item-trigger: trigger scripts based on equipping items, unequipping items, and striking enemies with items. Select item by type, material, or by *contaminant* material.

develop
expwnent 2014-06-30 08:16:10 -04:00
parent 801d521093
commit f58e659193
2 changed files with 201 additions and 127 deletions

@ -1,127 +0,0 @@
--attackTrigger.lua
--author expwnent
--triggers scripts when a unit attacks another with a weapon type, a weapon of a particular material
local eventful = require 'plugins.eventful'
local utils = require 'utils'
eventful.enableEvent(eventful.eventType.UNIT_ATTACK,1)
itemTriggers = itemTriggers or {}
materialTriggers = materialTriggers or {}
--itemMaterialTriggers = itemMaterialTriggers or {}
local function processTrigger(command, attacker, defender)
local command2 = {}
for i,arg in ipairs(command) do
if arg == '\\ATTACKER' then
command2[i] = '' .. attacker.id
elseif arg == '\\DEFENDER' then
command2[i] = '' .. defender.id
else
command2[i] = arg
end
end
print(dfhack.run_command(table.unpack(command2)))
end
eventful.onUnitAttack.attackTrigger = function(attacker,defender,wound)
attacker = df.unit.find(attacker)
defender = df.unit.find(defender)
if not attacker then
return
end
local attackerWeapon
for _,item in ipairs(attacker.inventory) do
if item.mode == df.unit_inventory_item.T_mode.Weapon then
attackerWeapon = item.item
break
end
end
if not attackerWeapon then
return
end
local weaponType = attackerWeapon.subtype.subtype --attackerWeapon.subtype.id
if itemTriggers[weaponType] then
for _,command in pairs(itemTriggers[weaponType]) do
processTrigger(command,attacker,defender)
end
end
-- if materialTriggers[attackerWeapon.mat_type] and materialTriggers[attackerWeapon.mat_type][attackerWeapon.mat_index] then
if materialTriggers[attackerWeapon.mat_index] then
for _,command in pairs(materialTriggers[attackerWeapon.mat_index]) do
processTrigger(command,attacker,defender)
end
end
-- if itemMaterialTriggers[weaponType] and itemMaterialTriggers[weaponType][attackerWeapon.mat_type] and itemMaterialTriggers[weaponType][attackerWeapon.mat_type][attackerWeapon.mat_index] then
-- for _,command in pairs(itemMaterialTriggers[weaponType][attackerWeapon.mat_type][attackerWeapon.mat_index]) do
-- processTrigger(command,attacker,defender)
-- end
-- end
end
local args = utils.processArgs(...)
if args.clear then
itemTriggers = {}
materialTriggers = {}
end
if not args.command then
if not args.clear then
error 'specify a command'
end
return
end
if args.weaponType then
local temp
for _,itemdef in ipairs(df.global.world.raws.itemdefs.weapons) do
if itemdef.id == args.weaponType then
temp = itemdef.subtype
break
end
end
if not temp then
error 'Could not find weapon type.'
end
args.weaponType = temp
end
if args.material then
local i = 0
while true do
local mat = dfhack.matinfo.decode(0,i)
if not mat then
error('Could not find material "' .. args.material .. '" after '..i..' materials.')
end
if mat.inorganic.id == args.material then
args.material = mat.index
break
end
i = i+1
end
end
if args.material and args.weaponType then
error 'both material and weaponType defined'
end
if args.material then
if not materialTriggers[args.material] then
materialTriggers[args.material] = {}
end
table.insert(materialTriggers[args.material],args.command)
elseif args.weaponType then
if not itemTriggers[args.weaponType] then
itemTriggers[args.weaponType] = {}
end
table.insert(itemTriggers[args.weaponType],args.command)
end

