changed weapon skill check. Might allow tools too?

develop
Warmist 2013-03-21 11:50:14 +02:00
parent 216cc7f1e9
commit 5cce67eca7
1 changed files with 2 additions and 6 deletions

@ -205,10 +205,8 @@ function MakePredicateWieldsItem(item_skill)
local pred=function(args)
local inv=args.unit.inventory
for k,v in pairs(inv) do
if v.mode==1 and df.item_weaponst:is_instance(v.item) then
if v.item.subtype.skill_melee==item_skill and args.unit.body.weapon_bp==v.body_part_id then
return true
end
if v.mode==1 and v.item:getMeleeSkill()==item_skill and args.unit.body.weapon_bp==v.body_part_id then
return true
end
end
return false,"Correct tool not equiped"
@ -837,8 +835,6 @@ actions={
{"DetailFloor" ,df.job_type.DetailFloor,{MakePredicateWieldsItem(df.job_skill.MINING),IsFloor,IsHardMaterial,SameSquare}},
{"CarveTrack" ,df.job_type.CarveTrack,{MakePredicateWieldsItem(df.job_skill.MINING),IsFloor,IsHardMaterial}
,{SetCarveDir}},
--job.item_category
--18 = up, 19 = down, 20 = right, 21 = left
{"Dig" ,df.job_type.Dig,{MakePredicateWieldsItem(df.job_skill.MINING),IsWall}},
{"CarveUpwardStaircase" ,df.job_type.CarveUpwardStaircase,{MakePredicateWieldsItem(df.job_skill.MINING),IsWall}},
{"CarveDownwardStaircase",df.job_type.CarveDownwardStaircase,{MakePredicateWieldsItem(df.job_skill.MINING)}},