warmist f617d2844b Fixed look exit and allow skip messages 2012-11-29 18:33:04 +02:00
jj 184082b379 scripts/lever: fix for links to cage/support 2012-11-29 17:11:29 +01:00
Warmist 3858fb320d in Advfort- splint removeconstruction into building/construction removal. 2012-11-29 17:50:22 +02:00
Warmist 5b53f07905 Real construction removal added. 2012-11-29 17:24:45 +02:00
Warmist 2d4fc739ed Removed console spam 2012-11-29 17:16:58 +02:00
Warmist 7f23c1f55f Added ability to look in advfort, moved to tiletypes and fixed most of predicates 2012-11-29 17:16:32 +02:00
Alexander Gavrilov 5ea26d9cae Only show the advanced new constraint dialog on Shift-Enter.
Upon reflection it is a bit too scary to be always shown.
2012-11-29 16:27:51 +04:00
Warmist 364dd01142 Allowed moving up/down in advfort, now correctly checks for main weapon. 2012-11-29 12:41:27 +02:00
Warmist 57b69da1f0 Merge branch 'master' of https://github.com/angavrilov/dfhack 2012-11-29 12:13:28 +02:00
Warmist f4d048526a Moved advfort to gui subfolder 2012-11-29 12:10:25 +02:00
Warmist 1226f5c990 Increased speed of adv-fort a lot, now filters keypresses to be more intuitive. 2012-11-29 11:56:05 +02:00
Warmist 028b535598 removed used minw for labels 2012-11-29 11:13:26 +02:00
Warmist fe2fbe347c Added advfort script, now you can have adventurer forts!!!!! 2012-11-29 02:26:10 +02:00
Warmist 01966167f6 gm-editor updated to use widgets. 2012-11-28 21:13:42 +02:00
jj 614225cc5f follow rename itemst.flags.artifact1 -> artifact 2012-11-28 19:48:47 +01:00
Warmist 3964c8a581 gm-editor, set field to lua return value. 2012-11-28 17:40:37 +02:00
jj e73274d281 ruby: add description field to onupdate_register 2012-11-24 16:10:55 +01:00
jj cb06c89698 stripcaged: dont list empty cages individually 2012-11-24 16:10:55 +01:00
jj b577bcde1a scripts/lever: show pending jobs 2012-11-24 16:10:55 +01:00
jj 8429f65176 add scripts/stripcaged.rb and documentation 2012-11-24 16:10:55 +01:00
jj fd9a4ffafa script/lever: synchronize linked buildings as the game does 2012-11-22 03:17:41 +01:00
jj 5f92561cd9 add scripts/lever, add binary patches section in NEWS file 2012-11-22 02:57:55 +01:00
Kelly Martin 364030f06b Add unsuspend and autounsuspend scripts. The latter is especially useful when trying to build near aquifers. :) 2012-11-20 08:41:35 -06:00
Kelly Martin 79b6a8f9f9 Add autofarm script. 2012-11-20 08:40:42 -06:00
Kelly Martin 5ac8d3be82 Added option to region-pops script to additively augment populations. 2012-11-20 08:28:06 -06:00
Alexander Gavrilov f587d603e8 Allow the workflow goal gap in any range between 1..goal-1 2012-11-19 18:59:58 +04:00
Warmist 66257cf24d gm-editor now features alt+o to show field offset 2012-11-18 01:48:02 +02:00
Alexander Gavrilov 2953e4c386 Implement a dialog to specify a workflow constraint with all features. 2012-11-17 20:32:39 +04:00
jj 342badac98 scripts/superdwarf: advmode support 2012-11-16 17:59:42 +01:00
Quietust bbe94c006f Update for temperaturest 2012-11-12 11:54:21 -06:00
Quietust 7a3de785ec Missed a few spots 2012-11-12 08:29:44 -06:00
Alexander Gavrilov bd75cad508 Support ! and ~ prefixes in the lua script, and edit readme. 2012-11-12 12:48:17 +04:00
Alexander Gavrilov 6cf85b4318 Abstract the back-end from the binpatch script, and use in gui/assign-rack. 2012-11-12 12:26:31 +04:00
Alexander Gavrilov c32f85d637 Merge remote-tracking branch 'warmist/master'
Conflicts:
	plugins/Dfusion/include/OutFile.h
2012-11-12 10:50:48 +04:00
Warmist ce8ada4419 More bug fixing 2012-11-11 22:14:00 +02:00
Warmist 3eb852a43b Added cheat commands to companion-order, (including rumrushers) 2012-11-11 21:18:59 +02:00
Alexander Gavrilov 012d22fa4f Add a script for manipulating binary patches at runtime, and some patches. 2012-11-11 17:24:13 +04:00
Alexander Gavrilov d5c31942b5 Add a way to only count locally-made items in workflow. 2012-11-11 15:56:31 +04:00
Warmist 0e4df55364 Merge branch 'master' of https://github.com/angavrilov/dfhack 2012-11-11 12:46:55 +02:00
Warmist 856c9ebd4b Added save specific scripts to lua interpreter script, also better error reporting. 2012-11-11 12:39:49 +02:00
Alexander Gavrilov eb936c4ce0 Support milking and shearing in workflow. 2012-11-10 17:06:54 +04:00
Alexander Gavrilov 20e98d4926 Add a script for viewing and poking at local populations. 2012-11-04 20:51:13 +04:00
Warmist 6be65690f7 Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge 2012-11-02 20:29:27 +02:00
Warmist 296d1cf090 More scripts for dfusion. Only fixes left, and updating bin-plugins (friendship and migrants(??)) 2012-11-02 00:50:20 +02:00
Warmist ba071468dc New way of doing things!