@ -0,0 +1,201 @@
--attackTrigger.lua
--author expwnent
--based on itemsyndrome by Putnam
--triggers scripts when a unit attacks another with a weapon type, a weapon of a particular material
local eventful = require 'plugins.eventful'
local utils = require 'utils'
eventful.enableEvent(eventful.eventType.UNIT_ATTACK,1) -- this event type is cheap, so checking every tick is fine
eventful.enableEvent(eventful.eventType.INVENTORY_CHANGE,1000) --this is expensive, but you'll still want to set it lower
eventful.enableEvent(eventful.eventType.INVENTORY_CHANGE,1)
itemTriggers = itemTriggers or {}
materialTriggers = materialTriggers or {}
contaminantTriggers = contaminantTriggers or {}
function processTrigger(command)
local command2 = {}
for i,arg in ipairs(command.command) do
if arg == '\\ATTACKER_ID' then
command2[i] = '' .. command.attacker.id
elseif arg == '\\DEFENDER_ID' then
command2[i] = '' .. command.defender.id
elseif arg == '\\ITEM_MATERIAL' then
command2[i] = command.itemMat:getToken()
elseif arg == '\\ITEM_MATERIAL_TYPE' then
command2[i] = command.itemMat['type']
elseif arg == '\\ITEM_MATERIAL_INDEX' then
command2[i] = command.itemMat.index
elseif arg == '\\ITEM_ID' then
command2[i] = '' .. command.item.id
elseif arg == '\\ITEM_TYPE' then
command2[i] = command.itemType
elseif arg == '\\CONTAMINANT_MATERIAL' then
command2[i] = command.contaminantMat:getToken()
elseif arg == '\\CONTAMINANT_MATERIAL_TYPE' then
command2[i] = command.contaminantMat['type']
elseif arg == '\\CONTAMINANT_MATERIAL_INDEX' then
command2[i] = command.contaminantMat.index
elseif arg == '\\MODE' then
command2[i] = command.mode
elseif arg == '\\UNIT_ID' then
command2[i] = command.unit.id
elseif string.sub(arg,1,1) == '\\' then
command2[i] = string.sub(command,2)
else
command2[i] = arg
end
end
print(dfhack.run_command(table.unpack(command2)))
end
function fillTable(table1,table2)
for k,v in pairs(table2) do
table1[k] = v
end
end
function unfillTable(table1,table2)
for k,v in pairs(table2) do
table1[k] = nil
end
end
function handler(table)
local itemMat = dfhack.matinfo.decode(table.item)
local itemMatStr = itemMat:getToken()
local itemType = dfhack.items.getSubtypeDef(table.item:getType(),table.item:getSubtype()).id
table.itemMat = itemMat
table.itemType = itemType
for _,command in ipairs(itemTriggers[itemType] or {}) do
if command[table.mode] then
print('asdf')
fillTable(command,table)
processTrigger(command)
unfillTable(command,table)
end
end
for _,command in ipairs(materialTriggers[itemMatStr] or {}) do
if command[table.mode] then
print('asdf')
fillTable(command,table)
processTrigger(command)
unfillTable(command,table)
end
end
for _,contaminant in ipairs(table.item.contaminants) do
local contaminantMat = dfhack.matinfo.decode(contaminant.mat_type, contaminant.mat_index)
local contaminantStr = contaminantMat:getToken()
table.contaminantMat = contaminantMat
for _,command in ipairs(contaminantTriggers[contaminantStr] or {}) do
print('asdf')
fillTable(command,table)
processTrigger(command)
unfillTable(command,table)
end
table.contaminantMat = nil
end
end
eventful.onInventoryChange.equipmentTrigger = function(unit, item, item_old, item_new)
if item_old and item_new then
return
end
local isEquip = item_new and not item_old
local mode = (isEquip and 'onEquip') or (not isEquip and 'onUnequip')
local table = {}
table.mode = mode
table.item = df.item.find(item)
table.unit = unit
handler(table)
end
eventful.onUnitAttack.attackTrigger = function(attacker,defender,wound)
attacker = df.unit.find(attacker)
defender = df.unit.find(defender)
if not attacker then
return
end
local attackerWeapon
for _,item in ipairs(attacker.inventory) do
if item.mode == df.unit_inventory_item.T_mode.Weapon then
attackerWeapon = item.item
break
end
end
if not attackerWeapon then
return
end
local table = {}
table.attacker = attacker
table.defender = defender
table.item = attackerWeapon
table.mode = 'onStrike'
handler(table)
end
local args = utils.processArgs(...)
if args.clear then
itemTriggers = {}
materialTriggers = {}
contaminantTriggers = {}
end
if args.checkEvery then
if not tonumber(args.checkEvery) then
error('checkEvery must be a number')
end
eventful.enableEvent(eventful.eventType.INVENTORY_CHANGE,tonumber(args.checkEvery))
end
if not args.command then
if not args.clear then
error 'specify a command'
end
return
end
if args.weaponType then
local temp
for _,itemdef in ipairs(df.global.world.raws.itemdefs.weapons) do
if itemdef.id == args.weaponType then
temp = itemdef.subtype
break
end
end
if not temp then
error 'Could not find weapon type.'
end
args.weaponType = temp
end
if (args.material and 1) + (args.weaponType and 1) + (args.contaminant and 1) > 1 then
error 'too many conditions defined: not (yet) supported (pester expwnent if you want it)'
end
if args.material then
if not materialTriggers[args.material] then
materialTriggers[args.material] = {}
end
table.insert(materialTriggers[args.material],args)
elseif args.itemType then
if not itemTriggers[args.itemType] then
itemTriggers[args.itemType] = {}
end
table.insert(itemTriggers[args.itemType],args)
elseif args.contaminant then
if not contaminantTriggers[args.contaminant] then
contaminantTriggers[args.contaminant] = {}
end
table.insert(contaminantTriggers[args.contaminant],args)
end