Add autofarm script.
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class AutoFarm
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def initialize
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@thresholds = Hash.new(50)
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@lastcounts = Hash.new(0)
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end
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def setthreshold (id, v)
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if df.world.raws.plants.all.find { |r| r.id == id }
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@thresholds[id] = v.to_i
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else
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puts "No plant with id #{id}"
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end
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end
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def setdefault (v)
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@thresholds.default = v.to_i
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end
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def is_plantable (plant)
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season = df.cur_season
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harvest = df.cur_season_tick + plant.growdur * 10
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will_finish = harvest < 10080
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can_plant = plant.flags[season]
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can_plant = can_plant && (will_finish || plant.flags[(season+1)%4])
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can_plant
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end
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def find_plantable_plants
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plantable = {}
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for i in 0..df.ui.tasks.known_plants.length-1
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if df.ui.tasks.known_plants[i]
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plant = df.world.raws.plants.all[i]
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if is_plantable(plant)
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plantable[i] = :Surface if (plant.underground_depth_min == 0 || plant.underground_depth_max == 0)
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plantable[i] = :Underground if (plant.underground_depth_min > 0 || plant.underground_depth_max > 0)
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end
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end
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end
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return plantable
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end
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def set_farms ( plants, farms)
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return if farms.length == 0
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if plants.length == 0
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plants = [-1]
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end
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season = df.cur_season
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idx = 0
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farms.each { |f|
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f.plant_id[season] = plants[idx]
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idx = (idx + 1) % plants.length
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}
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end
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def process
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return false unless @running
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plantable = find_plantable_plants
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counts = Hash.new(0)
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df.world.items.other[:PLANT].each { |i|
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if (!i.flags.dump && !i.flags.forbid && !i.flags.garbage_collect &&
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!i.flags.hostile && !i.flags.on_fire && !i.flags.rotten &&
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!i.flags.trader && !i.flags.in_building && !i.flags.construction &&
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!i.flags.artifact1 && plantable.has_key? (i.mat_index))
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counts[i.mat_index] = counts[i.mat_index] + i.stack_size
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end
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}
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plants_s = []
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plants_u = []
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@lastcounts.clear
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plantable.each_key { |k|
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plant = df.world.raws.plants.all[k]
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if (counts[k] < @thresholds[plant.id])
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plants_s.push(k) if plantable[k] == :Surface
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plants_u.push(k) if plantable[k] == :Underground
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end
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@lastcounts[plant.id] = counts[k]
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}
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farms_s = []
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farms_u = []
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df.world.buildings.other[:FARM_PLOT].each { |f|
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if (f.flags.exists)
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outside = df.map_designation_at(f.centerx,f.centery,f.z).outside
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farms_s.push(f) if outside
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farms_u.push(f) unless outside
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end
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}
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set_farms (plants_s, farms_s)
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set_farms (plants_u, farms_u)
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end
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def start
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@onupdate = df.onupdate_register (100) { process }
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@running = true
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end
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def stop
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df.onupdate_unregister(@onupdate)
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@running = false
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end
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def status
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stat = @running ? "Running." : "Stopped."
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@thresholds.each { |k,v|
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stat += "\n#{k} limit #{v} current #{@lastcounts[k]}"
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}
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stat += "\nDefault: #{@thresholds.default}"
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stat
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end
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end
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$AutoFarm = AutoFarm.new unless $AutoFarm
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case $script_args[0]
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when 'start'
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$AutoFarm.start
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when 'end', 'stop'
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$AutoFarm.stop
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when 'default'
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$AutoFarm.setdefault($script_args[1])
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when 'threshold'
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t = $script_args[1]
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$script_args[2..-1].each {|i|
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$AutoFarm.setthreshold(i, t)
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}
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when 'delete'
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$AutoFarm.stop
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$AutoFarm = nil
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else
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if $AutoFarm
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puts $AutoFarm.status
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else
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puts "AI not started"
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end
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end
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