replace all tabs with eight spaces

apparently an important style thing, which I missed
develop
PeridexisErrant 2014-05-12 10:22:04 +10:00
parent 26c2d0e16b
commit 795325b6ef
2 changed files with 64 additions and 64 deletions

@ -12,57 +12,57 @@ if args[1] then print(' A script which exports data from legends mode. Valid
local MAPS = {
[0] = "Standard biome+site map",
"Elevations including lake and ocean floors",
"Elevations respecting water level",
"Biome",
"Hydrosphere",
"Temperature",
"Rainfall",
"Drainage",
"Savagery",
"Volcanism",
"Current vegetation",
"Evil",
"Salinity",
"Structures/fields/roads/etc.",
"Trade",
[0] = "Standard biome+site map",
"Elevations including lake and ocean floors",
"Elevations respecting water level",
"Biome",
"Hydrosphere",
"Temperature",
"Rainfall",
"Drainage",
"Savagery",
"Volcanism",
"Current vegetation",
"Evil",
"Salinity",
"Structures/fields/roads/etc.",
"Trade",
}
function wait_for_legends_vs()
vs = dfhack.gui.getCurViewscreen()
if i < 15 then
if df.viewscreen_legendsst:is_instance(vs) then
gui.simulateInput(vs, 'LEGENDS_EXPORT_DETAILED_MAP') -- "d" on screen some number internally
dfhack.timeout(10,'frames',wait_for_export_maps_vs)
else
dfhack.timeout(10,'frames',wait_for_legends_vs)
end
end
vs = dfhack.gui.getCurViewscreen()
if i < 15 then
if df.viewscreen_legendsst:is_instance(vs) then
gui.simulateInput(vs, 'LEGENDS_EXPORT_DETAILED_MAP') -- "d" on screen some number internally
dfhack.timeout(10,'frames',wait_for_export_maps_vs)
else
dfhack.timeout(10,'frames',wait_for_legends_vs)
end
end
end
function wait_for_export_maps_vs()
vs = dfhack.gui.getCurViewscreen()
if df.viewscreen_export_graphical_mapst:is_instance(vs) then
vs.anon_13 = i -- anon_13 appears to be the selection cursor for this viewscreen
print('Exporting: '..MAPS[i])
i = i + 1
gui.simulateInput(vs, 'SELECT') -- 1 internally, enter on screen
dfhack.timeout(10,'frames',wait_for_legends_vs)
else
dfhack.timeout(10,'frames',wait_for_export_maps_vs)
end
vs = dfhack.gui.getCurViewscreen()
if df.viewscreen_export_graphical_mapst:is_instance(vs) then
vs.anon_13 = i -- anon_13 appears to be the selection cursor for this viewscreen
print('Exporting: '..MAPS[i])
i = i + 1
gui.simulateInput(vs, 'SELECT') -- 1 internally, enter on screen
dfhack.timeout(10,'frames',wait_for_legends_vs)
else
dfhack.timeout(10,'frames',wait_for_export_maps_vs)
end
end
if df.viewscreen_legendsst:is_instance( vs ) then -- dfhack.gui.getCurFocus() == "legends"
if args[1] == "all" then
gui.simulateInput(vs, df.interface_key.LEGENDS_EXPORT_MAP)
print('Exporting: world map/gen info')
gui.simulateInput(vs, df.interface_key.LEGENDS_EXPORT_XML)
print('Exporting: legends xml')
wait_for_legends_vs()
elseif args[1] == "maps" then wait_for_legends_vs()
end
if args[1] == "all" then
gui.simulateInput(vs, df.interface_key.LEGENDS_EXPORT_MAP)
print('Exporting: world map/gen info')
gui.simulateInput(vs, df.interface_key.LEGENDS_EXPORT_XML)
print('Exporting: legends xml')
wait_for_legends_vs()
elseif args[1] == "maps" then wait_for_legends_vs()
end
elseif df.viewscreen_export_graphical_mapst:is_instance(vs) then
if args[1] == "maps" or "all" then wait_for_export_maps_vs() end
if args[1] == "maps" or "all" then wait_for_export_maps_vs() end
else
dfhack.printerr('Not in legends view')
dfhack.printerr('Not in legends view')
end

@ -9,27 +9,27 @@ end
local args = {...}
if args[1] == 'disable' then
dfhack.onStateChange[_ENV] = nil
dfhack.onStateChange[_ENV] = nil
else
dfhack.onStateChange[_ENV] = function(op)
if op == SC_WORLD_LOADED then
if df.world_site.find(df.global.ui.site_id) ~= nil then -- added this check, now only attempts write in fort mode
local site = df.world_site.find(df.global.ui.site_id)
local fort_ent = df.global.ui.main.fortress_entity
local civ_ent = df.historical_entity.find(df.global.ui.civ_id)
local worldname = df.global.world.world_data.name
-- site positions
-- site .pos.x .pos.y
-- site .rgn_min_x .rgn_min_y .rgn_max_x .rgn_max.y
-- site .global_min_x .global_min_y .global_max_x .global_max_y
--site.name
--fort_ent.name
--civ_ent.name
write_gamelog('Loaded '..df.global.world.cur_savegame.save_dir..', '..dfhack.TranslateName(worldname)..' ('..dfhack.TranslateName(worldname ,true)..') at coordinates ('..site.pos.x..','..site.pos.y..')'..NEWLINE..
'Loaded the fortress '..dfhack.TranslateName(site.name)..' ('..dfhack.TranslateName(site.name, true)..'), colonized by the group '..dfhack.TranslateName(fort_ent.name)..' ('..dfhack.TranslateName(fort_ent.name,true)..
') of the civilization '..dfhack.TranslateName(civ_ent.name)..' ('..dfhack.TranslateName(civ_ent.name,true)..').'..NEWLINE)
end
dfhack.onStateChange[_ENV] = function(op)
if op == SC_WORLD_LOADED then
if df.world_site.find(df.global.ui.site_id) ~= nil then -- added this check, now only attempts write in fort mode
local site = df.world_site.find(df.global.ui.site_id)
local fort_ent = df.global.ui.main.fortress_entity
local civ_ent = df.historical_entity.find(df.global.ui.civ_id)
local worldname = df.global.world.world_data.name
-- site positions
-- site .pos.x .pos.y
-- site .rgn_min_x .rgn_min_y .rgn_max_x .rgn_max.y
-- site .global_min_x .global_min_y .global_max_x .global_max_y
--site.name
--fort_ent.name
--civ_ent.name
write_gamelog('Loaded '..df.global.world.cur_savegame.save_dir..', '..dfhack.TranslateName(worldname)..' ('..dfhack.TranslateName(worldname ,true)..') at coordinates ('..site.pos.x..','..site.pos.y..')'..NEWLINE..
'Loaded the fortress '..dfhack.TranslateName(site.name)..' ('..dfhack.TranslateName(site.name, true)..'), colonized by the group '..dfhack.TranslateName(fort_ent.name)..' ('..dfhack.TranslateName(fort_ent.name,true)..
') of the civilization '..dfhack.TranslateName(civ_ent.name)..' ('..dfhack.TranslateName(civ_ent.name,true)..').'..NEWLINE)
end
end
end
end