Now using a class for menus, also no (non script) way to use bin-plugins.
2012-11-02 00:28:16 +02:00
Warmist 209d593f21 Another day, another commit. 2012-11-01 16:00:00 +02:00
Alexander Gavrilov e353f5f03e Add a script to complement the weapon rack binary patch. 2012-10-27 20:16:27 +04:00
Alexander Gavrilov e23052a570 Fix an error in gui/workflow when enabling, and tweak color. 2012-10-26 11:52:41 +04:00
Alexander Gavrilov 8eebfa007c Tweak the workflow gui script to make the UI operate smoother. 2012-10-25 12:15:18 +04:00
Alexander Gavrilov 59ec9b304e Implement adding workflow constraints from gui/workflow. 2012-10-24 21:49:30 +04:00
Alexander Gavrilov 616c57257d Support changing the constraint ranges from the workflow gui script.
TODO: implement creating completely new constraints.
2012-10-24 19:25:06 +04:00
Alexander Gavrilov 09f8e8e419 Start working on gui for workflow. 2012-10-23 21:42:03 +04:00
Alexander Gavrilov 46938625fd Pass the hotkey keys to dwarfmode from overlays, and fix gui/workshop-job. 2012-10-21 21:45:51 +04:00
Warmist 86ec66c0fb More work on dfusion. Embark anywhere script separated. 2012-10-21 13:42:55 +03:00
Alexander Gavrilov 67674a7676 Merge remote-tracking branch 'jjyg/master' 2012-10-21 11:12:32 +04:00
jj 1f7a01d685 follow rename unit.military.squad_index to squad_id in df-structures 2012-10-20 22:35:39 +02:00
Alexander Gavrilov dee0c97584 Add a gui script for viewing and changing job_item properties. 2012-10-20 21:57:36 +04:00
Warmist 1b5a6616e2 Just companion orders tool 2012-10-17 19:33:20 +03:00
Alexander Gavrilov 2d4935bc17 Add lua API functions for verifying item and material vs job_item flags. 2012-10-17 19:16:18 +04:00
Alexander Gavrilov abfe2754fb Start implementing common widgets for lua screens. 2012-10-15 20:03:18 +04:00
Alexander Gavrilov 33bd8103de Extract an abstract View superclass from Screen to handle widget trees. 2012-10-15 15:30:00 +04:00
Alexander Gavrilov adfb307942 Merge remote-tracking branch 'kmartin/master' 2012-10-12 16:02:42 +04:00
Alexander Gavrilov 5f9489a843 Start making a script for viewing and changing minecart Guide paths. 2012-10-11 19:32:41 +04:00
jj 9148079745 Merge branch 'master' of git://github.com/angavrilov/dfhack 2012-10-10 19:47:01 +02:00
jj b5f5d1f85b removebadthoughts: add --dry-run option 2012-10-10 19:45:16 +02:00
jj b3b93f818d slayrace: show number of creatures per race 2012-10-10 19:25:30 +02:00
jj e3e01107b9 fix deathcause for new df-structures 2012-10-10 18:56:23 +02:00
Warmist 923ea3f4b0 Reactionhooks more usefull and gm-editor minor tweaks (e.g. search in containers) 2012-10-07 20:44:18 +03:00
Alexander Gavrilov 3a522768a2 Implement feed-based finders for the remaining applicable globals. 2012-10-03 19:07:04 +04:00
Alexander Gavrilov 33aead34b4 Implement a more automated search mode based on keys for some globals. 2012-10-02 19:53:16 +04:00
Alexander Gavrilov 9d5adf1b2f Update the lua screens to use the new key display string API function. 2012-10-02 15:25:59 +04:00
Alexander Gavrilov 62cde96724 Add a script to reclassify 'individual choice' weapons based on unit skill. 2012-09-29 17:21:49 +04:00
Warmist cc5df57e53 Little error fixed in lua script 2012-09-25 10:24:45 +03:00
Warmist bd2f3a9998 Moved lua out of dfusion.
Now lua is a script. supports --file (or -f) flag, usage: lua <command> or lua --file <filename> or just "lua" for interactive interpreter.
2012-09-25 00:24:37 +03:00
Alexander Gavrilov 821271383e Add one more bad thought from siren for civilians.
Originally a Tax Collector thought, but the message sounds appropriate.
2012-09-24 20:01:53 +04:00
Warmist 28354715ff Editor with dialog mode (no without switching from/to console to edit anything!) 2012-09-23 23:45:19 +03:00
Warmist 39df1e0ece Removed unused stuff from editor 2012-09-23 23:23:12 +03:00
Warmist 77a4058145 gm-editor fixes and improvements 2012-09-23 23:22:14 +03:00
Kelly Martin b0bec4c4d4 Merge remote-tracking branch 'angavrilov/master' 2012-09-22 13:07:00 -05:00
Alexander Gavrilov 825d21c91a Add a script to wake up units and stop breaks & parties. 2012-09-22 21:00:13 +04:00
Alexander Gavrilov 6f67a71e00 Search for cur_season and cur_season_tick in devel/find-offsets. 2012-09-22 14:52:08 +04:00
Alexander Gavrilov f7e414e397 Add a devel script to inject raw definitions into an existing world. 2012-09-21 19:00:18 +04:00