Add a script to fix cloth stockpiles by patching memory objects.

This patching needs to be done every time raws are reloaded.
develop
Alexander Gavrilov 2013-02-13 13:54:49 +04:00
parent f90737e274
commit 39dbaf743a
2 changed files with 83 additions and 0 deletions

@ -144,6 +144,9 @@ tweak military-training
# write the correct season to gamelog on world load
soundsense-season
# patch the material objects in memory to fix cloth stockpiles
fix/cloth-stockpile enable
#######################################################
# Apply binary patches at runtime #
# #

@ -0,0 +1,80 @@
-- Fixes cloth/thread stockpiles by correcting material object data.
local raws = df.global.world.raws
local organic_types = raws.mat_table.organic_types
local organic_indexes = raws.mat_table.organic_indexes
local function verify(category,idx,vtype,vidx)
if idx == -1 then
-- Purely for reporting reasons
return true
end
local tvec = organic_types[category]
if idx < 0 or idx >= #tvec or tvec[idx] ~= vtype then
return false
end
return organic_indexes[category][idx] == vidx
end
local patched_cnt = 0
local mat_cnt = 0
function patch_material(mat,mat_type,mat_index)
local idxarr = mat.food_mat_index
-- These refer to fish/eggs, i.e. castes and not materials
idxarr[1] = -1
idxarr[2] = -1
idxarr[3] = -1
for i = 0,#idxarr-1 do
if not verify(i,idxarr[i],mat_type,mat_index) then
idxarr[i] = -1
patched_cnt = patched_cnt+1
end
end
mat_cnt = mat_cnt + 1
end
function patch_materials()
patched_cnt = 0
mat_cnt = 0
print('Fixing cloth stockpile handling (bug 5739)...')
for i,v in ipairs(raws.inorganics) do
patch_material(v.material, 0, i)
end
for i,v in ipairs(raws.creatures.all) do
for j,m in ipairs(v.material) do
patch_material(m, 19+j, i)
end
end
for i,v in ipairs(raws.plants.all) do
for j,m in ipairs(v.material) do
patch_material(m, 419+j, i)
end
end
print('Patched '..patched_cnt..' bad references in '..mat_cnt..' materials.')
end
local args = {...}
if args[1] == 'enable' then
dfhack.onStateChange[_ENV] = function(sc)
if sc == SC_WORLD_LOADED then
patch_materials()
end
end
if dfhack.isWorldLoaded() then
patch_materials()
end
elseif args[1] == 'disable' then
dfhack.onStateChange[_ENV] = nil
else
patch_materials()
end